I just looked this up and no, they do use both terms synonymously. See settings screen below:
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The whole point of PT is to have a single holistic approach and not piecemeal RT additions. It seems that at some point devs (Nvidia included) have decided to muddy the waters just because they are approaching PT-like levels of quality. If you are a purist, you can argue that this is still not PT, just more RT
When? Where? The new patch just came out
It was the previous patch mentioning RTGI improvements to be fair.
I finished it on steam (bought full price) and it was dropping to 3fps every time it went 1mb avove vram limit... and fucking stays there until you go to settings, lower some setting back and forth to reset vram.It's times like this where I wish I didn't have Game Pass.
Would have bought this for the Pro instead of playing through it on the Series X a few months back.
What a great game, though the ending felt a little lacklustre.
It was the previous patch mentioning RTGI improvements to be fair.
They have improved it further in the new patch (update 4) on all platforms. I don't believe that has been analyzed yet
Agreed. I was hoping they would throw in RT shadows for the Pro, but it seems their "full rt" components are way heavier due to their per pixel nature (and machine games' customization may not be as rigorously optimized as the core idtech features)Contact shadows improvements. Nice, but it might not completely change the world for people unless, on consoles, they improve the streaming system (pop-in hurts it a bit more than non perfect contact shadows).
- We've improved Ray-traced Global Illumination on all platforms at no performance cost; contact shadows have been improved, helping objects appear more "grounded" in the scene
Another win for a non UE5 game. Love to see it!They have improved it further in the new patch (update 4) on all platforms. I don't believe that has been analyzed yet
Microsoft crowd has the 4k version with Pixar level path tracing on windows.So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
Not just RT, RT Global Illumination. If it was RT shadows or reflections it's be w.e.Native 4k locked 60fps and rt at the same time?
How are they doing this scientists?
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RTGI (the same one that comes on consoles also PRO) comes by default; you don't have to activate it, just choose the level. I think you're confusing it with the Pathtracing option.I finished it on steam (bought full price) and it was dropping to 3fps every time it went 1mb avove vram limit... and fucking stays there until you go to settings, lower some setting back and forth to reset vram.
The game can fun 100fps, 1mb vram spill, then runs at 3fps. It's a disgrace of programming.
On top of that I had constant crashes and I could not enable RT because I have only 10gb on my 3080.
???So if I knew all that... I would've waited for pro version. Now ay in hell it's 4k native 60 with with RT though. I dont believe that for one bit.
ahhh so no ray tracing. So just like I played the game on my 3080 then.RTGI (the same one that comes on consoles also PRO) comes by default; you don't have to activate it, just choose the level. I think you're confusing it with the Pathtracing option.
???
XSX is native 1800p, perfect 60fps with RT though. I don't understand why anyone have difficult believing in native 4K in Pro...![]()
and also they don't have to pay twice to play that version.... In fact, they don't even have to pay the $70 price tag to get the chance to play it..... What a disgrace!!!Microsoft crowd has the 4k version with Pixar level path tracing on windows.
ahhh so no ray tracing.
It's ray tracing, and that's why they rightly call it RTGI. Every studio has its own custom RT formula.So just like I played the game on my 3080 then.
Their "default rt" without pt looks flat and not like rtgi at all. Almost like they have some in-house solution and they are calling it rgti.
So? We've known that detail for six years, it's not Indiana Jones stuff.Ray tracing and path tracing is the exact same thing... it's just that in gaming, RT is used to name individual effects and PT is the whole thing.
its so efficient because it looks like it's not there until you turn on PT....Is real ray tracing and very good and efficient, much more when used at 60 fps and a native resolution of ~4K.
It's ray tracing, and that's why they rightly call it RTGI. Every studio has its own custom RT formula.
So? We've known that detail for six years, it's not Indiana Jones stuff.
I liked Human Revolution but I didn't liked Mankind Divided. And I didn't like the Wolfenstein game by these people. Would I like this game, GAF?
Thanks! Appreciated. I love the classic movies and I sort of tolerate Troy Baker but these immersive sims are hit or miss.Yes, its more like DE then Wolfenstein. You can shoot and kill every nazi ofcourse but its no fun.
