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List of PS5 Pro enhanced games

Kangx

Member from Brazile
OK, figured out the differences between dynamic 60hz PSSR quality vs dynamic Natve AA PSSR on POE2.

Native AA is just a tiny bit sharper but reduce noticeable GI quality. I need to get close to the screen to see the clarity difference, so yea I think PSSR quality is better overall. I guess I'll stick to this mode then.

also, got to the farmland, same story PSSR is alot better here than FSR on the grass and tall grass. It is more define. Even on the ground and the stone, PSSR looks sharper.

NIS is really sharp and bring out more image detail but suffer from horrendous flickering and dithering. I would rather take FSR over NIS.

On low resolution, PSSR look significantly better than FSR. I mean I could play in PSSR ultra performance mode. It is pretty decent. FSR kinda muddy, character disclusion and ghosting is more prominent here at ultra performance. It's kinda bad.

So yea. I think this will be the same story throughout the game so I'll stop pixel peeping now and focus on the game.
 
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Kangx

Member from Brazile
I haven't touched the game. But I had heard the HDR is meant to be really good. It does hit up to 7k+ nit though and isn't adjustable. So I guess that could cause problems for some TV's tone mapping. I'd be inclined to revisit your TV settings. Perhaps try different tone mapping settings. It seems a shame to miss out on all the specular highlights etc.
Followed your advice and turned back HDR. Tweaked some settings, I think it looks pretty decent now. Those specular highlights do stand out. Yea, I'll stick to HDR mode.
 

sachos

Member
That's another big failure of this system if it's true. Whereas every game using DLSS automatically benefits from improvement to the version of DLSS, the Pro will always be shackled behind whether developers want to take the time to re-update their PSSR implementions, which they won't do by and large.
Sometimes there may be small regressions when an user manually upgrades the DLSS of a game so i think ultimately Sony is not doing it that way in fear of automatically borking past games. Maybe if they could add a per game system option to let the user choose what PSSR version they want. That would be nice.
 
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omegasc

Member
Sometimes there may be small regressions when an user manually upgrades the DLSS of a game so i think ultimately Sony is not doing it that way in fear of automatically borking past games. Maybe if they could add a per game system option to let the user choose what PSSR version they want. That would be nice.
Even then there are limits. You can't use a DLSS 2 dll to update from 1.0 for example
 

omegasc

Member
Oh shit. POE2 dev, you guys are the standard for the pro implementation.

Look like native 4k cost 4 more frames vs PSSR and FSR quality. Running 76 fps on the title screen. Also, GI cost around 15 fps.

the default setting is native 4k 60hz on the pro.
I just got in and... was it supposed to display the perf graphs in the char select screen or was it a side effect of me enabling them on PC first? Good info there.
 

Turk1993

GAFs #1 source for car graphic comparisons
SJn58.gif
 
Input lag in poe2 is a shame because it looks nice.

Just learned that Darktide doesn't use any RT on Pro ....that's a bummer. Thought the Pro should be able to handle it because a similar spec'd PC will offer it. Pro probably can run it but not without steep hit to resolution and framerate
 

JaksGhost

Member
Input lag in poe2 is a shame because it looks nice.

Just learned that Darktide doesn't use any RT on Pro ....that's a bummer. Thought the Pro should be able to handle it because a similar spec'd PC will offer it. Pro probably can run it but not without steep hit to resolution and framerate
They talked about the benefit cost in an interview about that:


How does the PS5 Pro version stack with the maxed-out PC game? Does the PS5 Pro version feature the highest graphics settings available on PC?

The PS5 Pro version runs PSSR-assisted 4K at 60fps with most settings in what would equal PC High mode. We are running PSSR in the balanced mode equivalent, which puts the internal resolution at 2258x1270.

The Xbox Series X version of Darktide does not support ray tracing, so I expect the same will be true for PS5. The new PS5 Pro adds enhanced ray tracing capabilities, though. Were you able to port any ray-tracing features from the PC version?

