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This continues my ongoing Mega Man Retrospective and since I covered MM4, lets move to the fourth Mega Man X title! Man, this game is a massive one. It brings a lot to the X series in major ways; new gameplay style, updated presentation, and anime cut-scenes. We even get insight on backstory of Zero!
Mega Man X4 is my favorite Mega Man X title and I can't wait to explain why this is such a fun action platformer.
History:
This game has a simple history, with the developers trying to make a great sequel to the fun Mega Man X3. One thing they set out to do was make Zero playable, but work different compared to X. In Mega Man X3, he was more of an 'extra' character with larger health and a stronger Mega Buster.
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In X4, they made him play COMPLETELY different from X and it shows, but will get to that in the gameplay portion.
The rest of the history follows here thanks to the game's Wikipedia Page:
"Mega Man X4 was developed by Capcom. Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for X1". Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway. They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. Inafune left his former design responsibilities up to other artists that had previously worked on the Mega Man X series. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" featured in both the game and as a Japanese Bandai action figure. He spent four days coming up with the initial blueprint, but was told by his supervisor to go back and try again. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made it look like an airplane. Ariga recounted creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it."
So the focus on making a more realistic story with the Repliforce and not making things so black-and-white was important for the development team. The game released in August 1, 1997 to critical success with high reviews and people loving the game. The cut-scenes were made fun of in the western versions though.....but we will get to that soon enough.
The game also saw release on other platformers, like the Sega Saturn the same year, 2006's MMX Collection on PS2/GC, and most recently in 2014 on North American PlayStation Network (with support on PS3, PSP and PS Vita).
Story:
The plot has X and Zero head out to protect a city from attack with it sadly being destroyed by unknown forces. A army of Repolids called the Repliforce come storming in to help but then get labelled as Mavericks due to people thinking they caused the attack.
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They revolt and send members of their armies across the world to take over the world. In the shadows, a familiar face is pulling the strings *cough* Sigma *cough* and X & Zero have to save the world yet again.
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But things are different this time out......while X just goes out to stop Sigma from ruining things as usually, Zero has a much more larger tale. We get insight on his history before becoming a Maverick Hunter, his relation to Sigma, WHY Sigma became so evil and most importantly, hints toward Zero's true origins as the game progresses.
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Even Marvericks have more personality, with X & Zero having fun dialog's with the different hunters when they meet them. Overall the story is enjoyable and I really like how strong it is. But, what makes it gold, is the voice acting. The NA voice actors for the game are.....amazing.
We have a young boy voice X, some whinny guy voice Zero and we get the infamous statement.
"What am I fighting FOOOOORRRRRRRRRRRRRR!?!?" - Zero
Love the story in the game and the bad voice acting makes it even better.
But toward the ends of the thread, I saw this amazing post breaking down everything for the story in both X's and Zero's plot lines, so will be putting that in the OP. Thank you so much Edson for the detailed breakdown on the plot! Great work!
Megaman X4's plot captures that perfectly. Inafune wanted X4 to place importance or Zero and his backstory along with Iris and Colonel, yet everything around that is basically nothing. 80% of the plot of the game is on X's side of the story. The ending of X's story, though both playthroughs before the end seem to be canonical in certain ways, seem to be the canon as well.
First off stage design seem to favor Zero for progression (in most cases) while favoring X for everything else like hidden paths short cuts, etc.
The Boss Battles were built with X in mind. Outside maybe Colonel.
Sigma seems to be built with Zero in mind as well.
But the main thing is that X's Dialogue with everyone in the game and Zeros are completely different. And seems to be based on Capcoms own spin based on the writers and the double producers.
- In Megaman X's story, X mentioned that humans may die and people die after Sky lagoon falls.
- Split Mushroom actually tells X he's under orders to Destroy Him and X says "who" and Split says "Take a wild guess" indicating Sigma is involved and half the Repliforce are mavericks. While Split is just there to fight Zero.
- Cyber Peacock actually tells X he was ordered to test X's abilities through his level. Also that X had limitless power.
- Only to X does Magma Dragoon say HE made the Sky Lagoon fall. Said basically Sigma offered him a chance to fight X if he pretended to join Repliforce. Literally, just to fight X.
- Double cements the Sigma intrusion by killing hunters and revealing he's a spy.
- The difference between the X and Double fight and the Zero and Iris fight is amazing. Zero find Iris and just is like "hey" and Iris is like "You killed my brother it's over" and then Zero kills her and she's like "I wanted to believe" and Zero is like "what am i fighting foorrrrrrrrrr!" and that's it. While Double actually confirms that there are Actually mavericks, that them, hunters, and Repliforce were intentionally pitted against each other, and again, he was a spy.
- The General is another one. With Zero he's just like "General people died" then General says "I have no regrets less fight" Then the weapon activates on the satellite. While in X's story General actually tells X the goal is to build a utopia for Reploids and any interference will be stopped. X says that the fighting is mindless, which it is, and General says that they have no choice but to fight because they have been labeled mavericks. The General even tells X when the laserr activates that HE should hurry up and stop it and X says he'll stop it. While Zero just ends with General saying "oh no someones controlling the laser"
- Sigma is the biggest issue, you get a cutscene with Zero and Sigma showing Zero was a maverick even though that he transferred the Virus to Sigma and then it just ends and you go to the final boss room, while Sigma literally tells X, "Double did a good job we got the Hunters and Repliforce to kill each other", which makes Double more important to the plot than Iris, Sigma also tell you Repliforce built the weapon and he intended to use it to destroy the Earth.
I mean that's like 80% of the plot. If you play as Zero all you get is literally Zero knows the Colonel and Iris is his sister, he likes his sister, Repliforce goes on a coup, He kills Colonel and Iris, Sigma reveal some info about Zeros' past and that's it.
