You know I think Nintendo having Minecraft on Wii U available from say launch would have raised the baseline of the console. Not a lot mind you but some significant amount, 5 - 6% maybe
I mean if they got it down to like $250 with a minecraft pack at launch it could've sold much better. I guess it's all hindsight though :
But man-ing the fuck up isn't a very good business strategy. Nintendo is trying to minimize Wii U's negative impact and maximize profit margins so they can bide time until the Next Big Thing (QoL, new handheld, etc.) Wii U has just elevated itself out of a net loss per unit, why would Nintendo want to plunge the company back into a new one? :-(
It's difficult to discern since Double Dash released in November, and the GCN received a price drop at the end of September to $99 making it even less clear.How big a bump did Mario kart give the GameCube?
I still have a doubt. Titanfall ~560k is for 360 only or 360 + One ?
How big a bump did Mario kart give the GameCube?
The XB1 is a very small part of that equation, less than 80k.
How big a bump did Mario kart give the GameCube?
I know Xbox One version sold ~77k.
I don't know if 360 version sold ~560k or 560k minus 77k.
Software shipments worldwide launch aligned:
PSP 146 million
3DS 163 million
Software shipments outside Japan launch aligned:
PSP ????
3DS 102 million
Software shipments to Japan launch aligned:
PSP ????
3DS 61 million
Software sell-through in Japan launch aligned (Famitsu):
PSP 18 million
3DS 53 million
Sony needs to have shipped 44 million units of PSP software to Japan for 3DS overseas sales to be equal (not better, equal)
I don't think it includes it, wasn't it mentioned earlier in the thread that 360 TF> ISS for the first month respectively?
In the past I guessed Sony didn't give PS3 because they were bad compared with 360 but now eve PS4 selling close to 2:1 they didn't give numbers.Sony does not give out numbers for some reason.
I know Xbox One version sold ~77k.
I don't know if 360 version sold ~560k or 560k minus 77k.
I keep hearing about how Nintendo is just swimming in money and they could go 5 generations of bad consoles and be just fine. If this is the case then they can man up and take a loss on the WiiU to try and make it relevant. If they don't they might as well forget about being relevant next gen as well. The price of this console is killing it.
Can't believe the Cube dropped to $99 so soon.
Nothing they can do will make the Wii U relevant. I don't mean "nothing they're willing to do", I mean they literally have no options that will result in Wii U being, say, sales-competitive with XB1 over its lifetime. The design is too utterly unappealing, the hardware is too expensive to build, and the relationships with third parties are too awful.
Their best move is to use these next 18-24 months to figure out how the Nintendo corporation can compete in a world where handhelds are on the way out and the home console market is shrinking. I think in the long term that means shutting down/spinning off their hardware business. However, management will not do that until their backs are against the wall, and that is at least a full generation off.
All it takes is one game
To be fair, while the 2013 version came across as pretty dumb even in context, the 2014 one is fairly out of context in terms of the entirety of what he said in response to the question.I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything"
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything"
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
I think this Fall will be telling. There a lot of big games coming out this year if them don't move consoles than we can start to worry about dying industry.
Well, here's my answer to that: your test also went badly.Ehi, it's you! My method worked quite well, see? The test went well
As before, I want to be perfectly clear: your attempts to bring stringent method to sales prediction are not useless or stupid. They're laudable. But my contention is, and always has been, that it's not reliable. You predicted PS4 well, but you failed on 3DS. And that sort of variability will always be the case.I've actually searched for March-April datas for past years, and the drop-off has almost always (aside from a few exceptions) been 40% at least, if not higher, so it doesn't seem to rely that much on when Easter is. And that's another reason why I was expecting 85,000 - 90,000 3DS sold in April.
Nothing they can do will make the Wii U relevant. I don't mean "nothing they're willing to do", I mean they literally have no options that will result in Wii U being, say, sales-competitive with XB1 over its lifetime. The design is too utterly unappealing, the hardware is too expensive to build, and the relationships with third parties are too awful.
