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GAF's Nintendo Discussion, News, and Speculation |OT|

You shouldn't take Gormless Noodle Gormless Noodle 's shitposting seriously.

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I'll have you know that no one is more reliable and serious on this website than I am.
 

Evangelion Unit-01

Master Chief
I think there was a post on 4chan claiming that this is exactly what is going to happen wouldn't surprise me.
Maybe I should consider becoming a 4chan leaker.

I just seems like there are a lot of things going on right now:

Super Mario 3D All Stars coming out with the updated N64 emulator with on the fly texture injection, the new GameCube emulator, and the hybrid Wii emulator. I've suspected that they would use all of this for a Zelda collection after the news broke that Mario was emulated. This would make a Skyward Sword release much easier. MVG did a nice video on it.

New NES Emulator. I hadn't thought of this until TKOFromTokyo TKOFromTokyo brought up the cut-off date again. I'm guessing they might be using something to make on the fly changes here similar to the N64 emulator. Perhaps for the translation and the RW/FF feature? This sort of approach with on the fly changes would make it a lot easier to bring other JPN only releases to the US as well as introduce new QOL updates to older games. It wouldn't be the first time that Nintendo has changed something about an older title but these bigger changes are new for them. They could use this to bring Mother 3 to the West or even to recreate the BS experience with voice acting on SNES...neither of those will ever happen unfortunately.

NSO App. This is what sparked my thinking originally. The app itself is curious. Functioning as hub/ad for NSO is one thing but when I realized I could launch games directly from the NSO app it got me thinking that perhaps the purpose of the NES and SNES apps is changing. Being able to launch NES and SNES apps from within the the NSO app is one thing but being able to launch straight into the games is another.

I'd really like to believe there is something to all this but Nintendo's approach to the back catalog always baffles me. They built a NES emulator on GameCube for Animal Crossing and only ever used it again in the Zelda Collection. Similarly OOT/MM were the only titles that ever used the N64 emulator on the GameCube. It wasn't until the Wii landed that we got VC but that programs was a slow drip feed and fragmented across 4 different pieces of hardware. So who knows what Nintendo is doing...
 
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Evangelion Unit-01

Master Chief
I’m surprised by how much we’re not talking about released games. I mean, the convo goes where it goes, fair, but the reaction on Gaf to Mario Kart Live and Hyrule Warriors has basically been

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I've only recruited the first two champions. Still early on. Working through some other games in my backlog at the same time. Only put a few hours into that and Super Mario 3D All Stars.

Skipped out on Mario Kart because while it looks fun it would be something I raced around with once or twice and moved on. A definite novelty. Would probably get a lot more mileage out of it if I were a kid. Could definitely see my friends + siblings and I having a ton of fun building ramps and racing around the house with this when we were younger. Definitely plan to pick it up if it goes on sale like Labo did.

Did Live tank so badly I heard almost nothing about it?
I thought it did really well? That was my impression, anyway. Anyone know anything of the matter?
It charted in the top 10 NPD and has consistently sold out within a few hours or restocking online. I would say those are great sales for that sort of product but I would imagine the majority are being sold to a younger audience, parents with young children, and a few enthusiasts like us.
 
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-Arcadia-

Banned
It is a warriors game. You spam 2 buttons over and over and win.

Actually not true. Some of the characters are fighting game-lite in how complex they get, there’s multiple combos, additional moves and powers beyond that, and winning is a matter of multitasking between/capturing/defending the right points on the map, and even directing allies to take care of the stuff you can’t.

It’s a good meme. One that’s humorously close enough to be funny, but the actual game is quite complex and fun.
 
I’m surprised by how much we’re not talking about released games.
I enjoy Hyrule Warriors, but there's not a whole lot to talk about. Maybe the ending, but it seems premature to go to spoiler talk. If you want to chat about the gameplay or characters or story, I'm game.

I wish I could talk about Mario Kart Live, but my two karts are wrapped as gifts for my kids. I have to wait until after Christmas to get to play with them. (If they let me.)
 

-Arcadia-

Banned
I enjoy Hyrule Warriors, but there's not a whole lot to talk about. Maybe the ending, but it seems premature to go to spoiler talk. If you want to chat about the gameplay or characters or story, I'm game.

I wish I could talk about Mario Kart Live, but my two karts are wrapped as gifts for my kids. I have to wait until after Christmas to get to play with them. (If they let me.)

Eh, it’s a fun game. Those are something we’re all here for. There’ll always be discussion to be found around something like that. It’s just weird to see there not be.

You can’t criticize too much, because this thread is a conversation, a quite enjoyable one in fact, and conversations go where they please, but it just strikes me as weird.
 
S

SLoWMoTIoN

Unconfirmed Member
Actually not true. Some of the characters are fighting game-lite in how complex they get, there’s multiple combos, additional moves and powers beyond that, and winning is a matter of multitasking between/capturing/defending the right points on the map, and even directing allies to take care of the stuff you can’t.

