No, I was saying that in agreement with you.
Why would you buy a new product when you're already with Nike?
And that's why Nintendo is going over the wearable thing, and giving us a non-wearable!!!
How much till they unveil what a non-wearable is? Crap, I can't get what it could be
Even in the domestic Japanese market you have a relative giant in NTT DoCoMo entering the wearable tech sector and pushing into health with smart clothing in the making.I think you put a lot of faith in what Iwata has said in the recent investor briefing... without him actually having done or shown anything towards this.
I think "inevitable" fits pretty well.78.94% gen over gen decline for handhelds.
I'm not sure how to describe this other than "catastrophic".
You do realise you are comparing a game sold to 2011's install base to 2013's install base, right?
If anything, the PS4 version of Ground Zeroes are outselling the PS3 version in pre-orders (both in Amazon & in Gamestop), & the MGS series is far more popular on Playstation consoles than on Xbox consoles. Who in the world would want to pick up the weaker version over the superior version?
According to their plan, Health is just one of the fields of their QoL platform, not the only one. Education is surely going to be another, don't know about what else. It'll be the first one, but not the only one.
The concern about their historic inability to support more than one platform at time is legitimate, but they're doing a big reorganisation, so much that they've stated next consoles will take big inspiration from iOS and Android: NN is the real platform, with devices sharing OS, functions, architectures and also games (sincerly, it's the direction I hoped Nintendo would have went, and I'm very glad to see it in the making)
Again, you're putting far too much stock in a relatively meaningless term. It's just buzzwords at this point, and I don't really get where this idea comes from that it will be some astounding bolt from the blue. Putting "leapfrog" in a slide doesn't actually make it happen.And that's why Nintendo is going over the wearable thing, and giving us a non-wearable!!!
How much till they unveil what a non-wearable is? Crap, I can't get what it could be
Key word; Revenue.
PS4 = $399
XB1 = $499
Therefor the revenue gap is $100 more in XB1's favor.
My guess for "non-wearables"
- a series of app-like software for your mobile and Nintendo hardware
- you use it to enter various data thoughout the day, mild interaction but mostly just jotting things down
- it generates a bunch of graphs and charts, and maybe makes recommendations
- like BrainAge, it nags the hell out of you if you miss a few days
- it's not a wearable, and since it is on so many devices is it always "with you"
I'm awully curious about the hard number totals for Thief.
Yep. I think people are having revenue and profit confused again.
My guess for "non-wearables"
- a series of app-like software for your mobile and Nintendo hardware
- you use it to enter various data thoughout the day, mild interaction but mostly just jotting things down
- it generates a bunch of graphs and charts, and maybe makes recommendations
- like BrainAge, it nags the hell out of you if you miss a few days
- it's not a wearable, and since it is on so many devices is it always "with you"
Do we have the Ltd sales for battlefield 4? And possibly how they compare to bf3 Ltd at the same point in time?
Can anyone surmise GAF's reaction to PS4/XBO numbers?
Can anyone surmise GAF's reaction to PS4/XBO numbers?
Wait, 12k in the whole February month? Is that even possible??? Isn't there a big chance that retailers are not going to sell vita anymore if It's selling that bad? Makes Wii U look like the champion, king of kings ATM. Poor vita
And that's why Nintendo is going over the wearable thing, and giving us a non-wearable!!!
How much till they unveil what a non-wearable is? Crap, I can't get what it could be
Huh 30% to 40%?I wouldn't be surprised to see XB1 outsell the PS4 in March by a decent margin (30%-40%) given that supply is much higher, the new bundle, and just plain old hype for Titanfall. Second Son probably won't sell a lot consoles beyond what Sony is already going to sell given supply constraints anyway.
Going beyond March when supply should start catching up, it's going to be interesting to see if MS can keep momentum rolling.
If Sony still outsells Microsoft in March, well, that's a really, really bad sign and it could get ugly going forward unless E3 is full of huge announcements.
I think a large part of the reason is due to the digital storefront, and I'm not talking about digital sales for retail titles, I'm talking about games only available through the digital sales front.
Until NPD covers this portion, I don't think it would be accurate to talk about software sales being down YoY.
FAKE EDIT: Wait, you aren't even talking about that lol. Sorry.
Though I did want to post something about software sales being down YoY.
Wow, with those Vita sales, no wonder SCEA has relegated it to PS4 accessory and indie ports.
Sucks too, didn't they recently created a third party/localization team?
They should just focus on bringing Japanese games over, and maybe doing 2-3 big releases a year.
WAIT WHAT?!?!?!?!?!?!?!
12k?
The one metric that correlates most closely with the recent annual declines in packaged software sales is new release count.
Half the games were released in 2013 than were released in 2009.
As release count dwindles, sates per release generally creeps up. You get declines because the release count decrease is not offset by average sales increase.
how does this thread have fewer posts than the January one did at this point?
That's the worst idea possible, and I hope more people wake up and realize just how moronic it is.If that's what it is, they'll be absolutely slaughtered.
Hey Nintendo, I have a better idea for you. Make the 'Virtual Console' its own ecosystem across multiple devices and offer it on iOS and Android. Release your back catalog through it for the same prices you currently charge on Wii U and 3DS. Print an unimaginable amount of money for extremely little work.
That one's free, Nintendo.
That is a terrible estimate.I think 12k is someone's guesstimate.