We did not put focus on porting any of the raytracing solutions on PC to PS5 or PS5 Pro for that matter. The cost versus benefit wasn’t deemed favorable. Darktide already looks pretty darn good even without raytracing features and our focus for PS5 Pro was to deliver the 60fps performance at the PS5 quality mode equivalent. We just find that the prospect of additional frames appeals to Darktide players more than the addition of slightly better looks.

For reference the Series X's performance mode ran at 864p upscaled to 1440p and quality mode maxing at 1368p upscaled to 4K. They probably could run it with Ray Tracing but it would be stuck at 30fps, at most 40ps.
 

Kangx

Member from Brazile
I just got in and... was it supposed to display the perf graphs in the char select screen or was it a side effect of me enabling them on PC first? Good info there.
It build into consoles.

I'll recommend people should stick to dynamic PSSR quality 60hz whether you have 120hz or not. The beginning of the game is not representative of how performance should be. If you want a bit of sharpness and noticeable GI drop, then dynamic Native AA PSSR 60HZ is the mode to go.

I am taking my time with this game and messed around with all the upscalers and setting. I am at the final boss of ACT 1 now.

From hunting ground area to the final boss, you will notice how much better PSSR in this game. In action and especially lot of effects and enemies which will trigger lower resolution to hold 60fps. PSSR image quality looks significantly better than FSR and NIS.

NIS at default look awful but really sharp. Hunting ground and later on ACT 1 exposes how bad this upscaler is. Jaggies and flickering on fences. Dithering and flickering on Grass and trees, and there are alot more especially when thing get hairy and the resolution drop.

FSR is fine on stand still, but when the character moving, thing looks blurry. Hunting ground is the best place to test how awful FSR is. The resolution drop to keep 60fps when things get busy, everything looks fuzzy, ghosting is distracting and disclusion artifact is the worst. It feels like the character moving in slow motion in a blurry mess.

If people think PSSR look a bit soft compare to NIS, then you can adjust your TV sharpness and it does bring out more details although is not gona be compatible to NIS, but who want that mess.

I recond Alex will have a field day with this NIS upscaler in this game when he review it on PC.
 
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omegasc

Member
It build into consoles.

I'll recommend people should stick to dynamic PSSR quality 60hz whether you have 120hz or not. The beginning of the game is not representative of how performance should be. If you want a bit of sharpness and noticeable GI drop, then dynamic Native AA PSSR 60HZ is the mode to go.

I am taking my time with this game and messed around with all the upscalers and setting. I am at the final boss of ACT 1 now.

From hunting ground area to the final boss, you will notice how much better PSSR in this game. In action and especially lot of effects and enemies which will trigger lower resolution to hold 60fps. PSSR image quality looks significantly better than FSR and NIS.

NIS at default look awful but really sharp. Hunting ground and later on ACT 1 exposes how bad this upscaler is. Jaggies and flickering on fences. Dithering and flickering on Grass and trees, and there are alot more especially when thing get hairy and the resolution drop.

FSR is fine on stand still, but when the character moving, thing looks blurry. Hunting ground is the best place to test how awful FSR is. The resolution drop to keep 60fps when things get busy, everything looks fuzzy, ghosting is distracting and disclusion artifact is the worst. It feels like the character moving in slow motion in a blurry mess.

If people think PSSR look a bit soft compare to NIS, then you can adjust your TV sharpness and it does bring out more details although is not gona be compatible to NIS, but who want that mess.

I recond Alex will have a field day with this NIS upscaler in this game when he review it on PC.
Native res + dynamic enables bilinear filtering and is really funny. Totally recomended :D
I'll try 60 instead of 120 later today. I was not sure if the target was still 60 but unlocked or if it was going for 120, since it hovered around 80 in the char select screen.
 

Skifi28

Member
New cyberpunk update coming soon, but no pro patch.... Such a shame

Tomorrow is space marine 2 patch. Hopefully a good one
On the one hand it is, on the other the game is just great as is with the pro enhancing dynamic resolution and more stable performance. After some recent patches, I'd be more scared if it did receive one. I'm also scared for Space Marine which is darn good on the pro without a patch.
 