It’s a good meme. One that’s humorously close enough to be funny, but the actual game is quite complex and fun.
I've played like 10 different warrior games, they are mostly the same. If this plays similarly to the FE musuo then I wouldn't call it complex. Or the Fate musuo. ANYONE here care to compare these titles if you've played them? thnx.
 
Eh, it’s a fun game. Those are something we’re all here for. There’ll always be discussion to be found around something like that. It’s just weird to see there not be.
I like it, but it's more mindless fun for me. It's nice to play while I'm listening to a podcast or have something on in the background. I think I mentioned this a few pages back, but I wish it was as open and free as Breath of the Wild. I like the mass amount of enemies and the character variety, but I miss the exploration of Breath of the Wild. I think I only feel that way because of how closely the overall aesthetic of Age of Calamity matches Breath of the Wild.
 

-Arcadia-

Banned
I've played like 10 different warrior games, they are mostly the same. If this plays similarly to the FE musuo then I wouldn't call it complex. Or the Fate musuo. ANYONE here care to compare these titles if you've played them? thnx.

I’ve played the FE one. Not a ton (The newer FE characters kind of turned me off, and now we’re back here again, lol) but it was fun and I got a ways into it.

This one grafts on 4 unique Sheikah Slate powers, in addition to the attack buttons, a special attack on ZR, parries, and perfect dodges that send the game into slow-motion.

But that belies the point. I think Warriors games as they are, are complex.

Granted, maybe where the split occurs, is that on a lower difficulty, you absolutely could just mash weak and strong the entire time and get through just fine. On higher difficulties, or just trying to play the game in the most skillful, completionist way possible, I feel there’s a surprising amount of depth to the game.
 
S

SLoWMoTIoN

Unconfirmed Member
I like it, but it's more mindless fun for me. It's nice to play while I'm listening to a podcast or have something on in the background. I think I mentioned this a few pages back, but I wish it was as open and free as Breath of the Wild. I like the mass amount of enemies and the character variety, but I miss the exploration of Breath of the Wild. I think I only feel that way because of how closely the overall aesthetic of Age of Calamity matches Breath of the Wild.
I believe these types of games are meant to be fanservice for whatever series you are trying to fangirl over. So you can play it in a relaxed manner by literally destroying things easily.
 
I’ve played the FE one. Not a ton (The newer FE characters kind of turned me off, and now we’re back here again, lol) but it was fun and I got a ways into it.

This one grafts on 4 unique Sheikah Slate powers, in addition to the attack buttons, a special attack on ZR, parries, and perfect dodges that send the game into slow-motion.

But that belies the point. I think Warriors games as they are, are complex.

Granted, maybe where the split occurs, is that on a lower difficulty, you absolutely could just mash weak and strong the entire time and get through just fine. On higher difficulties, or just trying to play the game in the most skillful, completionist way possible, I feel there’s a surprising amount of depth to the game.
You have a point there, the Warriors games do have depth to find. They also seem to forgive sloppy play on the lower difficulties. I'm not a big fan of hard modes, so I don't have any experience there. I'm been playing the normal difficulty, have you been playing the hard difficulty?

I believe these types of games are meant to be fanservice for whatever series you are trying to fangirl over. So you can play it in a relaxed manner by literally destroying things easily.
That's how I've been playing, and enjoying, Age of Calamity. You said it perfectly, in my case.

Edit: Stupid spelling mistakes.
 
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-Arcadia-

Banned
You have a point there, the Warriors games do have depth to find. They also seem to forgive sloppy play on the lower difficulties. I'm not a big fan of hard modes, so I don't have any experience there. I'm been playing the normal difficulty, have you been playing the hard difficulty?


That's how I've been play, and enjoying, Age of Calamity. You said it perfectly, in my case.

Yeah. It wasn’t clicking with me on normal, so I bumped it up, and instantly started to love it.

Imo, so far, hard feels like where the normal difficulty on the original Hyrule Warriors was set. Where you really have to pay attention to map control, and what you’re doing.
 
S

SLoWMoTIoN

Unconfirmed Member
I’ve played the FE one. Not a ton (The newer FE characters kind of turned me off, and now we’re back here again, lol) but it was fun and I got a ways into it.

This one grafts on 4 unique Sheikah Slate powers, in addition to the attack buttons, a special attack on ZR, parries, and perfect dodges that send the game into slow-motion.

But that belies the point. I think Warriors games as they are, are complex.

Granted, maybe where the split occurs, is that on a lower difficulty, you absolutely could just mash weak and strong the entire time and get through just fine. On higher difficulties, or just trying to play the game in the most skillful, completionist way possible, I feel there’s a surprising amount of depth to the game.
Perfect dodges? That might actually make things easier if it is forgiving on the timing. (has Bayo witch time flashbacks) Sounds like they tried a bit more than the usual warriors game does so good on them.
 

