You can remain here as long as you like, doesn't change the fact you are a console warrior and are clearly doing so in this very thread. Now why don't you try and give factual rebuttal to my comment insteadI put money I'm here long after you. Who is clearly someone alt.
Keep warring. It's not my thing anymore and hasn't been for while. I'm just calling out Sony shill hypocrisy.
Both are action adventure games with tomb raiding, shooting mechanics, stealth mechanics and puzzle elements with a cinematic focus. According to machine games steam page they describe the game as "cinematic action adventure" game.You think Indy is the same type of game as Uncharted 4? Uncharted is a shooter action title. Indy is a straight up adventure title. They are not the same. That's hilarious. I'll leave you to your "facts".
Both are action adventure games with tomb raiding, shooting mechanics, stealth mechanics and puzzle elements with a cinematic focus. According to machine games steam page they describe the game as "cinematic action adventure" game.
You can try and see any online discourse and the games Indiana is compared to is riddick, uncharted and tomb raider. It's not my fault that uncharted is inconvenient for you as a comparison
So I guess machine game devs are dumb considering they also consider the game as "action adventure" game just like unchartedWhy do I care about the "online discourse" when silly opinions like yours are contributing to it?
"see? There are a lot of us making this dumb comparison!"
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Tell me more about MTX and other post-activation monetization formulas used to great success in The Great Circle.Using the logic of people here.
"Marvel Rivals is free-to-play. Of the ~100 million console users and more or less 100+ million users on PC, only 10 million bothered to click the download button. All they have to do is click the download button and less than 10% of people bothered to do it. And that 10 million includes people who tried it for <30min and never played again, or people who did not spend a penny in MTX.
Kinda low, isn't it? These numbers aren't impressive. Marvel Rivals is a massive failure."
Using the logic of people here.
"Marvel Rivals is free-to-play. Of the ~100 million console users and more or less 100+ million users on PC, only 10 million bothered to click the download button. All they have to do is click the download button and less than 10% of people bothered to do it. And that 10 million includes people who tried it for <30min and never played again, or people who did not spend a penny in MTX.
Kinda low, isn't it? These numbers aren't impressive. Marvel Rivals is a massive failure."
There was no success, it was a financial flop. If the was a success, there's no reason to close them
Not a coincidence it happened after they saw the ps5 sales
The point of the single-player games dropping on GP Ultimate, a paid service, is at minimum, keep people subscribed. Better is to make it grow but at minimum is to maintain that userbase. Keeping them subscribed is the goal so that 1. They keep paying the subscription fee, and 2. They engage in other games, many of which are MP that have post-activation monetization.Tell me more about MTX and other post-activation monetization formulas used to great success in The Great Circle.
Hopium is hell of a silly fuel. Some reaches in this thread, man.
I see commentary that if you just build great games, everything would turn around. It's just not true, that if we go off and build great games all of a sudden you'll see console shares shift in some dramatic way. …This idea that if we just focused more on great games on our console that somehow we're gonna win the console race, it doesn't really lay into the reality of most people, like 90% of the people every year who walk into a retailer to buy a console, are already a member of one of three ecosystems. - Phil Spencer May 4th, 2023
I noticed that too.Who is clearly someone alt.
That's a bit of a stretch.The point of the single-player games dropping on GP Ultimate, a paid service, is at minimum, keep people subscribed. Better is to make it grow but at minimum is to maintain that userbase. Keeping them subscribed is the goal so that 1. They keep paying the subscription fee, and 2. They engage in other games, many of which are MP that have post-activation monetization.
No matter the number of players that would have been announced, people here would have used the same arguments: "no post-activation monetization", "only a fraction of the GP users tried it", etc.
To try to spin this in being a catastrophic failure when Satya chose to specifically highlighted the performance of this game alongside BO6 in the earning calls... the hopium (of haters) indeed.
And we saw rave reviews of Indiana Jones and the Great Circle which has already been played by more than 4 million people.
True. But I'd be surprised if they don't even hit 1.5.People who are hoping the game will sell like 4M copies more on PS5 are in for a reality check.
I put money I'm here long after you. Who is clearly someone alt.
Keep warring. It's not my thing anymore and hasn't been for while. I'm just calling out Sony shill hypocrisy.
That's... not that great? Around 34 million subs and only a small portion of them were interested in an Indy game?