Why?Leondexter said:I understand that, but in this case I don't think it should be seen as such a risk. I'm not suggesting they try to make new games that are completely unique (although that's nice, too). I'm simply suggesting there's an exploitable market of firmly established genres that's missing on the Wii. So they can go ahead and copy GTA and Halo, just do it on the Wii.
RE:4, CoD3, Guitar Hero, Force Unleashed, Rock Band, etc...Chris Remo said:It's one thing to say "copy GTA and Halo," but that's a big investment of time and money for an endeavor that really has no reasonable existing evidence of success.
The Guitar Hero and Rock Band games are not part of the same category as "GTA and Halo," they themselves reach an audience that is more diverse regardless of console. There's a lot of overlap obviously but they're a completely different category of game.Alcibiades said:RE:4, CoD3, Guitar Hero, Force Unleashed, Rock Band, etc...
Anytime a 3rd party has put their "AAA, flagship" titles on Wii they've been a sales success.
Well, it's true those franchises have managed to sell 0 units.Chris Remo said:The entire success of the Wii is that it has had such success with people who aren't interested in GTA and Halo.
It's got to be at least comparably worthwhile to PSP versions?Chris Remo said:As far as the others, have any of those on Wii sold remotely on the level of Halo and GTA? With the amount of money required to make a credible "copy" of those games -- I mean, just look how much the originals cost to make -- is there any indication they would be really worthwhile?
Yet there is no evidence that a sizable audience for GTA4 isn't present on the Wii right now. Guitar Hero 3 was released without the benefit of any GH or GH2 sales data on the system.Chris Remo said:The Guitar Hero and Rock Band games are not part of the same category as "GTA and Halo," they themselves reach an audience that is more diverse regardless of console. There's a lot of overlap obviously but they're a completely different category of game.
They sold on a level enough to turn a good profit, and we have proof that initially many of these franchises did better on Wii than PS3.As far as the others, have any of those on Wii sold remotely on the level of Halo and GTA?
With the amount of money required to make a credible "copy" of those games -- I mean, just look how much the originals cost to make -- is there any indication they would be really worthwhile?
bcn-ron said:You're still assuming that any HD console game must automatically cost more to produce than any Wii game. Please don't do that.
They do. They have to, at equivalent game you need more detailed models and textures, and those don't come for free. And much of the extra power on the HD consoles will be needed because of the bigger world/models/whatever, so it's not like you'll be able to get away with much less optimization time to make up for that.bcn-ron said:You're still assuming that any HD console game must automatically cost more to produce than any Wii game.
Have you seen Mini Ninjas? Disgaea 3? Dynasty Warriors?Masklinn said:They do. They have to, at equivalent game you need more detailed models and textures, and those don't come for free. And much of the extra power on the HD consoles will be needed because of the bigger world/models/whatever, so it's not like you'll be able to get away with much less optimization time to make up for that.
It would cause a holiday rush, again. No doubt.Gary Whitta said:If Nintendo wants to boost the shit out of its sales this holiday, how about a $250 bundle that includes Wii Sports AND Resort (including M+)?
Compare games of the same type, have you seen Ninja Reflex, Phantom Brave: We Meet Again, Samurai Warriors Katana?bcn-ron said:Have you seen Mini Ninjas? Disgaea 3? Dynasty Warriors?
donny2112 said:Fixed. Crackdown had just a little more going for it than simply being a good game with a new IP.
Operative word (which you apparently haven't seen): equivalent.bcn-ron said:Have you seen Mini Ninjas? Disgaea 3? Dynasty Warriors?
Mini Ninjas is actually multiplatform (across Wii and the HD twins and probably beyond, I forgot) and KOEI very happily shares assets across their numerous DW games, no matter the platform.d[-_-]b said:Compare games of the same type, have you seen Ninja Reflex, Phantom Brave: We Meet Again, Samurai Warriors Katana?
You can pick the outliers all you want, there will always be a lower budget game on the Wii.
Operative word: multiplatform. Smh.Masklinn said:Operative word (which you apparently haven't seen): equivalent.
Chris Remo said:Why?
The gamers who want GTA and Halo already buy Xbox 360s and PlayStation 3s. A bunch of them also have Wiis, but very few of them are likely to only have Wiis, so why not just make those games on the systems for which it is much easier to provide those experiences? The entire success of the Wii is that it has had such success with people who aren't interested in GTA and Halo.
You say "firmly established" but those games clearly aren't firmly established amongst the mainstream Wii audience. They are indeed firmly established amongst the people who are much more likely to buy an Xbox 360 or PlayStation 3.
