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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Emet_bp

Member
That's true but it also varies from car to car, some look bad from regular TPP camera view, and others look perfectly good.
Anyway it shouldn't be like that. They as usual made some bad decisions and still didn't fatigue to change in game tesselation value.
The thing is when camera is just a bit closer (even 1m), tesselation makes everythig round. It would need just a small tweak, yet PD still didn't do it.
Let's hope they will fix it finally in GT8.
Also some tracks gave quite good 3D trees, and at the same time other tracks still use 2D ones.
There is a lot to improve, even this gen.
 

Trilobit

Absolutely Cozy
Interior is part of the model, isnt it?
Also it doesnt really matter if its regular LOD(inseret number) swap, or lack of tesselation. The fact is, during gameplay cars have much less polygons than other games. Exhaust pipes and taillights often are angular instead of round...even on PS5 Pro.

ZddNepQ.jpeg


And it shouldnt be like that. PS5 have enough of power to display full LOD, at least for player car. Nowdays most of the games do that.
Heck, even some PS3/X360 did that.
Even when you compare GT7 to GT6 (a game from 2 generations before!), youll see than interiors are actually better in old game, and that says alot...

UEKhKQm.jpeg


zwrz6tA.jpeg


Theres no doubt that GT7 has best in class lighting, materials and HDR. But gameplay models and trees are often quite bad.

Back in a day, racing games were THE games to show new generation. Not anymore.
Forza Motorsport niw finally fixed terrible 2D trees. But that was done in expense of huge downgrade in textures and poor car shaders. Horizon 5 is pretty big step forward....but only in 30fps mode. In performance mode, world LOD and stuff like shadows from headlights got removed (again, thing that was present in FH4 before).
Its pretty sad that on new gen hardware they still have to downgrade some things in order to upgrade others...

Mario Kart 9 Double Dash - Switch 2 - DLSS On

NmeMCkW.png
 
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SimTourist

Member
I don't agree at all. It's come a looong way from the 90s, but GT is the best looking one still. In motion at least.
It says a lot because GT7 looks nearly identical on a PS4, none of these games are pushing the hardware to the max because of budget limitations. I remember reading that racing games were severely limited by HDD speeds on 7/8th gen consoles needing to stream data at 400+ km/h car speeds, but now they have SSDs and do nothing with them aside from load times.
 
It says a lot because GT7 looks nearly identical on a PS4, none of these games are pushing the hardware to the max because of budget limitations. I remember reading that racing games were severely limited by HDD speeds on 7/8th gen consoles needing to stream data at 400+ km/h car speeds, but now they have SSDs and do nothing with them aside from load times.
Yes this is true. But the thing about PD is that they have mastered rasterized rendering. Their car paint shaders are incredible.

Their game isn't really pushing the envelope, it's just doing the well and known techniques really well, with smart shortcuts also so it could run on VR.

I'm curious about GT8 and if they are going to change their ways and make a more advanced but heavier game, but if they continue doing this lighter game while looking great thing it's fine by me.

First I thought FM was going to destroy GT somehow, then I thought ACEVO with their own engine could do it, turns out they won't because PD is just smarrt
 

SimTourist

Member
Yes this is true. But the thing about PD is that they have mastered rasterized rendering. Their car paint shaders are incredible.

Their game isn't really pushing the envelope, it's just doing the well and known techniques really well, with smart shortcuts also so it could run on VR.

I'm curious about GT8 and if they are going to change their ways and make a more advanced but heavier game, but if they continue doing this lighter game while looking great thing it's fine by me.

First I thought FM was going to destroy GT somehow, then I thought ACEVO with their own engine could do it, turns out they won't because PD is just smarrt
PD has by far the biggest budget of any racing game on the market because they still sell 10+ million copies, Turn10 is struggling next to Playground and has to cut corners everywhere with old car and track models, Kunos is just small but what they manage to do with only 20-30 people is very impressive.
 