Evangelion Unit-01

Master Chief
I don't really enjoy Warriors games personally. Just not my genre. They're fun but I only want so much of them and they have a habit of being 1,000,000 hours too long. They are games that I only want 6-10 hours of.

I beat Hyrule Warriors but couldn't suffer through spending a decade of my life on the adventure mode. I'm already enjoying Age of Calamity more because of the map and how streamlined the experience is. That said, I am choosing to play in small doses. The Fire Emblem one is still in my backlog...no idea if or when I'll get around to it. Will definitely play the Persona 5 one when that one comes out. I appreciate how the stories for both that title and Age of Calamity connect to BOTW/P5.
 

Evangelion Unit-01

Master Chief



People are reviewing a 30 year old NES game like it is a new release? Weird.
 

-Arcadia-

Banned
I want Mario Kart Live, btw, but I don’t have hard wood floors, except for one small exception of a room, which would be really awkward to make a race track in, the way it’s set up now. I need to try to figure that out, or maybe find some kind of easily removable ‘track’ to put over carpet.

I really do think the actual game looks like a lot of fun, even surprisingly when you don’t have someone to play with.

Perfect dodges? That might actually make things easier if it is forgiving on the timing. (has Bayo witch time flashbacks) Sounds like they tried a bit more than the usual warriors game does so good on them.

It’s way quicker a window than BotW. I’ve pulled that and the parry off, only a couple of times.
 
S

SLoWMoTIoN

Unconfirmed Member
I want Mario Kart Live, btw, but I don’t have hard wood floors, except for one small exception of a room, which would be really awkward to make a race track in, the way it’s set up now. I need to try to figure that out, or maybe find some kind of easily removable ‘track’ to put over carpet.

I really do think the actual game looks like a lot of fun, even surprisingly when you don’t have someone to play with.

Same. I think the house isn't spacious enough for a full track. Maybe the best thing to do is make a track that is two story...if the game lets me do that. I'll eventually get it since the idea is cool but I think Nintendo dropped the ball by not being able to map non smooth surfaces. (I think)
 
I'm still playing AoC. I'm somewhere in chapter 4. I just keep doing the side quests as they pop up, so it's taking a while. Not sure how I feel about the story so far. I guess it's cool to see these characters interact with each other more, but otherwise I'm not that engaged. For now, I'm not buying what Aonuma said about this being a super important story the team wanted to tell, but couldn't in a traditional Zelda game.

I started playing on hard because I had experience with Hyrule Warriors already, but the enemies dealt so much damage, and there's so little healing in these first few levels, that I dialed it back to normal. Now it's too easy. I may have to go back to hard now that my characters are more powerful.

Naturally you start to compare AoC with the original Hyrule Warriors, and it feels like this one's just a bit more restricted in terms of content. Hyrule Warriors had so much content, there was even a bad guy campaign and everything. They added a bunch of original characters in that one too. By the time I played the game on 3DS, and later Switch, there was a bunch of DLC as well, so it's somewhat unfair to compare these games... But the original HW on Switch feels like a better deal if you've never played a Warriors game before. More content, a bit more varied, at the same price or less.
 

-Arcadia-

Banned
Same. I think the house isn't spacious enough for a full track. Maybe the best thing to do is make a track that is two story...if the game lets me do that. I'll eventually get it since the idea is cool but I think Nintendo dropped the ball by not being able to map non smooth surfaces. (I think)

You can. I’ve seen it played, but the kart is slower, and actually playing, with the amount of bumping, is seizure inducing.

It’d be fun to go over carpet briefly as like an ‘off-road’ part of your track, lol, but it doesn’t seem like an optimal permanent playing environment for the game.
 
Isn't that because the original was a definite edition? (Switch)
Of course. That's why I said it was unfair to compare the two. The Switch version is basically the original Wii U game with two season passes of DLC and the extra stuff they added for the 3DS version.

However, I think there might be a lot of people who're interested in AoC simply because it's based on BotW. To those I'd say the OG Hyrule Warriors is probably a better purchase. Then again, I haven't finished the game yet, so don't take my posts too seriously.
 

-Arcadia-

Banned
InterMusketeer InterMusketeer brings up good points.

I like the Age of Calamity story a lot, but a prequel this is not. It’s a brand new time-travel centered adventure in the world 100 years before BotW. It’s incredible to see how much Nintendo misled us, perhaps thinking that it would be a joyous surprise, and not realizing how much people just wanted a 1:1 retelling.

I’m excited to see where it all goes (especially if it affects BotW 2), and I’ve really had fun being in that era, and seeing more worldbuilding, but it’s a notable criticism of the game.

Also agree on content. Even without the DLC, original HW felt like it had more going on with the two adventure mode maps + the story. There’s a lot of cool side content here so far, but it’s not quite the same. For now, anyway.

But just having a brand-new sequel, with brand-new, improved everything, is pretty awesome for now. I really hope it’s supported in a similar way, and picks up years of content. I enjoyed original HW so much, for so long.
 
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