Nintendo obviously is extremely successful at selling its own more traditional properties on the Wii, but that is to a considerable extent because they literally will of course never appear on a competing system.
Alcibiades said:We won't have an indication about whether a 3rd party spending PS3/360-level resources on a Wii title is worth it until someone does. Nintendo has done big budget stuff like Mario Galaxy, Metroid Prime 3, and Smash Brothers and has yet to have it backfire.
So you make an HD game cheaper than a Wii game by... making it a wii game?bcn-ron said:Operative word: multiplatform. Smh.
donny2112 said:And MySims Racing. I figure EA created one engine and used it for both games.
Cyngus X-1 said:That's also what Iwata said and I think he's right. Actually, it is almost impossible for wii sports resort to fail, since its predecessor is now the best selling game ever.
Chris Remo said:The gamers who want GTA and Halo already buy Xbox 360s and PlayStation 3s. A bunch of them also have Wiis, but very few of them are likely to only have Wiis, so why not just make those games on the systems for which it is much easier to provide those experiences? The entire success of the Wii is that it has had such success with people who aren't interested in GTA and Halo.
Isn't Disgaea 3 more along the lines of a PS2 port game? I don't think it is a ground up HD console game.bcn-ron said:Have you seen Mini Ninjas? Disgaea 3? Dynasty Warriors?
You could make your posts smarter by letting someone else write them.Masklinn said:So you make an HD game cheaper than a Wii game by... making it a wii game?
Wow, I'm super impressed.
"Ground up" is a new goal post. It's not automatically more expensive to make any game on an HD platform than it is on a Wii. Just throw the same assets on there, run mostly the same code except for graphics API stuff (Cell and Xenon can even execute PPC G4 binaries) run at higher res, higher framerate automatically, done. So much to prove that an "equivalent game" on an HD console isn't inherently more expensive to make.vandalvideo said:Isn't Disgaea 3 more along the lines of a PS2 port game? I don't think it is a ground up HD console game.
legend166 said:You realise you've just described the main problem with this entire generation without even noticing it, right?
Which is that a game which is pretty much agreed upon by everyone to be mid-tier at best, cost 20 million dollars to develop. Compared to an apparent top-tier game on the Wii, which, at most, would have cost half that.
You don't see the problem here? This is the problem with huge development costs on limited userbases. It's pretty much go big, or go home. And it sucks.
bcn-ron said:You could make your posts smarter by letting someone else write them.
Opiate said:I absolutely agree that this is true now, but would it have been true if third parties had shown the Wii more support? For example, when the Wii was new, Red Steel did quite well and RE4:Wii did very well. People generally felt that RE4:Wii showed extreme promise for shooter controls.
But since that time, very little has been released on the system of note in these genres, while the PS3/360 have gotten CoD4, GTA4, RE5, Fallout 3, Left 4 Dead, and Bioshock, among many smaller but still relevant titles like The Darkness, Riddick, and Red Faction. After that sort of support, it would be difficult to argue that the PS3/360 aren't the place for shooters. But that's primarily because, well.... that's where all the shooters went in the first place.
Of course, as you note, providing more support for the Wii didn't happen, and at this point I think the effect is irreversible. Too late. Too bad for Nintendo. It's a self fulfilling cycle, and it shows how difficult it is to break out of a third party rut (i.e. once third parties have decided you're bad news, convincing them to the contrary is nearly impossible because no one will try something new which means sales continue to be poor which means people are even less willing to try something new, and so on).
Rocket Punch said:Your argument was never logical to begin with.... Wii games cost less to make than HD games. How is this a controversial argument?
It is fact.
gtj1092 said:The thing about this argument is that why would the people that are into these games buy a wii to play them. Some will but I doubt the majority would. It almost assumes the PS360 don't exists.
The most annoying part of these arguments(not referencing you) was that when the Wii was selling out all we heard about is how the hardcore era is dead and niche fetishist and hardly core and how gaming is becoming mature and so on and so on. Now these same people are clamoring for the games they said were immature and hardlycore. And I feel not because they actually want to play them but merely to boost the ego they've attached to their Wii/nintendo which grows in porportion to sales of the console.
Chris Remo said:The gamers who want GTA and Halo already buy Xbox 360s and PlayStation 3s. A bunch of them also have Wiis, but very few of them are likely to only have Wiis, so why not just make those games on the systems for which it is much easier to provide those experiences? The entire success of the Wii is that it has had such success with people who aren't interested in GTA and Halo.
Opiate said:And the obvious reason for "why?" would be controls. I never play shooters on PS3/360, and personally I think people are crazy for doing so. The controls are mediocre and the games are drowning in auto aim (although I was pleasantly surprised to see KZ2 went light on AA). Of course, my solution to that isn't Wii, but the PC. You still get the point.
