Just started a playthrough of X4 as Zero, and yeesh. Idk if it's playing Zero without his full moveset, or my skills got rusty, but some of the levels sucked as Zero whereas it was fun with X.
This midboss in particular can go kiss my ass.
I don't recall having this much of an issue when I played as X.
I'M GONNA RECYCLE YOU
I agree
This continues my ongoing Mega Man Retrospective and since I covered MM4, lets move to the fourth Mega Man X title! Man, this game is a massive one. It brings a lot to the X series in major ways; new gameplay style, updated presentation, and anime cut-scenes. We even get insight on backstory of Zero!
Mega Man X4 is my favorite Mega Man X title and I can't wait to explain why this is such a fun action platformer.
History:
This game has a simple history, with the developers trying to make a great sequel to the fun Mega Man X3. One thing they set out to do was make Zero playable, but work different compared to X. In Mega Man X3, he was more of an 'extra' character with larger health and a stronger Mega Buster.
In X4, they made him play COMPLETELY different from X and it shows, but will get to that in the gameplay portion.
The rest of the history follows here thanks to the game's Wikipedia Page:
"Mega Man X4 was developed by Capcom. Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for X1". Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway. They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. Inafune left his former design responsibilities up to other artists that had previously worked on the Mega Man X series. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" featured in both the game and as a Japanese Bandai action figure. He spent four days coming up with the initial blueprint, but was told by his supervisor to go back and try again. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made it look like an airplane. Ariga recounted creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it."
So the focus on making a more realistic story with the Repliforce and not making things so black-and-white was important for the development team. The game released in August 1, 1997 to critical success with high reviews and people loving the game. The cut-scenes were made fun of in the western versions though.....but we will get to that soon enough.
The game also saw release on other platformers, like the Sega Saturn the same year, 2006's MMX Collection on PS2/GC, and most recently in 2014 on North American PlayStation Network (with support on PS3, PSP and PS Vita).
Story:
The plot has X and Zero head out to protect a city from attack with it sadly being destroyed by unknown forces. A army of Repolids called the Repliforce come storming in to help but then get labelled as Mavericks due to people thinking they caused the attack.
They revolt and send members of their armies across the world to take over the world. In the shadows, a familiar face is pulling the strings *cough* Sigma *cough* and X & Zero have to save the world yet again.
But things are different this time out......while X just goes out to stop Sigma from ruining things as usually, Zero has a much more larger tale. We get insight on his history before becoming a Maverick Hunter, his relation to Sigma, WHY Sigma became so evil and most importantly, hints toward Zero's true origins as the game progresses.
Even Marvericks have more personality, with X & Zero having fun dialog's with the different hunters when they meet them. Overall the story is enjoyable and I really like how strong it is. But, what makes it gold, is the voice acting. The NA voice actors for the game are.....amazing.
We have a young boy voice X, some whinny guy voice Zero and we get the infamous statement.
"What am I fighting FOOOOORRRRRRRRRRRRRR!?!?" - Zero
Love the story in the game and the bad voice acting makes it even better.
Gameplay:
Well, its more Mega Man X. Iconic jumping, dashing and shooting robots and Mavericks that get in your way across colorful and well designed stages. But, what makes this different is how the little things work.
X has two different types of arm cannons he can pick up from Dr. Light and his special weapons are mapped to /\. Outside of that, his upwards Air-Dash is sadly gone from X3 and the Ride Armors only come in one style. Though the Jet-Bikes are back from X2 and they are a lot more fun to use compared to that game!
Zero is where everything changes, with his gameplay being completely unique from X. Zero has his Z-Saber and can learn different abilities when beating robot masters, not outright having new 'cannon weapons'. So, instead of shooting a fireball upward, you have a fire sword uppercut. Instead of shooting a electric web, you have a powerful forward lighting strike. This continues and it makes Zero more of a fighting game character then a platforming hero.
The best part about the game is that every level is designed for BOTH X and Zero. Nothing is that different for each character and it allows the game to work on a Sonic 3 & Knuckles style level. You have these different styles to play as, but they function evenly.
Level Design:
Very strong with great usage of themes. You have the fire level but flaming rocks keep getting close to you, they are destroying your grounding and pillars of flames are over your head. The Ice stage works great too, with ice blocks, well, blocking your path and the ice making movement more slippery.
