You have no evidence of this. Risk free my ass.Vinci said:What risk? All they had to do was fund some PS2-type games for the damn system that didn't insult its audience. That's it
You have no evidence of this. Risk free my ass.Vinci said:What risk? All they had to do was fund some PS2-type games for the damn system that didn't insult its audience. That's it
poppabk said:Its not about emulation, the point is that online interactivity, chat tech, user ID's are all software based, they have little to nothing to do with hardware. They could have been implemented last gen (and to a certain extent they were).
Azih said:You have no evidence of this. Risk free my ass.
Shin Johnpv said:Which with effort (online and community features) can be done pretty closely on Wii.
Red Faction GuerrillaShin Johnpv said:That still doesn't answer what technical advantage the HD twins offer for a shooter over the Wii other than better graphics. I'm still waiting to hear a real answer to this. People can claim AI but I personally haven't played a game yet where I've gone fuck that AI is amazing, it all seems like the same shit to me. People claim physics but has rag doll physics actually made a change in gameplay?
Azih said:You have no evidence of this. Risk free my ass.
Better AI, More enemies, More Dynamic environments, more organic physics, More players online simultaneously, larger more seamless environments.That still doesn't answer what technical advantage the HD twins offer for a shooter over the Wii other than better graphics
Depends on the platform. 360 owners demonstrated that they migrate from game to game based on good demos. On the other hand there is no evidence that franchises and game styles popular on the PS2 would be popular on the Wii.Vinci said:What's less risky? Going the blockbuster route and hoping to god you never have a bomb, or spreading out your budget across a variety of titles drawing off franchises and game styles that were popular on the PS2 and use those to create a climate of low-cost development?
Except for perhaps the audience. Which is the only thing that matters.Seriously: There is nothing about the Wii that inherently makes it contrary to traditional games.
Nintendo releases games on the Wii in the same manner they released games on the GC and N64. Spaced out to maximise selling windows. It's as effective in creating an attractive third party ecosystem on the Wii as it was on the GC and N64.Nintendo has shown this by releasing quite a few traditional games on the system throughout the Wii's life. They wouldn't do this if they intended it to simply be the 'Wii ____' machine.
There are no obligations or responsibilites on 3rd parties at all. THAT'S WHY THEY ARE THIRD PARTIES. All Obligations and responsibilites fall on the PEOPLE WHO MAKE THE PLATFORM.The only reason we've reached this point is because of how 3rd parties approached this generation
I don't think Nintendo feels the need to bail out the third parties. I don't think you'll ever hear of Nintendo giving Eidos a moneyhat because they're too big to fail.sonicmj1 said:If Nintendo doesn't feel the need to facilitate that (understandable, given their position), that's fine. If drawing those sorts of games was a priority to them, though, then as the platform-holders, they have to be the ones to take steps if other companies won't.
jvm said:http://www.gamesetwatch.com/top-20-may-2009.png
Azih said:There are no obligations or responsibilites on 3rd parties at all. THAT'S WHY THEY ARE THIRD PARTIES. All Obligations and responsibilites fall on the PEOPLE WHO MAKE THE PLATFORM.
Azih said:Depends on the platform. 360 owners demonstrated that they migrate from game to game based on good demos.
jmdajr said:Comparing the new Bionic Commando to fuking Golden Axe Beast Rider?
:lol :lol :lol :lol
for god sakes man
In percentages, how much better have "traditional" Nintendo games sold than their previous iterations on the GC?Vinci said:Seriously: There is nothing about the Wii that inherently makes it contrary to traditional games. Nintendo has shown this by releasing quite a few traditional games on the system throughout the Wii's life.
Mama Robotnik said:
Regulus Tera said:YES, RHYTHM HEAVEN IS HANGING IN THERE!
jvm said:
Azih said:Depends on the platform. 360 owners demonstrated that they migrate from game to game based on good demos. On the other hand there is no evidence that franchises and game styles popular on the PS2 would be popular on the Wii.
Zachack said:In percentages, how much better have "traditional" Nintendo games sold than their previous iterations on the GC?
Talamius said:This is both the blessing and the curse of being HD Flavor of the Month. (...someone should really trademark that term):
If your demo is good and the hype is just right, your sales figures explode out of the gate. If the game isn't #1 on the NPDs for that month, it's damned close. Forum discussions and blogs pop up proclaiming said game the Game of the Forever, etc., etc. After that, the second month rolls around, the old Flavor of the Month either clings to the bottom of the T10 or drops completely as the new Flavor replaces it, and then by month 3 it's never heard from again.
If your game hits Flavor of the Month status, great. You're probably going to recoup your massive investment and possibly even profit. If not, you're in trouble. Two or three consecutive misses and you're probably bankrupt.
Kifimbo said:No New Play Control! Donkey Kong Jungle Beat
No Boom Blox
Not a single version of UP is surprising.
