Opiate said:
The evidence of this is in the sales figures. Virtually every major publisher is capable of producing multiple "hardcore" hits a year, from the recently venerated EA with Madden and Warhammer to the now loathed Activision with Call of Duty to smaller companies like Epic or Bethesda to Japanese companies like Konami and Capcom. The fact that so many companies of varying sizes, from different cultures and of different backgrounds can all produce games with high review scores and strong sales suggests that it isn't very difficult to make these types of games.
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Now, please note that I'm not saying that this makes casual games "better" by some objective standard, I'm simply saying that empirical evidence suggests that it's actually more challenging to produce a big casual hit than it is a big hardcore hit. I'm pointing this out because Omar's argument earlier relies on Microsoft being capable of creating industry driving casual software, and I'd argue it's unlikely that they can, given that almost no one but Nintendo seems capable of doing so.
1: Don't label Call of Duty as hardcore. It's one of the worst offenders for casual trash being labeled hardcore due to it's graphics. I brings nothing new to the table with FPS, nor has any depth.
2: I agree, it's difficult to make a great casual game. Nintendo had to accomplish a number of feats.
-Make casual games the primary focus of the system. Wii Sports came in the box, not Zelda. Wii Fit has a bigger ad campaign than Mario Galaxy.
-Design the system with casual games in mind. From the one big button on the Wiimote, to Wifi only, to the UI, to pointer tech and waggle, Nintendo had their sights on accessible games from the get go.
-Put enough resources behind casual games. Wii Sports is damn good and can't be easily replicated w/o good coding skills. You can't sleep on the fact that Wii Sports is head and shoulders above all motion sports games ever made. It's not just waggle but the whole package.
All these add up to large hurdles that put this generation out of reach and would require significant changes next gen to make it impossible. For MS to go after this consumer, they have to change so much of their DNA. Yeah, they can shove a game in with a controller but they have to establish that their system should be played with multiple people and during social functions, which is what makes Wii Play attractive. Nintendo nailed that with early marketing and focusing on older gamers, lapsed gamers, women gamers and non-gamers.
For Wii Fit, it's the casuals. People that are normally turned off by technology and things they don't understand. It means lowering the spotlight on Xbox Live and not forcing people to pay for it. I'm sure casuals don't even care for multiplayer. But the impression of Wii and 360 are miles apart. And each time MS focuses on multiplayer, Live, videos, a whole bunch of games with numbers in their name, they take one step away from casuals. It's not a few steps or a giant leap. It's a whole philosophy that MS will have to adopt to compete with Nintendo. That's why they have given up. Sony is a more likely candidate. Although I'm not sure they have a balls or creativity to fully think a radical change, like this, to completion.