This continues with a cyber space stage that pushes you to have a literal time attack and by doing so, you can get more goodies for X (heart tank, Dr. Light Armor upgrade).
Love these stages as both characters. The bosses have great designs and patterns too. While they are easy with the weakness, they are very hard with Zero and this makes fights fun. A new play style & classic Mega Man challenge? I'm game!
My favorite fights are with Split Mushroom and Jet Stingray. Not to mention, the game has its own Street Fighter character. Yes, Magma Dragoon might as well be a dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character.
X knows some of those moves though, as X and X2 prove.
Sigma Fortress:
This section of the game is fun, they are hard but fair. You have options to take the upper or lower paths, great visual design and some great fights against a number of foes. Fighting the Repliforce Leader, Ires (Zero) or Double (X) are some of the most fun fights in the X series.
The final fight against Sigma is quite hard too but was fun.
Presentation:
The game looks great with really detailed sprites, strong animation work and great designs for characters old and new. Love the little details in every stage and the Ice Level has some nice nods to X1 and X3.
Then we get the anime cut-scenes and history on that is here:
"The FMV cutscenes in Mega Man X4 were produced by IG Port's subsidiary XEBEC. The game's musical score was composed by Toshihiko Horiyama. The score also features the opening theme Makenai Ai ga Kitto aru (負けない愛がきっとある?, lit. "Unbeatable Love I Surely Have") and the closing theme One More Chance, both sung by Yukie Nakama."
Musically, the game rocks, man. You have wonderful Intro Stage theme for X and the other stages have catchy themes too. Not as memorable as X1 or X2, but still really great sounding tracks.
Player Select: https://www.youtube.com/watch?v=V96NPJ5jPU0&index=2&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Opening Level (X): https://www.youtube.com/watch?v=EceE4uc3DeU&index=4&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
EREGION THEME: https://www.youtube.com/watch?v=kMI3r4G4yxU&index=6&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Stage Select: https://www.youtube.com/watch?v=X3YFjBID83o&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=3
Colonel And General: https://www.youtube.com/watch?v=TzB4P7T8edQ&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=18
Final Weapon Stage: https://www.youtube.com/watch?v=YzZICFT-BxI&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=23
Web Spider: https://www.youtube.com/watch?v=wHu9Zel0NYU&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=8
Cyber Peacock: https://www.youtube.com/watch?v=NlGUVUDEeyA&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=9
Magma Dragoon: https://www.youtube.com/watch?v=odgb3Pqqtvw&index=11&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Frost Walrus: https://www.youtube.com/watch?v=RYb1dvQe3as&index=16&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Overall:
This is a wonderful Mega Man X adventure and one I highly recommend any fan of the series give a look. Zero gives the game a lot of replay value and the core game is fun as X OR Zero.
I'm hammering this point home as X6 will make this a major talking point. Overall, lovely game and recommend everyone gives this a shot!
Whya re you even doing these? This makes it hard for tohers to make their own threads or lttp's or whatever. You also aren't putting much meat in these for a "retrospective.
Whya re you even doing these? This makes it hard for tohers to make their own threads or lttp's or whatever. You also aren't putting much meat in these for a "retrospective.
You fucking make them then. I spend hours making these retrospectives because I enjoy most of the Mega Man games and then you waltz in saying I do a shit job? Not fair honestly.
I know that my MM4 Retrospective was weak, but I put time into making this one and you know what? Not that knowledgeable on Mega Man compared to Sonic or Ratchet & Clank. But I never had people coming in saying I do shit work for those Retrospectives.
Sorry for my language but I am honestly annoyed with your comment. Do not post in my more future Retrospectives I make going forward please. Thank you for wasting my time.
Edit: Sorry for my language and the MM Retrospective will continue but please, if you guys don't like my work, then don't bother posting for these Retrospectives.
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.Guy, half your retrospective was wrong in multiple areas, filled with "OMG awesome,", very little detail, and some pictures.
I have nothing against you but uh.. I mean.
Also I never said you did "shit work" where the hell did that come from? Also if you want to make a detailed retrospective of Megaman shouldn't you know more about the series? I mean you just admitted you weren't knowledgeable about it.
That kind of goes against the point of a retrospective. But all I am saying is maybe double check the thread before posting, I'll leave it for now.
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.