Their best move is to use these next 18-24 months to figure out how the Nintendo corporation can compete in a world where handhelds are on the way out and the home console market is shrinking. I think in the long term that means shutting down/spinning off their hardware business. However, management will not do that until their backs are against the wall, and that is at least a full generation off.
What are the LTD's for PS4 anc XB1?
NPD LTD comparisons:
LTD as of November 2013:
1) Wii U - 1.62 million (+0.48 million from PS4, +0.71 million from XBO)
2) PS4 - 1.14 million (+0.23 million from XBO)
3) XBO - 0.91 million
LTD as of December 2013:
1) Wii U - 2.10 million (+0.10 million from PS4, +0.28 million from XBO)
2) PS4 - 2.00 million (+0.18 million from XBO)
3) XBO - 1.82 million
LTD as of January 2014:
1) PS4 - 2.27 million (+0.12 million from Wii U, +0.31 million from XBO)
2) Wii U - 2.15 million (+0.19 million from XBO)
3) XBO - 1.96 million
LTD as of February 2014:
1) PS4 - 2.54 million (+0.31 million from Wii U, +0.32 million from XBO)
2) Wii U - 2.23 million (+0.01 million from XBO)
3) XBO - 2.22 million
LTD as of March 2014:
1) PS4 - 2.91 million (+0.38 million from XBO, +0.61 million from Wii U)
2) XBO - 2.53 million (+0.23 million from Wii U)
3) Wii U - 2.30 million
LTD as of April 2014:
1) PS4 - 3.11 million (+0.47 million from XBO, +0.76 million from Wii U)
2) XBO - 2.64 million (+0.29 million from Wii U)
3) Wii U - 2.35 million
I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything"
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything"
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
There is no reason to. Monthly sales are quite dependant on many factors and don't do much for trending which is what matters.In the past I guessed Sony didn't give PS3 because they were bad compared with 360 but now eve PS4 selling close to 2:1 they didn't give numbers.
So it just the company policies.
360 only which is horrible considering the hype and marketing and much larger install base.I still have a doubt. Titanfall ~560k is for 360 only or 360 + One ?
360 only which is horrible considering the hype and marketing and much larger install base.
Not really considering all that hype and marketing was for the X1 version.
They pretended like the 360 version didn't even exist, so I'd say that number is pretty good.
It really shows how the GameCube's failure was a shock to Nintendo's system back then.
They shut down production of hardware, dropped the price to super-low levels, etc.
It makes Nintendo's relative silence to the Wii U even more eerie despite Wii U dramatically underperforming GameCube everywhere except Japan.
The PSP always had low software sales since it was always a multimedia device rather than just a game device. 3DS software seems to be doing ok at the moment. Pokemon has sold 12M since October which is over a quarter of the userbase. It had a good software lineup last year and will have again this year. I don't see why that wouldn't continue. Not with Vita failing and the struggles of the Wii U and maybe now the Xbone. It is also Nintendo's best avenue for profit in the short term and so will likely be a priority for them to maintain support.
I was thinking a $20(16%) price cut to $149. Increasing the buying population also doesn't just increase the revenue from licensing fees, it also increases the revenue from first party games.
I would say the Gamecube to Wii transition proves this to be false. The determinant of how a system sells is primarily how good it is in and of itself. Nintendo have a good reputation as an established platform provider. As long as they don't do something stupid to spoil that(like disappointing existing customers by pulling the plug on a system prematurely) any system they release has a chance to succeed on it's own merits.
The core handheld audience is children and enthusiasts and seeing as Pokemon is at 12M with the likes of Monster Hunter and Animal Crossing having good sales it seems that audience is pretty robust. What I think has fallen away is the adult handheld audience. Smartphones made the multimedia offerings from Sony redundant. Nintendo's offerings like Nintendogs and Brain Training which were designed more for adults also fell away. Handhelds to adults is always going to be a difficult sell.
