Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
The reason to do a comparison with similar art styles is to better show the level of graphical fidelity on that specific scale.

Posting gifs and/or videos of Gran Turismo and Cyberpunk next to a Mario Kart game doesn’t convey enough to the audience why the latter might look bad and instead it muddies the argument due to the person having a potential bias towards realistic graphics.

It’s why I said people should at least use games like Crash Team Racing, or Ratchet and Clank, or Sonic, or whatever other modern day brightly colored mascot platformer/racer example, so that it can be more clear as to why the latter might look bad.

In my original post I was okay with people claiming CTR potentially looking better, and my actual issue lied more with the people who are posting pics of games with realistic graphics and attempting to use them as comparison. The same issue would occur if someone started comparing anime art style games, like Cyberconnect’s Naruto series, against something like the latest Far Cry game.

You’re essentially comparing apples to steak, while trying to convince me that a steak is better than an apple. I would like at you like this:

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the point of the comparison is simple. It's PS3 era racing games. All arcade games, except for GT6. Some were even open world. The argument was that it looks like a PS2 game. I said it does not look like a PS2 game, but it sure as hell doesnt look like a PS3 game either. Another argument was that mario kart is 1440p 60 fps, which is why i specifically pointed out that some of these games can be played at higher resolutions on PC. I totally forgot that Burnout Paradise and NFS Hot Pursuit were actually remastered for PS4 so there goes that 60 fps and higher resolution argument.

You then posted some crash and sonic gifs which are PS4 era games so that doesnt really make much sense.

We can look at the draw distance of those ps3 era games. We can look at the textures. The level of detail. We are not retarded, we know the games have a different art style. but the textures, draw distance, LODs, and geometry can easily be compared. Especially if you look at the specs and this thing might just be 2x more powerful than the PS4. It should at the very least be compared to the PS4, but its failing comparisons with PS3 games.

I didnt even post gifs of PS4 racers because we all know what that would do.
 

SlimySnake

Flashless at the Golden Globes
They were using the base PS4-TLOU2 tech for the TLOU1 Remaster for sure.
I wonder if ND's engine architects were involved in the crunch of part 2, and therefore had no time to come up with some cool new stuff, specifically tailored for the PS5.
Still, it has some gorgeous vistas. I wasn't too angry :messenger_relieved:

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... and I love the bullet time feature :messenger_beaming:


Oh god, dont remind me of that orange PS3 era lighting in Bill's Town, the university, and some parts of Pittsburgh.

There are other levels that do look good like the end of the Sewers area which you explore with Sam and Henry. But overall, i thought the lighting was worse than tlou2 which i didnt think was possible in a PS5 remake of the game.
 
the point of the comparison is simple. It's PS3 era racing games. All arcade games, except for GT6. Some were even open world. The argument was that it looks like a PS2 game. I said it does not look like a PS2 game, but it sure as hell doesnt look like a PS3 game either. Another argument was that mario kart is 1440p 60 fps, which is why i specifically pointed out that some of these games can be played at higher resolutions on PC. I totally forgot that Burnout Paradise and NFS Hot Pursuit were actually remastered for PS4 so there goes that 60 fps and higher resolution argument.

You then posted some crash and sonic gifs which are PS4 era games so that doesnt really make much sense.

We can look at the draw distance of those ps3 era games. We can look at the textures. The level of detail. We are not retarded, we know the games have a different art style. but the textures, draw distance, LODs, and geometry can easily be compared. Especially if you look at the specs and this thing might just be 2x more powerful than the PS4. It should at the very least be compared to the PS4, but its failing comparisons with PS3 games.

I didnt even post gifs of PS4 racers because we all know what that would do.
Dude, you already opened up this messy pandora’s box by posting PS3 games 😂

The problem is that I don’t have a PS5 mascot racer to post images, gifs, or videos of until Sonic Crossworlds comes out. If I could, I would choose that specific game as a direct comparison since it is being built for current gen.

I understand what your complaints about Mario Kart, and the reason I still insist on us comparing it to other games of it’s art style is not for you or me. It’s for the random person who enters this ongoing thread because they’re curious about these comparisons and because the comparison you chose, those specific PS360 games, are odd choices.

