Sho_Nuff82
Member
Yes but hardware is still the entry fee for your games. Its games what people want to buy and play not the hardware. And yes the entry fee is way to high for the few games that are on the market at the moment. Nintendo probably should pay third parties to port games on their platforms to minimize financial risk for the third parties (wont happen under iwata).
The argument that "hardware doesn't matter" must always come with caveats. The hardware of the Wii and Wii U prevent a large number of games from being created or ported to them. For the Wii, this didn't matter because the motion gaming experience was more desirable for a larger audience than the traditional experiences MS/Sony were offering at high prices...for a time. For the Wii U, this matters significantly more, as Nintendo has positioned it as a traditional gaming device with a traditional input. It is objectively worse head to head against last gen and next devices in online gaming, and objectively worse graphically than a console just $100 more expensive with more and better software support. That is a huge problem.
Even though i agree that ndcube and monolith is not enough that doesnt mean that the acquisitions were flops. nd cube is basically the ex mario party team from hudson and they did have a lot of multi million seller hits. Wii party u is also a title that is important for nintendo beyond whatever the first month or week sales is. They need to have games like that on the market to attract certain demographics.
About monolith.. Well xenoblade was an awesme game imho. Too bad you refuse to try it just because NOA is too arrogant to bring it over and retail it properly.
I'm not speaking on the quality of their output. I'm saying that these are not the kind of acquisitions that will significantly change Nintendo's position in the market. Especially since Nintendo has been historically reluctant to bring games to the West for arbitrary reasons. A western acquisition or talent buildup is long overdue.
And come on... Saying MS idid a better job with cultivating first party studios is a joke.
MS' investment in the Xbox platform isn't limited to their own dev studios. MS has Forza and Killer Instinct at launch, is publishing Dead Rising, Ryse, and Crimson Dragon, moneyhatted Titanfall and Peggle 2, moneyhatted CoD and BF4 content, and has Halo 5, Project Spark, Fantasia, Kinect Sports, D4, Quantum Break, Sunset Overdrive and Fable Legends in the pipeline. And on top of that, due to job postings we know what studios they have been hiring for, and generally what they're working on. Objectively, it at least appears that they are fully prepared to support the new Xbox with content, far moreso than Nintendo, whose first 10 months of 2013 gave us the following AAA titles due to self-publishing or moneyhats...Lego City, MonHun, Pikmin, Wii Party U, and Wind Waker HD.
Despite the nightmare MS has had with hardware and services this year, they've still thrown a dumptruck of money into ensuring there are no software droughts in the first year of Xbone. Nintendo needed a similar commitment even more since they have zero 3rd party support other than Lego games lined up after Watch Dogs next year.