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Hardware Unboxed Ray Tracing Performance Summary - Hard Lessons At The High End And Managing Proper PS5 Pro Expectations

Tqaulity

Member
Hardware Unboxed recently published a pretty comprehensive collection of ray tracing tests on the flagship GPUs from Nvidia (RTX 4090) and AMD (RX 7900XTX). The tests include 36 games featuring ray tracing with the goal to evaluate the performance hit from activating ray tracing at different quality settings. First of all kudos to Hardware Unboxed for such an extensive set of tests as this surely took a ton on time and effort to complete!



The obvious conclusion from their testing is simple: Ray Tracing is still very expensive on any hardware!! It cost ~31% on average on NV 4090 and 39% on avg on the 7900XTX. Of course, Nvidia RT hardware is superior and thus the perf hit is generally much lower than on AMD's RDNA 3 hardware.

So considering that and looking at some of the absolute performance data got me thinking: what does this data suggest about the value proposition of the PS5 Pro? We're hearing news of an increasing number of PS5 PRO enhanced games featuring additional RT features compared to the base PS5. But the one thing that sticks out is that many of those modes are still limited to 30fps fidelity modes. Cue the cries and shouts from the fans complaining about how weak the PS5 Pro is and the PS5 Pro is "disappointing" due to not being able to deliver RT at 60fps.

But is that really an accurate and fair assessment? This data from Hardware Unboxed does provide some insight to answer that question.

Keep in mind that all of the testing they did was with DLSS/FSR quality mode enabled (so ~1440p internal resolution reconstructed to 4K). And remember that the PS5 PRO still uses AMD hardware (which is inferior in RT to NV) so the most fair comparison would in fact be against other AMD GPUs on the PC (in this case the RX 7900 XTX). Also remember that the MSRP of the RX7900XTX is $999 and the RTX 4090 is $1599 by itself!

With that perspective, it's interesting to note just how many games cannot hit a 4K/60fps on the Radeon RX 7900 XTX even with FSR reconstruction. Some examples with emphasis on titles that we know have PS5 PRO updates coming (focusing on the 1% low FPS which would indicate a "locked" 60fps):

F1 24 cannot lock to 60fps on a flagship 7900 XTX with high RT quality. It's slightly over 60fps with medium RT. So getting all the PC RT features on the PS5 PRO (minus the RT shadows) at 60fps with PSSR 4K output is actually pretty promising
pJ7JKbq.png


Oh maybe we'll finally get HW RT on Fortnite with the PS5 PRO? Uhhh not likely! Neither the 4090 nor the 7900 XTX can do it at 60fps
8JfUTpV.png


Really? Still 30fps mode in Jedi Survivor with RT? Yes absolutely! Neither the 4090 nor the 7900 XTX can do locked 60fps even with upscaling enabled
OUMtKPE.png


One of the first 30fps games shown off for the PS5 PRO (*moan*). Why? Umm...this is why
tW3dHou.png


These flagship cards can barely hit a locked 60fps in Dragon's Dogma 2 with RT. So realistic to expect a (weaker) PS5 PRO to do it?
nAbAK3A.png


R&C is super optimized on console and we're already getting some RT at 60fps on console. But the 7900 XTX can't lock to 60fps even with medium RT settings and FSR!
hTIE4T8.png


Remember this one? Callisto Protocol on base PS5 had RT in fidelity mode at 30fps right? Realistic to expect the PS5 PRO to bump that up to 60fps? Not likely...without serious optimization
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One of the flagship RT/PT titles! Would be prime for a PS5 PRO indeed. But...RT at 60fps? RT low on a 7900 XTX is not hitting 60fps on average with FSR (barely hits 60fps lock on 4090)
IAb8eNX.png


The infamous Black Myth: Wukong. One of the most taxing games out today. But did you recall just how poor it runs on AMD hardware? Like how it doesn't hit 4k/60 with FSR on a 7900XTX without RT enabled! It'd be a miracle to get an RT mode at 30fps on a PS5 PRO (but not likely)
5lou9YJ.png