I was hoping for a 1440p PSSR solution that allowed for full Path Tracing.
Game is like a generational leap when Path Tracing is enabled.
LOL and that's like… 4 times the PS5 Pro power?RDNA4 with PT in this game:
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LOL and that's like… 4 times the PS5 Pro power?
Going by DF in the DOOM preview the new version of id's engine have no pop in at all. Don't know if they've ported over Indiana Jones to that engine version on PlayStation but I wouldn't rule it out.I played it on PC where the only issue was some nasty pop in of foliage, especially in the swamp area. The idTech engine is certainly amazing but it clearly needs some kind of Nanite LOD system adding to make it even better and reduce these kind of distracting (to me anyway) issues. It really is the only gripe I had with the graphical presentation, and I expect it still won't be fixed on PS5 Pro.
If you got it for free on Gamepass it shouldn't be such a big deal to pay for it, if you like it. I bought the premium version on Steam, worth every penny.It's times like this where I wish I didn't have Game Pass.
Would have bought this for the Pro instead of playing through it on the Series X a few months back.
What a great game, though the ending felt a little lacklustre.
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Lighting/Atmosphere | ![]() | ![]() | ![]() |
I was hoping for a 1440p PSSR solution that allowed for full Path Tracing.
Game is like a generational leap when Path Tracing is enabled.
no it's notI finished it on steam (bought full price) and it was dropping to 3fps every time it went 1mb avove vram limit... and fucking stays there until you go to settings, lower some setting back and forth to reset vram.
The game can fun 100fps, 1mb vram spill, then runs at 3fps. It's a disgrace of programming.
On top of that I had constant crashes and I could not enable RT because I have only 10gb on my 3080.
So if I knew all that... I would've waited for pro version. Now ay in hell it's 4k native 60 with with RT though. I dont believe that for one bit.
3840x2160/3200/1800 =1,44x, btw same difference as in Hitman 3 xsx vs ps5Native 4K is a 60% increase in pixels over 1800p (8.3M vs 5.14)
So looks like it's using all that raster increase on pro (67%)
What's strange is that the footage also seems to show RT reflections?
I used the medium texture streaming setting... and played at fucking 1440p... and then with dlss. And it would still go over vram occasionally.no it's not
you are just refusing to use appropriate texture quality streaming settings tailored for your GPU. the game literally tells you what texture streaming to use and what settings to keep at low or medium to ensure to not go over VRAM limit at all times (for example you have to set hair quality to medium on 10 GB GPUs, and it will still look great). game has incredibly efficient and super optimized texture streaming that always respects the limits. only at medium texture streaming setting that you may notice some poor textures. at anything above high it will always load high quality textures around you and should be fine with 10 GB GPU unless you refused to set other settings that they ask you to specifically lower it for VRAM reasons. as long as you listen to what the settings tells you so, you will have smooth experience. it is a GREAT example of being a highly optimized game
it is your problem that you're trying to get more out of something limited. the whole reason for texture caching is to have better 1% lows with more VRAM thanks to less data streaming for later levels or later parts of the map. you just keep resetting the cache by changing settings and think it is a bug that it happens and game should fix itself and then complain it drops to 3 FPS again when the game expects to have a bigger VRAM cache. what you want (the fix) is there already, reducing the texture cache. all you do is resetting the cache. game tells you what to do and what the setting is for. you refuse to understand
if the game chose the appropriate texture quality streaming for you and never gave you the option, you wouldn't even know or notice (like star wars outlaws and some other games are doing for example)
honestly get off PC gaming, it is just not for you. you tell people to "this is pc gaming!! you should be able to optimize settings for your hardware!!" then refuse the respect game's highly optimized competent texture streamer and try to use settings higher than what your VRAM is capable of despite the game in game settings warning you. just because it runs fine when you initially run the game or change settings to reset the cache doesn't change the fact that you don't have enough VRAM for those settings. this happens all the time with all the games, I can tell you at least 20 games that run great at 4K with 8 GB VRAM initially but gets broken later on. it is just a VRAM limitation, it has nothing to do with it being "disgrace". texture caching is there for a reason.
