LostDonkey
Member
You gotta hand it to them.
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They could announce the date of the meeting on Feb 5th but personally I'm expecting it to be either Feb 12th, 13th or Feb 29thSo at this point do we think Sony is announcing anything on the 5th
Driveclub looks a generation ahead IMO
Disagree there, there are points where driveclub looks amazing and there are points where driveclub looks awful. There are much better looking racing games on both systems now. Driveclub was good at the timedriveclub was always one of the most impressive looking racers
How can you say that that is the best looking game while it looks like that and all the detail is missing compared to Forza Horizon 4 wich is a open world game wich makes it even more impressive. And those are just in sunny normal day lighting
Because those are cherrypicked static shots of the less impressive moments of the game. Again: lowest lows on the lowest hardware.
The cherrypicked good stuff looks better to me than FH4, despite the vast time and hardware advantages of FH4. And yeah, yeah, "low res gifs" whatever, I'm talking lighting, effects, the overall feel in motion, ... not scrutinizing a static shot to death:
I haven't seen these little realistic details like droplets running on the surfaces in other games:
This realistic lighting, despite the limited resolution and the banding due to gif colors limitation:
The "clouds that don't look like clouds":
The overall sense of speed:
Not just the sense of speed, but motion in cockpit, the detailed cockpits with realistic materials:
And not even talking on the weather, which is still the best, 5 years later.
This lighting and effects are pure photorealism, beyond the "fancy particles" part:
I mean, look at this. 2018 FH4 at 4K, on one of the signature races:
Yes, sharpest 4K resolution is great but the game itself in cockpit view and the effects look like ass. It looks horribly flat and "videogamey" in comparision.
Now, you can cherrypick another dozen bad shots and put those against a dozen PC FH4 ones, but if you don't capture amazing clips like the ones above it's not because the game doesn't have them in it, and you simply prefer to be exclusively centered on cherrypicking only the best of FH4, even in photomode.
There's plenty of videos posted too that show Driveclub's graphicsIf the game looks really good, there is no need to hide this beauty in tiny compressed gifs with hardly visible details, materials structure, assets quality.
You know they had this discussion like a million times here right?Disagree there, there are points where driveclub looks amazing and there are points where driveclub looks awful. There are much better looking racing games on both systems now. Driveclub was good at the time
And then there's the usual cherrypicked static photomode shots Forza fans love so much.
Holy shit
All i want is that game in HDR .Gives a pretty good idea about how a PC version could look.
My god my godGives a pretty good idea about how a PC version could look.
All i want is that game in HDR .
1080p 30fps indont care.
HDR is the thing that matters
compressed youtube vids can't convey the truly beauty of games. png screenshots do it better, but for some reason almost no one want to post DC gameplay screenshots.There's plenty of videos posted too that show Driveclub's graphics
Because those are cherrypicked static shots of the less impressive moments of the game. Again: lowest lows on the lowest hardware.
The cherrypicked good stuff looks better to me than FH4, despite the vast time and hardware advantages of FH4. And yeah, yeah, "low res gifs" whatever, I'm talking lighting, effects, the overall feel in motion, ... not scrutinizing a static shot to death:
I haven't seen these little realistic details like droplets running on the surfaces in other games:
This realistic lighting, despite the limited resolution and the banding due to gif colors limitation:
The "clouds that don't look like clouds":
The overall sense of speed:
Not just the sense of speed, but motion in cockpit, the detailed cockpits with realistic materials:
And not even talking on the weather, which is still the best, 5 years later.
This lighting and effects are pure photorealism, beyond the "fancy particles" part:
I mean, look at this. 2018 FH4 at 4K, on one of the signature races:
Yes, sharpest 4K resolution is great but the game itself in cockpit view and the effects look like ass. It looks horribly flat and "videogamey" in comparision.
Now, you can cherrypick another dozen bad shots and put those against a dozen PC FH4 ones, but if you don't capture amazing clips like the ones above it's not because the game doesn't have them in it, and you simply prefer to be exclusively centered on cherrypicking only the best of FH4, even in photomode.
And then there's the usual cherrypicked static photomode shots Forza fans love so much.
Of course HDR would be amazing too. Thinking some good implementation like GTS one (sorry, but Forza's HDR is mediocre at best) would put the game even on another level.
But even without HDR, its light engine is so realistic it still can look bonkers:
Forza horizon 3 got updated for better HDR.Of course HDR would be amazing too. Thinking some good implementation like GTS one (sorry, but Forza's HDR is mediocre at best) would put the game even on another level.
But even without HDR, its light engine is so realistic it still can look bonkers:
Lighting is one of the most important parts of visuals though if you have flat lighting then the visuals fall apartcompressed youtube vids can't convey the truly beauty of games. png screenshots do it better, but for some reason almost no one want to post DC gameplay screenshots.