It would have made better sense to choose Modnation Racers or LittleBigPlanet Racing so that your post comes across more definitively.

To be honest I don’t even know why everyone in this thread is even discussing Mario Kart lol. I thought you guys would be dissecting the Metroid Prime 4 footage instead.
 

Lethal01

Member
Yeahh, Cyberpunk on the switch2 is really blowing my mind here. Being able to play that even at 30fps with detachable mouse and gyro controllers is impressive no matter how you slice it.
40fps

Dunno what you mean the game looks clearly superior graphically to MK world. By quite a bit.
It plays to its strength of being a single track 30fps, 5 car racer with static lighting.
It does not look a generation ahead of a open world, 24 character racer with dynamic time of day and weather

Its baked lighting is good, but in terms of the amount of texture and geometry that's onscreen it's pretty evenly matched with MKW probably beating it but this is obfuscated by the tracks being very small and dense and having tons of motion blur and depth of field to cover up any lacking textures vs mario that is clear and 60fps.

But anyway they are both very good with their own stregths but acting like one is a generasion ahead of the other is nsane, MKworld is far ahead of an racers on ps3 that have been posted on this thread, whether that's when judging the "textures, draw distance, LODs, and geometry"
 
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Audiophile

Member
Went and had a gander at the Killzone 2 opening mission the other day and it's insane how well this holds up, even today:



A bump to 4K60, 16xAF, high res textures, new AA solution, crank the motion blur samples and update the character head models and this would probably outclass plenty of modern titles. The post-processing is still world class and the main gun model looks better than those in many modern games, even at 720p.

I know it's not super-popular but it seems like relatively low-hanging fruit for having at least a decent port with basic upgrades; and there's plenty more obscure stuff out there that sees remakes/remasters. Frankly, there's a whole load of PS3 era stuff stranded on the system that would be perfect for an update on PS5.

The dream = Path-traced Killzone 2 + 3 remaster/remake for PS6! lol..

It'd be nice for the first game to at least get a decent port too. And then Shadowfall would just be free money, it already runs well, but just cranking the settings on PS5 would be easy peasy.
 
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kevboard

Member
Fps shouldn’t make that big of a difference, I’ve seen 60 vs 30 modes. And if it can do cyberpunk 2077 at 40fps I see no reason the switch 2 couldn’t have made something that looks at least as good as Crash Team Racing in an open world/60fps

so you want them to make a game that runs at 2x the framerate and is open world with a dynamic weather and day/night cycle that also outperforms a 1440p 30fps Xbox One X game with linear tracks graphically at the same time?

a reminder that the One X has a more powerful GPU than the Series S.

and by the way, Mario Kart does outdo CTR in a bunch of aspects... the obvious one being it's open world of course which means you can't just hide low quality assets by placing them far away where you'll never see them up close, and instead need to make sure you can stream in higher quality LODs if the player decides to driver over there... and due to the weather and day/night cycle the lighting can't be fully baked but has to be dynamic. so baked lighting in CTR vs dynamic lighting on Mario Kart

but another one is what seems to be planar reflections on water surfaces, where CTR uses very simple cubemaps afair... which is even a step down from the original PS1 game that used cleverly placed mirrored geometry below ice for example, to simulate a real time reflection that even included the karts and characters.
 
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Cyberpunk on switch 2. Clearly the system is capable. Nintendo simply isn’t.
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I don’t understand why they would target such high specs and then not use the tech in their own first party games.
They've gotten to a point where they feel their art direction at 1440p/60fps is good enough. If they go beyond that their games would go from $30 million to $100 million and they'd only be able to make 1/3rd the games which YOU'D then cry about in this very thread :).
 
