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Microsoft’s Q2 FY2025: Gaming Revenue -7%, Hardware -29%, Content and Services +2%

Killjoy-NL

Member
Xbox does have some brilliant games though. My favourite release from them last year, Age of mythology retold, for example, is an easy 10/10. An absolutely stunning rts game and a cult classic. We also have games like forza horizon 3, forza motorsport 7, etc. They do make great games, it is just hidden by a string of failures that colored people's perception of them.
There will always be some exceptions to the rule (like Forza), but ultimately their output didn't manage to win people over and bringing their games to PS isn't going to change that.

In that light it's similar to Sony releasing their games on PC: it's not going to have a drastic effect in any way.

Xbox games getting a PS5 release isn't going to be a panacea for Xbox' issues.
It'll only highlight how Xbox excels at mediocrity.
Their games just aren't that amazing and primarily seemed like they were because the bar is lower on Xbox.
PS5 sales will show it as we'll likely see the pattern as more Xbox games release on PS5.
 

poppabk

Cheeks Spread for Digital Only Future
No, not on GP.
Right they were only selling it. For anyone that instead of buying CoD got gamepass for Nov and Dec they paid maybe $35 - $40 on average. So MS took a loss last year on anyone who did this as well as effectively losing $70 for anyone who already had gamepass but would have bought CoD otherwise.
So why would you say only 2% increase
 
There will always be some exceptions to the rule (like Forza), but ultimately their output didn't manage to win people over and bringing their games to PS isn't going to change that.

Agreed in a way. Gears, halo and other stuff will have good sales at the beginning like Sony games did on pc due to the novelty factor but it will eventually subside. They will still sell but not so much that they make a difference. The market for the type of games Xbox makes is already there on Xbox and pc( the platforms those games are available on). Same reason why Sony games don't sell nearlyas much on pc, as they do on ps like you said:
In that light it's similar to Sony releasing their games on PC: it's not going to have a drastic effect in any way.
But that also depends on the game. Gears I believe will be successful, so will forza horizon games( there are a lot of racing game fans on ps solely for gt, they will give games like Motorsport and Horizon a go).
Personally, I believe some series could get popular but for most there will be little difference. Activision and Bethesda games will also sell the same amount as they did before MS acquired them. Ultimately the deciding factor is the quality of the game and whether it suits the preference of the people who predominantly own the platform.

Xbox games getting a PS5 release isn't going to be a panacea for Xbox' issues.
It'll only highlight how Xbox excels at mediocrity.
Their games just aren't that amazing and primarily seemed like they were because the bar is lower on Xbox.
PS5 sales will show it as we'll likely see the pattern as more Xbox games release on PS5.
Yeah, revenue will increase for a year or two but will subside. The issue, imo, that companies aren't getting, is that most people who like to play those kind of games already own the platforms they are on. I own a ps5 and a ps5 because I like Sony games. Because I like base building games and rts, I own a pc. Personally I don't think there are a lot of people who game only on one machine, especially not the kind of people that buy a lot of games. Hopefully I am wrong though.
 

laynelane

Member
Isn't the lore about this whole xbox initiative that Bill Gates or whoever big wig at MS saw Sony getting too big in the living room and they didn't like that?

Focusing to be the jack of all trades on PC sure would have played out so much better for them, but back in those days who knew things could unfold the way they did

Steam started two years after the initial Xbox launch. Iirc, PC gaming wasn't as massive back then as it is now. It began to grow with Steam to what we have now. At the time, it's possible MS simply didn't envision this possibility occurring and so bet on consoles and control of the living room. Now that Steam is so entrenched and has gained and retained so much good will among PC gamers, it will be hard (impossible?) to gain major inroads in that space imo.
 
A day 1 PS5 release wouldn't have mattered.

The bar on PS5 is higher, period. Xbox library exists of mediocre games and COD. PS5 can't do miracles to fix that.

Season 1 Lol GIF by NBC


The same slop sells on both consoles.
 
But there's nothing in this report to suggest GP subs took a hit at all. Circana said COD on Gamepass drove revenue increses and Nadella just said subs on PC are up 30%.

Well if it's not a sub drop for GP, then most likely software sales fell hard. Their ports, at least Sea of Thieves and COD, did well on other platforms, and PC. So I'm guessing 3P B2P sales fell off hard, and their 1P sales for games like Indiana Jones on Series S/X weren't all that good.

And where is the margin of error going to come from? If you are a publicly listed company and you're making 1-3% errors in calculating the amount of revenue you make then you're in big big trouble.