I can do this for one time...
Yes, the game looks good in motion...lighting is amazing(except the night, where the rear light's bloom looks really aweful) but you can notice the interesting fact - these 1080p photos look pretty close to tiny gif in terms of details and image quality(low quality blur, badly detailed asphalt because of low anisotropy, overall dirty look while watching these shot on fullscreen).
Photomode is another story. It has really impressive visual quality while watching this at fullscreen(that's how I prefer to play games,). I easilly can believe these shoots are from nextgen launch title. Sadly, it is just photomode and the real gameplay looks uncomparable worse. "Lighting bla bla" The lighting is nothing without details. No one want to have 20/200 vision and excuse himself "I can see lighting, though". We all want to see images sharply and with no render defects. I really satisfy while watching photo mode shots because I can see every tiny motion blur fiber. In gameplay it looks just like the dirt on my screen. And same is actual for other aspects of DC graphics. Lightings is the only one part of the visual. shape, assets, details are another part.
Lighting is one of the most important parts of visuals though if you have flat lighting then the visuals fall apart
And I hugely disagree about a YouTube video not being able to convey the beauty in a game. Did you watch the video? Even compressed it looks amazing
Also check the comments while you're at it. Everyone can't be wrong about the graphics
It's the general consensus that DC is the best looking racer this generation. I didn't even know this was really disputed until I came to this threadYou Driveclub fanboys are trying too hard.
I already said that this looks good but Driveclub is more consistent and realistic looking overall *shrugs*I also find it funny whenever someone calls Forza gamey looking, they literally made it as close as possible to the real thing wich some of you call fake. And since you guys like gifs to "show the real lighting" here you go, and again is real life not real enough?
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Yep. Lighting is important, but it is only part of all visual we see. We all see the rays reflected from the objects. So? rays and optical effects are determened as lighting. Assets, materials, geometry are determened as objects. And visibility of assets, its quality scales with resolution very well(which you can sure by looking at photomode shots).Lighting is one of the most important parts of visuals though
And again tons of small low rez gifs with all of them smeared with motion blur wich 10 of them contain rain as usual and a compressed Forza video from motogamestv. And half of those gis are from pre release footage from the dev with the clouds.
Lol i haven't posted photomode shots when i compared what are you on. And the photomode in DC upgrades the graphics in every way possible, unlike FH4 photomode where you can add just dof and supersample with motion blur if you want. But nice try, only screenshots you post are from photomode and pre release footage wich says enough. And lol that first screenshot is from Project Cars.
Now, you can cherrypick another dozen bad shots
Ok, maybe it wasn't you and were the other guys that have been posting FH4 shots here from photomode with DOF and supersampled motion blur. And maybe the web I took the shots from was wrong labeling that one image as Driveclub's and its not (it's not the best either). No problem.
I wonder why I saw your post coming...
Again, all cherrypicked shots with the worst possible lighting you could set.
This is how FH4 plays:
Does reducing this to gif resolution and quality makes it more amazing? more similar in realism to the Driveclub ones?
If you don't capture amazing moments like the ones in my previous post it's not because the game doesn't have them in it, but because you simply prefer to be exclusively cherrypicking only the best from FH4 and the worst from Driveclub.
I haven't even played a lot of Driveclub and have found a lot of great moments like these gifs and videos. I have played a lot more FH4, and even being on PC and even on 3D I haven't found such jawdropping moments like those above.
I've seen your FH4 shots here and at the other general screenshot thread, and they look great. But I wonder, what's really the best you can take from with Driveclub? because clearly that's not what you've been posting here...
Tomorrow i will show you some DC shots that you will like, i was planning to do that already since i like the game (have almost 70h on it). But all of you spammed the shit out of this thread and the discussion kept going . But right now im gonna sleep (5h before waking up for work). And we will discuss this further tomorrow.
It's the general consensus that DC is the best looking racer this generation. I didn't even know this was really disputed until I came to this thread
Every game has limitations but the overall package of Driveclub hasn't been surpassed yetThat hasn't been the general consensus for years now. DC was a great looking game for what it was, but it's limitations are many, and well known.
Driveclub certainly has it's moments. In a close race in the rain, and that lightning cracks in the distance... The chaotic environment with hectic racing through a narrowed section of the track... It creates an environment at times that's tough to beat.
The issue when it comes to this debate however, is that those moments are in only very very specific portions of the game. While it does its best, the framerate being only 30 is noticeable. While the rain effects are excellent... They're hiding and diffusing shortfalls elsewhere. (There's a reason DC fans post 99% of videos in the rain as proof.)