Anyone have a post where this actually calculated?
That is a terrible estimate.
That is a terrible estimate.
I think 12k is someone's guesstimate.
Anyone have a post where this actually calculated?
I think it might be my fault. I had it as 10K in my YOY/GOG post. I think that may have gotten telephoned into 12K somehow.
To be completely clear, the only number we have is 175K for 3DS and PSV combined. We do not know how they were split.
Nope. It's higher than 12K.inb4 that's too high
edit: jvm and jcm? come on guys
Even the base value you're using is kind of rough. *shrug* Where did it come from?I think it might be my fault. I had it as 10K in my YOY/GOG post. I think that may have gotten telephoned into 12K somehow.
To be completely clear, the only number we have is 175K for 3DS and PSV combined. We do not know how they were split.
That's the worst idea possible, and I hope more people wake up and realize just how moronic it is.
Would 25k be a more reasonable estimate?Nope. It's higher than 12K.
I wouldn't say that they did something really well with BD specifically (though it did have a big advertising push in of itself), so much as they've been doing a great job of fostering the genre on the 3DS over the past year. I think that promotion they did with FE:A and SMT4 did wonders for raising awareness for the genre on the system.
Isn't it interesting how someone makes a guess (but people think it's a real number) and people over-react to it and it gets repeated down the line? You get all of this silliness from a misunderstanding.
The difference is that Apple cornered the MP3 player market, and putting iTunes on PC allowed more consumers access. This is not the case for Nintendo. Putting their titles on other platforms will cripple hardware sales, in a way that they likely could never recover from. You'd basically sacrifice long term potential for short term growth, which is foolish at best and disastrous at worst.The way I see it, Nintendo doesn't have many alternatives if they want to remain relevant in the gaming space 10 years from now. It's obviously not an optimal plan, but Nintendo is not in an optimal situation either. Them's the breaks.
Nintendo can either play the hand they've been dealt or risk fading into obscurity.
Steve Jobs wasn't thrilled about making iTunes available on Windows either. He fought with his VP's about it for a long time before finally giving in.
How'd that work out for Apple?
Isn't it interesting how someone makes a guess (but people think it's a real number) and people over-react to it and it gets repeated down the line? You get all of this silliness from a misunderstanding.
Nope. It's higher than 12K.
Also, the other poster is clearly a typo. See how v and c are right beside each other on the keyboard?
I think even a mod has confused the two of us before. It doesn't help that we're both in sales-age threads.
Even the base value you're using is kind of rough. *shrug* Where did it come from?
The difference is that Apple cornered the MP3 player market, and putting iTunes on PC allowed more consumers access. This is not the case for Nintendo. Putting their titles on other platforms will cripple hardware sales, in a way that they likely could never recover from. You'd basically sacrifice long term potential for short term growth, which is foolish at best and disastrous at worst.
And you're assuming there's not.Sure is. You're assuming there's a profitable future selling dedicated handhelds.
Whose assumption does the available data support best?And you're assuming there's not.
The difference is that Apple cornered the MP3 player market, and putting iTunes on PC allowed more consumers access. This is not the case for Nintendo. Putting their titles on other platforms will cripple hardware sales, in a way that they likely could never recover from. You'd basically sacrifice long term potential for short term growth, which is foolish at best and disastrous at worst.
The difference is that Apple cornered the MP3 player market, and putting iTunes on PC allowed more consumers access. This is not the case for Nintendo. Putting their titles on other platforms will cripple hardware sales, in a way that they likely could never recover from. You'd basically sacrifice long term potential for short term growth, which is foolish at best and disastrous at worst.
To see the complete collapse of handhelds in graphical form is just stunning. The 3DS is reasonably priced with tons of great games, and it has done nothing to stop the slide. And, remember, that's the GOOD side of Nintendo's business.
Nintendo has run at a loss for three straight years. Their current platforms are in trouble. They can't pay people to take their home console and their handheld is down 50% YOY.
They are facing major external challenges, namely the rise of mobile and strong competition from MS and Sony.
They also have a major internal challenge, which is even more dangerous to their future. That challenge is their own management. They operate in a bubble and are barely aware of the market conditions in their own country, much less the world. They do not understand their competitors. They fear change.
These are not challenges Nintendo can meet by just making great hardware and great software. If the company is to survive, they need strong strategic thinking and, above all, willingness to change.
The question Nintendo needs to answer is, what does a profitable Nintendo look like? Nintendo needs to provide a vision that includes answers to the following questions:
- Do they remain in the videogame business?
- Do they expand their IP licensing business and to what degree?
- Do they enter new markets, such as health?
- Do they manufacture their own home console?
- Do they manufacture their own handhelds?
- Do they release games for other people's dedicated systems?
- Do they release games for mobile?
Not "do you want to" do those things. But, "does a Nintendo that is profitable" do those things.
I think Nintendo has a bright future as a videogame developer and publisher. There can be a profitable Nintendo, but it will require very painful adjustments, including workforce reductions and exiting business lines.
I also think it's very likely that Nintendo's management will be unable to articulate a vision of a profitable future, unable to invent successful new business lines, and unwilling to take painful steps like leaving the hardware business. They will wait until they are at the brink of bankruptcy before making major changes.
By then, will it be too late to turn the company around? Every year they wait, it gets harder.