ethelred said:
Red Steel, RRR, and (close enough) Sonic were all launch titles that have still underperformed compared to the GameCube's third party launch titles. Tiger Woods? Again, point to a statement from EA saying it's happy with those sales, because all we can see is that they've stopped pushing the Wii version like they did last year which doesn't speak of overall satisfaction. Dragon Quest Swords? This is an NPD thread, can we at least stick to games that have been released in the US? Both Cooking Mana and RE4 are budget titles.
You can say all these games sold better than PS360 versions, but the only one of those with anything close to a comparative version is Sonic. As to the others, the top third party titles you highlight on the Wii all lag considerably behind the top worldwide performers on the 360 (even limiting our search to a specific first year timeframe).
I kind of despise list wars, as they put all games on some sort of equal plane. All games come with their own expectations of what makes them a success.
From what I understand, the 360 and PS3 Sonic games bombed even worse (I don't even remember them charting), so it looks like people have finally caught on to Sega. Secret Rings obviously will not come close to SA2B, but that's not symptomatic of the Wii. It's symptomatic of a down tick in the franchises's overall success. What GC third party launch titles sold as much as RR and RS besides Rogue Leader anyway?
I think Tiger Woods Wii actually outsold the 360 version. At least it debuted at a higher position on the NPD, and it stayed on the UK charts pretty consistantly. In fact, it is out selling the 360 version in the UK right now. This is an honest question, but do we even know how much the Wii version sold in America? It could only be 10,000 behind the 360 version for all we know. It can't be too far behind.
However, I think EA sort of botched this entire thing. They could've made Tiger Woods Wii a true center piece here, but two versions six months apart with minimal improvements, no online mode, last gen graphics, and issues still to be resolved might keep it from being the main version, at least for another year. But it shouldn't take three versions to get it right. Consumers will only stick with you for so long.
It's completely unfair to dismiss RE4. Who cares if it's a budget title? It's the third iteration of a three year old game. That limits the game's sales far more than a lower price will make up for it. However, I don't think RE4 tells us anything. The game even sold on the GC, and that didn't mean much in the grand scheme of things. Great games typically sell, especially if there's precedence for it. I think developers want to know that putting a game on the Wii will give it the best chance to sell, and that probably means making something somewhat unique that at least utilizes the control scheme fairly well. Of course only a few developers have done that so far. It's comforting to know that RE4 shattered Capcom's expectations at least.
And I think that's the issue here. We shouldn't be discussing what bombs and what doesn't. Even the PS2 had bombs. However, the PS2 almost always gave games the best chance to sell. If you made a certain game exclusive to a system, of course it'll sell. However, like some companies proved with releasing a GC version and later releasing a PS2 version, the GC did not give games the best chance to sell. The GC often needed exclusive products that weren't even worth it to begin with, and I hope the Wii moves away from that a little bit with the likes of Tiger Woods, but the system is still being mismanaged by third parties. If developers want to take advantage of the Wii, then they need to separate in their minds what will sell the best on the Wii. There are way too many casual party games, but I think that's missing the point completely.