OK, maybe margin-of-error was bad wording. I just used it as a relative way of showing how 2% growth is "essentially" flat enough to be seen as effectively flat. It's just very easy for that gain to get wiped in three months time. There's no padding.

Or he's talking about the mid gen refresh pricing....

They don't have a current generation worth a mid-gen refresh TBH. Better to go ahead with 10th-gen hardware sooner, not later.

Plus if it's going to be PC-like in terms of modular upgrades and refreshes, going sooner won't be much a disadvantage. They can just iterate with more capable refreshes every 2-3 years base-wise (in addition to optional upgrades available for earlier base iterations).

Hardware revenue was $1.01 billion so only 1.2 million units would mean $842 per unit. I have it at 2.2 million which means $454 per unit, this also seems too costly per unit but consider that outside of the U.S the Series S & X are much more expensive which will drive up the price per unit.

My post might've been worded weirdly; the 1.2 million was just Series X, I was assuming a 60/40 split in favor of Series X. Ignored Series S.

But including Series S, yeah your number could be accurate if the split was 60/40. Maybe it was 70/30 favoring X, or 30/70 favoring S. Unfortunately we don't know because MS's data is obfuscated to hell.

But why would you suspect a subscriber drop? Let's say MWIII sold 5 million copies on Xbox and PC last year, which is extremely low balling, that is $350 million in sales. Let's say a 50% loss in sales to gamepass - that's $175 million. With only two months of gamepass sub since the launch of BO6 - any lost sale couldn't even been 50% accounted for by new subs just for BO6.
People were predicting a big loss in revenue because of BO6 going to gamepass but revenue actually increased marginally. There is a big revenue hole that got filled by *something*.

It got filled by PlayStation accounting for 64% of the sales.

Which means, if say it did say 5 million on Xbox/PC, then it'd had sold ~ 13.85 million with PS sales included. Which I guess is believable (unless other statements are out to suggest it was lower). But yeah, B2P sales on PS would have filled in for any such drop; more people on PS bought MW3 than BO3 the year prior.
 

Astray

Member
Not sure but this is the first quarter for Microsoft launching a Call of Duty game which I would have thought would have boosted gaming revenue. Interesting that they are suddenly no longer breaking out ABK.
They said they would do this after 4 quarters.

I think these results are kinda bad when this COD was much better received than MW3, the worst received and worst selling COD.

Steam started two years after the initial Xbox launch. Iirc, PC gaming wasn't as massive back then as it is now. It began to grow with Steam to what we have now. At the time, it's possible MS simply didn't envision this possibility occurring and so bet on consoles and control of the living room. Now that Steam is so entrenched and has gained and retained so much good will among PC gamers, it will be hard (impossible?) to gain major inroads in that space imo.
This is why I'm thinking it was a strategic error to get into the console arena.

20 years and billions of dollars essentially wasted, while some ex-employees of yours make a money printing machine with a pittance of the resources on the back of your OS is a massive failure.
 

Mibu no ookami

Demoted Member® Pro™
Rebekah Valentine is a well known liar.

Mr Moose Mr Moose what did I say...

a known liar and shill


Upcoming Xbox RPG Clair Obscur: Expedition 33

We learned last week in an Xbox Developer Direct that the RPG is planned for release on Xbox and PC on April 24 of this year.
 

Woopah

Member
Well if it's not a sub drop for GP, then most likely software sales fell hard. Their ports, at least Sea of Thieves and COD, did well on other platforms, and PC. So I'm guessing 3P B2P sales fell off hard, and their 1P sales for games like Indiana Jones on Series S/X weren't all that good.

Exactly.

This time last fiscal year they were selling Diablo IV and Starfield and COD wasn't on Gamepass. This year COD was on Game Pass and their release schedule was lighter, so I think it's very likely that first party software revenue is down YoY.
 

Woopah

Member
Is this year over year? With CoD on gamepass this is trash if it is. Even Indy was great. Why are people not getting on gamepass? This is bad for the industry.
Yes it is YoY, and Game Pass was the part that grew so people did get on it.

Trouble is all that growth was offset by the hardware decline and (probably) first party software decline.
 

yurinka

Member
For Global Calendar year shipments i have these estimates (millions of units)

2020: 3.1
2021: 9.3
2022: 8.7
2023: 7.6
2024: 5.0

Total: 33.7

With XBS on a downward trajectory then it may dip below 4 million this year.
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End of 2023 was 22.2m total. 2024 was 4.5m.
These numbers are wrong. At the end of 2024 must be betwen 23M and 24M, pretty likely somewhere in the middle or closer to 23M:

At the end of 2023 it was 22.2M (according to Sony + Take 2 numbers), having sold 1.2M during H2 (according to MS was 21M+ in June 2023) 2023 and less during H1 (happens all years in all consoles).

