Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

The opening is fantastic, but the game slows down right after that to the point to where I can't bring myself to play it. Sneaking around Italy dressed as a priest felt like actual work to me. I get that they are trying to have a plot going on and all, but at the end of the day, I'd rather just watch Raiders, Temple, or Last Crusade.

Yeah I snuck around for an hour or 2 as the priest and gave up. Boring.

Thanks for the info.

I wish there was a compromise 40fps option. Those extra 10 frames make a big difference in look and feel (at least to me.)

What? You don't need to compromise. There is ONLY a 60fps option. They are saving you from playing at 40fps because they are able to achieve 60fps with their desired fidelity and effects.
 
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If it's "weak hardware", why would you expect a feature like Path Tracing on it? o_O
path tracing should be possible at 30 fps with 1080p pssr balanced or maybe quality. medium path tracing brings big performance improvements


if 3060 can do this, I don't see why ps5 pro couldn't, especially at medium path tracing settings

but it does not include reflections so I don't know if it would still be worth it or not
 
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It seems like Xbox has put more work into the PS5 version of the announcement, trailers, and the game itself than it has on its own consoles.
Because its in game pass on Xbox and they are selling it at full price on the PS5 so they need to put more effort into the ps5 edition to get sales.

4K at 60 fps is very impressive can't wait to see how other games takes advantage of the ps5 pro.
 
What? You don't need to compromise. There is ONLY a 60fps option. They are saving you from playing at 40fps because they are able to achieve 60fps with their desired fidelity and effects.

Oh I thought we were getting a lower resolution, lighting effects and/or textures to achieve the 60fps on the base PS5.
 
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i actually haven't finished it since starting it back in december. runninng everything maxed on PC and it's a gorgeous game but it starts falling back to lazy old school gameplay gimmicks and generally just becomes kind of boring with half baked melee and dumb ai "catching" you sneaking around. it doesn't help to see other lazy developer "tricks" like mirrored assets (i.e a dark hallway with a bunch of eroded statues lining the walls, every other statue is just horizontally flipped)
 
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Nice PS5/Pro features, I'm getting this although I want to finish AC Shadows before switching game.
So basically it will be a single mode at native 4k 60fps and global illumination on the Pro?
 
So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
Frustrated World Cup GIF
 
Enjoy everyone

My GOTY 2024
yup mine too
I've yet to play silent hill 2 and dragon's dogma 2 but they are not my cup of tea so it's likely indiana will stay that way
i enjoyed every moment of it, fully immersing in the world they crafted with great attention to detail. and never thought it being an FPS game would actually help it being more immersive for caves and tombs. I always thought exploration felt lackluster in uncharted and tomb raider games. this game felt rewarding and much more enjoyable than those
it is only when I truly enjoy a game that I go for 100% completion... this game made me do it. props to them. none of uncharted or tomb raider games have compelled me to go for a 100% completion lol. there's something unique to this game. nothing felt like a chore, everything felt like stuff that indy would actually do.

not having pointless combat sequences where game turns into call of duty also probably helped. never liked having to do those with lara and nathan personally

i'm happy it reaches to the biggest console userbase so more people will enjoy it and hopefully we can get sequels thanks to that.
 
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Thanks for the info.

I wish there was a compromise 40fps option. Those extra 10 frames make a big difference in look and feel (at least to me.)
This game doesn't need 40fps. It is designed from the ground up in a singular vision.

More games should do that. Have a clear vision.
 
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Which is insane btw because it's a great game, reviewed well and didn't really have any controversies
yeah i like it too, not goty or something (has fundemental gameplay issues with combat, stealth etc.)
but was nice 20hrs ride, with fun metroidvania hubs and narrative.
 
so... uhm... all of this is made up, verifiably so even given that we have hard numbers for the Xbox version.

there are no graphics modes on Xbox, there is no dynamic resolution on Xbox it's just a locked 1800p 60fps.
there is no way to play the game without Raytracing in any way as the game has no rasterised fallback for GI, which is why even the Series S has RT GI.
The PS5 Pro has the exact same amount of memory as the Series X and PS5, why would there be texture pop-in differences or texture quality differences between them? there's no logic to that.
and wtf are you talking about with that physics bullshit?...

there is so much wrong with that comment that it should be obvious it's all made up within the first paragraph.

so why the actual fuck did you put so much effort into a post that is entirely bullshit and made up? literally not a single data point on this graph is even remotely close to being correct. the most hilariously retarded part being the physics portion... like wtf?
Has to be AI generated, surely?
 