Yep the big one that got the internet in a frenzy. Is it really surprising to see RT at 30fps on a PS5 PRO when lowest RT setting on a 7900XTX cannot lock to 20fps!!. Come on guys...
ITAZFk8.png


Now, I know what you're thinking. Yeah on the PC we could lower the upscaling quality (Balanced, Performance, etc) and add in frame generation now via DLSS or FSR for many of these titles and get much higher perf right. Of course and yes with those settings, some of these games could hit 4K/60 on these cards. But again this isn't about comparing raw perf numbers from flagship GPUs to the PS5 PRO console. It's about managing expectations! These numbers reflect a theoretical ceiling of what we could get from state of the art GPUs today from AMD and Nvidia. Obviously, the raw perf from the PS5 PRO GPU would be lower than this in any direct comparison. But the point is, the theoretical ceiling is often times well below hitting a locked 4K/60 even with upscaling enabled. Thus, it is ridiculous to expect a $700 console to match or exceed that.

I'd submit we're already seeing very promising results from early PS5 PRO patch updates. Many games are finally able to add full RT features on consoles which even at 30fps is pretty impressive coming from what was not possible on the base PS5. Furthermore, we're already hearing several cases of 60fps modes on the PRO featuring RT which was not the case on the base console. Games like F1 24, GT7, Jedi Survivor, Dead Rising Remake, and Dragon Age Veilguard are just a few games announced so far to feature RT in the 60fps performance mode where the base PS5 is limited to no RT (F1, GT7) or only in the 30fps fidelity mode (Jedi Survivor, Dragon Age). This is really impressive stuff!

Look if you want the ultimate quality at the fastest framerates and are willing to invest the $$$, you know where to go (high end PC). But even high end PCs have their limitations, especially with RT/PT heavy games. I'd argue the increasingly evident RT advantages the PS5 PRO offers is worth the $700 alone when put in context. For those that don't care about RT, you'll still have your performance modes running even faster at 60-120fps. In the end, everyone should have something to benefit from so just....stop complaining and please ENJOY your games!!
 
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4k with DLSS Quality is still very demanding for RT. Use performance mode at 4k.

Personally I think 4k is a waste of processing. A good 1440p OLED monitor is sweet and you can get an easy 60+ fps in most RT games with a 4070 Ti Super/4080 using DLSS Quality or Balanced at worst (no frame gen needed).

Consoles, including the Pro, also reconstruct from much lower base resolutions than a 4k DLSSQ equivalent and run lower settings than max settings on PC.
 
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Gamerguy84

Member
I'm mostly here for the PSSR and the promises of what it brings. I voted yes RT is still to expensive in that thread recently, and it is.
 

The Cockatrice

I'm retarded?
RT should never be used without frame-gen. You're just wasting performance and I doubt the next gen gpus and ps5 pro will manage max qual RT without frame-gen. Maybe 6X and PS6 will.
 
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Consider.... for one minute.... that every single one... of those games they tested..... was tested at MAX settings... which is not ANYWHERE NEAR what PS consoles run these games at..

This entire thread is flawed.

Absolutely. I also think HUB's testing is kinda weird because they run RT + max settings at 4k with DLSS Quality. This is not really a typical, real world gaming scenario, even for people with 4090 GPUs. At 4k people will typically use DLSS Performance in heavy RT enabled games and still have very nice image quality.
 
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mrcroket

Member
So it doesn't suck. You just don't like it. Got it.
It sucks by today's standards and for being released as a ‘premium’ console at $799 with no accessories. To put it in perspective, the PS4 PRO had a GPU that added 125% GPU performance, with 1tb (double that of the launch PS4), bluray drive, and at the same price as the launch PS4 at $499.
 

HeWhoWalks

Gold Member
It sucks by today's standards and for being released as a ‘premium’ console at $799 with no accessories. To put it in perspective, the PS4 PRO had a GPU that added 125% GPU performance, with 1tb (double that of the launch PS4), bluray drive, and at the same price as the launch PS4 at $499.
Launch PS5 - 825GB. PS5 Pro - 2TB. One argument made irrelevant.

