Recieved my review copy today aswell so i'll be answering questions too.
snowy passes?
The game takes place in the Summer, so doubt it. Maybe on Mountain tops![]()
exactly. there are snowy mountain tops in the distance and weve been hearing for ages "if you see it, you can drive to it".
not getting my hopes up.
exactly. there are snowy mountain tops in the distance and weve been hearing for ages "if you see it, you can drive to it".
not getting my hopes up.
TDU this ain't.
I know the concept of TDU was awesome, but neither game was remotely goodRight? I'm not alone here right?
TDU had that almost total freedom, but it didn't amount to all that much. Less can sometimes be more. I liked the idea though, and I don't like the invisible walls in Horizon (or in any game for that matter really)TDU this ain't.
That was my first impression. But then... "Open world DIRT?". Then I fainted from the awesome.This game is DIRT!
I just realized I have no idea how the reviews will go for this game. Jeff really liked Forza 3 and Forza 4, but he likes a lot of flash with his other racing games, and he's said that he's really liked Need For Speed: Most Wanted. I feel he's going to be underwhelmed.
Got you a few answers from an audio designer.
Do the exhaust upgrades at least raise the volume/aggressiveness of the sounds? – This depends heavily on the car. In general the volume of certain components does increase with upgrades. This in turn drives the DSP harder and gives the car more of a race feel.
Is DSP still a feature in Horizon? – Forza Horizon features the same DSP as Forza Motorsport.
Where are the shifting effects? – This also depends heavily on the car. These have been tweaked for Forza Horizon and become more prominent as the cars transmission is upgraded.
Where are the exhaust pops,splutters and crackles? ? – Forza Horizon features the same pops, splutters and crackles as Forza Motorsport.
Hope the above answers are to your liking.
That Dawson's Creek .gif always cracks me up lol.
I've just spotted one on eBay for a hundo... would you say it's worth picking up for the 360 given the only wheel I have is a G27 for PC/PS3? I've been itching to play FM4 with a wheel, but MS don't make it easy![]()
Plenty of racing games have tried to split the difference between simulation and "arcade" racing in the past, but there aren't many that do it as well as Forza Horizon.
Holy shit, what.
Embargo just lifted. Here's a clip I recorded from one of the multiplayer review sessions:
http://youtu.be/XgpU5lWLk2M?hd=1
The Verdict
If you love Forza 4, this is the perfect companion. If you love cars, this is essential. The school of thought may be that its hard to push racing games this late in a generation, but Playground Games hasnt just moved the needle here. Its buried it.
Ladies and gentlemen, the open road beckons. And racing developers of the world? Playground Games has just put you on notice.
Reviews are in.
I read Polygon's review first and I just shook my head. The review kept making comparisons to Forza Motorsport games as if Forza Horizon = Forza Motorsport 5.
The game should be treated like a new IP.
The comparisons are meant to explain why I think the design has problems, not why I think it should play exactly like a Forza Motorsport game.
http://www.destructoid.com/review-forza-horizon-236429.phtml?utm_source=dlvr.it&utm_medium=twitter
9/10
Someone gonna do the review thread?
I see. In some areas though, the review read a bit like you were going into the game like it was a typical Forza Motorsport game.
Just the overall impression I got. If you didn't really like it that's fine... you know, opinions and all that![]()
Be our guest.
Forza Horizon is one of those games that tries too hard to look hip. Its characters and setting - a festival of music and motor racing - share the same sanitised vision of youth culture you see in ads for mobile networks. Its colour scheme is black with hot pink and every menu rests at a 15 degree angle. Achievements have titles like 'OMG' and '#WINNING'.
Perhaps it's trying to correct the famous lack of charisma of its parent series Forza Motorsport, from Microsoft's in-house team Turn 10. Or perhaps it's trying to cover up a strain of rank commercialism, since it's plastered in sponsor logos and invitations to buy tokens for shortcuts. An offshoot made by another studio - new UK outfit Playground - Forza Horizon comes across like a marketing drive first and a game second, tainted as it is with buzzwords like "brand extension" and "annual cadence".
Prepare to swallow your cynicism, however, because Forza Horizon is a quite brilliant racing game - one of the best of its generation. It's also a lesson in how to make that development model work to create something greater than the sum of its parts.
Embargo just lifted. Here's a clip I recorded from one of the multiplayer review sessions:
http://youtu.be/XgpU5lWLk2M?hd=1
Aussie-gamer - 5/5Forza Horizon is a great departure from the core Forza Motorsport titles. If youre blindly walking into the game without knowing that its less sim-driven and far more of a fun arcade racer with many of Forzas trademark trappings--rewinds, color-coded tracking, and customization--youre likely in for a rude awakening. Its got its bumpy patches, but if youre interested in playing a long, deep, and rewarding racer, Forza Horizon is a game worth putting in the mileage on.
Forza Horizon is a fantastic celebration of all things automobile. It comes loaded with a fun, party atmosphere that nails the feeling of those years that we all go thorough: being free, on the open road with a bunch of friends for the very first time.
Coming from someone whos not a huge fan of racing titles, Forza Horizon isnt a spinoff from the Motorsports roots, its an improvement on the tried and true process. If youre looking for a serious racing game but want total freedom and hours of actual fun, Forza Horizon has set the bar very high youll be hard pressed to find a better buy.
Uh, I literally haven't read a damn thing about this game at all, but I like the sound of this. The last racing game I played and enjoyed was Blur because it felt like a blend of sim (as in, each card really did feel like it had it's own physics) and arcade (which a much stronger focus on Arcade compared to Project Gotham Racing). I know everyone is going to read this post and think "Dude? Blur? Really?" but some of the most fun I had in Blur was the special races that were just cards, no power ups.
Really need to try the demo to see just how sim-ish this game is, but I'm liking the sound of it so far.
I've got a feeling FH may generally score highly on technical merit in the gaming press, but lose points for lack of variety and longevity. The festival/Dirt 2 atmosphere might polarise reviewers, too. It'll be interesting to see how it Metacritics.I just realized I have no idea how the reviews will go for this game. Jeff really liked Forza 3 and Forza 4, but he likes a lot of flash with his other racing games, and he's said that he's really liked Need For Speed: Most Wanted. I feel he's going to be underwhelmed.
Will we be able to search for public free roam lobbies? Everything I have read makes it sound as if free roam is private only.
Been playing the game for some time today and I'm speechless, the game is just FANTASTIC!
That the full game or the demo? Needless to say I'm pleased you're really enjoying it!
Now I can't decide if I should get this or Most Wanted.