Forbes, Push Square, The Verge.
I checked those and couldn't find any mention of higher resolution, better lod, better performance and better RT on the XSX version versus base PS5. Can you point to the exact location/citations where those data points are to be found?
 
so... uhm... all of this is made up, verifiably so even given that we have hard numbers for the Xbox version.

there are no graphics modes on Xbox, there is no dynamic resolution on Xbox it's just a locked 1800p 60fps.
there is no way to play the game without Raytracing in any way as the game has no rasterised fallback for GI, which is why even the Series S has RT GI.
The PS5 Pro has the exact same amount of memory as the Series X and PS5, why would there be texture pop-in differences or texture quality differences between them? there's no logic to that.
and wtf are you talking about with that physics bullshit?...

there is so much wrong with that comment that it should be obvious it's all made up within the first paragraph.

so why the actual fuck did you put so much effort into a post that is entirely bullshit and made up? literally not a single data point on this graph is even remotely close to being correct. the most hilariously retarded part being the physics portion... like wtf?
On Xbox Series X, the game's internal resolution is around 1800p on average, with dynamic resolution scaling in use and clean overall image quality. It's a huge leap over the string of UE5 titles we've seen with sub-1080p resolution when RT is enabled at 60fps.
I agree though, his info is made up.
 
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No it's not a looker, animation stutter, and the opening sequence is supposed to be a homage to the movies, it's a pure disgrace.
You're entitled to your opinion of course. It looks fantastic on my OLED and plays well. If there was any animation stutter, I didn't notice it and certainly didn't take away from my enjoyment of the game, but I also spend my time actually playing games instead of watching DF videos pick apart every little thing.
 
I agree though, his info is made up.

ok, when John pixel counted for the DF video every single frame he tested apparently came out as 1800p.

I think they always these days go for the safe route and say that games "probably" use dynamic scaling.

it's a bit weird tho if it does that every pixelcounr comes out as 1800p I'd say.

it's either not dynamic, or so stable that the dynamic scaling only kicks in in extreme scenarios
 
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You would think drought-affected Ponies would be a little more gracious about Microsoft putting the extra work in to use the benefits of the $700 PS5 Pro, instead it's just snark, lies about Xbox hardware and general imbecility 🤷‍♂️
MS kinda has to if they want to have decent sales on PS, because this game isn't going to be a massive hit.
 
path tracing should be possible at 30 fps with 1080p pssr balanced or maybe quality. medium path tracing brings big performance improvements

if 3060 can do this, I don't see why ps5 pro couldn't, especially at medium path tracing settings

but it does not include reflections so I don't know if it would still be worth it or not

Nvidia is very far ahead when it comes to this. If you try path-tracing on a high-end AMD GPU it just dies. The PS5 (Pro) has AMD hardware and it doesn't handle path-tracing well. It's a pipe dream that the PS5 pro could handle it in any capacity at all.
 
path tracing should be possible at 30 fps with 1080p pssr balanced or maybe quality. medium path tracing brings big performance improvements


if 3060 can do this, I don't see why ps5 pro couldn't, especially at medium path tracing settings

but it does not include reflections so I don't know if it would still be worth it or not


my crappy old little 3060ti shits all over any AMD GPU in titles with path tracing enabled...

so, I don't think it would be feasible unless you lower the image quality so hard that it basically counteracts the improvements from the path traced lighting.
 
You're entitled to your opinion of course. It looks fantastic on my OLED and plays well. If there was any animation stutter, I didn't notice it and certainly didn't take away from my enjoyment of the game, but I also spend my time actually playing games instead of watching DF videos pick apart every little thing.
Got the premium version of the game, to play it early, 77 Oled and XSX, it doesn't look good.
 
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From what I know(give me a break if I'm wrong) :

🧼 Resolution – Who's Got the Cleanest Look ?


  • PS5 Pro: Finally, a console that doesn't squint. Dynamic 4K in Quality Mode, floating around 1800p+ most of the time. Performance Mode? Still looking good at a steady ~1620p with fancy upscaling. Everything's crisp — Indy's leather jacket? Glorious. Dust particles? Chef's kiss.
  • PS5 (Base): The image is… fine. Quality Mode runs at 1440p and does its best cosplay of 4K with some temporal tricks. Performance Mode though? 1080p-ish. Soft edges, occasional shimmer, the works. If you're playing on a 4K TV, you'll know this isn't the real deal.
  • Xbox Series X: Slight edge over base PS5 in sharpness. Quality Mode hovers around 1620p; Performance dips to just above 1180p. Image reconstruction looks better than PS5's, but not quite PS5 Pro levels of sparkle.

🥇Winner: PS5 Pro. Cleanest image, highest floor resolution, least fuzz.




🚀 Frame Rate – Indy at 60fps, or Indiana Slowpoke ?


  • PS5 Pro: Both modes target 60fps, and it mostly stays there. Performance Mode is buttery. Even Quality Mode hits that 60fps target in 90% of scenarios — temples, explosions, Nazi-punching — it holds up.
  • PS5: Performance Mode tries its best but dips under 60fps often, especially when things get spicy. Quality Mode locks at 30fps and hopes you didn't notice. Spoiler: you will.
  • Xbox Series X: Performance Mode is more stable than PS5 base, but still has moments of frame drops. Quality Mode = 30fps cinematic... eh.

🥇Winner: PS5 Pro again. Smooth like Indy's hat flip.




