The Experiment said:Given the strong sales of properties like Gold's Gym Cardio, Boom Blox, and EA Active, I think third parties know exactly what sells on the Wii.
Nintendo scraps?
ok maybe not Boom Blox
The Experiment said:Given the strong sales of properties like Gold's Gym Cardio, Boom Blox, and EA Active, I think third parties know exactly what sells on the Wii.
EA Active is a better piece of software then Nintendo's try at the market.Linkup said:Nintendo scraps?
ok maybe not Boom Blox
Neo C. said:The key word (which you haven't mentioned yet) is the budget of the production. Even Capcom could be satisfied with 100k as long as there is a profit, while even small developers can be dissappointed when they get a loss as the result (though in this case, the publisher is rather taking the hit).
I think Mad World wasn't a cheap development. It certainly isn't an AAA production, but the game is solid quality and Sega has spent some money on ads.
pakkit said:EA Active is a better piece of software then Nintendo's try at the market.
Turrican3 said:I ask because I'm starting to wonder if Nintendo's strategy for Resort could consist in replacing the original Wii Sports in console bundles to help boosting HW sales, and selling it stand-alone too (to previous owners). Of course if things go this way, I would expect them to introduce a stand-alone Wii Sports, maybe at budget price (30$ ?
Turrican3 said:Is there any (apparent) Wii shortage in the USA?
I ask because I'm starting to wonder if Nintendo's strategy for Resort could consist in replacing the original Wii Sports in console bundles to help boosting HW sales, and selling it stand-alone too (to previous owners). Of course if things go this way, I would expect them to introduce a stand-alone Wii Sports, maybe at budget price (30$ ?).
If there's a shortage going on (I don't know guys, I'm from Europe, it's just a guess) there's a chance the company is slowly reducing the flood of Wii HW on the market, preparing to switch for the new bundle solution in July.
My 2 cents.
Turrican3 said:Is there any (apparent) Wii shortage in the USA?
jvm said:http://www.gamasutra.com/php-bin/news_index.php?story=24040
Bionic Commando = 27K
Terminator Salvation = 43K
EDarkness said:None of us know what the budget was for that game or how many copies were sold to retailers (that's really the important point). It's very possible that 100k copies sold is enough to turn a profit. Maybe not some astronomical profit, but still a profit. And even in that case, it really comes down to the publisher/developer and what their expectations were (losing money or not). If they figured they'd end up losing money, but only wanted to lose X amount, then that could be a success depending on how close they got to X number.
Wow Bionic Commando sold even worse than Terminator, which is most certainly the worst game I have played this gen.jvm said:http://www.gamasutra.com/php-bin/news_index.php?story=24040
Bionic Commando = 27K
Terminator Salvation = 43K
Is the Balance Board in a better time of year?Talamius said:Considering the PS3 is in the worst part of the year, I think the BB will pass it, at least temporarily.
jvm said:http://www.gamasutra.com/php-bin/news_index.php?story=24040
Bionic Commando = 27K
Terminator Salvation = 43K
Boom Blox Party = 23K
Dre said:Wow Bionic Commando sold even worse than Terminator, which is most certainly the worst game I have played this gen.
More people are going to lose their jobs in the gaming industry. ;-(
None of us know what the budget was for that game or how many copies were sold to retailers (that's really the important point). It's very possible that 100k copies sold is enough to turn a profit. Maybe not some astronomical profit, but still a profit. And even in that case, it really comes down to the publisher/developer and what their expectations were (losing money or not). If they figured they'd end up losing money, but only wanted to lose X amount, then that could be a success depending on how close they got to X number.
Talamius said:Whether it can build enough of a lead to stay ahead permanently depends on how well Wii Fit+ does.
JoshuaJSlone said:Is the Balance Board in a better time of year?
donny2112 said:When Wii Fit+ goes on sale, I'll probably take the balance board off, since we'd no longer be able to tell exactly how many boards are out there (assuming that Wii Fit stays in the Top 10 until then). Right now, it's easy since only one game comes with the board, and all of the sales of that one game include the board.
EDarkness said:100k is pretty good depending on what the publisher wants to sell. If my game sold 100k, I'd be dancing in the streets. Granted, maybe for some company like Capcom 100k isn't that much, but for a small developer like Platinum who don't have a company reputation yet, I'd say they're doing pretty well.
donny2112 said:When Wii Fit+ goes on sale, I'll probably take the balance board off, since we'd no longer be able to tell exactly how many boards are out there (assuming that Wii Fit stays in the Top 10 until then). Right now, it's easy since only one game comes with the board, and all of the sales of that one game include the board.
dammitmattt said:Why don't you put the guitars, drums, mics, dance pads, and all other accessories on there while you're at it? It just seems like a way to poke fun at the PS3.