You mean people who play WaW who also go on online message boards. The bulk of Wii's userbase is people who heard about Call of Duty. Not people who go "I wonder what the next big First Person Shooter for Wii is... let me check out IGN!"Danthrax said:not the point. people who played WaW which has sold over half a million on the Wii know what The Conduit is, are excited about it, and plan on playing it online just as full-force as they did with WaW.
How would we know this, and how would publishers know this? There is no database of demos as far as I know, and is there really a correlation with sales? GTA4 didn't have a demo and that seemed to do pretty well. Halo3 didn't have a demo and that seemed to sell pretty well as well. Gears of War? Gears of War 2? I don't remember if COD4 got a demo or not, maybe after release. Assassins Creed?Azih said:360 owners demonstrated that they migrate from game to game based on good demos.
I don't know how front-loaded these kinds of titles are, historically. Regardless, Up did not crack any platform-specific top 10 in May (excepting PC, which I don't have).Kifimbo said:Not a single version of UP is surprising.
jvm said:I don't know how front-loaded these kinds of titles are, historically. Regardless, Up did not crack any platform-specific top 10 in May (excepting PC, which I don't have).
I still think it's too soon to call whether or not it'll see growth as Mario Kart Wii did from Mario Kart DS.J-Rock said:Fixed.
I have them, but I don't feel comfortable pasting them en masse. Sorry, it just doesn't feel right given my co-operation with NPD.dammitmattt said:Speaking of, where are the platform-specific top tens? Does someone else get the exclusive?
wasnt boom blox basically a june title..Kifimbo said:No New Play Control! Donkey Kong Jungle Beat
No Boom Blox
Not a single version of UP is surprising.
is excitebots or boom blox in the top 10 wii games..?jvm said:I have them, but I don't feel comfortable pasting them en masse. Sorry, it just doesn't feel right given my co-operation with NPD.
Perhaps Chris will post them on Wired?
Good gravy at the 500 errors...
I'm suggesting that it was an unproven quantity to developers just as the initial 360 audience was, just as the intial PS3 audience was.Vinci said:So you're suggesting that the Wii's audience has never existed before?
I'm saying it's better to cater to a audience that has proven it is open to a certain kind of game by making those games for them.that it's better to take your chances spending gobs of money on a single title
You mean like XBLA and PSN?on a console with relatively low development cost,
By taking a look at the games that have gone before.poppabk said:How would we know this, and how would publishers know this?
Publishers have access to this kind of data and moreThere is no database of demos as far as I know, and is there really a correlation with sales?
Dead Rising, Condemned, Lost Planet, are all new IPs that got demo hype and did well.I know people like to believe that quality sells, but on all systems, hype/marketing/IP/licensing are king.
Can't high-five such a small hand (at least on my monitor, it looks like a 5 y.o. kid's hand)Haunted said:
Jtyettis said:So Sacred 2 did 80k on the 360 alone.
Azih said:I'm suggesting that it was an unproven quantity to developers just as the initial 360 audience was, just as the intial PS3 audience was.
I'm saying it's better to cater to a audience that has proven it is open to a certain kind of game by making those games for them.
You mean like XBLA and PSN?
Wow, Halo 3 is higher than Killzone 2.jvm said:
charsace said:Wow, Halo 3 is higher than Killzone 2.
*shrug* I'm not an ActiBlizzard decision maker, but I will note that by the time CoD4 came out 360/PS3 cross development had become pretty damn economical, and it is possible that CoD4 made use of HD capabilities to such an extent that making a Wii version was judged to be more trouble than it was worth. Especially since it's such a multiplayer heavy title.donny2112 said:Good! I'm glad we have an understanding. Wii COD3 outsold PS3 COD3 from launch, but Wii COD4 was not made. Discuss.
charsace said:Wow, Halo 3 is higher than Killzone 2.
7 WII LEGO STAR WARS: COMPLETE SAGA
8 WII MY FITNESS COACH
9 WII LINK'S CROSSBOW TRAINING
10 WII GUITAR HERO WORLD TOUR*
Azih said:*shrug* I'm not an ActiBlizzard decision maker, but I will note that by the time CoD4 came out 360/PS3 cross development had become pretty damn economical, and it is possible that CoD4 made use of HD capabilities to such an extent that making a Wii version was judged to be more trouble than it was worth. Especially since it's such a multiplayer heavy title.
Vinci said:So why deliver nothing but shit to the one system, the least expensive to develop for, and put all your titles on the most expensive systems to develop for?
Then why did 3rd parties latch only onto Nintendo's success with Wii Sports rather than looking at their success with their other titles? And why, from the beginning, assume that the system works any differently than prior ones did if its userbase is largely unformed at the beginning of its lifecycle?
There were different experiments, and the ones that worked better became the mainstray. Why do you insist on 3rd parties building or grooming markets? That's Nintendo's job.Why not try to build a market for such titles on a platform that's cheaper to develop for and would allow you to have your retail release? That actually could be groomed into another PS2 - where things weren't so specific about what can be successful and what cannot?
Dude, Since the N64 Nintendo consoles have been kinda iffy for third parties.Really, I'm trying to understand: What makes the Wii so dramatically different and alien from any console that existed before it?