gcfan2k5 said:
Numerous articles of developers stating 1million to break even isnt enough? How about a forbes article stating that Epic was only making $1 per title on Gears? Gears cost $10mln to develop, if they are only making $1 per unit profit (as of december 19th, which means sales of what? 2 million worldwide at that point?)
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames.html.
That article is very telling. The only other notable thing in there is Namco breaks even at 500k on its titles up to that point which included Dynasty Warriors Gundam and Ridge Racer 6 and 7 (and not much else). So you need to sell 500k of a relatively mediocre game to break even on 360/ps3.
THere are so many things wrong with your posts it's laugable.
The $1 was for the publisher, not the developer, and that's assuming it's an externally developed game. Secondly, profit is not linear with sales. Once you reach the break-even point, every game sales after that adds to profitability. You can't say, "Well, they only clear $1 per title.
The break-even point has NEVER been a fixed number as game development costs can vary wildly based on a multitude of factors.
Internally owned IP vs licensed IP
Internally owned developer vs independent developer
Licensed content in the game (eg. Songs as in GH3, Rockband, and countless other games)
Scope and size of game
Amount of artwork (artists have to create each bit of artwork you see, more art = more artists)
Voice work (Actors))
Studio time for motion capturing, etc
Marketing costs
Cooperative marketing / exclusivity rights (read: Moneyhats)
EA is getting their ass kicked for a number of reasons. They paid a shitload for exclusive NFL rights even though 2k was just about dead, they bought criterion and hundreds of developers dropped Renderware for this generation, they've laid out big bucks for R&D for this generation and they're still amortizing those funds over each fiscal quarter, they've had a number of bombs (MOH, Godfather, Def Jam) that they spent a ton of effort on.
The break-even for some next gen titles is quite high right now as they are developing engines and that costs alot up front. As the engines get more mature, they'll spend less.
There's no doubt that it's more expensive this generation as the technical and artistic demands continue to go up and up, but it's hardly as simplistic and horrible as you make it out to be.