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bender

What time is it?
Yep, I enjoyed riding in 15 y/o 80s cars circa 2000. There’s just something about those carbon emissions that get me going.

7C1cOlo.gif
 
lol this theme park is illuminati confirmed. Everything looks stunning, visually. I would totally visit.

"Wahoo bing bing hi kids go around the park while your smart wat--er, your cute Mario watch records everything you do! Thank you for a-playing my game. Make sure to constantly check your score on your smartphone app"

The challenges are as if someone took wack a mole and made it ten times simpler and slower. Wahoo BING!

Where are the rollercoasters? The merchandise/souvenirs are cool.
 
So, I will play more Breath of the Wild now.

Yesterday I arrived at Eventide Island and too bad that you can't save there. I died because a thunder hit me while I was fighting the big boss for the last sphere.

This game is so good. I can't believe that I waited all these years to start to play this one (because I strongly disliked the previous Zeldas).
Wow, there is a tower surrounded by guardians, it is impossible now. lol.

This game is so good, damn. I stopped to play right now because there is a thunderstorm here, so I can't charge my Switch right now.
 
S

SLoWMoTIoN

Unconfirmed Member
lol this theme park is illuminati confirmed. Everything looks stunning, visually. I would totally visit.

"Wahoo bing bing hi kids go around the park while your smart wat--er, your cute Mario watch records everything you do! Thank you for a-playing my game. Make sure to constantly check your score on your smartphone app"

The challenges are as if someone took wack a mole and made it ten times simpler and slower. Wahoo BING!

Where are the rollercoasters? The merchandise/souvenirs are cool.
exclusive dlc found only in these parks via codes confirmed
 
So, I will play more Breath of the Wild now.

Yesterday I arrived at Eventide Island and too bad that you can't save there. I died because a thunder hit me while I was fighting the big boss for the last sphere.

This game is so good. I can't believe that I waited all these years to start to play this one (because I strongly disliked the previous Zeldas).

Which previous zeldas did you play and dislike? I haven't picked up BotW for similar reasons.
 
For a Lego game, sure. I already own it and this last generation has broken me on open world games kind of like what the x360/PS3 era did to me with FPS games. Genres I once adored that now bore me to tears.

I can definitely relate to that. I think the Cyberpunk fiasco might nudge us towards more linear, level by level experiences.
 

bender

What time is it?
I can definitely relate to that. I think the Cyberpunk fiasco might nudge us towards more linear, level by level experiences.

I just find it hard to believe that we've turned the genre into a paint-by-the-numbers, lead-you-by-your nose affair in the vein of Ubisoft design. These games used to be about exploration, discovery, getting lost and wonder. My favorites:

-Morrowind: No map, limited fast travel that made sense within the world design, a massive world with varied locations. I probably put 250 hours into this game and I've never completed it.
-GTA3, Vice City, San Andreas: Fun to just drive around in and listen to kick ass radio stations. At that point their parodies and sophomoric writing hadn't worn thin . Plenty of side content and collectables to distract you from the main missions.
-SOTC: Barren by today's standards but it created a lovely, moody world that was fun to explore even though there was little to do outside of collecting lizard tales, fruit and slaying the Colossi.
-Crackdown: Impressive physics tech and a true sandbox approach to finishing the missions (which were mostly garbage). Great verticality.
-Just Cause 2: Traversal mechanics the game.
-Yakuza Series: Opting to go with small, dense and highly detailed open worlds that offer tons of side content. The writing is off the wall but is delivered in earnest.
-BOTW: Sure it had some modern conventions (towers, fast travel and way points) but I ignored those and spent my first 100 hours exploring, finding shrines, upgrading my gear and looking for Korok. It feels like a massive, hand crafted world with varied locations. It's my favorite world to get lost in since Morrowind and has the traversal mechanics fun of Just Cause 2.
-Dark Souls Series: Maybe this is cheating but all of the levels are interconnected and loop back on another (which is something Ratchet and Clank did so well early on). Everything you find in the world is useful and exploration is usually rewarded.

It's a shame that developers are so afraid to let players miss content that open world design has devolved into the Ubisoft template. /soapbox.
 
-Just Cause 2: Traversal mechanics the game.

I agree with everything you said, but I want to highlight this part because this is where I feel like AAA design gets it wrong more often than any other area. Games are just not fun to move around in. Like take the average Sony game where you're ass deep in the woods walking around bonding with a stepchild and shit. Wouldn't that be better if you had a hookshot? Like something that makes everything around go BOOM or move you really fast? Not only are games dumbed down so the average absolute masturbator of a gamer doesn't miss any content, they're just not fun to play. Like 70% of God of War is just walking around in the most unengaging way possible. Why? Give me a boost button and let me backflip and shit. OH BUT MUH STORY. Fair, but the stories usually aren't much to write home about anyway so it's an empty tradeoff.
 

bender

What time is it?
I agree with everything you said, but I want to highlight this part because this is where I feel like AAA design gets it wrong more often than any other area. Games are just not fun to move around in. Like take the average Sony game where you're ass deep in the woods walking around bonding with a stepchild and shit. Wouldn't that be better if you had a hookshot? Like something that makes everything around go BOOM or move you really fast? Not only are games dumbed down so the average absolute masturbator of a gamer doesn't miss any content, they're just not fun to play. Like 70% of God of War is just walking around in the most unengaging way possible. Why? Give me a boost button and let me backflip and shit. OH BUT MUH STORY. Fair, but the stories usually aren't much to write home about anyway so it's an empty tradeoff.

