You are correct that as PS3 game sales drop, the price for moneyhats will drop similarly. Nevertheless, exclusivity is still a boneheaded move in the absence of moneyhats when ports are so cheap and PS3 software is selling so well in comparison to the cost of the ports.Lefty42o said:next on exclusives with the landscape shaping up ms could throw a couple bucks(no longer 50 million like in the case of gtaIV) cause the market has shown the 360 is a viable market for software and porting a pc game to 360 and vice versa costs almost nothing (xna is a hell of a tool)
Mistwalker and Midway (Stranglehold!) will be glad to hear that there's very little risk on the 360.Lefty42o said:risk vs reward. 360/pc is very little risk now and anything you put on the ps3 10 percent of cost or not is still a risk they can choose to avoid all together. very similar to ps2 vs game cube and xbox last gen.
There is very little risk to porting a game, because of the low cost of porting. Even if you sell absolutely no copies of your game, you're only out 10% of your development budget.
pr0cs said:You're not honestly comparing something like Mario that has a decade+ of history, fanbase and nostalgia attached to it against something like Eternal Sonata and Brue Dragon are you? Cos that would be silly.
You can bet your ass that if Mario was available on the 360 it would sell like fucking insane.
Of course it would (though probably not as well as it did on the Wii). The point is, one of the top-selling games of this year managed to have "cutesy and cartoony" artstyle, which Lefty claimed just a page ago that "the western market has never and will never buy in big numbers."