timetokill said:
Good point, I too am curious to see how much that will be true for WSR. Personally I think it will play a large part in holiday sales, but more this time with people buying it as a gift for others as opposed to within their own family.
Something I'd also like to know is peripheral sales, or more specifically controller sales, when NSMB Wii comes out. I wonder if we'll see a Wii Play resurgence around then. i wouldn't be shocked to see Wii Play show up again around the holidays when people are buying new Wii systems and looking for a game+extra controller.
If WSR manages to push the platform, then wow -- very impressive. I just wonder if it will have that impact as a sequel, or if more of that will fall on the shoulders of NSMB Wii.
I don't think we'll see a Wii Play resurgence in the top 10 chart because there will be many front-loaded blockbuster titles (there always is around that time), along with the usual suspects. I'm sure it'll sell well, but the top 10 will likely be too crowded. Not that it matters, mind you.
I too believe that NSMB Wii rather than WSR will be the one to watch, because it doesn't fall in the traditional sequel pattern (the last 2D Mario on a home console came out more than a decade ago, so Nintendo is right to call it "new"), and it's freaking 2D Mario. It doesn't get much more appealing than that. I can see WSR being the Wii's Super Mario Bros. 3: utterly destroying the original in the hearts of the fans and selling huge numbers, but without creating
new value that would reach out to people who don't already have the system. It's obvious that the sequel to Wii Sports will drive sales a little, but the impact won't be huge, if you ask me.
[EDIT] @elrechazao: I don't think that was your point, but you unintentionally reminded of WSR's primary purpose: to sell the MotionPlus. However, Iwata was talking about Wii sales, not accessory sales. He's saying that a title like WSR could drive sales of the system, but only after 6 to 8 weeks on the market.