Putonahappyface

Gold Member
On the one hand it is, on the other the game is just great as is with the pro enhancing dynamic resolution and more stable performance. After some recent patches, I'd be more scared if it did receive one. I'm also scared for Space Marine which is darn good on the pro without a patch.
Space Marines 2 performance mode still drops below 48fps on the PS5 Pro, right?
 
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Skifi28

Member
Space Marines 2 performance mode still drops below 48fps on the PS5 Pro, right?
In one specific set piece early on with hundreds of thousands of enemies in a small room, yes. Outside of that in general play, performance is well within the VRR range and very close to 60 most of the time. I've played 6 hours and other than that specific moment I mentioned, performance has been solid and with higher res than the base PS5.
 
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adamsapple

Or is it just one of Phil's balls in my throat?



Darktide seems like another middling update.

In Performance mode, is often softer and shimmer is often worse in darker areas (which this game is full of), but in motion it tends to lean a bit in favor of Pro over Base.
In Quality mode, unless I misheard it, Oliver said something like "PSSR looks quite a bit worse".
Performance can drop to 45~ fps, similar or maybe a little bit worse than the Xbox version last year.
Oliver thinks it would have been nicer to have the PS5 version in higher resolution instead of PSSR for the Pro enhancement.
 
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King Dazzar

Member



Darktide seems like another middling update.

In Performance mode, is often softer and shimmer is often worse in darker areas (which this game is full of), it tends to lean a bit in favor of Pro over Base.
In Quality mode, unless I misheard it, Oliver said something like "PSSR looks quite a bit worse".
Performance can drop to 45~ fps, similar or maybe a little bit worse than the Xbox version last year.
Oliver thinks it would have been nicer to have the PS5 version in higher resolution instead of PSSR for the Pro enhancement.

Yeah Boji captured that on the Avatar thread. The reports I've read from folks with their own hands on seemed happy with it and prefer it over base PS5. (I'm not trying to dismiss DF's take by saying that) But I do wonder what it'd look like if they focused on using the PSSR resource instead for simply boosting native res and sticking to previous upscaler.

All a bit moot for me if the frame rate goes all over the place regardless.
 

SKYF@ll

Member



Darktide seems like another middling update.

In Performance mode, is often softer and shimmer is often worse in darker areas (which this game is full of), but in motion it tends to lean a bit in favor of Pro over Base.
In Quality mode, unless I misheard it, Oliver said something like "PSSR looks quite a bit worse".
Performance can drop to 45~ fps, similar or maybe a little bit worse than the Xbox version last year.
Oliver thinks it would have been nicer to have the PS5 version in higher resolution instead of PSSR for the Pro enhancement.


GamingTech " PSSR Is Good But Not Perfect. "
While the image quality isn't as bad as SH2 or Jedi Survivor, DarkTide still needs some work.

Also, this game should improve the image quality of the XSX version to at least the same as the PS5 version.
Lwkwpkm.png
 

omegasc

Member



Darktide seems like another middling update.

In Performance mode, is often softer and shimmer is often worse in darker areas (which this game is full of), but in motion it tends to lean a bit in favor of Pro over Base.
In Quality mode, unless I misheard it, Oliver said something like "PSSR looks quite a bit worse".
Performance can drop to 45~ fps, similar or maybe a little bit worse than the Xbox version last year.
Oliver thinks it would have been nicer to have the PS5 version in higher resolution instead of PSSR for the Pro enhancement.

Interesting bit of info from the CoD dev, that PSSR main issue is denoizing, and that they fixed it. Sounds like they are denoizing before sending to PSSR or something that mitigates this weakness.
It makes sense given that PSSR makes that 'film grain' effect on still images, probably due to this noise it's not resolving effectively.
 