🧵 Textures – Indy's Jacket Deserves Respect


  • PS5 Pro: 4K textures. No pop-in. Everything's sharp, from ancient ruins to forehead wrinkles. This is the version where you'll actually see the "Great Circle" carved into stone instead of guessing.
  • PS5: Textures are solid but with some LOD weirdness. Quick camera turns can trigger "whoops, forgot to load that wall" moments.
  • Xbox Series X: Slightly better than PS5 with texture streaming, but still prone to the occasional blurry mess mid-sprint.

🥇Winner: PS5 Pro. Feels like you've cleaned the dust off history itself.




🔥 Lighting, Shadows & Ray Tracing – The Real Tomb Glow-Up


  • PS5 Pro: Ray-traced shadows and ambient occlusion in Quality Mode ? Yep. It's glorious. Torches flicker realistically, caves feel like caves, and Indy actually casts a shadow that doesn't look like Play-Doh.
  • PS5: No RT. It fakes it with screen-space lighting, and it shows. Shadows are less dynamic, and GI is more "Saturday morning cartoon" than "cinematic thriller".
  • Xbox Series X: Some RT features, but nowhere near PS5 Pro levels. Better than PS5, but still missing that "wow" when light filters into a tomb.

🥇Winner: PS5 Pro. It's not even close. This is where the Pro earns its stripes.




🧠 Physics & Simulation – Because Indy Needs His Hat to Move Too


  • PS5 Pro: Better CPU and bandwidth = better AI, cloth physics, and destructibility. Ropes swing, debris reacts, and enemy guards seem a little less dumb. Not groundbreaking, but noticeable.
  • PS5 / XSX: It's all functional, but with simplified physics in chaotic moments. You'll notice it if you're paying attention… or if you replay the same scene side-by-side.

🥇Winner: PS5 Pro. Better chaos is still better.




🏁 Final Thoughts – Should You Bother on PS5 or Xbox?


Category🥇 PS5 ProPS5 BaseXbox Series X
Resolution👍 Dynamic 4K😬 1440p-ish👌 1620p
Frame Rate🚀 60fps mostly solid😩 Wobbly 60/30🤏 Slightly better
Textures🔍 4K sharpness🧵 Some pop-in📦 Better streaming
Ray Tracing💡 Full RT shadows💡 None💡 Limited
Lighting/Atmosphere🎥 Cinematic RT🕹️ Fake GI😐 Middle ground

🔚 Conclusion: If you've got a PS5 Pro, this is one of those games that makes the upgrade feel justified. Full ray tracing, stable 60fps, sharper visuals, and overall smoother presentation. On base PS5 or Series X ? You can still enjoy the adventure, but it's definitely not the same tier of visual fidelity.
Modern game nerds are too much. The game is amazing. I played it on a Series S and it was great. Play it on whatever you have and enjoy it.
 
If the game sux i'm blaming u rats for overhyping it like starfield and avowed

You haven't played Avowed though, and you might like it 🤷‍♂️
A shitload of skeptical peoples tried it and in the OT enjoyed their time with it.

I loved Indiana Jones and Avowed a lot more than Starfield.

Indiana Jones you have to like immersive sims to begin with. Its not Nathan Drake.

Tastes and everything, there's no guarantee of full proof recommendations.
 
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Forza Motorsport was shit.

well, that eas true for the entire game not just the PC version.
it was an outlier not the norm.

but this game specifically is iD Tech, and iD Tech is a PC first engine and will always be best on PC
 
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The PC version was missing foliage that the console had. It was worse and on top of that they did that stupid 60fps cap in multiplayer.

the game was clearly unfinished on both platforms I'd say. the 60fps cap wasn't a technical issue but a weird concept of balancing the playfield for console and PC...

either way tho, their PC versions are usually really good. even Avowed and HiFi Rush, 2 unreal engine games, basically perfect on PC. how often do you see good Unreal Engine PC games? it's rare I'd say.

I can run Avowed with hardware Lumen at 60fps on a 3060ti with decent image quality too. so, that's pretty good I'd say.
Hifi Rush runs so well on PC that I think the console versions aren't ambitious enough and could have easily had a 120fps mode
 
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path tracing should be possible at 30 fps with 1080p pssr balanced or maybe quality. medium path tracing brings big performance improvements


if 3060 can do this, I don't see why ps5 pro couldn't, especially at medium path tracing settings

but it does not include reflections so I don't know if it would still be worth it or not

I'm not saying that it can/can't. I wanted him to try to make sense of nonsense. :)
 
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If the game sux i'm blaming u rats for overhyping it like starfield and avowed
Just erase any pre-existing negativity from your mind and go in open minded, it is it's own thing, takes some time getting used to how it plays and how you progress. Don't stress the progression, take it slow, there are LOTS of stuff to find on each level. I know you said earlier that you were an Indiana Jones movie fan, I think you're going to love it!
As long as you can deal with first person games with controller… I always struggle with aiming with a controller but I enjoyed it on the couch PC, mostly used melee combat and were mixing it up Indy-style and bashed nazi heads with crap I found nearby, shovels, rakes, tools, etc. And the whip! You're supposed to roleplay Indy, so just play like he would do it and you'll love it! The story feels like a proper Indy movie. And Troy Baker is amazing!
 
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