When I become more knowledge on Mega Man, will come back to this Retrospective. Damage is done though, done making these for Mega Man going forward.
Just ignore that guy man, you are doing a great job with these. Don't let one person ruin something cool.
Shit, I always love reading these man. I get it. You're passionate about these and then someone shits all over it and you don't wanna do it anymore, but try to power through it and continue making these because I really wanna see what you think about X6. Don't let that one guy ruin it.
Will cover the MM series in the future but not any more. Maybe in June it will start again but again, serious about my choice and stand by it.
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.
1. I didn't come and shit on it, I made very valid points and he himself admitted that he was not that knowledgeable about the series here and via PM. Which goes against a retrospective.
2. All I did in my initial post was point out some issue, correcting some of the statements he made and pointing out that there was a lack of meat to the retrospective.
You guys are making it out like I walked in here for no reason when he even admitted he was making these without much knowledge of the series/games.
Will conclude everything now.
A) Don't know a lot about the series but learned a lot about it recently and have been trying hard to do it right.
B) It takes a long time to make these Retrospectives and do my research before making them.
C) Try hard making these and my postive outlook on these is reflective on my enjoyment of these titles.
D) I play and most of the time, BEAT the games before I make the Retrospectives on each title. The only exception to this rule are games I cannot play (like Sonic Lost World Wii U/Boom Wii U and Sonic Shuffle's Retrospectives).
You didn't make me stop making these Retrospectives and I decided to end them on my own. Just pointing that out for people now knowing what is happening without context.
I take great pride in making these and ironically, this retrospective was made after my week break and I still did a bad job. So, it is a good move not making these anymore.
I'm surprised that no one is commenting on how this game has what is quite possibly one of the worst Megaman Bosses ever: The general. Especially, with Zero. The OP commented that the levels were designed with both X and Zero in mind, but the bosses definitely weren't.
D) I play and most of the time, BEAT the games before I make the Retrospectives on each title. The only exception to this rule are games I cannot play (like Sonic Lost World Wii U/Boom Wii U and Sonic Shuffle's Retrospectives).
Thanks for shitting up a great thread. It's not so much your comments, it's your condescending attitude.Whya re you even doing these
LOTS OF OFFENSIVE SHIT
I played the dub first, so its cheesiness holds a special place in my heart, but when I played the JP version years later I was surprised how good it was.I regret playing this game in japanese only. I freaking love the corniness of the dub version. Japanese dub was great.
He is talking about Zero. Yes, Zero had a completely new style of gameplay for the Mega Man franchise, one that would become a big part of the franchise moving forward. So RK128's statement is completely accurate.1. New gameplay style? What?
Wikipedia cites the game as having "generally positive reviews", and I haven't found any evidence to contradict that. If you think thats wrong, you need to actually present some evidence to the contrary.2. X4 was not a cirtical success and got heavily mixed average reviews.
I'll be fair to RK128 here. The plot for Mega Man X4, like most Mega Man games, is sparse and short on detail. The idea of the Repliforce revolt is correct. It is also really hard to really evaluate the actions that Repliforce takes, since we get only a partial glimpse at what they actually do. Also, General never actually says that they won't harm humans, only that their actions are not motivated by a hatred of humanity.3. No Repliforce did not revolt to take over the world they specifically said they would make a utopia for reploids and not harm their human creators. Granted that makes final weapon make even less sense but...
As someone who has played the Mega Man series my entire childhood, and has a deep familiarity with the entire Mega Man franchise, you are wrong, RK128 is right. X was robbed. They put half the effort into X's story in X4 that they put into Zero's. I am a huge X fan, so the treatment of X bothers me a fair bit.4. Actually X also has a pretty involved story seems you have Zero bias here.
RK128 was referring to how X gets two different X Buster upgrades in the game: the Plasma Shot and the Stock Buster. This is the only game to have two alternate weapons for the same armor set. Well, I think Maverick Hunter X actually had two different options, but that's a remake made much later. And yes, it is perfectly acceptable to say that an ability is lost if it was in a previous game and not present in the new one. People say stuff like that all the time.5. X has more than just two arm cannons. Also the upwards dash was part of an armor upgrade so it's not "lost" per se.