PD has by far the biggest budget of any racing game on the market because they still sell 10+ million copies, Turn10 is struggling next to Playground and has to cut corners everywhere with old car and track models, Kunos is just small but what they manage to do with only 20-30 people is very impressive.
Very true also. ACE really did the most they could. One dev dropped a comment on a rando's video about how thankful they were to be compared to PD because of their size. Kunos is great, ACE too, I just thought real next-gen games could show PD up, with no restraints on their games.
 

Turk1993

GAFs #1 source for car graphic comparisons
Let me start with this small GT7 comparison i made between PS5 vs PS5 PRO. Both are in quality RT mode and PS5 PRO is in PSSR mode for full RT.

The PRO has significantly less foliage and trees but it has more grass than the base PS5. And the overall IQ is also worse and softer (especially in motion), same for pop in. The fences are also rendered differently, the holes are bigger and the render distance is shorter. The car lod is also still the same (still lower quality lod) even for the new GT7 exclusive cars. There is also less bloom on the PRO. Overall im disappointed that they still haven't fixed the lod issues even on PRO. Like how much power do they need to give us LOD0 or even LOD1 during gameplay.
SeuHJ.gif

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High quality png
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I will make a seperate post about the RT upgrade since there is too much to talk about it that will not fit in one post but thank god there is more positive there than negative.
 
Very nice Turk.

Can you please show the LOD Pop-in difference between the NO-RT mode on the Pro? It has boosted LOD compared to regular Pro version and Base PS5. I think you need to set it to 60hz and framerate mode/no-rt.
 

Turk1993

GAFs #1 source for car graphic comparisons
Very nice Turk.

Can you please show the LOD Pop-in difference between the NO-RT mode on the Pro? It has boosted LOD compared to regular Pro version and Base PS5. I think you need to set it to 60hz and framerate mode/no-rt.
When im back home i will do it. If it has boosted LOD than i will make a seperate comparison for the other modes (120hz) also to compare the LOD differences.
 

Kvally

Member
I don't agree at all. It's come a looong way from the 90s, but GT is the best looking one still. In motion at least.
GT has the best looking car models, I would agree with that. Where it struggles with the competitors is environment and track details, as well as physics. There is one area where GT does better with realism though and that is with wet tracks (compared to FM 2023 at least), and how the proper tires make a significant difference on wet tracks. I have limited time in racing in rain on Assetto. I have read early reviews that tires stick too good in the rain in the new Assetto Evo.
 

Magik85

Member
Let me start with this small GT7 comparison i made between PS5 vs PS5 PRO. Both are in quality RT mode and PS5 PRO is in PSSR mode for full RT.

The PRO has significantly less foliage and trees but it has more grass than the base PS5. And the overall IQ is also worse and softer (especially in motion), same for pop in. The fences are also rendered differently, the holes are bigger and the render distance is shorter. The car lod is also still the same (still lower quality lod) even for the new GT7 exclusive cars. There is also less bloom on the PRO. Overall im disappointed that they still haven't fixed the lod issues even on PRO. Like how much power do they need to give us LOD0 or even LOD1 during gameplay.
SeuHJ.gif

SeuHP.gif

SeuhV.gif


High quality png
40.jpg

41.jpg

42.jpg


I will make a seperate post about the RT upgrade since there is too much to talk about it that will not fit in one post but thank god there is more positive there than negative.
Same spot and as close TOD/weather conditions i could get in FM.

dftjt8z.jpeg

CxSMB2i.jpeg


Unfortunely i dont have Nurburgring DLC in ACC.
 
I have a chance to buy a XSX for like 10% of the price. Will buy FM to see how it looks in-person. When I played it at launch on my PC it didn't really impress me. Color adjustments can make a long way and they did that

also afaik the top graphics for racing games is GT7 and FH5, easily.
 
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Turk1993

GAFs #1 source for car graphic comparisons
Very nice Turk.