Fps shouldn’t make that big of a difference, I’ve seen 60 vs 30 modes. And if it can do cyberpunk 2077 at 40fps I see no reason the switch 2 couldn’t have made something that looks at least as good as Crash Team Racing in an open world/60fps
Crash Team Racing runs at 1440p 30 on the Xbox one X. I don't believe the Switch 2 is more powerful. It looks like Maro Kart World runs at 4k 60 and is open world with 24 racers.
 
so you want them to make a game that runs at 2x the framerate and is open world with a dynamic weather and day/night cycle that also outperforms a 1440p 30fps Xbox One X game with linear tracks graphically at the same time?

a reminder that the One X has a more powerful GPU than the Series S.

and by the way, Mario Kart does outdo CTR in a bunch of aspects... the obvious one being it's open world of course which means you can't just hide low quality assets by placing them far away where you'll never see them up close, and instead need to make sure you can stream in higher quality LODs if the player decides to driver over there... and due to the weather and day/night cycle the lighting can't be fully baked but has to be dynamic. so baked lighting in CTR vs dynamic lighting on Mario Kart

but another one is what seems to be planar reflections on water surfaces, where CTR uses very simple cubemaps afair... which is even a step down from the original PS1 game that used cleverly placed mirrored geometry below ice for example, to simulate a real time reflection that even included the karts and characters.
The problem I have is that let’s say you’re right and it’s doing so much more than CTR on lesser hardware it’s impossible for it to look on the same level overall. How then does the switch 2 run cyberpunk 2077 at 40fps? That’s an open world I can’t imagine it’s doing less in any way than Mario kart. In fact it’s probably doing a lot more
 
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kevboard

Member
The problem I have is that let’s say you’re right and it’s doing so much more than CTR on lesser hardware it’s impossible for it to look on the same level overall. How then does the switch 2 run cyberpunk 2077 at 40fps? That’s an open world I can’t imagine it’s doing less in any way than Mario kart. In fact it’s probably doing a lot more

well, we don't know the full performance metrics of either CP2077 not Mario Kart World on Switch 2.

I'm not even sure it's clear which resolution Mario Kart is targeting.
 

SlimySnake

Flashless at the Golden Globes
From what I understand the Switch 2 is actually more powerful than a one x in most ways
nah, at best its 4 tflops (if we go by nvidia's 10x switch 1 claims) which puts it in line with xss which despite its ray tracing features is way worse than the x1x. tflops matter and xsx just didnt have as much. hence why it got x1s versions of last games instead of x1x's.

that said, xsx in a portable with better ray tracing performance is actually pretty awesome for a handheld. though again, it depends on whether or not those 10x claims by nvidia are true.

if its 3 tflops like the leaks suggested than it would virtually half as powerful as the x1x.
 

SlimySnake

Flashless at the Golden Globes
well, we don't know the full performance metrics of either CP2077 not Mario Kart World on Switch 2.

I'm not even sure it's clear which resolution Mario Kart is targeting.
1440p 60 fps. According to DF.

Donkey Kong is 1080p 60 fps.

Metroid is native 4k 60 fps.

Breath of the wild, Zelda are 1440p 60 fps.

Elden Ring and Duskblood are 1080p 30 fps.
 

SlimySnake

Flashless at the Golden Globes
I really like rain droplets bouncing of objects (including characters) this is quite rare in games:


the rain in AC Shadows is simply magnificent, but i was disappointed to see that it doesnt interact with puddles and other larger bodies of water. still stunning though.

Edit: just checked again and the rain does create droplets in puddles and large bodies of water. they just dont show up unless you look at an angle. maybe screenspace or rt reflections are causing this.

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SlimySnake

Flashless at the Golden Globes
X1X is an actual beast, no idea how they packed that many flops into a contemporary console. PS5 looks disappointing in comparison.
Vapor chamber cooling. Sony went with a standard heatsink while MS went with an expensive cooling solution that allowed them to push the clocks so high they were able to add almost 2 tflops despite just an increase of 4 CUs compared to the Pro's 36 CUs.

Also, unlike Cerny, MS engineers knew that at 4k vram can become the bottleneck so they gave it almost 150 gbps more vram bandwidth along with 12 GB of vram. Cerny capped the vram at 8gb. All to settle for a $399 target. Just plain dumb.

The funny thing is that with the xsx MS made the same mistakes Sony made; slower clocks, lower vram bandwidth, wide and slow gpu design that at times performs worse than the ps5. Cerny went slow and fast, pushed the clocks insanely high, add liquid metal cooling, and a giant fucking heatsink to make it perform better than the 12 tflops monster MS came up with.