This I agree with. Without naming names, it does seem fairly clear that some people want the Wii to be the PS3/360. The reasonable explanation of this would be, "I like Ninetndo first party," but it does seem to go above and beyond at times. I hope that doesn't seem like a conspiracy theory; it's just what I've suspected. I could be wrong.
bcn-ron said:"Ground up" is a new goal post. It's not automatically more expensive to make any game on an HD platform than it is on a Wii. Just throw the same assets on there, run mostly the same code except for graphics API stuff (Cell and Xenon can even execute PPC G4 binaries) run at higher res, higher framerate automatically, done. So much to prove that an "equivalent game" on an HD console isn't inherently more expensive to make.
gtj1092 said:The thing about this argument is that why would the people that are into these games buy a wii to play them. And if they are multiplatform why buy the wii version? Some will but I doubt the majority would. It almost assumes the PS360 don't exists.
Red steel cost 12 Million to make I believe and as far as we know its the most expensive third party title released on the Wii. Thats a fucking shit ton less than pretty much everything on the 360/PS3.dammitmattt said:That's not always true. I can assure you that games like Twilight Princess. Super Mario Galaxy, Super Smash Bros. Brawl, Red Steel, and many other high-budget, high-effort core-focused games cost more than a lot of HD games. It just depends on the scope, scale, and effort of the project.
dammitmattt said:Just because YOU can't do something well doesn't mean that other people can't. Everyone is playing with the same rules, so it's all a matter of skill.
And Killzone 2 was the most frustrating FPS I've played online on a console because of the controls. A small about of sticky aiming is NOT a bad thing.
Scrubking said:What's easy about making uber expensive PS360 games that could bankrupt your company with one failure? And who cares if the gamers who buy GTA already have a PS3 how about expandaning your ever shrinking market and trying to find more people to like your game and make more money?
There are plenty of good reasons for every company to put their games on Wii. This risk shit is really getting out of control. If a company is willing to risk 60 million on a 360 game then they sure as hell can risk 10 million a quality Wii game/port. Seriously, this risk shit is old and tired already. Success can easily be found on the Wii all people need to do is fucking try.
Chumly said:Red steel cost 12 Million to make I believe and as far as we know its the most expensive third party title released on the Wii. Thats a fucking shit ton less than pretty much everything on the 360/PS3.
Chumly said:Red steel cost 12 Million to make I believe and as far as we know its the most expensive third party title released on the Wii. Thats a fucking shit ton less than pretty much everything on the 360/PS3.
justchris said:You do realize that there are 10s of millions of people who own a Wii and don't own a PS3 or 360? Automatically assuming they won't play a particular genre implies a level of insight that borders on prescience. And clearly Nintendo disagrees with this approach, they understand that once you get someone gaming, you can get them to play just about anything, as long as you ease them into it. Its only the hardcore gamers, the ones who have become used to whats out there and made their decisions, that its impossible to sell a concept to. Which is to say, it would be 1000x easier to sell a Racing Sim to my mom, dad, grandparents and great-grandparents than it is to me, because I already know, from years of experience, that I just don't like Racing Sims that much. My mom has no clue, so she could potentially be convinced to try it at least once, with the right marketing.
His post is really quite level-headed. The success of Wii is definitely because of its ability to tap untouched parts of the market.Scrubking said:Oh and the ENTIRE success of the Wii is soccer moms and old people right? Real gamers don't buy Wii. LOLOL You post reaks of fanboyism.
You keep saying that, but the key difference is that the 360/PS3 market has been proven multiple times over, whereas Wii is still a relatively unproven market for these product. Publishers still don't know whether to rest on their loins and release namebrands that sell well (RE:UC) or if it's the genre of these games that are capturing gamers (Dead Space: Extraction). Wii has changed the market, but, given Nintendo's aversion for mature products, HVS is the only studio that has stepped up and said "Whatever, we're going to dive into the the violent/mature market even though it's got its fair share of failures and successes." However, given HVS's pedigree and funding, it might not push that many units, which would, yet again, be seen as a failure for the mature Wii space.Scrubking said:There are plenty of good reasons for every company to put their games on Wii. This risk shit is really getting out of control. If a company is willing to risk 60 million on a 360 game then they sure as hell can risk 10 million a quality Wii game/port. Seriously, this risk shit is old and tired already. Success can easily be found on the Wii all people need to do is fucking try.
Opiate said:No, I can do it well, it's just a poor control method.
If you'd like to play volleyball where everyone has one hand tied behind their back, that's "fair." It's also silly, and it would be much more compelling, to me, if everyone just played with both their hands.