only reason the option is there is to give people flexibility but you take that flexibility and use it against the game as "disgrace". no. people with 3080 who plays at 1080p or 1440p, they can use a higher texture cache setting, only reason you can change that setting is because of that.
even if you want game to pick the option for you, the result wouldn't be different. it is literally telling you what to do. same with ac shadows (it specifically tells you to use medium texture streaming setting in that game if you have a GPU with less than 12 GB VRAM). and guess what it runs fine on my 8 GB GPU, for 20 minutes. then stutters and framedrops. I use medium and it is all fine, for hours. and I still get nice quality textures because it is still a competent texture streamer
it never did for me on my 3070, seems like a you problemI used the medium texture streaming setting... and played at fucking 1440p... and then with dlss. And it would still go over vram occasionally.
sure... you probably played on 1080p with dlss and then on lower settings. We would need to compare whole systems and settings and I finished the game on release and forgot about it. It was not too good anyway. very forgettable.it never did for me on my 3070, seems like a you problem
have a good day
also "have a good day" ?! really?it never did for me on my 3070, seems like a you problem
have a good day
no, I played at 1440p dlss quality with medium texture streaming and hair quality set to low, global illumination and shadows set to medium, rest of the settings were high and some settings set to very highsure... you probably played on 1080p with dlss and then on lower settings. We would need to compare whole systems and settings and I finished the game on release and forgot about it. It was not too good anyway. very forgettable.
and 3070 got 12gb vram.
I believe you.no, I played at 1440p dlss quality with medium texture streaming and hair quality set to low, shadows set to medium, rest of the settings were high and some settings set to very high
and my GPU has 8 GB VRAM
I played for hours and never got any FPS drop. I can, if you want, prove it with a 1 hour benchmark video (at settings I've talked about above)
What's the source/s for this? Back your claim up asap please. The base PS5 info in particular doesn't make sense at all, unless there is something fundamentally wrong with this version.From what I know(give me a break if I'm wrong) :
Resolution – Who's Got the Cleanest Look ?
- PS5 Pro: Finally, a console that doesn't squint. Dynamic 4K in Quality Mode, floating around 1800p+ most of the time. Performance Mode? Still looking good at a steady ~1620p with fancy upscaling. Everything's crisp — Indy's leather jacket? Glorious. Dust particles? Chef's kiss.
- PS5 (Base): The image is… fine. Quality Mode runs at 1440p and does its best cosplay of 4K with some temporal tricks. Performance Mode though? 1080p-ish. Soft edges, occasional shimmer, the works. If you're playing on a 4K TV, you'll know this isn't the real deal.
- Xbox Series X: Slight edge over base PS5 in sharpness. Quality Mode hovers around 1620p; Performance dips to just above 1180p. Image reconstruction looks better than PS5's, but not quite PS5 Pro levels of sparkle.
Winner: PS5 Pro. Cleanest image, highest floor resolution, least fuzz.
Frame Rate – Indy at 60fps, or Indiana Slowpoke ?
- PS5 Pro: Both modes target 60fps, and it mostly stays there. Performance Mode is buttery. Even Quality Mode hits that 60fps target in 90% of scenarios — temples, explosions, Nazi-punching — it holds up.
- PS5: Performance Mode tries its best but dips under 60fps often, especially when things get spicy. Quality Mode locks at 30fps and hopes you didn't notice. Spoiler: you will.
- Xbox Series X: Performance Mode is more stable than PS5 base, but still has moments of frame drops. Quality Mode = 30fps cinematic... eh.
Winner: PS5 Pro again. Smooth like Indy's hat flip.
Textures – Indy's Jacket Deserves Respect
- PS5 Pro: 4K textures. No pop-in. Everything's sharp, from ancient ruins to forehead wrinkles. This is the version where you'll actually see the "Great Circle" carved into stone instead of guessing.
- PS5: Textures are solid but with some LOD weirdness. Quick camera turns can trigger "whoops, forgot to load that wall" moments.