Considering how much the game is built around Zero, his story, and his new moveset, I would be honestly surprised if he was tacked on. The gameplay is perfectly well balanced for both characters. What they are designed for isn't any of the two characters in particular. Rather, they are designed with the idea that you could clear any stage as if it was your first stage. So they had to make it possible to clear the stages with the base abilities of either character.6. Actually the levels are clearly made with X in mind.
He gave me a ton of trouble as a kid. Dragoon is definitely the toughest bosses for Zero, because Zero doesn't get a skill that is particularly effective against him. X's Double Cyclone can shut him down easily, but Zero can't interrupt him like that. No matter what though, Magma Dragoon is a flashy and memorable foe who easily stands out as one of the best Mega Man X stage bosses.7. Quite the foe? Dragoon isn't really wow...
He is talking about the usage of fire-themed stages or ice-themed stages. And yes, X4 is really good at turning those themes into fun stages.8. HAHA Usage of themes. What???
Thanks for shitting up a great thread. It's not so much your comments, it's your condescending attitude.
I played the dub first, so its cheesiness holds a special place in my heart, but when I played the JP version years later I was surprised how good it was.
I take great pride in making these and ironically, this retrospective was made after my week break and I still did a bad job. So, it is a good move not making these anymore.
I'm surprised that no one is commenting on how this game has what is quite possibly one of the worst Megaman Bosses ever: The general. Especially, with Zero. The OP commented that the levels were designed with both X and Zero in mind, but the bosses definitely weren't.
He is talking about Zero. Yes, Zero had a completely new style of gameplay for the Mega Man franchise, one that would become a big part of the franchise moving forward. So RK128's statement is completely accurate.
Wikipedia cites the game as having "generally positive reviews", and I haven't found any evidence to contradict that. If you think thats wrong, you need to actually present some evidence to the contrary.
I'll be fair to RK128 here. The plot for Mega Man X4, like most Mega Man games, is sparse and short on detail. The idea of the Repliforce revolt is correct. It is also really hard to really evaluate the actions that Repliforce takes, since we get only a partial glimpse at what they actually do. Also, General never actually says that they won't harm humans, only that their actions are not motivated by a hatred of humanity.
As someone who has played the Mega Man series my entire childhood, and has a deep familiarity with the entire Mega Man franchise, you are wrong, RK128 is right. X was robbed. They put half the effort into X's story in X4 that they put into Zero's. I am a huge X fan, so the treatment of X bothers me a fair bit.
RK128 was referring to how X gets two different X Buster upgrades in the game: the Plasma Shot and the Stock Buster. This is the only game to have two alternate weapons for the same armor set. Well, I think Maverick Hunter X actually had two different options, but that's a remake made much later. And yes, it is perfectly acceptable to say that an ability is lost if it was in a previous game and not present in the new one. People say stuff like that all the time.
Considering how much the game is built around Zero, his story, and his new moveset, I would be honestly surprised if he was tacked on. The gameplay is perfectly well balanced for both characters. What they are designed for isn't any of the two characters in particular. Rather, they are designed with the idea that you could clear any stage as if it was your first stage. So they had to make it possible to clear the stages with the base abilities of either character.
He gave me a ton of trouble as a kid. Dragoon is definitely the toughest bosses for Zero, because Zero doesn't get a skill that is particularly effective against him. X's Double Cyclone can shut him down easily, but Zero can't interrupt him like that. No matter what though, Magma Dragoon is a flashy and memorable foe who easily stands out as one of the best Mega Man X stage bosses.
He is talking about the usage of fire-themed stages or ice-themed stages. And yes, X4 is really good at turning those themes into fun stages.
Look, if you are going to criticize someone and tell them to stop making posts, maybe you should demonstrate some basic reading comprehension and civility first.
Nah, I think that General is actually easier as Zero once you get the hang of fighting him. The trick is to focus on getting to the wall behind him instead of jumping across his arms. If you can get to the wall behind and above him, you can attack his head freely for a while. The main thing you need to watch out for is him rising up, but you can double jump safely over his head to avoid that. It is a very different strategy than with X, but just as viable. I think General will actually die faster to Zero.
That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!
Then there's Jet Stingray without the double-jump. Ack!
It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.
Yeah but some bosses were really slow to beat (though that's worse in X6), X5's issue was basically stages were basically build for X and his two armors, which were based on accessing multiple areas of multiple stages. I mean the general easiest Common/Playthrough of X5 is to choose X, have zero lose his buster, have him go crazy, then you "kill" him. Plot wise though it's pretty much mostly Zero.