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Skifi28

Member
Interesting bit of info from the CoD dev, that PSSR main issue is denoizing, and that they fixed it. Sounds like they are denoizing before sending to PSSR or something that mitigates this weakness.
It makes sense given that PSSR makes that 'film grain' effect on still images, probably due to this noise it's not resolving effectively.
If that's really the case for the games with issues, it sounds to me like Sony should have communicated things better instead of throwing dev kits out and hoping developers figure it out.
 

omegasc

Member
If that's really the case for the games with issues, it sounds to me like Sony should have communicated things better instead of throwing dev kits out and hoping developers figure it out.
It's the initial versions. Maybe they were running out of time and to keep the processing time to an acceptable level they went with it. Maybe it's a known issue and working around it devs would have to do extra work they were not willing to do and just wait for a new version from Sony. Maybe Sony had to delay this version due to bugs and thus we ended up with half assed patches. Who knows?
 

Skifi28

Member
It's the initial versions. Maybe they were running out of time and to keep the processing time to an acceptable level they went with it. Maybe it's a known issue and working around it devs would have to do extra work they were not willing to do and just wait for a new version from Sony. Maybe Sony had to delay this version due to bugs and thus we ended up with half assed patches. Who knows?
I'd sure like to know, or at least get some form of official statement "we're looking into it" or "it's a known issue to be resolved" or something. Don't get me wrong, most games are fine, but it really doesn't look good for their new tech on brand new expensive hardware to have such issues and then just remain silent.
 

krumble

Member
I've been looking too. Haven't found anything news-wise. I still find it so odd that Sony didn't just make the slim plates fit on the pro.
Also find it baffling that there aren’t any edge controller shells on aliexpress, plenty of the front clip on things but not the actual whole controller shell. seems that only ExtremeRate brand are the only once’s to do them at all worldwide, yet there are ps portal shells all over aliexpress anyway I digress
 

Kangx

Member from Brazile
Damn. Just saw some setting on youtube from someone with knowledge about Oled and HDR.

If you have an LG oled, then turn down both black and white stabilizer to zero. From there, adjust the black stabilizer up until you see more detail but make sure it does not wash out the pitch black color of oled. My Black stabilizer at 3 and white at 0 right now.

POE2 look amazing with the right setting on my oled now especially at night. The dark forest look like the dark forest now. It no longer have the wash out color of LCD especially effects like ice and lightning from my monk look extremely bright with specular highlight.

The difference is night and day.
 
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TrebleShot

Member
Damn. Just saw some setting on youtube from someone with knowledge about Oled and HDR.

If you have an LG oled, then turn down both black and white stabilizer to zero. From there, adjust the black stabilizer up until you see more detail but make sure it does not wash out the pitch black color of oled. My Black stabilizer at 3 and white at 0 right now.

POE2 look amazing with the right setting on my oled now especially at night. The dark forest look like the dark forest now. It no longer have the wash out color of LCD especially effects like ice and lightning from my monk look extremely bright with specular highlight.

The difference is night and day.
So is this good for other games too or just POE2?
 

Kangx

Member from Brazile
So is this good for other games too or just POE2?
Every other games. POE2 is really bad for me without the new setting.

Also. Just found out from the same dude I watched earlier that setting video range to limit instead of Auto which is default on the ps5 will solve most wash out look on LG OLED or any oled.

I further tweak the black stabilizer up to 5 from 3 on my LG oled so I can see more detail but retain the oled black level. It is the best set up for me at the moment.

So go to your ps5 setting, set the video range to limited. In your game, bring up game optimizer menu, then set both stabilizer to zero. From here, increase the black stabilizer to your liking but ideally you should stop when wash out appears.
 
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Kangx

Member from Brazile
Channel name? I will do some calibrations specifically for Oled, it may help.


He got a small channel, and i think he got a few videos cover this topic. I don't know much sbout HDR or OLED calibration, but his videos helped my set up. My Oled look much better now with games.
 
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Elios83

Member
If that's really the case for the games with issues, it sounds to me like Sony should have communicated things better instead of throwing dev kits out and hoping developers figure it out.

You're putting too much confidence on developers under tight deadlines reading documentations 👀 🫣

Anyway if the fix is just to denoise the input in software before giving it to the PSSR that's not a lot of work.
 
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