AniHawk said:fail like a big boy
Worth quoting.
AniHawk said:fail like a big boy
Vinci said:It doesn't differ from the Wii when it comes to software, which is the most important part.
DMeisterJ said:And that was on the back of the hugely successful PS2. The PS3 isn't the PS2.
KingDizzi said:Kind of finding it hard to figure out why people think GT5 will have a decrease in sales compared to previous GT mainline games.
B-Rad Lascelle said:It has nothing to do with the fact that it's Kinect, new tech or even that it's coming from Microsoft.
It's that absolutely NO ONE else in the console space is positioning ANY product to capture a new audience at an affordable price point for the remainder of this year apart from Kinect. The existing hardcore audience & even the entrenched casuals are clearly being more selective with their consumer dollars that will only flock to the established standouts thus leading to many quality developers getting thrown to the wolves after sales disasters like Blur and Split/Second. This is pure economic "law of diminishing returns".
REMEMBER CITADEL said:I agree, it doesn't - yet. We'll see some more games before the launch, Milo & Kate at the very least, but the first wave is what it is.
Still, the no controller required thing could attract new gamers regardless of the launch line-up.
There's a pretty wide range of things you can point to that probably reduced sales/consensus opinion on the game, but what they all boil down to is that it's a game that expects the player to conform to its expectations, rather than the other way around. Some of that could be a west vs east thing, but mostly I think it was just deliberate Capcom design. If anything, it mostly came down to the fact that it brought Arcade/Coin-op sensibilities to a shooter; a lot of the most commonly cited issues in the game get praised when they show up in something like a Monster Hunter or a Demon's Souls, but put them in a shooter and I guess that's out of most people's comfort zone. I guess you could sort of attribute that to the cultural divide, but I agree that for the most part the reasons are just specific to the way the game was designed.Tiktaalik said:I haven't played LP2 aside from the demo, but from reading the reviews I'm not seeing how the mushy middle is what's killing the game. If anything from what I've read it seems like the game was criticized for being too much of a coop necessary Monster Hunterlike. Monster Hunter seems spared the same obvious criticism because, well, it's Monster Hunter. Perhaps someone whose played the game quite a bit can fill me in on what went wrong with the title.
No, but I'm surprised that it cratered. Those are Bionic Commando-caliber numbers.Kilrogg said:Are people surprised that Blur bombed?
Ha! Can't help but to feel some schadenfreude at this.Road said:Blur, failed to catch on, selling just 31,000 units.
You're acting as if that audience is loyal.Vinci said:If the Wii already has that audience, then the only thing causing problems is that 3rd parties are not going after it. What makes you think this will change with Kinect?
Tiktaalik said:Maybe with LP2 Capcom is hitting the mushy middle but Capcom has also made another mushy middle Japanese/western title in Dead Rising and that was a critical and commercial success.
Vinci said:Why? If there's no software there to show it off or do anything particularly distinctive with it, then what value is the technology? That's my entire problem with Kinect. It's the same shit. We've been there, done that. They're four years late.
B-Rad Lascelle said:You're acting as if that audience is loyal.
Or that controller-free gaming won't bring in another level of gamers that were turned off by the WiiMote/Nunchuk interface.
Nintendo isn't offering those folks anything right now. Whereas they could flock to Kinect as offering the next evolution of fitness/dance titles/family titles.
If you want to break it down to brass tacks, Kinect is after the "trendy" demographic. The audience that buys the new fun thing because it's all over their television sets and talk shows. Wii was initially a trendy purchase that evolved over time to transition some of these new gamers into regular customers. Kinect aims to offer the same kind of appeal.
Trendy people aren't known for being exclusively loyal. Hence there is opportunity for spillover from an apathetic Wii-owning audience that clearly isn't buying much apart from Just Dance and Nintendo's tentpole releases at the present time.
Trurl said:Blur will serve as an example of how not to make a television commercial.
B-Rad Lascelle said:You're acting as if that audience is loyal.
Or that controller-free gaming won't bring in another level of gamers that were turned off by the WiiMote/Nunchuk interface.
If you want to break it down to brass tacks, Kinect is after the "trendy" demographic. The audience that buys the new fun thing because it's all over their television sets and talk shows. Wii was initially a trendy purchase that evolved over time to transition some of these new gamers into regular customers. Kinect aims to offer the same kind of appeal.
Trendy people aren't known for being exclusively loyal. Hence there is opportunity for spillover from an apathetic Wii-owning audience that clearly isn't buying much apart from Just Dance and Nintendo's tentpole releases at the present time.