I think it was doing better but Sega had thrown everything they had at it, Nintendo and Microsoft were about to enter the market and sales were likely to decline. Even if they didn't, Sega had a weak business model and were in debt. Even breaking even wasn't enough for them, they needed profit but there was no avenue for that and there was nowhere for them to go really as a Dreamcast 2 would have had even more difficulty against 3 competitors with more marketing power. That's not taking account the increasing development costs reducing profit even more. I would say it's more Sega failed than Dreamcast failed.
Wii U is at around 5-6M, it's on track to get to around 9M by next March which would be 2.5 years or halfway through a natural life cycle. With Zelda to come and whatever else they have coming it seems Wii U will get to between 15-20M. There's no new competitors on the horizon and if Nintendo can release get success with a new IP or two then they could get beyond 20M. Market conditions are also more favourable to them than Sega had since they a big price advantage over all their competitors, are the market leaders in Japan and Microsoft are struggling.
360 only which is horrible considering the hype and marketing and much larger install base.
I don't really see any scenario in which Nintendo sells 20 million WiiU. You're supposing sales could actually accelerate after this year where nintendo is projecting about 3 million Wii Us shipped.
Edit: its possible Nintendo finds that one big game, of course.
The only thing that'd work I think is a SLEW of those "One Big Games" which is really more a Big Game Storm. Which is exactly why Nintendo pulled to get the 3DS relevant and to help make the Wii U relevant.I think that caveat is generally assumed in these discussions. Nintendo could find that big game for the Wii U to recover to more viable sales levels. Or to return the 3DS to growth. Sony could save the Vita with one big game. Microsoft could surge ahead globally if they find that one big game for the XBO. Or one big game outside their ecosystems could send them all tumbling down. It's hard to account for serendipity though.
Assuming another three FYs for the Wii U it would need a pretty unusual sales curve to reach 20M.
Because of install base I expected more from 360 version too, but all marketing focused on Xbox One affected sales on 360. In addition, software sales for last gen is dropping fast.
Considering all that, 560k first month for Titanfall 360 is a respectable number.
I did some maths....
PS4 Nov > 1.14m (US) to 2.1m (WW) = 54%
PS4 Dec > 2.00m (US) to 4.2m (WW) = 48%
PS4 Jan > 2.27m (US) to 5.3m (WW) = 43%
PS4 Feb > 2.54m (US) to 6.0m (WW) = 42%
PS4 Mar > 2.91m (US) to 7.0m (WW) = 41%
PS4 Apr: 3.11m (US) to 7.4m (WW) * using 42%
PS4 Apr: 3.11m (US) to 7.6m (WW) * using 41%
PS4 Apr: 3.11m (US) to 7.8m (WW) * using 40%
I think that caveat is generally assumed in these discussions. Nintendo could find that big game for the Wii U to recover to more viable sales levels. Or to return the 3DS to growth. Sony could save the Vita with one big game. Microsoft could surge ahead globally if they find that one big game for the XBO. Or one big game outside their ecosystems could send them all tumbling down. It's hard to account for serendipity though.
lol. Telling of what? These numbers are garbage because I can't think of a single major title that released in April. These are what your sales look like when the biggest titles coming out are Amazing Spider-Man 2 and Octodad: The Dadliest Catch.
Destiny's going to move some consoles--PS4 and Xbox One alike. And that's before Broketober and November hit and tap every gamers pockets for hundreds of dollars.
I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything."
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
8 to 8,5 milions seems more realistic expectasion
Sony needs to have shipped 44 million units of PSP software to Japan for 3DS overseas sales to be equal (not better, equal)
I keep hearing about how Nintendo is just swimming in money and they could go 5 generations of bad consoles and be just fine. If this is the case then they can man up and take a loss on the WiiU to try and make it relevant.
I don't really see any scenario in which Nintendo sells 20 million WiiU. You're supposing sales could actually accelerate after this year where nintendo is projecting about 3 million Wii Us shipped.