Can you please show the LOD Pop-in difference between the NO-RT mode on the Pro? It has boosted LOD compared to regular Pro version and Base PS5. I think you need to set it to 60hz and framerate mode/no-rt.
Here you go,

The car models lods are unfortunately the same between all the modes. The only difference i saw between the RT and FR where the draw distance lod was better in FR mode and the iq was sharper. Also there was even less bloom than the RT mode which was less than the base PS5. I even tried it without PSSR and it was still the same (altough with better iq). Looks like all of the PRO modes got the same downgrades i mentioned compared to the base PS5 which is weird.

SeQnN.gif

43.jpg

44.jpg

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46.jpg

Gran-Turismo-7-20250123015719.png
 
Here you go,

The car models lods are unfortunately the same between all the modes. The only difference i saw between the RT and FR where the draw distance lod was better in FR mode and the iq was sharper. Also there was even less bloom than the RT mode which was less than the base PS5. I even tried it without PSSR and it was still the same (altough with better iq). Looks like all of the PRO modes got the same downgrades i mentioned compared to the base PS5 which is weird.

SeQnN.gif

43.jpg

44.jpg

45.jpg

46.jpg

Gran-Turismo-7-20250123015719.png
Thanks bro. Yeah CarLOD is unchanged between modes. I worded it badly, I was talking about environment Draw Distancie.. someone also said PSSR reduces Draw distance a bit
 
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Kvally

Member
But I kid. Seeing the above screenshots and comparing AC/FM/GT down to specific pixels has shown how far we have come in gaming with regards to attention to detail in racers. They all look so damn good. I would say anyone is lucky to experience all three racers and are in for a great time and they are all sexy as fuck in their own ways.
 

Turk1993

GAFs #1 source for car graphic comparisons
Thanks bro. Yeah CarLOD is unchanged between modes. I worded it badly, I was talking about environment Draw Distancie.. someone also said PSSR reduces Draw distance a bit
Yes this is true, but to my surprise the distance detail is alot cleaner with PSSR in FR mode compared to normal FR mode when standing still. You can even see the back window heating with PSSR which is not visible with normal FR mode.

GT777.jpg
 
Yes this is true, but to my surprise the distance detail is alot cleaner with PSSR in FR mode compared to normal FR mode when standing still. You can even see the back window heating with PSSR which is not visible with normal FR mode.

GT777.jpg
Lots of small settings, makes It harder to choose One.

The interior lod sticks out a lot when the rest of the game looks good. Really unfortunate and I noticed It the first time I seen the Pro patch.

Sucks imo, they could have adjusted It just a little bit
 

Turk1993

GAFs #1 source for car graphic comparisons
Now lets talk about RT in GT7 on the PS5 Pro.

The IQ takes a big hit when you want to play with full RT (exterior and interior RT) but to me its worth it. Its not perfect and has lots of problems with the denoiser on diffused reflections (which is hardest to do obv.) but overall it looks really good and adds alot to the visuals. The sharp reflections look really good and are pin sharp (when there isn't too much quick movement). Once you see the correct RT reflections the cube map reflections don't look right anymore. GT7 did a great job with the interior cube map reflections that tried to replicate RT reflections but it was not as accurate. There is a small problem with trees lod in the RT reflection which renders them only as cardboards. Shame they couldn't have RT reflections on glass surfaces cuz the cubemaps can distract a bit with the mixed RT reflections from the body of the car.

Also there are alot more material now that benefit from the RT reflection which makes the material shaders shine even more which was already the best. Even the car lights (brake lights and headlights) reflect correctly in the RT reflections for all the cars which is great. The cockpit view got the biggest upgrade and benefits the most out of the RT reflections. Wish we could see this quality in VR at full 4k with native 120fps, that would look incredible.

Here are some comparisons and some examples of the in game RT
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Some images

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SlimySnake

Flashless at the Golden Globes
Finally tried the new GT7 "demo" on PS5 and my god it looks so dated. You guys are too much praising such a last gen looking game. Thank god i didnt pay money for it. I knew it looked dated as fuck on youtube.