I'd say Zero is easiest to use in X6 of the PSX games. Although some guys like that Squid guy take 4000 years to beat.
It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.
Being slow to beat was common to both X and Zero though.
The bosses are easily the worst parts of X4 and X5 and it's really what prevents them from being great.
X4 is the last game with tolerable bosses. X5 and especially X6 go off the rails with the damage soak.
That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!
Then there's Jet Stingray without the double-jump. Ack!
It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.
X4 is the last game with tolerable bosses. X5 and especially X6 go off the rails with the damage soak.
Gamerankings only had five reviews. Five. Wikipedia cited more than that. Also, those reviews were generally positive.Oh great, why.
2. You can learn to use effort. You went to aquick wiki article. ALl you have to do is type in Megaman X4 review on your favorite search engine and you willg et reviews from sites like GS, IGN Etc. Heck, you can even go to gamerankings, which compiles reviews!
Seriously, a video link is not a coherent response. Look, that video takes place before the incident at the Sky Lagoon that triggers the Repliforce coup d'etat. And yes, they use the word "coup" constantly in the game, which is clear enough proof that it is a full scale rebellion to usurp control of the world government. The creation of a utopia for reploids is strongly implied to involve full scale war against humanity for control over the Earth.3. Really? https://www.youtube.com/watch?v=68HOm7HmkTA REALLY?
X doesn't even appear in any animated cutscenes other than the opening and his ending. Most of his cutscenes are dedicated either to setting up the plot as a whole or setting up a single boss fight against a person who isn't even connected to the Repliforce plot. X has no personal connection to any of the events in the game, and has nothing equivalent to Zero's massive backstory flashback. For Zero, X4 is a major turning point in his life. For X, the entire game is filler.4. He implied he had barely any story when he did. Whether you like what they gave you or not is subjective. Heck he even gets an additional boss fight.
Uh, no that is clearly what he was talking about. This is why I say that you need to work on your reading comprehension.5. I know what the arm parts are, but I am getting tired of you saying what he was "really" referring to when he clearly wasn't That whole paragraph started with him listing the details, and all he put for X was two arm canons and nothing else along with an upwards dash, but then gave more detail for Zero. All you had to do is read one sentence above that X statement.
Nah, Zero can handle every fight in the game just fine. He sometimes requires different strategies than X, but there are just as many places where Zero is better at certain challenges than X is. The only clear advantage X has is his extra defense from the armor, and that doesn't apply if you are going for an unarmored X run.6. Tacked on=/= not exactly made with Zero in mind. We even have comments about boss fights in this very thread about other people. Zero seems to be a character with a decent moveset and execution but bosses, enemies, and some stage design decisions don't seem to work in zeros favor, heck X gets all the hidden routes for goodies.
Hey, it's a cool fight. It's a challenging fight. Are saying that Magma Dragoon isn't hard or isn't a fun fight. You seem to be wanting to mock the OP without actually making any thoughts or statements of your own.7. He says "dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character." as if him being like RYu is the reason why he's challenging? Also he threw some hyperbole in there.
He is obviously talking about the quality of the content, and the unique ways these themes were implemented in this game. Execution matters, and new twists on old ideas are always good to see. It is hardly odd to talk about stuff like that.8. Yes I had no idea Megaman never had a slippery Ice Level before this game. Or a fire level. He gets the rocks though. Otherwise, not much difference in stage themes from before.
Turst me, I've played this game a dozen times over since the year it was released. I know it front and back, and I can tell you where every health tank, sub tank, and weapon upgrade is from memory. I can still tell you the route I created to get the maximum number of upgrades possible before you beat the fourth boss (I had trouble fighting Colonel as a kid). I mostly completed an unarmored X, no boss weapon run of the game too. I can tell you the strategies on how to beat every boss in the game with either character. I'm not an absolute master of the game, but I know it.Look if you are gong to criticize someone who is criticizing someone maybe know what you are talking about, look up what you are arguing before trying to fight over the plot, and uh yeah, calm down.
That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!
Then there's Jet Stingray without the double-jump. Ack!
It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.
Being slow to beat was common to both X and Zero though.
The bosses are easily the worst parts of X4 and X5 and it's really what prevents them from being great.