X's story literally has the whole main plot of the game you are currently playing. You would have Zero idea of what's going on.
This happened in X5 as well
- Grizzly Slash (yes I'm going to use the Gun and roses names) Actually tells X he is slowly being infected by the virus, and that he wants to fight before he has no control over his mind, while he just wants to attack Zero just because.
- Squid guy's actual motivation for quitting the hunters is because X killed Launch octopus and then he slowly goes crazy. While he mentions quitting the hunters to Zero but for no reason.
- Izzy Glow tells Zero he wants to analyze Zero and X through battle since he is about to be taken over by the Virus. But actually makes a comment about the rough entrance you had to make since the start of the level blowing up bridges and doors, and X says it's because the whole lab is infected. He then says he won't cooperate with hunters, and says that he may be wrong but he won't make up his mind and fights X.
- Duff Mcwhalen tells Zero to fight him because why not. While he tells X either if you haven't launched the laser that he won't let you take control of the sea without fighting him. or if you already launched the laser, that the sea is infected by the Virus and he wants to meet the same fate.
- Both X vs. Zero fights have info you won't ever see if you are not Zero in this fight.
- Sigma in the final boss tells X that an old man who i would assume is Wily but we see no from of him at all, Not only built his body, but also that the virus at the start of the game taking over the world was not significant enough and that he had to make the colony hit the ground. oddly he says this if you actually destroy the Colony to. He even tells X, unlike Zero, that the old man build multiple robots, that they knew eachother and they both hate X.
Gameplay:
Well, its more Mega Man X. Iconic jumping, dashing and shooting robots and Mavericks that get in your way across colorful and well designed stages. But, what makes this different is how the little things work.
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X has two different types of arm cannons he can pick up from Dr. Light and his special weapons are mapped to /\. Outside of that, his upwards Air-Dash is sadly gone from X3 and the Ride Armors only come in one style. Though the Jet-Bikes are back from X2 and they are a lot more fun to use compared to that game!
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Zero is where everything changes, with his gameplay being completely unique from X. Zero has his Z-Saber and can learn different abilities when beating robot masters, not outright having new 'cannon weapons'. So, instead of shooting a fireball upward, you have a fire sword uppercut. Instead of shooting a electric web, you have a powerful forward lighting strike. This continues and it makes Zero more of a fighting game character then a platforming hero.
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The best part about the game is that every level is designed for BOTH X and Zero. Nothing is that different for each character and it allows the game to work on a Sonic 3 & Knuckles style level. You have these different styles to play as, but they function evenly.
Level Design:
Very strong with great usage of themes. You have the fire level but flaming rocks keep getting close to you, they are destroying your grounding and pillars of flames are over your head. The Ice stage works great too, with ice blocks, well, blocking your path and the ice making movement more slippery.
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This continues with a cyber space stage that pushes you to have a literal time attack and by doing so, you can get more goodies for X (heart tank, Dr. Light Armor upgrade).
Love these stages as both characters. The bosses have great designs and patterns too. While they are easy with the weakness, they are very hard with Zero and this makes fights fun. A new play style & classic Mega Man challenge? I'm game!
My favorite fights are with Split Mushroom and Jet Stingray. Not to mention, the game has its own Street Fighter character. Yes, Magma Dragoon might as well be a dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character.
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X knows some of those moves though, as X and X2 prove.
Sigma Fortress:
This section of the game is fun, they are hard but fair. You have options to take the upper or lower paths, great visual design and some great fights against a number of foes. Fighting the Repliforce Leader, Ires (Zero) or Double (X) are some of the most fun fights in the X series.
The final fight against Sigma is quite hard too but was fun.
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Presentation:
The game looks great with really detailed sprites, strong animation work and great designs for characters old and new. Love the little details in every stage and the Ice Level has some nice nods to X1 and X3.
Then we get the anime cut-scenes and history on that is here:
"The FMV cutscenes in Mega Man X4 were produced by IG Port's subsidiary XEBEC. The game's musical score was composed by Toshihiko Horiyama. The score also features the opening theme Makenai Ai ga Kitto aru (負けない愛がきっとある?, lit. "Unbeatable Love I Surely Have") and the closing theme One More Chance, both sung by Yukie Nakama."
Musically, the game rocks, man. You have wonderful Intro Stage theme for X and the other stages have catchy themes too. Not as memorable as X1 or X2, but still really great sounding tracks.
Player Select: https://www.youtube.com/watch?v=V96NPJ5jPU0&index=2&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Opening Level (X): https://www.youtube.com/watch?v=EceE4uc3DeU&index=4&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
EREGION THEME: https://www.youtube.com/watch?v=kMI3r4G4yxU&index=6&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Stage Select: https://www.youtube.com/watch?v=X3YFjBID83o&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=3
Colonel And General: https://www.youtube.com/watch?v=TzB4P7T8edQ&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=18
Final Weapon Stage: https://www.youtube.com/watch?v=YzZICFT-BxI&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=23
Web Spider: https://www.youtube.com/watch?v=wHu9Zel0NYU&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=8
Cyber Peacock: https://www.youtube.com/watch?v=NlGUVUDEeyA&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=9
Magma Dragoon: https://www.youtube.com/watch?v=odgb3Pqqtvw&index=11&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Frost Walrus: https://www.youtube.com/watch?v=RYb1dvQe3as&index=16&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Overall:
This is a wonderful Mega Man X adventure and one I highly recommend any fan of the series give a look. Zero gives the game a lot of replay value and the core game is fun as X OR Zero.
I'm hammering this point home as X6 will make this a major talking point. Overall, lovely game and recommend everyone gives this a shot!
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