- Xbox Series X: Slightly better than PS5 with texture streaming, but still prone to the occasional blurry mess mid-sprint.
Winner: PS5 Pro. Feels like you've cleaned the dust off history itself.
Lighting, Shadows & Ray Tracing – The Real Tomb Glow-Up
- PS5 Pro: Ray-traced shadows and ambient occlusion in Quality Mode ? Yep. It's glorious. Torches flicker realistically, caves feel like caves, and Indy actually casts a shadow that doesn't look like Play-Doh.
- PS5: No RT. It fakes it with screen-space lighting, and it shows. Shadows are less dynamic, and GI is more "Saturday morning cartoon" than "cinematic thriller".
- Xbox Series X: Some RT features, but nowhere near PS5 Pro levels. Better than PS5, but still missing that "wow" when light filters into a tomb.
Winner: PS5 Pro. It's not even close. This is where the Pro earns its stripes.
Physics & Simulation – Because Indy Needs His Hat to Move Too
- PS5 Pro: Better CPU and bandwidth = better AI, cloth physics, and destructibility. Ropes swing, debris reacts, and enemy guards seem a little less dumb. Not groundbreaking, but noticeable.
- PS5 / XSX: It's all functional, but with simplified physics in chaotic moments. You'll notice it if you're paying attention… or if you replay the same scene side-by-side.
Winner: PS5 Pro. Better chaos is still better.
Final Thoughts – Should You Bother on PS5 or Xbox?
Category PS5 Pro
PS5 Base Xbox Series X Resolution Dynamic 4K
1440p-ish
1620p
Frame Rate 60fps mostly solid
Wobbly 60/30
Slightly better
Textures 4K sharpness
Some pop-in
Better streaming
Ray Tracing Full RT shadows
None
Limited
Lighting/Atmosphere Cinematic RT
Fake GI
Middle ground
Conclusion: If you've got a PS5 Pro, this is one of those games that makes the upgrade feel justified. Full ray tracing, stable 60fps, sharper visuals, and overall smoother presentation. On base PS5 or Series X ? You can still enjoy the adventure, but it's definitely not the same tier of visual fidelity.
3200x1800 is 5.76M pixels.Native 4K is a 60% increase in pixels over 1800p (8.3M vs 5.14)
So looks like it's using all that raster increase on pro (67%)
What's strange is that the footage also seems to show RT reflections?
I literally laughed out loud rolling on the floor when reading that "better physics" partWhat's the source/s for this? Back your claim up asap please. The base PS5 info in particular doesn't make sense at all, unless there is something fundamentally wrong with this version.
So what? The only people that seem to care about that are non Xbox players. Go figure.So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
From what I know(give me a break if I'm wrong) :
Resolution – Who's Got the Cleanest Look ?
- PS5 Pro: Finally, a console that doesn't squint. Dynamic 4K in Quality Mode, floating around 1800p+ most of the time. Performance Mode? Still looking good at a steady ~1620p with fancy upscaling. Everything's crisp — Indy's leather jacket? Glorious. Dust particles? Chef's kiss.
- PS5 (Base): The image is… fine. Quality Mode runs at 1440p and does its best cosplay of 4K with some temporal tricks. Performance Mode though? 1080p-ish. Soft edges, occasional shimmer, the works. If you're playing on a 4K TV, you'll know this isn't the real deal.
- Xbox Series X: Slight edge over base PS5 in sharpness. Quality Mode hovers around 1620p; Performance dips to just above 1180p. Image reconstruction looks better than PS5's, but not quite PS5 Pro levels of sparkle.
Winner: PS5 Pro. Cleanest image, highest floor resolution, least fuzz.
Frame Rate – Indy at 60fps, or Indiana Slowpoke ?
- PS5 Pro: Both modes target 60fps, and it mostly stays there. Performance Mode is buttery. Even Quality Mode hits that 60fps target in 90% of scenarios — temples, explosions, Nazi-punching — it holds up.
- PS5: Performance Mode tries its best but dips under 60fps often, especially when things get spicy. Quality Mode locks at 30fps and hopes you didn't notice. Spoiler: you will.
