Forza Horizon demo impressions

Come on OT| come on October 23, Come Limited Edition (please don't say "we don't have it in stock, sir").

Can't wait, does anybody know the complete number of cars in the game?
 
@ H3rtz Donut,

Does the the full game allow you to increase the level of vibration?

I found that in the demo the vibration was far too low for my liking using the controller.

Also can the environmental sounds be tweaked more in favour of the cars engine sounds etc, or does upgrading the exhausts etc really make a subsantial difference.
 
TDU had that almost total freedom, but it didn't amount to all that much. Less can sometimes be more. I liked the idea though, and I don't like the invisible walls in Horizon (or in any game for that matter really)
I actually liked that. Nothing like taking a random car and just accelerating through *everything* and accidentally finding a road. The accidental discovery is what made that game mechanic work wonders. Some random hill in the middle of nowhere with no roads anywhere near it? Bet your arse I can get to it in my CCXR.

That was my first impression. But then... "Open world DIRT?". Then I fainted from the awesome.
Like FUEL? Bahahaha.
 
The rumble effects really need to be addressed.

As a game that features 65 different surfaces, being able to feel them is crucial.

Helios?
 
The rumble effects really need to be addressed.

As a game that features 65 different surfaces, being able to feel them is crucial.

Helios?

All I can say at this point is that we're closely monitoring all the feedback posted about the demo, and that we're aware of the comments being made regarding the vibration settings for pad users.
 
I've had this for a couple of weeks now and now the embargo is up I'm really happy to be able to say this is one of my favourite racing games in recent memory. I love almost everything about it. Happy to answer any questions folks have.
 
1. Are day / night transitions sped up like in the demo

2. Do exhaust / engine upgrades really make huge aural difference.

3. Can we select optional tyre / tire compounds.

5. Is photomode the same as featured in FM4.

6. Does the game feature kinect headtracking.

7. Are there any new aftermarket bodykits / rims available or are they all ported over from FM4

8. Can we still upload replays /photos to forza.net

9. Does the game have an Autovista feature.

10. Is there an auction house.


Just a few questions for anyone able to answer.

Thanks in advance.
 
I'm liking all the good reviews... but a LOT of these same sites gave F1 2012 really good reviews. I'm not saying Horizon is anywhere near as bad as F1 2012 is (god help us if it is) but GTA4 also got stellar reviews when it first came out and I know a lot of sites would happily retroactively downgrade their rating if they had the chance.

I don't want to fall out with you but I will if necessary. FUEL was great.
It wasn't well received. I did enjoy it for the "aimlessly cruising" vibe, but the actual *game* (as in, the construction of it) was pretty bad. Engine = great and fun. Game design = woeful.
 
I've had this for a couple of weeks now and now the embargo is up I'm really happy to be able to say this is one of my favourite racing games in recent memory. I love almost everything about it. Happy to answer any questions folks have.

I rather like the 'cheezy' story lines in my racing games. Does it feature prominently in Horizon?
 
I rather like the 'cheezy' story lines in my racing games. Does it feature prominently in Horizon?

So, so prominently. The atmosphere - this sort of festival of driving, with loads of dubstep and scantily dressed girls -- it's something that should be obnoxious, but it's executed in such a way where it doesn't end up being too much.

The base concept is there's 250 racers and you're climbing through their ranks, winning cars, upgrading and fighting to be the most recognizable driver, which is where the PGR Kudos style system kicks in - how you drive even outside of racers rises you through those ranks, while racing pushes you through the available events.

Progression is tied to both completing races but also to that Kudos stuff, as being more 'popular' (you actually get a rank out of 250) causes people to challenge you and unlock stuff. There's a really nice sense of this rather insane event being a cohesive, believable world, which is weird. Every road in the open world has other named drivers streaking through them, and sometimes as you speed down a road to your next race two other racers, clearly racing each other, will speed in the other direction. It's a well-built world.

The cheese is handled with restraint but decently. This is an open world game and it's a racing game, so what's quite cutscene heavy for the first hour quickly tapers off to very little and lets you get to the business of racing, but what's there does its job well, I think. More than actual cutscenes the game embraces the cheese moment-to-moment, I suppose, in the colour and tone of the world and things.

As far as length goes - the basic A to B of the 'campaign' is definitely way shorter than Forza 4 if you followed through and completed all the events, but that's understandable. This has cutscenes, people talking, rivalries, enemies... all that stuff that you really don't associate with racing games. It reminds me of the stuff Need For Speed has repeatedly tried to accomplish, but done much better here. Even then, this is an open world game - there's signs to smash, speed cameras to zip past, and 'barn finds' - abandoned cars hidden in barns around the world which, when found, can be repaired and added to your garage... so there's a lot to do. I spent a long time early on just driving around to rack up Kudos, take in the world and search for optional collectables and unlocks.
 
As far as length goes - the basic A to B of the 'campaign' is definitely way shorter than Forza 4 if you followed through and completed all the events, but that's understandable. This has cutscenes, people talking, rivalries, enemies... all that stuff that you really don't associate with racing games. It reminds me of the stuff Need For Speed has repeatedly tried to accomplish, but done much better here. Even then, this is an open world game - there's signs to smash, speed cameras to zip past, and 'barn finds' - abandoned cars hidden in barns around the world which, when found, can be repaired and added to your garage... so there's a lot to do. I spent a long time early on just driving around to rack up Kudos, take in the world and search for optional collectables and unlocks.
Freudian slip?
 
So, so prominently. The atmosphere - this sort of festival of driving, with loads of dubstep and scantily dressed girls -- it's something that should be obnoxious, but it's executed in such a way where it doesn't end up being too much.