Comparing DC to a game like FH4 really isn't fair. FH4 had a bigger and more established dev team. It's on a far larger scale. On a game like DC, everything a certain distance from the track is merely a canvas that's been painted. A 2D portrait that uses simple effects to create a rotation effect as you move past it. FH4 isnt doing that, because you actually have to be able to drive there, so it all has to be 3D, with draw distance taken into account as you approach it.
While it's not really fair to compare more recent games to DC, to suggest that DC looks better, or is more graphically impressive is bonkers. It's good for what it is, but let's come back to reality for a bit... It's an arcade racer, with few tracks, few cars, 30 fps, at a lower resolution, and average effects outside of rainy conditions.
I can honestly tell you it has nothing to do with hardware. Before my OG Xbox died I was incredibly impressed with how it looked. I still can't believe it ran looking like that.That is just your opinion, to me GTS looks way more natural and realistic thanks to his lighting, material shaders and the way how they reflect the light . FH maybe it can look better on a static image thanks to the more sharper image since it is running on a more powerful hardware (on xbox one x it is locked to 30fps at 4k mode) but that's it
One thing I have noticed is that when comparing Forza Horizon, only the stock version is shown vs DC. Never fortune island or storm island, or Hot wheels or Lego.
But its always DC with its weather update and bikes update etc.
The Hot wheels pack looks ridiculous visually and that was FH3. The lego pack
in FH4 with the amount of bricks and physics being thrown around is incredible.
This is how FH4 plays:
And even forget about the "fancy particles"... does reducing this to gif resolution and quality makes it more amazing? more similar in realism to these Driveclub ones?
If you don't capture amazing moments like these ones or the others in my previous post it's not because the game doesn't have them in it, but because you simply prefer to be exclusively cherrypicking only the best from FH4 and the worst from Driveclub.
I haven't even played a lot of Driveclub and have found a lot of great moments like these gifs and videos. I have played a lot more FH4, and even being on PC and even on 3D I haven't found such jawdropping moments like those above.
I've seen your FH4 shots here and at the other general screenshot thread, and they look great. But I wonder, what's really the best you can take from Driveclub? because clearly that's not what you've been posting here...
The issue when it comes to this debate however, is that those moments are in only very very specific portions of the game. While it does its best, the framerate being only 30 is noticeable. While the rain effects are excellent... They're hiding and diffusing shortfalls elsewhere. (There's a reason DC fans post 99% of videos in the rain as proof.)
Yeah lets post the same gifs again and again....on the same freakin page lol.
Bro, what have you done! You've killed the Driveclub only looks good during the rain narrativeThis Kraken race is from Fortune Island. It's not a cherrypicked bad moment of FH4, it's a signature race, and that cockpit view looks a lot less realistic than Driveclub's.
The outside view looks better but not comparable in realism to the Driveclub moments below. Driveclub has its shortcomings in resolution, AA, LOD, etc. but lighting and effects wise looks better. Reducing the FH4 video to similar resolution of those gifs doesn't make it look any better.
There's no need for exaggeration. Driveclub's rain, storms and snow are clearly still the better 5 years later, and that's why there are so many videos with them. But it's not like those are the only impressive moments you can see in Driveclub.
None of these are rain/snow, and still look amazing:
Then yes, I agree it has its limitations, its shortcoming from being a 2014 title on a 1.8Tflops base PS4, but when the game shows it's better face it still can show the better moments you can see/play on a racer.
I have played a lot more FH4 on a top PC than Driveclub on a PS4 and I haven't found such jawdropping moments as those above, which I found many.
This Kraken race is from Fortune Island. It's not a cherrypicked bad moment of FH4, it's a signature race, and that cockpit view looks a lot less realistic than Driveclub's.
The outside view looks better but not comparable in realism to the Driveclub moments below. Driveclub has its shortcomings in resolution, AA, LOD, etc. but lighting and effects wise looks better. Reducing the FH4 video to similar resolution of those gifs doesn't make it look any better.
That particular video has a completely overcast sky. No sun at all. And you wonder why it looks a little flat? That’s just what happens to lighting when you remove all point sources. It's totally a cherry pick.
Be sure to check out the dynamic shadows being cast by fences, etc...
GTS (possibly even GT6 with its newer cars) and Forza have both surpassed this. IIRC Forza and GT's full-res models (pre-tessellation in GTS' case) are around 500,000.The most detailed cars at 260,000 polys and many materials
Yes, older games without tessellation have, but newer Forza games have less poly counts than 260KGTS (possibly even GT6 with its newer cars) and Forza have both surpassed this. IIRC Forza and GT's full-res models (pre-tessellation in GTS' case) are around 500,000.