IMO, both are fantastic consoles, but MS made some mistakes with the vram and higher CUs that have cost them some face/offs, but overall both console makers did good this gen. Actually all three looking at Nintendo this gen. Little to no shortcuts, but their own first party studios have let them down. though at least MS's studios have turned it around these last few years.
 
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kevboard

Member
GT Sports on the {PS4 Pro ran at 2x the resolution and 2x the framerate of driveclub but did not look like mario kart world.

ok, but Driveclub wasted a shitload of its rendering budget on that fucking rain effect. otherwise it literally looked worse than some Xbox 360 racing games if you just stand still for a moment and actually look at the environmental detail
 
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SlimySnake

Flashless at the Golden Globes
1440p 60 fps. According to DF.

Donkey Kong is 1080p 60 fps.

Metroid is native 4k 60 fps.

Breath of the wild, Zelda are 1440p 60 fps.

Elden Ring and Duskblood are 1080p 30 fps.
Quoting myself so please excuse me but if you have the graphics budget for 1440p 60 fps then surely you can add dlss 4k quality, no? Its not like they are bound by memory bandwidth because metroid is native 4k 60 fps.

Especially considering there is no AA in the 1440p 60 fps Mario kart world. Why not use DLSS even at 4k performance, which is 1080p internal resolution and should give you a better looking image than 1440p. Cleaner with better 4k texture and geometry detail.

I wonder if they skimped on the AI tensor cores which dlss can rely on for AI upscaling. I just dont understand why someone would waste all this horsepower to target 1440p on a handheld when you have dlss available.
 

SlimySnake

Flashless at the Golden Globes
ok, but Driveclub wasted a shitload of its rendering budget on that fucking rain effect. otherwise it literally looked worse than some Xbox 360 racing games if you just stand still for a moment and actually look at the environmental detail
People say this in this thread all the time and rofif and i have to go back and post videos and screenshots showing otherwise.

there are a couple of levels that are really bad where those bad screenshots are routintely taken from, but on the whole the foliage is high quality and the world is full of detail. In fact, trackside detail is way better than GT sports. Anyone who has played the game will tell you this.

the rain was actually added post launch 2 months later. the game was released without rain and looked stunning.




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nah, at best its 4 tflops (if we go by nvidia's 10x switch 1 claims) which puts it in line with xss which despite its ray tracing features is way worse than the x1x. tflops matter and xsx just didnt have as much. hence why it got x1s versions of last games instead of x1x's.

that said, xsx in a portable with better ray tracing performance is actually pretty awesome for a handheld. though again, it depends on whether or not those 10x claims by nvidia are true.

if its 3 tflops like the leaks suggested than it would virtually half as powerful as the x1x.
Oh I thought 1x was the previous Xbox, I meant Xbox one, I’m assuming Crash team racing was on that and ps4 right?
 
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Quoting myself so please excuse me but if you have the graphics budget for 1440p 60 fps then surely you can add dlss 4k quality, no? Its not like they are bound by memory bandwidth because metroid is native 4k 60 fps.

Especially considering there is no AA in the 1440p 60 fps Mario kart world. Why not use DLSS even at 4k performance, which is 1080p internal resolution and should give you a better looking image than 1440p. Cleaner with better 4k texture and geometry detail.

I wonder if they skimped on the AI tensor cores which dlss can rely on for AI upscaling. I just dont understand why someone would waste all this horsepower to target 1440p on a handheld when you have dlss available.
It's surely weird to me, Nintendo already stated officially through the Dev Asks that they need to use DLSS. It might give more credence to the idea that these games targeted Switch 1 early on.
 
Well anyone can make claims like you're doing now (or myself as well), but what we do know is MK World looks better than MK8 while delivering much bigger levels that do not adhere to single racing tracks & limited scope & has 24 players on screen with a dynamic weather system, this wasn't possible before until now, seems like simple logic & reasoning would lead you to the safest answer much easier. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
It should be so much better though....it's their big expensive launch day game ushering in new tech that is supposed to be next gen and 8-10x more powerful than Switch 1 ... it looks nice but not good enough . Where is the extra detail we should be seeing in the environments? That should be the star of the show
 
1440p 60 fps. According to DF.