Drive? Sure. I don't personally care, but sure. Otherwise, the PS4 Pro launched with no new accessories either.

So, like I said, you're mainly complaining about the card. Cool, but outside of feelings, it doesn't really matter. The games are doing the talking.
 
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yeah current RT performance pretty much sucks hard regardless of hardware
it sucks so bad, most of the time RT is just for some shadows and reflections... so basically fancier SSAO and screen space reflections (im oversimplifying but cmon its pretty much that).

shame because RTGI and bounce lighting and all that is super sexy.
we need 100x better RT performance.
 
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Tqaulity

Member
Big red text?

So, for those of you who need the TLDR:

germans-storm-stores-for-playstation-4-and-leave-xbox-one-sad-and-lonely
Changed the red text just for you!

This is inaccurate to PS5 Pro, the RT units are much improved.

Premise of the thread of wrong because ps5 pro rt capabilities exceed that of rdna 3 gpus.
Yes I'm aware that the PS5 PRO GPU is (allegedly) more advanced than RDNA 3. Keep in mind that Sony still hasn't published the full specs of the machine to confirm exactly what level of RT performance we can expect (getting pretty late on that Sony).

However my point (as I said) isn't about comparing PS5 PRO directly with RDNA 3 or the 7900XTX. The point is that while the PRO is largely improved, it's still not going to exceed a 7900 XTX or a 4090. Even when considering the unconfirmed "leaks" of 2-3x the RT perf of the base PS5, that still would be under a 7900 XTX level of performance. Most estimates place the RT perf optimistically at a 7900 XT or RTX 4070 level.

So my larger point remains: that we can't expect a PS5 PRO to deliver parity or beyond what these higher end cards can do. Nothing suggests that even with RDNA 4 RT enhancements, that a 60CU part in a console will exceed a 96 CU RDNA3 flagship GPU costing $999 on it's own. I thought that goes without saying but...there it is.
 

Gaiff

SBI’s Resident Gaslighter
So my larger point remains: that we can't expect a PS5 PRO to deliver parity or beyond what these higher end cards can do. Nothing suggests that even with RDNA 4 RT enhancements, that a 60CU part in a console will exceed a 96 CU RDNA3 flagship GPU costing $999 on it's own. I thought that goes without saying but...there it is.
Who was expecting the Pro to match high-end GPUs?
 

Bojji

Member
They are using native 4k in some games too, not only FSR/DLSS quality.

In some games performance drop is massive, in some it's super low - just like quality of RT.

Pro won't be using ultra RT anyway.
 

MikeM

Member
It's only 45% faster than the PS5 GPU (a mid GPU from 2020) with RT performance and rescaling technology comparable to a Nvidia GPU from 4 years ago.
Without proper benchmarking we only have theoretical numbers. Lets wait and see next week what the real world numbers say
 

Javi97

Member
4k with DLSS Quality is still very demanding for RT. Use performance mode at 4k.

Personally I think 4k is a waste of processing. A good 1440p OLED monitor is sweet and you can get an easy 60+ fps in most RT games with a 4070 Ti Super/4080 using DLSS Quality or Balanced at worst (no frame gen needed).

Consoles, including the Pro, also reconstruct from much lower base resolutions than a 4k DLSSQ equivalent and run lower settings than max settings on PC.

I think this video is for people who wonder why the PS5 Pro is going to have a hard time running games at native 4K/60fps Ultra RT because if the best Nvidia card and the Best Amd card can't handle 60fps with 1440p upscaled to 4k then they will know that PS5 pro for its price cannot be demanded more (they will complain anyway)
 

Javi97

Member
Consider.... for one minute.... that every single one... of those games they tested..... was tested at MAX settings... which is not ANYWHERE NEAR what PS consoles run these games at..

