GrotesqueBeauty said:
I guess it's not a shock, but Dead Space: Extraction did pretty awful, even given that it came out at the end of the month. It's unfortunate because it was clear there was some genuine effort put into the final product, but EA was either stupid or willfully ignorant if they didn't see this development coming down the pike (and they apparently didn't). Amir0x's view that it's not an inferior product despite neutering half of how you interact with the Dead Space universe (navigation) is just as crazy as Sipowicz's view that the game deserved to go down in flames despite being a thoughtful and polished piece of software. At the same time, Amirox is right that it shouldn't be written off entirely because of it's genre, and Sipowicz is correct to point out that the lack of replayability stemming from the genre is a massive deterrent for those who might have otherwise been interested.
i've said it's a good game in 2 player mode but it's really short and once you've seen the comics you're done. they've also reused a bunch of stuff (for obvious reasons). it also has some prblems like the stupid camera that's all over the place, the round target thing that feels as if you're playing with a mouse, the pacing, the text logs etc
what they should have done is come out on day one and said this is an arcade lightgun game spinoff. it'll be budget priced. it'll be made by eurocom with one or two guys from ea.
they should have also added in a bunch of stuff to make it replayable and put in support for proper lightgun controls and four players. as it was though they just lied, blackmailed and released a game that any right minded person would just rent
i'd love to see what another developer could do with a similar concept. they could make it more system shocky with player one having a limited amount of movement and some oppurtunity for explration/customisation. that would be class
sega im looking at you