Sega Lord X has just posted his newest video,
"Easily Overlooked Games on the Saturn, Part 2." It's another terrific compilation of classics for the system. As always, he does an excellent job explaining the games and his honest opinions of them, dishing out praise or criticism in equal measure. He has created many Saturn videos that are well worth watching. Be sure to subscribe to his channel if you haven't yet done so.
A few notes on the videogames in this video:
Mass Destruction is great fun if you're looking for arcade shoot-em-up action with lots of explosions. It has a strong Amiga vibe to its style, which is probably why I love it. The Saturn version runs in 480/60 high resolution and looks terrific, much better than the PSX version, and demonstrates the system's powers when in the hands of programmers who actually bother to put in the effort.
Return Fire would have made for a nice commercial release had it been finished. The late beta copy put online by the developers is nice, but you can clearly see how they still needed to optimize the program code and tighten up the frame rate. You can also see the difference between this game and Mass Destruction, and I suspect the software team basically dumped the 3DO code onto Saturn without really using the hardware wisely (the ground is probably drawn with polygons instead of 2D VDP2 planes). Still, it's good fun and an original concept.
Scorcher is a hard videogame to love. Its graphics engine is excellent, as one expects from the skilled demoscene coders at Zyrinx. I could never warm up to the controls or the odd viewing angle that puts the vehicle too deep into the screen, or the high difficulty. I probably just need more practice, so maybe it's just me.
Savaki is another excellent 3D showpiece for Saturn, offering 60 fps frame rate, gouraud shading and light sourcing. We also have a caged arena that never clips or flickers out, unlike Sega's efforts in Last Bronx, Fighting Vipers and Megamix. The entire game was programmed by a single individual (the same coder behind the fascinating Robo Pit) and it shows in a few places, notably the looping crowd noises and the single battle arena. Whatever. Everything looks great and plays brilliantly, like a hyper-realistic Virtua Fighter. The name "savaki" revers to the parry move where you can deflect an incoming attack. Sega toyed with this technique a little in Virtua Fighter 3.
I burned a copy of
Noon many years ago but couldn't quite get into it, so I tossed my disc out. I'd definitely like to find an import copy today, however. Sega Lord X does a good job of explaining what you're supposed to do and how the game mechanics (RIP Bill Kunkel) work. It received very mixed reviews in Sega Saturn JP magazine, which qualifies this title for true "hidden gem" status.
Solar Eclipse/Titan Wars is another quality game from the early Saturn days that holds up pretty nicely. It's basically a poor man's Star Fox that offers some intense action and interesting outer space environments. I would agree about the repetition and length of stages, but considering this was the work of a Western software studio working in a Japanese genre, they did pretty well. The FMV clips certainly give it a retro-cheese quality that MST3K fans will enjoy, and, hey, it's that gal from Babylon 5. That was a good show. Pity it's become all but forgotten.
Night Warriors/Vampire Hunter is 2D arcade bliss, just wonderful and gorgeous and endlessly playable. This is where we start to point the (middle) finger at the real culprit behind Sega's decline: the spoiled, lazy gamers who couldn't recognize greatness if it smacked them clear on the face. I swear that Toshinden absolutely ruined everything. All anybody wanted to look at was the PSX "lightey glowey" effects. Everything else, including everything 2D, was waved away without so much as a passing glance. Whatever. Between this game, SF Alpha, Darius Gaiden and Galactic Attack, Saturn was rocking the classic arcade scene.
Winter Heat is one of many examples of a brilliant 3D Saturn videogame that was completely ignored because the gamers and the prozines had already moved on. Had anybody bothered to even look, they would find a wickedly fun and addictive arcade sports title that equals, if not surpasses, the great Decathlete. Every system needs a good Track 'N Field game and Sega delivers the goods. I don't know why Sega didn't continue this series on Dreamcast, or why Virtua Athlete was so poor by comparison. I liked the gameplay and the colorful cast of characters. The JP release includes an extra athlete that was cut from the Western release, just like Decathlete. This might be a Saturn Top 10 title for me.
Wing Arms, however, felt like a frustrating mess. The combat is fairly satisfying, if overly simple, and the early stages offer some fun action as you shoot down planes and battleships. The canyon stages, however...whoof, what a mess! Daytona USA caught an eternity of grief for its background "pop up," but this game is massively worse. It's a terrible embarrassment, another casualty of the early Saturn days. I do wish Sega had revisited this game a few years later once they mastered the hardware. A sequel with improved graphics, more varied gameplay and multiplayer would be awesome. Come to think of it, that's exactly what Propeller Arena of Dreamcast does.
Finally,
Asuka 120% Burning Festival LTD is absolutely fantastic, silky smooth brilliance from the fighting-game heavens. There are many days when I consider it to be my favorite 2D fighter on the Saturn. The fighting system is deep and complex, yet extremely simple enough that casual players (you know, the ones who just mash buttons until they get bored) can jump right in, while the more seasoned experts can mop the floor with massive 20-hit combos. The "Limit Over" disc that was released online by the programmers makes many changes and is probably the definitive version, but I have no idea where you could find that now that ISO Hunt is gone.
Bottom Line: once again, we see that Sega Saturn succeed when developers were willing to put in the actual work and learn the hardware, as well as code in Assembly. Lazy programmers who just dumped C code from another source or switched off the servant CPU got nowhere fast. And these games are far too good to be relegated to "overlooked" status. Saturn was the victim of the worst avalanche of bad hype in the industry's history. It was the "But Her Emails" of its day.