OK, figured out the differences between dynamic 60hz PSSR quality vs dynamic Natve AA PSSR on POE2.
Native AA is just a tiny bit sharper but reduce noticeable GI quality. I need to get close to the screen to see the clarity difference, so yea I think PSSR quality is better overall. I guess I'll stick to this mode then.
also, got to the farmland, same story PSSR is alot better here than FSR on the grass and tall grass. It is more define. Even on the ground and the stone, PSSR looks sharper.
NIS is really sharp and bring out more image detail but suffer from horrendous flickering and dithering. I would rather take FSR over NIS.
On low resolution, PSSR look significantly better than FSR. I mean I could play in PSSR ultra performance mode. It is pretty decent. FSR kinda muddy, character disclusion and ghosting is more prominent here at ultra performance. It's kinda bad.
So yea. I think this will be the same story throughout the game so I'll stop pixel peeping now and focus on the game.
Native AA is just a tiny bit sharper but reduce noticeable GI quality. I need to get close to the screen to see the clarity difference, so yea I think PSSR quality is better overall. I guess I'll stick to this mode then.
also, got to the farmland, same story PSSR is alot better here than FSR on the grass and tall grass. It is more define. Even on the ground and the stone, PSSR looks sharper.
NIS is really sharp and bring out more image detail but suffer from horrendous flickering and dithering. I would rather take FSR over NIS.
On low resolution, PSSR look significantly better than FSR. I mean I could play in PSSR ultra performance mode. It is pretty decent. FSR kinda muddy, character disclusion and ghosting is more prominent here at ultra performance. It's kinda bad.
So yea. I think this will be the same story throughout the game so I'll stop pixel peeping now and focus on the game.
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