I'm also burnt out by Story in Games outside of a select few that are whacky (Yakuza) or where they aren't the main thrust of the game (usually found in Japanese games).

Ghost of Tsushima was really disappointing to me. They came up with this novel system of the wind guiding the character and they also built this lush, lovely world. If you looked out over the horizon, you could actually see points of interest (smoke bellowing from an enemy encampment) but then they popped their map open and it was littered with waypoints and collectables. It's this folly of developers not wanting players to miss content but creating games so large that the vast, vast majority of players aren't going to do everything, so why point it all out. There is just no discovery to be had by setting a waypoint and then collecting that bobble or doing that side content.
 
Ghost of Tsushima was really disappointing to me. They came up with this novel system of the wind guiding the character and they also built this lush, lovely world. If you looked out over the horizon, you could actually see points of interest (smoke bellowing from an enemy encampment) but then they popped their map open and it was littered with waypoints and collectables. It's this folly of developers not wanting players to miss content but creating games so large that the vast, vast majority of players aren't going to do everything, so why point it all out. There is just no discovery to be had by setting a waypoint and then collecting that bobble or doing that side content.

I haven't played GoT because I resent Sony for making their ultimate gameplay focused studio do a grounded movement styled game.
 

bender

What time is it?
I respectfully disagree, it makes the platforming so unique and it helps to make their vertically oriented levels control smoothly. I wish they were doing something a bit more arcadey than GoT.

It just kills the free form feeling to the platforming. Crackdown is a worse game in most respects to inFamous but is more fun. Both contemporaries but take drastically different approaches to traversal. Nothing inFamous gave me the exhilaration of scaling the Agency Tower in Crackdown.
 
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bender

What time is it?
You're making me want to replay Crackdown.

Me and my buddy would co-op the demo for hours. We'd pile up as many cars and explosive barrels as the game would allow. One of us would watch the pile so items wouldn't respawn and the other would gather materials. We'd make that frame rate a slide show as the ultimate accomplishment.

The DLC had this bullshit hard race. I just couldn't get anywhere near first place. On a whim, I hopped out of my car at the start and then took all the concrete barriers and piled them on the finish line. It caused a massive pile-up for the AI racers after the first lap and while the game stripped you of most of your arsenal, it let you keep a pistol with just enough ammo to pop the tires on each of your opponents. which slowed their progress to a crawl. I then hopped back in my ride and took the easy W.

It's a great sandbox.
 

Shaqazooloo

Member
DOOM Eternal is kind of pissing me off, I dont get the combat and feel like I need to constantly switch weapons for specific enemies.

The platforming is surprisingly good, wish that was most of the game tbh.
 
I agree with everything you said, but I want to highlight this part because this is where I feel like AAA design gets it wrong more often than any other area. Games are just not fun to move around in. Like take the average Sony game where you're ass deep in the woods walking around bonding with a stepchild and shit. Wouldn't that be better if you had a hookshot? Like something that makes everything around go BOOM or move you really fast? Not only are games dumbed down so the average absolute masturbator of a gamer doesn't miss any content, they're just not fun to play. Like 70% of God of War is just walking around in the most unengaging way possible. Why? Give me a boost button and let me backflip and shit. OH BUT MUH STORY. Fair, but the stories usually aren't much to write home about anyway so it's an empty tradeoff.

I agree with this but I'm not sure there's such a thing as an average Sony game - I recently finished Spider-Man and I couldn't help but think the entire time how FUN it was to actually traverse the open world. I barely used fast travel. And yeah, it made me realize how much I didn't want to slog around in the mucky muck down below.

I think it's a bit funny to me that having icons all over the map and leading you by the nose is called the Ubisoft style of open-world when AC Odyssey did get away from that by having you talk to NPCs to get hints about where to go. I really liked that. Sure, it still had all those forts and nonsense on the map, but your quests felt more natural. Still though, people are right that AC has gotten away from fun fluid movement. We used to run on rooftops and have a hookshot. Now you're just running around on the ground or on a horse.
 
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I wonder if there is even a small chance of getting a game like Turtles in Time for SNES on Switch...

I wish, but it was done by Konami. You would have to hope for a SoR4 situation or someone to do a homage to the Turtles games through an indie game. Go play the Capcom Beat ‘em up Bundle while you wait.
 
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