Donkey Kong is 1080p 60 fps.

Metroid is native 4k 60 fps.

Breath of the wild, Zelda are 1440p 60 fps.

Elden Ring and Duskblood are 1080p 30 fps.
Those numbers are all over the place ....so MP4 is 4k/60 ans DK Bonanza maxes out at 1080p even if docked?

Botw and TotK only 1440p is disappointing too. If Switch 2 is as powerful as its claimed to be surely it could run these things at higher resolution I mean Zelda with its empty world and cell shades style ....man there's always something that doesn't line up with the hype, like, there's always a discrepancy between how powerful the devs say their consoles are and what they're actually capable of.
 
ok, but Driveclub wasted a shitload of its rendering budget on that fucking rain effect. otherwise it literally looked worse than some Xbox 360 racing games if you just stand still for a moment and actually look at the environmental detail
You're talking out your ass about Driveclub. That game blows away anything from ps3 ...the problem is if you didn't play it on a 1080p TV and instead only played it recently on a 4k tv, it looks like shit since it was made in 2014 with whatever bad AA solution.

If Sony actually cared about gaming they would've patched this game for 4k/60 on ps5 and it would be just as stunning on a 4k tv but alas, Sony sucks.

The game looked phenomenal even without the rain effect but again, only on a 1080p TV.
 

SlimySnake

Flashless at the Golden Globes
Those numbers are all over the place ....so MP4 is 4k/60 ans DK Bonanza maxes out at 1080p even if docked?

Botw and TotK only 1440p is disappointing too. If Switch 2 is as powerful as its claimed to be surely it could run these things at higher resolution I mean Zelda with its empty world and cell shades style ....man there's always something that doesn't line up with the hype, like, there's always a discrepancy between how powerful the devs say their consoles are and what they're actually capable of.
Retro is making Metroid prime. They are a western studio based out of Austin, Texas. They might be Nintendo but they are not Japan Nintendo.

Aside from koji Pro and maybe the main RE team, Japan seems to have lost their way with graphics. I mean FromSoft literally cant hit 60 fps with DRS on the PS5 for a PS4 game leading people to install the PS4 Pro version of the game instead. You have Square Enix making absolute garbage like FF7 rebirth and Forspoken. You got platinum who made quite possibly the most awesome and the most ugliest game ive ever seen in Bayonetta 3. I couldnt believe my eyes it looked so bad. Its one game where screenshots and gifs dont do it justice. It looked like pixel soup on my 4k tv. it must have dropped to 240p. i could count the pixels. Team ninja made Rise of Ronin, a game with literally the worst trees of all time.

This is Japan's output this gen.

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SlimySnake

Flashless at the Golden Globes
Ran through a few games quickly to compare them against AC shadows while the honeymoon period is still active.

- Wukong - Best fucking lighting, forest, and rocks. Just incredible level of detail on those rocks. That said, the graphics take a big hit when you get to the open world level in chapter 6. Snow is better in AC Shadows.
- Avatar - Better ground level foliage and way better performance. can max out at 60 fps. Almost the same lighting quality. id say these two are on par.
- Star Wars Outlaws - Lags behind both avatar and ac shadows. draw distance isnt that great. rocks arent as detailed from afar. linear levels and interiors look amazing.

I think Ubisoft engines need nanite on rocks. I dont know what wukong is doing but they need to port those rocks over to other engines.
 
Ran through a few games quickly to compare them against AC shadows while the honeymoon period is still active.

- Wukong - Best fucking lighting, forest, and rocks. Just incredible level of detail on those rocks. That said, the graphics take a big hit when you get to the open world level in chapter 6. Snow is better in AC Shadows.
- Avatar - Better ground level foliage and way better performance. can max out at 60 fps. Almost the same lighting quality. id say these two are on par.
- Star Wars Outlaws - Lags behind both avatar and ac shadows. draw distance isnt that great. rocks arent as detailed from afar. linear levels and interiors look amazing.