This is an absurd justification of a poor control method, Matt. Why not make controllers with just one button then? Literally nothing else. Just one button. You could move via a series of morse code signals, e.g. Dash-Dot-Dash could mean "move forward," while Dash-Dot-Dot could mean "fire." That's fair as long as everyone is forced to use it, right? So why not?
To you it may not be a big deal. If you are playing for skill, it matters. Any way to make the learning curve steeper and the skill set more complex is a good thing for me, but again, that's because I play for skill. That doesn't have to be your personal preference: you may play to mess around with friends, or simply to relax.
pakkit said:His post is really quite level-headed. The success of Wii is definitely because of its ability to tap untouched parts of the market.
You keep saying that, but the key difference is that the 360/PS3 market has been proven multiple times over, whereas Wii is still a relatively unproven market for these product. Publishers still don't know whether to rest on their loins and release namebrands that sell well (RE:UC) or if it's the genre of these games that are capturing gamers (Dead Space: Extraction). Wii has changed the market, but, given Nintendo's aversion for mature products, HVS is the only studio that has stepped up and said "Whatever, we're going to dive into the the violent/mature market even though it's got its fair share of failures and successes." However, given HVS's pedigree and funding, it might not push that many units, which would, yet again, be seen as a failure for the mature Wii space.
Also, all this talk about whether a game is cheaper to make on Wii or not. The dev units are definitely cheaper, and the resolution is lower so those are cheaper, but that doesn't mean it's necessarily cheap to make. Every rags on Dead Space: Extraction, but you cannot prove that just because it's viewpoint is slightly more limiting that it's by virtue a much cheaper product. It looks absolutely amazing visually, has full voice acting, unique effects and Hollywood-aspirations. And, nobody is taking advertising into account, which eats up a huge amount of money. Wii gamers often blame a games failure on its marketing, and it's true that, since this is a new market, I think a lot more publishers should be willing to push their products through vehicles that reach the masses. But it's absolutely not cheap, and would very quickly close the gap between the HD and Wii market.
dammitmattt said:Just because YOU can't do something well doesn't mean that other people can't. Everyone is playing with the same rules, so it's all a matter of skill. It's not like you're taking a controller against a guy with mouse/keyboard. It's much more fun for me to sit back on my couch and play shooters on my 55" TV with my friends who also all play console games. You're acting like the fun in games solely revolves around the precision of the controls when that's just one small part.
Price comparisons are between equivalent games in term of efford/output. Yes "HD" shovelware will cost less than AAA Wii title, how's that of any interest? I'm sure you could even find HD shovelware at a lower cost than AAA DS games if you looked hard enough...dammitmattt said:That's not always true. I can assure you that games like Twilight Princess. Super Mario Galaxy, Super Smash Bros. Brawl, Red Steel, and many other high-budget, high-effort core-focused games cost more than a lot of HD games.
uhhhh duh???Opiate said:But not literally everything. There are some retail games that likely cost less than this. I would suspect Crash of the Titans would be an example.
So what you mean is games of commensurate quality, e.g. well funded, highly publicized game on Wii vs. the same on 360/PS3, or shovelware Wii vs. shovelware 360/PS3. If that's your point, I agree. But it's technically possible to make a game on the Wii that's clearly more expensive than the cheaper fair on the 360.
dammitmattt said:But it's not a poor control input method. With this move towards third-person shooters, an analog stick is actually much better for moving your character around than the WASD keys. You definitely lose some precision with your aiming, but every other aspect of play is better with a controller. All of your buttons are right at your finger tips so there's no reaching across a keyboard. I'm used to the control method (I've been using it since Turok) and I can mostly do what I want to do, when I want to do it (except when my old man hands get in the way).
You don't think there's skill in using a controller? Come on now. There's a ton of skill involved, especially when it comes to things like headshots.
Masklinn said:Price comparisons are between equivalent games in term of efford/output. Yes "HD" shovelware will cost less than AAA Wii title, how's that of any interest? I'm sure you could even find HD shovelware at a lower cost than AAA DS games if you looked hard enough...
edit: oh, you're an HD troll, of course you're not going to make any sense.
Opiate said:First, I was talking about auto aim requiring less skill, since the post you quoted dealt with Killzone 2 AA. Yes, a game with significant auto aim takes less skill. Games with significant auto aim include: Call of Duty 4, Halo 3, Call of Duty 5, and virtually all of the major shooters on the PS3/360. Second, it's less skill, not no skill. As a person primarily concerned with the skill curve, this matters a lot to me. Would anyone really deny that auto aim reduces the skill quotient of a game? I wouldn't think so, but I'm willing to listen.