Link said:
I just listed all the noteworthy games that released after the next gen started.
The 360 is pretty much irrelevant to most Japanese publishers (hence why I didn't count the Saturn for the Japanese comparisons as while it received some support it had nothing major). As for the West, I suppose you can count it but there was really nothing major released except possibly black. I'm sorry but if you think Metal Slug VI and Guitar Hero Aerosmith is "noteworthy" then you should really raise your standards.
Link said:
The only reason it took longer with the PS1/N64 generation for publishers to jump over was because the N64 was already considered DOA thanks to cartridges, and the PS1 was unproven, but turned out to be the only viable option.
What made publishers move on to the PS1 was it's godly third party software sales. Back in early days outside of Square and Enix very well selling third party games were few and far inbetween in Japan that were left to publishers biggest hits.
Link said:
Those games you listed all launched before the N64 was out. I thought we were talking about the next gen, not the specific console's successor.
Yes we are hence why I started from PSX which was the first truly relevant system for the region, which all the games I listed launched after them.
Link said:
Which is why I didn't include them.
...are you admitting that you are cherry picking your facts?
Link said:
You don't think games like FFXII, KHII, XSIII, or Yakuza can be considered big hits?
I stated Yakuza was the exception in my last two posts. Xenosaga III isn't that big of a hit, and Final Fantasy XII and Kingdom Hearts II came out before the PS3 and Wii (unless your going to claim that such Japanese centric games could have gone to the 360 then).
Link said:
Those games were all made for the PS2, then later ported to the Wii. That's hardly the same thing as simultaneous development. The Wii wasn't even in the developers' minds when they were being created.
Fair point, but some of the games I listed were ports for the PS2 to begin with (the fighting games) or simultaneous release (Guitar Hero).
Link said:
I see mostly sequels on the list.
What does that have to do with anything? Samurai Shodown VI is still ridiculously niche, as well as Ar Tollerico, as well as well as Metal Slug 6. Not to mention most games aren't sequels there very lowkey or were release prior to the PS3's launch.
Link said:
Hardly "nothing but niche games, spin-offs, and re-releases."
Taking out the games that launched before the PS3 (unless you'd count the not counting the 360 for these games being that most are Japanese) pretty much all but Yakuza 2, Black, Bully, and Persona series are nothing but niche games, spin-offs, re-releases, or hammied down multiplats.
I really don't get what you do not understand about this. The Super Nintendo received the biggest hits available in the third party market 2 years and even onward after the Playstation's launch. The PS2 had a single year of dominance after the 360's launched (which was due to most development heading toward the PS3 at that time as the 360 wasn't seen as that relevant outside of the usual Xbox treatment for most companies (hence why I excluded the SEGA Saturn from my comparison) and as soon as the holiday launch in 2006 arrived all the games suddenly stopped going to the PS2 except Persona series and Yakuza 2 (which came mere days after the Japanese PS3 launch).
With the Super Nintendo a year after the PSX launched the big games were still focused on Super Nintendo. It wasn't until the beginning of '97 when the games started coming its way that didn't say "Namco" on the box.
When the PSX hit and games were still being planned and developed primarily for the Super Nintendo and not the PSX or the N64, the exact opposite for the PS2 and PS3. 2 years after the PSX launched big blockbuster Super Nintendo games were still exclusively hitting the Super Nintendo, this is anything but what happened with the PS2 which was essentially the exact opposite as publishers finished releasing their major blockbuster and relevant titles that were already in development before the PS3 launched (as for the majority of the games you listed were Japanese the Xbox 360 was anything but relevant) while all of their big games were planned for the PS3 and next-gen development (Devil May Cry 4, Final Fantasy XIII, and Monster Hunter 3 are just a few examples). That is the difference.
There is a mile high difference between what the SNES had (which was true and focused hard hitting support) and what the PS2 had (the final rush to release the games before it's "successor" launched as well as ramping up for the systems "successor").
Link said:
I honestly don't care if you enjoy my posts or not. They aren't made for your amusement. I'm not hosting a variety show here.
Just keep digging your head in the sand.