:lolA Twisty Fluken said:Blur retroactively becomes Wii exclusive
GarthVaderUK said:Really worried about Bizarre now, Blur deserved many more sales than that.
In other UK dev news, Realtime Worlds' APB will probably be a bomb too - very quiet release with pretty negative reviews so far (55% from PC Gamer). That combined with charging for additional game time is going to turn a lot of people off.
A Twisty Fluken said:Blur retroactively becomes Wii exclusive
Ya, Blur's attack ad on Mario Kart kinda missed the pointed: you don't want to give people a reason to not buy MK, you want to give them a reason to buy Blur.Ecotic said:Blur had a funny commercial, but the game wasn't on my radar and the commercials didn't even state what platform it was for. I came away seeing it for the first time and thinking it was an online PC game or something. Or maybe even a teaser for something big coming along months from now.
charlequin said:As Pureauthor has wisely distilled in the past, any time you want to say "Title X's sales are successful once you take into account X, Y, and Z," it's more accurate to rather say "Title X's sales are a failure and the reasons are X, Y, and Z."
It may only be feasible for GT5 to sell noticeably less than its predecessors, but that doesn't mean that accomplishing what is feasible is necessarily enough for "success."
Vinci said:Quit listening to Microsoft's PR: The mainstream audience is not intimidated or turned off by the Wii Remote. If they were, this console would not be selling as consistently as it does. It's an imaginary issue.
DMeisterJ said:So it's okay to compare games across generations, but it's not okay to understand the differences between their sales and why they happened unless it counts as a failure? mmmkay
charlequin said:duckroll can explain the whole thing better than I can, but the basic idea is that first Capcom had the idea of generating new IPs internally to take advantage of the HD generation, which might have some superficially Western-friendly elements but were still pretty clearly weird Japanese games (and this worked extremely well for them, with LR and DR) and then they decided to expand that strategy by either handing IPs to terrible Z-list Western developers (Dark Void, DR2, Bionic Commando) or shoehorning in superficially "Western" ideas like central multiplayer (LP2) which has worked out consistently terribly for them in every case.
Basically, every idea that Capcom has about implementing this Western-market strategy is bad. :lol All their success in terms of crossover hits* has been in designing games that were actually good games foremost and used relatively "universal" narrative themes (dude fighting zombies, dude with guns fighting robots, etc.), they have had literally zero success in trying to wrap their minds around what the "Western market" wants and predictively give it to them.
*And this goes for everyone else too, really.
I imagine Bizarre Creations will get sold back to Microsoft for some magic beans.Sean said:So much for that PGR4 underperformed, The Club bombed, and Blur flopped. I knew Blur would sell poorly but never expected sales to be that low. Wonder what'll happen to Bizarre now.
Blur, failed to catch on, selling just 31,000 units.
KJ_Wii said:I have zero way to back this up, but I would wager that Mario Kart Wii increased by more than that amount in May over April.
B-Rad Lascelle said:I imagine Bizarre Creations will get sold back to Microsoft for some magic beans.
Geometry Wars Retro Evolved 3 (XBLA)Sean said:So much for that PGR4 underperformed, The Club bombed, and Blur flopped. I knew Blur would sell poorly but never expected sales to be that low. Wonder what'll happen to Bizarre now.
Could have been worse. I hear the original tag line for the ad was "Bizarre Creations will make you their bitch."Trurl said:Blur will serve as an example of how not to make a television commercial.
Trurl said:Blur will serve as an example of how not to make a television commercial.
Willy105 said:It was a good idea for marketing, but it unintentionally made people want to play Mario Kart.
Seda said:Its on this last page just scroll up.
Unless you're one of THOSE people who don't have 100 posts per page/
I'm still pretty dumbfounded by this whole concept. If controller-less driving control made any sense, they would put that technology in real cars. It doesn't make sense. It is just stupid. I don't get it.B-Rad Lascelle said:I imagine Bizarre Creations will get sold back to Microsoft for some magic beans.
They will in turn be tasked with the challenge of making controller-less racing games that one has to play standing up actually "fun".
speculawyer said:I'm still pretty dumbfounded by this whole concept. If controller-less driving control made any sense, they would put that technology in real cars. It doesn't make sense. It is just stupid. I don't get it.
I don't think anyone gets it. Even Kinect apologists consider the Burnout/Forza tech demos and Joy Ride to be a fundamental mistake in game design.speculawyer said:I'm still pretty dumbfounded by this whole concept. If controller-less driving control made any sense, they would put that technology in real cars. It doesn't make sense. It is just stupid. I don't get it.