PD needs to change their entire lighting engine. They HAVE to use higher quality assets and trackside detail. Fuck RT reflections. You almost never notice them. use cube maps like Forza does. Focus on better volumetric effects especially lighting. It looks so bland and boring. Give it some atmosphere. I dont care if its mid day or sunset. Put some resources into rendering some fog or godrays.

Also, please for fucks sake, have the tracks reflect sunlight off of them. MLB the show has the same problem, its like sunlight hits the grass or the tarmac and gets absorbed. I used to think GT games had the most realistic lighting. I was enamored with GT Sports back in 2017. Literally in love with it. But almost 8 years later, I am just underwhelmed.
 

GladiusFrog

Member
Finally tried the new GT7 "demo" on PS5 and my god it looks so dated. You guys are too much praising such a last gen looking game. Thank god i didnt pay money for it. I knew it looked dated as fuck on youtube.

PD needs to change their entire lighting engine. They HAVE to use higher quality assets and trackside detail. Fuck RT reflections. You almost never notice them. use cube maps like Forza does. Focus on better volumetric effects especially lighting. It looks so bland and boring. Give it some atmosphere. I dont care if its mid day or sunset. Put some resources into rendering some fog or godrays.

Also, please for fucks sake, have the tracks reflect sunlight off of them. MLB the show has the same problem, its like sunlight hits the grass or the tarmac and gets absorbed. I used to think GT games had the most realistic lighting. I was enamored with GT Sports back in 2017. Literally in love with it. But almost 8 years later, I am just underwhelmed.
....... Gran Turismo 7 looks phenomenal. You're not a serious person arguing otherwise.
 
Finally tried the new GT7 "demo" on PS5 and my god it looks so dated. You guys are too much praising such a last gen looking game. Thank god i didnt pay money for it. I knew it looked dated as fuck on youtube.

PD needs to change their entire lighting engine. They HAVE to use higher quality assets and trackside detail. Fuck RT reflections. You almost never notice them. use cube maps like Forza does. Focus on better volumetric effects especially lighting. It looks so bland and boring. Give it some atmosphere. I dont care if its mid day or sunset. Put some resources into rendering some fog or godrays.

Also, please for fucks sake, have the tracks reflect sunlight off of them. MLB the show has the same problem, its like sunlight hits the grass or the tarmac and gets absorbed. I used to think GT games had the most realistic lighting. I was enamored with GT Sports back in 2017. Literally in love with it. But almost 8 years later, I am just underwhelmed.
GT7 looks a small improvement over GT Sport, a PS4 title.

The car models are the only redeeming quality but a lot of the assets such as the tracks look last gen.
 

Turk1993

GAFs #1 source for car graphic comparisons
Finally tried the new GT7 "demo" on PS5 and my god it looks so dated. You guys are too much praising such a last gen looking game. Thank god i didnt pay money for it. I knew it looked dated as fuck on youtube.

PD needs to change their entire lighting engine. They HAVE to use higher quality assets and trackside detail. Fuck RT reflections. You almost never notice them. use cube maps like Forza does. Focus on better volumetric effects especially lighting. It looks so bland and boring. Give it some atmosphere. I dont care if its mid day or sunset. Put some resources into rendering some fog or godrays.

Also, please for fucks sake, have the tracks reflect sunlight off of them. MLB the show has the same problem, its like sunlight hits the grass or the tarmac and gets absorbed. I used to think GT games had the most realistic lighting. I was enamored with GT Sports back in 2017. Literally in love with it. But almost 8 years later, I am just underwhelmed.
It can look bland depending on the setting and track combo but they do have very good lighting with very good god ray and effects. And with the incredible HDR shit can actually look really good and the lighting and effects pop.

(wait for the gif to load, its a 40mb lol)
Se0l9.gif


Trackside detail is a thing where they start to lack behind because most tracks are GTS ports. But newer tracks look still decent.
 
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Danknugz

Member
i was like "holy shit this interior and hand movements are really impressive!", then realized its a racing cockpit rig
dude going all in with the gloves, seatbelt and even the flame retardant suit, looks like maybe wearing a helmet too
 
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drotahorror

Member


Gonna be a lot of fun. Nothing crazy graphics wise, but there are lots of detailed narrow streets to drive through. Gives a good sense of speed and aliveness to the environment.

