gtj1092 said:
And these millions of people go out and make the Wii the number one seller of third party games every month. I think its just people on the message boards that have a problem with the games releasing on Wii. These people clearly know what they want. People make all types of claims on why core games don't sell but taking a look at the top 20 you will see that a golds gym exercise game made the top 20(never even heard of it, no advertising).
Any game can sell. Every game sells at least a few copies, because someone picks it up at random, that's the entire point of shovelware. The thing is, when you compare something like The Conduit to Halo; Conduit is a well designed, if generic game in a popular genre. Halo is an event no one would dare miss.
From the standpoint of ability to sell, Wii Fit is more like Halo than The Conduit is. If the Conduit had the same marketing blitz that Halo, or Wii Fit, or RE5 or GTA4 had, and it still turned out to be a good game, it would sell similarly. Human beings are by nature communal animals, its the reason Xbox Live is so effective at selling the "game of the month". If you convince people that everyone is playing it, a number will pick it up out of curiosity, others will pick it up because its something they like that they might not have known was coming otherwise, and if its a good game, it will then sell on word of mouth. People like to tout word of mouth as the best advertising, but its advertising that is only possible if someone, you know, actually ever buys your game.
pakkit said:
You keep saying that, but the key difference is that the 360/PS3 market has been proven multiple times over, whereas Wii is still a relatively unproven market for these product. Publishers still don't know whether to rest on their loins and release namebrands that sell well (RE:UC) or if it's the genre of these games that are capturing gamers (Dead Space: Extraction). Wii has changed the market, but, given Nintendo's aversion for mature products, HVS is the only studio that has stepped up and said "Whatever, we're going to dive into the the violent/mature market even though it's got its fair share of failures and successes." However, given HVS's pedigree and funding, it might not push that many units, which would, yet again, be seen as a failure for the mature Wii space.
Its a good thing developers didn't take that stance on the Xbox 360 back in 2005, otherwise Microsoft would be in trouble. I mean, who knew Gears of War would sell? I'm not saying that your point is wrong, its quite correct, I'm just saying that thinking leads to stagnation of the market.
pakkit said:
You keep saying that, but the key difference is that the 360/PS3 market has been proven multiple times over, whereas Wii is still a relatively unproven market for these product. Publishers still don't know whether to rest on their loins and release namebrands that sell well (RE:UC) or if it's the genre of these games that are capturing gamers (Dead Space: Extraction). Wii has changed the market, but, given Nintendo's aversion for mature products, HVS is the only studio that has stepped up and said "Whatever, we're going to dive into the the violent/mature market even though it's got its fair share of failures and successes." However, given HVS's pedigree and funding, it might not push that many units, which would, yet again, be seen as a failure for the mature Wii space.
Like I said earlier, there are a lot of variables, the main one being the ability to reuse assets/tools/engines. A new Dead Space on Wii is going to cost comparable to the original Dead Space, because it has to use all new stuff. A sequel to GTA:VC on Wii could have reused the PS2 assets & engine, and would have just needed new tools, making it automatically significantly cheaper than GTA4. If publishers are so risk averse, why do they fund these massively expensive games unless they're going to spend the marketing money to make them successful (not GTA in this instance, but lots of HD games are sent to die, even pretty expensive ones).