Sales decreased during 2024, so being unrealistically optimistic, during 2024 would have sold 1.1M during H2 and 1.0M durin H1. Being realistic, must have sold less than 2M during 2024.
 
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These numbers are wrong. At the end of 2024 must be betwen 23M and 24M, pretty likely somewhere in the middle or closer to 23M:

At the end of 2023 it was 22.2M (according to Sony + Take 2 numbers), having sold 1.2M during H2 (according to MS was 21M+ in June 2023) 2023 and less during H1 (happens all years in all consoles).

Sales decreased during 2024, so being unrealistically optimistic, during 2024 would have sold 1.1M during H2 and 1.0M durin H1. Being realistic, must have sold less than 2M during 2024.

Well whatever the case, its shit. Gonna be half the lifetime of xbox one.
 
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For Global Calendar year shipments i have these estimates (millions of units)

2020: 3.1
2021: 9.3
2022: 8.7
2023: 7.6
2024: 5.0

Total: 33.7

With XBS on a downward trajectory then it may dip below 4 million this year.

They sold 2.7 million in the US last year, by far their biggest territory.

Where on earth would the extra 2.3 million come from?
 
These numbers are wrong. At the end of 2024 must be betwen 23M and 24M, pretty likely somewhere in the middle or closer to 23M:

At the end of 2023 it was 22.2M (according to Sony + Take 2 numbers), having sold 1.2M during H2 (according to MS was 21M+ in June 2023) 2023 and less during H1 (happens all years in all consoles).

Sales decreased during 2024, so being unrealistically optimistic, during 2024 would have sold 1.1M during H2 and 1.0M durin H1. Being realistic, must have sold less than 2M during 2024.
Hardware revenue for just Oct to Dec 2024 was 1.01B, an average console price of $400 would put it at 2.5M units for the quarter. However oversea's (which are 50% of it's sales) the XBS is far more expensive so i reduced it's unit down to 2.2 million for the quarter. It sold more last quarter than the 2 million you claim it sold for the whole of 2024.
 
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yurinka

Member
Hardware revenue for just Oct to Dec 2024 was 1.01B, an average console price of $400 would put it at 2.5M units for the quarter. However oversea's (which are 50% of it's sales) the XBS is far more expensive so i reduced it's unit down to 2.2 million for the quarter. It sold more last quarter than the 2 million you claim it sold for the whole of 2024.
I don't claim anything, I'm just quoting the oficial numbers we have and say they sold 1.2M units during H2 last year. And MS said their hardware revenue is down, so can't be 2M this quarter.
 
I don't claim anything, I'm just quoting the oficial numbers we have and say they sold 1.2M units during H2 last year. And MS said their hardware revenue is down, so can't be 2M this quarter.
I'm responding a bit late but it is impossible for XBS to have sold that low because of it's HW revenue. But also according to the Circana data the XBS beat Switch in dollar sales for 2024 (although units sales were lower). We know Switch sold around 3.2 million units in 2024 in the U.S (due to it passing 46.6M at the end of November plus the estimated December sales) so with it's dollar sales higher than Switch the XBS is not going to be massively behind Switch for units, the estimate of 2.7 million from installbase seems right. And this is just for the U.S, a global total of 5 million for 2024 is realistic.
 

yurinka

Member
I'm responding a bit late but it is impossible for XBS to have sold that low because of it's HW revenue. But also according to the Circana data the XBS beat Switch in dollar sales for 2024 (although units sales were lower). We know Switch sold around 3.2 million units in 2024 in the U.S (due to it passing 46.6M at the end of November plus the estimated December sales) so with it's dollar sales higher than Switch the XBS is not going to be massively behind Switch for units, the estimate of 2.7 million from installbase seems right. And this is just for the U.S, a global total of 5 million for 2024 is realistic.
According to MS their hardware is down in 2024 vs 2023. Meaning, as of the end of 2024 Series X|S must be under -according to Take 2 and Sony- 24M. Being realistic, under 23.5M.
 
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Beechos

Member
They said they would do this after 4 quarters.

I think these results are kinda bad when this COD was much better received than MW3, the worst received and worst selling COD.


This is why I'm thinking it was a strategic error to get into the console arena.

20 years and billions of dollars essentially wasted, while some ex-employees of yours make a money printing machine with a pittance of the resources on the back of your OS is a massive failure.
This is why they are trying to be #1 in streaming/gamesubs. Everything else is already established by someone.
 
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