Stumpokapow said:Because no developer has attempted to develop a game with guitars, drums, mics, or dance pads that did anything other that play guitar, play drums, sing, or hop.
Nintendo originally claimed that the balance board could be a platform for different types of games and while I'd say it hasn't been entirely successful, there have been some--RR3, Shaun White, Skate It, We Ski, Punch-Out!!, and several minigame compilations.
In terms of the guitars, I think the closest was the guitar playing minigame in Dishwasher, support in Boom Boom Rocket, uh... and I think there was a rumour about Brutal Legend that didn't pan out.
dammitmattt said:Why don't you put the guitars, drums, mics, dance pads, and all other accessories on there while you're at it? It just seems like a way to poke fun at the PS3.
I believe NPD policy might forbid accessory totals for anything. The publisher might be able to do that on their own, but there are several different companies making guitars, right?charlequin said:I would actually want him to do this if it were logistically possible. The big issue is that there's exactly one installed base for the Balance Board (monthly Wii Fit sales) whereas there are like eight different games on three current platforms with guitars and drums, some of which are semi-incompatible with one another.
dammitmattt said:Why don't you put the guitars, drums, mics, dance pads, and all other accessories on there while you're at it?
dammitmattt said:It just seems like a way to poke fun at the PS3.
charlequin said:I mean, yes, obviously we can't know exactly how much the publisher was looking for here, but we can estimate based on other games in the past, the developer's history, the apparent production values of the title, the number of people who worked on it, etc.
MadWorld is a pretty significant production, with a large amount of voice acting by "real" talent and so on. And we know from history that previous Clover productions like Okami were failures with worldwide sales figures of like 600-700k. Unlike NMH, I doubt very much that less than 100k sold in each of two territories is remotely sufficient for MW.
Spiegel said:How can Patapon 2 be in the PSP Top Ten?
Since I'm not an Xbox 360 owner I can't speak to this personally, but I was told at some point that the cards for GTA:TLATD were actually just points cards that could be used toward the purchase of the game, but could actually be used for anything.Spiegel said:How can Patapon 2 be in the PSP Top Ten?
Other Download-only games like GTA:Lost and Damned weren't counted by NPD
jvm said:Since I'm not an Xbox 360 owner I can't speak to this personally, but I was told at some point that the cards for GTA:TLATD were actually just points cards that could be used toward the purchase of the game, but could actually be used for anything.
The voucher for Patapon 2 could not be used for anything except downloading that one game.
Others who have a better connection to what's done with Xbox 360 accessories could elaborate on this, perhaps. I could be completely wrong.
jvm said:I believe NPD policy might forbid accessory totals for anything. The publisher might be able to do that on their own, but there are several different companies making guitars, right?
It was really my fault...I shouldn't have bought a 360.Vinci said:Wii owners are like women with abusive boyfriends.
As the Roots sampled on the intro to their best album: 'Bullshit. It's total bullshit. The people don't come because you grandiose motherfuckers don't play shit that they like. If you played the shit that they liked, then the people would come.'Neo C. said:Hey, I don't like describing Wii owners as pitiful victims, they are at fault too. There are more than enough good third party Wii games, though some of them bomb because Wii gamers don't care about solid third party games. They rather love to complain about the lacking AAA software support, don't they?
Linkup said:Okami sold 600-700k worldwide? News to me.
JoJo13 said:Man, it really sucks that Killzone 2 hasn't had very good legs. The game has done well for a Sony first party title, but it should have done a lot better. It's easily one of the best, if not the best, console FPS and it has the best graphics of any console game to boot. That's generally a recipe for insanely good sales, but as it currently stands KZ2 has merely done okay.
Gotta chalk this up to a failure on Sony's marketing.
is that for the Wii version, the PS2 version, or both combined?Stumpokapow said:Known US + Japan numbers put it around 475-500k and I don't think it's Looney Tunes to assume that it did around the same in Europe as it did in the other territories.
Kifimbo said:So, GTA: CW gone.
At least it was great.
Stoney Mason said:lol at COD 4 outselling Killzone 2 on the PS3.
dammitmattt said:Why don't you put the guitars, drums, mics, dance pads, and all other accessories on there while you're at it? It just seems like a way to poke fun at the PS3.
gtj1092 said:What happen to your crusade against fanboys?
Understandable NPD has a way of causing people to break character
jvm said:I believe NPD policy might forbid accessory totals for anything. The publisher might be able to do that on their own, but there are several different companies making guitars, right?
ksamedi said:Other than the voice acting, Madworld is a pretty low budget production. Easily compareble to No More Heroes which had a lot of voice work as well. Even a full song and video. Thats not saying that 100K is enough of course. I'm sure even if it did profit, it would be so little that Sega would consider it a waste of their time and investment money.