LordCBH
Member
I feel like we should’ve seen the lackluster hw performance coming for like a decade now. For a few reasons
1) Since 2010, they haven’t been able to consistently get W’s out of their first party studios. Stuff like Grounded and Pentiment are great from a review perspective, but they don’t move the needle at all for the general gaming audience. These games are great at providing depth alongside some well known, massive bangers, but they don’t have the well known massive bangers.
2) Their hardware after the 360 is consistently well-designed, but often has some bafflingly bad decisions behind it too. Xbox One being $499 + Kinect at launch compared to the cheaper and stronger competition. But their $500 box was still competent, just massively overpriced. It was whisper quiet and the launch line up was pretty good. One X? Again, whisper quiet, but this time the price felt good for what it provided it just felt a little too late. Series X|S? Again whisper quiet, well built boxes but this time with proprietary memory expansion (gross) and, at this point, a reputation for having an anemic stable of first party titles.
3) They can’t seem to just settle on how to market something. The Xbox One marketing was awful (remember the weird “Beta Tested in the Future” posters?) 80% of the X|S marketing seems to be “look how powerful this one is and look how cheap this other one is + Gamepass”. I am not sure about the strategy of completely changing your console naming convention every gen. It worked with the 360, but that’s about it. Every 6-8 years their competition comes out with a new box, says “it’s better than our old one” and increases the number on the end by 1. Every 6-8 years MS comes out with a new box, says it’s more powerful than the old one, and snorts cocaine before naming it. I think this also works against them. The average consumer is an idiot, you can’t confuse them with off the wall names.
1) Since 2010, they haven’t been able to consistently get W’s out of their first party studios. Stuff like Grounded and Pentiment are great from a review perspective, but they don’t move the needle at all for the general gaming audience. These games are great at providing depth alongside some well known, massive bangers, but they don’t have the well known massive bangers.
2) Their hardware after the 360 is consistently well-designed, but often has some bafflingly bad decisions behind it too. Xbox One being $499 + Kinect at launch compared to the cheaper and stronger competition. But their $500 box was still competent, just massively overpriced. It was whisper quiet and the launch line up was pretty good. One X? Again, whisper quiet, but this time the price felt good for what it provided it just felt a little too late. Series X|S? Again whisper quiet, well built boxes but this time with proprietary memory expansion (gross) and, at this point, a reputation for having an anemic stable of first party titles.
3) They can’t seem to just settle on how to market something. The Xbox One marketing was awful (remember the weird “Beta Tested in the Future” posters?) 80% of the X|S marketing seems to be “look how powerful this one is and look how cheap this other one is + Gamepass”. I am not sure about the strategy of completely changing your console naming convention every gen. It worked with the 360, but that’s about it. Every 6-8 years their competition comes out with a new box, says “it’s better than our old one” and increases the number on the end by 1. Every 6-8 years MS comes out with a new box, says it’s more powerful than the old one, and snorts cocaine before naming it. I think this also works against them. The average consumer is an idiot, you can’t confuse them with off the wall names.