I think Ubisoft engines need nanite on rocks. I dont know what wukong is doing but they need to port those rocks over to other engines.
Switching between Wukong and Ac Shadows on my ps5 - idk Wukong looks like it’s got Vaseline over the screen. Are you playing it on PC?
 

Hugare

Member
They've gotten to a point where they feel their art direction at 1440p/60fps is good enough. If they go beyond that their games would go from $30 million to $100 million and they'd only be able to make 1/3rd the games which YOU'D then cry about in this very thread :).
Yeah, if they go from $30 million to $100 million they might start charging $80 for their games or something.

Oh wait

Retro is making Metroid prime. They are a western studio based out of Austin, Texas. They might be Nintendo but they are not Japan Nintendo.

Aside from koji Pro and maybe the main RE team, Japan seems to have lost their way with graphics. I mean FromSoft literally cant hit 60 fps with DRS on the PS5 for a PS4 game leading people to install the PS4 Pro version of the game instead. You have Square Enix making absolute garbage like FF7 rebirth and Forspoken. You got platinum who made quite possibly the most awesome and the most ugliest game ive ever seen in Bayonetta 3. I couldnt believe my eyes it looked so bad. Its one game where screenshots and gifs dont do it justice. It looked like pixel soup on my 4k tv. it must have dropped to 240p. i could count the pixels. Team ninja made Rise of Ronin, a game with literally the worst trees of all time.

This is Japan's output this gen.

GibmaF8XsAAta4Q


xNFHj6o.jpg



Square still got it.

FF VII R was one of the best looking games of that gen. Some muddy textures, but the overall presentation was superb.

Rebirth suffers cause its open world and they werent able to make it as beautiful as the more focused Remake. Indoors it looks excellent, imo. Cutscene direction specificaly is amazing, looks like a CG movie at times.

FF XVI suffers from the same problems. Excellent cutscene direction, can look superb in linear scenes but looks average on the more open spaces.
 

Alex11

Member
Retro is making Metroid prime. They are a western studio based out of Austin, Texas. They might be Nintendo but they are not Japan Nintendo.

Aside from koji Pro and maybe the main RE team, Japan seems to have lost their way with graphics. I mean FromSoft literally cant hit 60 fps with DRS on the PS5 for a PS4 game leading people to install the PS4 Pro version of the game instead. You have Square Enix making absolute garbage like FF7 rebirth and Forspoken. You got platinum who made quite possibly the most awesome and the most ugliest game ive ever seen in Bayonetta 3. I couldnt believe my eyes it looked so bad. Its one game where screenshots and gifs dont do it justice. It looked like pixel soup on my 4k tv. it must have dropped to 240p. i could count the pixels. Team ninja made Rise of Ronin, a game with literally the worst trees of all time.

This is Japan's output this gen.
Fuck me at that Forspoken water, it's like 2000s water and I'm not exaggerating, it's like that everywhere or is it just this particular area?

So the seasons in AC Shadows are each halved in two with some visual changes, like here with autumn:




I think it's a nice touch, also even though it should be pretty with its color palette for me autumn and in forests it looks the weakest.


 

CGNoire

Member
Fuck me at that Forspoken water, it's like 2000s water and I'm not exaggerating, it's like that everywhere or is it just this particular area?

So the seasons in AC Shadows are each halved in two with some visual changes, like here with autumn:




I think it's a nice touch, also even though it should be pretty with its color palette for me autumn and in forests it looks the weakest.


Autumn looks less realistic most likely cause the saturated colors arent being properly reflected in the GI. The GI is probably too coarse.
 

SlimySnake

Flashless at the Golden Globes
Switching between Wukong and Ac Shadows on my ps5 - idk Wukong looks like it’s got Vaseline over the screen. Are you playing it on PC?
Yes. PC, all settings set to cinematic. No path tracing. DLSS 4k quality 30 fps. For this comparison.

I did switch to 60 fps and turned down most settings to high for my 2nd to 4th playthrough though. I didnt think it lost those nanite and lighting details. Shadows were much worse yes.

Are they using Tsr or fsr for this game on consoles? i wonder if its a sharpening issue or an hdr issue. Also, what mode are you playing? 30, 40 or 60? Can you take some screenshots?