- Xbox Series X: Performance Mode is more stable than PS5 base, but still has moments of frame drops. Quality Mode = 30fps cinematic... eh.
Winner: PS5 Pro again. Smooth like Indy's hat flip.
Textures – Indy's Jacket Deserves Respect
- PS5 Pro: 4K textures. No pop-in. Everything's sharp, from ancient ruins to forehead wrinkles. This is the version where you'll actually see the "Great Circle" carved into stone instead of guessing.
- PS5: Textures are solid but with some LOD weirdness. Quick camera turns can trigger "whoops, forgot to load that wall" moments.
- Xbox Series X: Slightly better than PS5 with texture streaming, but still prone to the occasional blurry mess mid-sprint.
Winner: PS5 Pro. Feels like you've cleaned the dust off history itself.
Lighting, Shadows & Ray Tracing – The Real Tomb Glow-Up
- PS5 Pro: Ray-traced shadows and ambient occlusion in Quality Mode ? Yep. It's glorious. Torches flicker realistically, caves feel like caves, and Indy actually casts a shadow that doesn't look like Play-Doh.
- PS5: No RT. It fakes it with screen-space lighting, and it shows. Shadows are less dynamic, and GI is more "Saturday morning cartoon" than "cinematic thriller".
- Xbox Series X: Some RT features, but nowhere near PS5 Pro levels. Better than PS5, but still missing that "wow" when light filters into a tomb.
Winner: PS5 Pro. It's not even close. This is where the Pro earns its stripes.
Physics & Simulation – Because Indy Needs His Hat to Move Too
- PS5 Pro: Better CPU and bandwidth = better AI, cloth physics, and destructibility. Ropes swing, debris reacts, and enemy guards seem a little less dumb. Not groundbreaking, but noticeable.
- PS5 / XSX: It's all functional, but with simplified physics in chaotic moments. You'll notice it if you're paying attention… or if you replay the same scene side-by-side.
Winner: PS5 Pro. Better chaos is still better.
Final Thoughts – Should You Bother on PS5 or Xbox?
Category PS5 Pro
PS5 Base Xbox Series X Resolution Dynamic 4K
1440p-ish
1620p
Frame Rate 60fps mostly solid
Wobbly 60/30
Slightly better
Textures 4K sharpness
Some pop-in
Better streaming
Ray Tracing Full RT shadows
None
Limited
Lighting/Atmosphere Cinematic RT
Fake GI
Middle ground
Conclusion: If you've got a PS5 Pro, this is one of those games that makes the upgrade feel justified. Full ray tracing, stable 60fps, sharper visuals, and overall smoother presentation. On base PS5 or Series X ? You can still enjoy the adventure, but it's definitely not the same tier of visual fidelity.
Hold on to your exteme outlier case thight as if it has any relevancy on how PS5/XSX perform relative to each other throughout the generation.3840x2160/3200/1800 =1,44x, btw same difference as in Hitman 3 xsx vs ps5
Forbes, Push Square, The Verge.What's the source/s for this? Back your claim up asap please. The base PS5 info in particular doesn't make sense at all, unless there is something fundamentally wrong with this version.
It never happened on my 4090 but yeah the 4080 Super choked just like you said when using path-tracing, 16GB there. I too have expressed anger for that many times.And the vram thing in indiana jones? It happens on every gpu. not just 10gb 3080. It's just the same on 16gb cards too if you use pt.
And i played it before I upgraded to 5700x3d but that doesnt change vram situation
If it's "weak hardware", why would you expect a feature like Path Tracing on it?The game looks amazing with path-tracing. A shame they couldn't fit that in on the weak "pro" hardware. The game needs to be played with path-tracing to get the proper wow-feeling from the game.
Forbes, Push Square, The Verge.
It has a single mode running at 60fps for all consoles.Is there a 40fps option for PS5?
They have no technical knowledge of how this stuff works. Once they hear Pro they think they have a 5090.Some people here thinking the PS5 Pro could run the game with pathtracing and playable FPS are mildly delusional.
I can't even hit 60 FPS without FG at 1440P DLSS Q with my 4090 in some levels, especially at the end on the boat.