This entire thread is flawed.
This video exists to moderate expectations, not to show the capabilities of PS5 pro, it is to demonstrate how demanding raytracing is.
 

rm082e

Member
My Take:

RT continues to be such a minor thing I never see it as a visual enhancement when actually playing games. If I stop and stare at a particular bit of lighting and switch between the different modes (in games that don't require a restart), I can kinda tell a little bit of a difference...but not really. It's certainly not worth the insane frame rate hit I get in the process. I've been looking at this stuff since the 2000 series launched and they've made very little progress on it, so RT is basically just a blank spot on the Options menu in my mind.

That said, DLSS/DLAA are fantastic. Adding the RT cores to Nvidia cards was worth the extra cost to me once we got DLSS 3. I'm happy to keep paying them for their expensive cards if I keep getting the level of polish it delivers. I assume PSSR will be similar on PS5 Pro.
 

SweetTooth

Gold Member
It would be at PS5 MSRP with the disk drive. At 700$ DE it's just expensive console.

Many, many people in Pro threads expected it to cost 500$.
I don't care for disc drives, do you get a disc drive with your overpriced nvidia gpu? Im getting a CPU,GPU 2TB SSD for $700 and I find it really cheap for what it offers .. I don't really care about what you think 🤷🏻‍♂️
 

Senua

Gold Member
That's me looking at you scraping the barrel just to pay for your $2500 GPU next quarter so you can play for 20min/day to keep your electricity bill down 🤣

All that for little to no perceived improvement over last Gen GPUs 😅😭
I don't buy 90 series cards, but please continue spouting your verbal diarrhea
 

Bojji

Member
I don't care for disc drives, do you get a disc drive with your overpriced nvidia gpu? Im getting a CPU,GPU 2TB SSD for $700 and I find it really cheap for what it offers .. I don't really care about what you think 🤷🏻‍♂️

You are telling everyone that it's amazing value - some people will not agree.

Right now 550$ GPU is needed to match or exceed Pro performance (next year it will be less probably) - in Europe you can build whole PC stronger than Pro with that GPU for less than 20% more.

Good console value vs. PC that was true in 2020 isn't there right now with Pro.
 
I would have preferred they use an Nvidia GPU that’s roughly equivalent to the 7900 XTX in raster so the exact impact of ray tracing is clearer. But it looks like AMD holds up better than I expected except in very heavy RT loads like Cyberpunk.
 

SweetTooth

Gold Member
You are telling everyone that it's amazing value - some people will not agree.

Right now 550$ GPU is needed to match or exceed Pro performance (next year it will be less probably) - in Europe you can build whole PC stronger than Pro with that GPU for less than 20% more.

Good console value vs. PC that was true in 2020 isn't there right now with Pro.

Peace Out Reaction GIF
 

Loxus

Member
Considering the 7900 XTX is around 60% faster? No. Not even close in fact.

If it were a pure rt workload, maybe.
In that case, this test is valid since the PS5 Pro can't beat the 7900XTX in RT.

I still don't understand why is everyone talking about RDNA4 and much better improved RT if it still can't perform better than the 7900XTX.
 

Gaiff

SBI’s Resident Gaslighter
In that case, this test is valid since the PS5 Pro can't beat the 7900XTX in RT.

I still don't understand why is everyone talking about RDNA4 and much better improved RT if it still can't perform better than the 7900XTX.
Because it’ll lose relatively less performance. There are no pure RT workloads, they’re all hybrid, so the 7900 XTX with its massive raster advantage won’t suddenly become slower than a Pro because of the latter’s RT advantage. That’s assuming the Pro does have an advantage at all because while pound-for-pound, it might, the 7900 XTX is just a much larger GPU.

A good analogy is how the 4070 almost never beats the 7900 XTX even in games with a lot of RT because the 7900 XTX is around 50% faster in rasterization. The RT advantage of the 4070 is nowhere near enough to offset the rasterization difference, but the gap does shrink. I suspect we’ll see a similar story with the Pro.
 
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