Fuck me at that Forspoken water, it's like 2000s water and I'm not exaggerating, it's like that everywhere or is it just this particular area?

So the seasons in AC Shadows are each halved in two with some visual changes, like here with autumn:




I think it's a nice touch, also even though it should be pretty with its color palette for me autumn and in forests it looks the weakest.


yeah, i dont like autumn for this reason. the trees look last gen in those wide shots.

I do like your last two screenshots though.
 
This isn't a great excuse when GT7 is 60fps on PS4 and looks like it's on a different planet compared to MK World. MK World is open world yes, but that doesn't excuse it from looking so bad.
I feel like I am back in the PS2 days when somebody would be comparing Metal Gear Solid 2 to Wind Waker. Their not comparable visually. The only thing they have in common is that they are racers. A kart racer that is open world that will have multiple weapons and effects going off with especially 24 karts this will have a very different CPU load. Metroid Prime looks a lot better than Grand Theft Auto 3. Even runs at double the frame rate but they are are on a completely different scale. I think Hellblade 2 looks better than insert every open world game.
 
It should be so much better though....it's their big expensive launch day game ushering in new tech that is supposed to be next gen and 8-10x more powerful than Switch 1 ... it looks nice but not good enough . Where is the extra detail we should be seeing in the environments? That should be the star of the show
Of course I agree with you, if it was my way, I would let them push the graphics further & reduce rendering resolution down to 1080p but hey that's their target I guess, doesn't mean I don't disagree with their target, these same disagreements I have with Nintendo go towards Sony's studios' rendering targets like having the 60 FPS modes and all, I don't like that, I want Sony games to only run at 30 FPS so they can use the system to the maximum but oh well...
 
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SlimySnake

Flashless at the Golden Globes
Yeah, if they go from $30 million to $100 million they might start charging $80 for their games or something.

Oh wait


Square still got it.

FF VII R was one of the best looking games of that gen. Some muddy textures, but the overall presentation was superb.

Rebirth suffers cause its open world and they werent able to make it as beautiful as the more focused Remake. Indoors it looks excellent, imo. Cutscene direction specificaly is amazing, looks like a CG movie at times.

FF XVI suffers from the same problems. Excellent cutscene direction, can look superb in linear scenes but looks average on the more open spaces.

Yeah, if they go from $30 million to $100 million they might start charging $80 for their games or something.

Oh wait


Square still got it.

FF VII R was one of the best looking games of that gen. Some muddy textures, but the overall presentation was superb.

Rebirth suffers cause its open world and they werent able to make it as beautiful as the more focused Remake. Indoors it looks excellent, imo. Cutscene direction specificaly is amazing, looks like a CG movie at times.

FF XVI suffers from the same problems. Excellent cutscene direction, can look superb in linear scenes but looks average on the more open spaces.
Ff7 looked amazing. Integrate looked even better.

Rebirth looks awful even in linear areas. I don’t think open world is an excuse because Jedi survivor had a similar sized world and it didn’t look anything like this. Days home is fully open world and again nothing like this.

Ff16 yes. I forgot about that one. It legit looks great. So i guess that team is the exception at square.
 
Wow. Open World + improved visuals + realtime lighting / weather + 1440p + double the characters on track during races. People are smoking crack if they think this isn't impressive for a £400, 3tflop hybrid console...
That's what I'm saying too, and I got some...shall we say, strong disagreements & others downright scolding me.
 
That's what I'm saying too, and I got some...shall we say, strong disagreements & others downright scolding me.
We have regressed to making the same kind of comparisons to when I was 10 and you would be comparing Resident Evil 3 to Perfect Dark. You got people comparing GT7 to Mario Kart. The world in Mario Kart might be 50x the size of a track in GT7. Even on the Switch, there is a generational difference between Luigi's Mansion 3 and TOTK visually. Luigi's Mansion 3 looks so good it could pass for a PS5 game if it was 4k. However, one is open world with advanced physics and the other is a linear game set in a very small environment with a fixed camera. Its stupid, but I am tempted to say look Luigi's Mansion 4 looks better than insert massive open world game on PS5 Pro.
 
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