 
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drotahorror

Member


Rain could be much more improved :/ Sad that Driveclub, released over a decade ago, still has some of the best weather effects to grace ANY game, not just racing.

Hell, even OG Assetto Corsa has better weather when modded (obviously).


So Driveclub devs went to Codemasters and made/helped make OnRush, and Dirt 5 (which had some pretty great weather effects). I would assume they are now working with WRC team at CM? The weather in WRC sucks balls and needs serious help. Dirt Rally 2.0 had really solid effects and seeing WRC next to it with weather going on is insane.I fear Codemasters is pretty much gone. We knew this would happen though. After this license with WRC runs out, it's GG for them. EA is the king of destroying great companies.
 
Let me start with this small GT7 comparison i made between PS5 vs PS5 PRO. Both are in quality RT mode and PS5 PRO is in PSSR mode for full RT.

The PRO has significantly less foliage and trees but it has more grass than the base PS5. And the overall IQ is also worse and softer (especially in motion), same for pop in. The fences are also rendered differently, the holes are bigger and the render distance is shorter. The car lod is also still the same (still lower quality lod) even for the new GT7 exclusive cars. There is also less bloom on the PRO. Overall im disappointed that they still haven't fixed the lod issues even on PRO. Like how much power do they need to give us LOD0 or even LOD1 during gameplay.
SeuHJ.gif

SeuHP.gif

SeuhV.gif


High quality png
40.jpg

41.jpg

42.jpg


I will make a seperate post about the RT upgrade since there is too much to talk about it that will not fit in one post but thank god there is more positive there than negative.
PC will fix i all
 

TheShocker

Member
Has anyone come up with a solution to the horrible frame pacing/stuttering on Forza Motorsport (PC)?

I'm on a 14900kf, 4090, and 64GB DDR5 and am playing on a 4k monitor......I have no problem running anything currently out, but this stupid ass game is so choppy despite saying I am getting 180-220 fps. I've even tried lowering settings and it doesn't help. I've even tried limiting the frames to 120fps and it doesn't help at all.
 

FukuDaruma

Member
Has anyone come up with a solution to the horrible frame pacing/stuttering on Forza Motorsport (PC)?

I'm on a 14900kf, 4090, and 64GB DDR5 and am playing on a 4k monitor......I have no problem running anything currently out, but this stupid ass game is so choppy despite saying I am getting 180-220 fps. I've even tried lowering settings and it doesn't help. I've even tried limiting the frames to 120fps and it doesn't help at all.

I was noticing the stuttering in a Youtube video I was watching yesterday. 🤦🏻

Raytracing is sometimes a cause of stutter in other games. Maybe try disabling it all just to check it that's causing the issue?
 

Danknugz

Member
Has anyone come up with a solution to the horrible frame pacing/stuttering on Forza Motorsport (PC)?

I'm on a 14900kf, 4090, and 64GB DDR5 and am playing on a 4k monitor......I have no problem running anything currently out, but this stupid ass game is so choppy despite saying I am getting 180-220 fps. I've even tried lowering settings and it doesn't help. I've even tried limiting the frames to 120fps and it doesn't help at all.
no issues here, rtgi turned o n and everything at max (13900k/4090/32gb) this might be obvious but is your monitor supporting 120hz?
 

TheShocker

Member
I was noticing the stuttering in a Youtube video I was watching yesterday. 🤦🏻

Raytracing is sometimes a cause of stutter in other games. Maybe try disabling it all just to check it that's causing the issue?
Tried it both on and off. No difference. The quality of settings doesn’t matter. Low/high/ultra.
no issues here, rtgi turned o n and everything at max (13900k/4090/32gb) this might be obvious but is your monitor supporting 120hz?
It’s a 240hz OLED. Thats why I tried limiting frames in the first place.
 
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