The base concept is there's 250 racers and you're climbing through their ranks, winning cars, upgrading and fighting to be the most recognizable driver, which is where the PGR Kudos style system kicks in - how you drive even outside of racers rises you through those ranks, while racing pushes you through the available events.

Progression is tied to both completing races but also to that Kudos stuff, as being more 'popular' (you actually get a rank out of 250) causes people to challenge you and unlock stuff. There's a really nice sense of this rather insane event being a cohesive, believable world, which is weird. Every road in the open world has other named drivers streaking through them, and sometimes as you speed down a road to your next race two other racers, clearly racing each other, will speed in the other direction. It's a well-built world.

The cheese is handled with restraint but decently. This is an open world game and it's a racing game, so what's quite cutscene heavy for the first hour quickly tapers off to very little and lets you get to the business of racing, but what's there does its job well, I think. More than actual cutscenes the game embraces the cheese moment-to-moment, I suppose, in the colour and tone of the world and things.

As far as length goes - the basic A to B of the 'campaign' is definitely way shorter than Forza 4 if you followed through and completed all the events, but that's understandable. This has cutscenes, people talking, rivalries, enemies... all that stuff that you really don't associate with racing games. It reminds me of the stuff Need For Speed has repeatedly tried to accomplish, but done much better here. Even then, this is an open world game - there's signs to smash, speed cameras to zip past, and 'barn finds' - abandoned cars hidden in barns around the world which, when found, can be repaired and added to your garage... so there's a lot to do. I spent a long time early on just driving around to rack up Kudos, take in the world and search for optional collectables and unlocks.


Sounds great. Exactly what I was hoping for.

People hated the cheesiness in the older NFS but I actually enjoyed it lol..
 
People hated the cheesiness in the older NFS but I actually enjoyed it lol..
Oh man, I fucking LOVED the cutscenes in the original NFS:MW, with the live actors superimposed over the game world. They were utterly awesome.

Back to Horizon: if some spotty little scallywag in a big-bore shitbox smashed through MY garden fence while playing dubstep at full volume, he would NOT be very popular in the five short minutes he had left to live. How come the opposite is true in FH?
 
Bought the wireless speed wheel (the casual thing) or how it's called, going to give the demo a shot with that :) And hey, Sega Rally was in the package.
 
Oh man, I fucking LOVED the cutscenes in the original NFS:MW, with the live actors superimposed over the game world. They were utterly awesome.

Back to Horizon: if some spotty little scallywag in a big-bore shitbox smashed through MY garden fence while playing dubstep at full volume, he would NOT be very popular in the five short minutes he had left to live. How come the opposite is true in FH?

Because all is forgiven when the Horizon Festival is in town..
 
Q2Q5T.jpg

(Credit to zorbsie for the awesome flyer!)

If all goes as planned, the |OT| should be up by next Tues/Wed.
 
Looking forwards to seeing it Shortt Sirket, just hit me up with another PM if you need anything else. There should be lots of good videos after today that you can link to in the thread I'm guessing :)

Oh yeah! Definitely not a shortage of media anymore. Is there an "official" car list yet? I have seen BADNED's and others, but I didn't know if there was an official one out there.
 
I have to say, the environmental ambiance is very soothing..

Also, the paint on the cars look so deep, so rich. Seems like every car has been given a coat of Meguiar's Liquid wax...amazing!
 
Still can't get over how amazing this looks on my Panny GT50. There's an incredible feeling of depth in the scenery... and that image quality just never stops impressing :o
 
ho now this is a pleasant surprise

I was dead set on Most Wanted 2, but these reviews have me thinking over my one racing game for this year.


Me too. They both look superb, and fairly distinct from each other. Maybe I'll get both. Woulda been nice to split up the two best racing titles released this year by more than a week, though.
 
I'm more of a SP racing game kinda guy, and that's why I'm leaning towards Horizon over NFS MW. I don't have any friends who are planning on picking up either of these games, so they will likely be relatively solitary experiences for me.

I wish that you could race against people on the Autolog without actually adding them to your friends list, in NFS MW. I know that you couldn't in Criterion's Hot Pursuit. Does anyone know if that is the case in MWanted? I don't like having to add randoms to my friends list just to have a MP experience.
 
The Speed Wheel is fun, who could have guessed! I feel like I have less control, but I like it for some casual fun, could be neat for cruising, but not for racing.
 
I found most of the answers to my original questions...


1. Are day / night transitions sped up like in the demo = Nope, full game has a 45 minute day/night transition cycle

2. Do exhaust / engine upgrades really make huge aural difference.?

3. Can we select optional tyre / tire compounds. = Yep

5. Is photomode the same as featured in FM4. = Yep

6. Does the game feature kinect headtracking. = Nope

7. Are there any new aftermarket bodykits / rims available or are they all ported over from FM4 = Yep / Yep

8. Can we still upload replays /photos to forza.net?

9. Does the game have an Autovista feature. = Nope

10. Is there an auction house. = Nope
 
I found most of the answers to my original questions...
Mine:

1. Is there (far) more vibration on the controller in the retail version? If not, is that something that can/will be patched in?

2. Is there a way to get car sounds to be as intense as they are in Forza 4? Whether that be upgrades or options to change the mix?
 
So this demo should be available to silver members tomorrow right?

Desperate to play this but I'm not sighing just to play demos early.
 
Tried the demo over the weekend. Not a fan of the forza games or any sim racers, but found this to be really fun and it looks amazing. Tempted to pre-order but it feels like this game will just take up most of my time and there are so many other games i want to play.
 
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