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Peter Molyneux rules and I’m tired of pretending he doesn’t

From Fable on up he was mid AF.

They felt like toddler or Fisher Price RPGs at a time that Morrowind and the like existed.
Excuse Me Wow GIF by Mashable

The game where a weapon connecting with an opponent has almost as high a chance of not doing any damage as it does doing it? The game where environments are so repetitive that they blend into one another? A game where finding your way to the location of a quest is a matter of luck?
 

DeepEnigma

Gold Member
Excuse Me Wow GIF by Mashable

The game where a weapon connecting with an opponent has almost as high a chance of not doing any damage as it does doing it? The game where environments are so repetitive that they blend into one another? A game where finding your way to the location of a quest is a matter of luck?
Yes. Fable felt like "my first RPG" complete with MMO-lite quests. The systems were very simplistic and could not get it's hooks in me at the time when there were far more advanced (systems wise) on the PC at the time.

I bought Fable on the PC when they ported it after all the hype, I was woefully underwhelmed with its design.
 

Boo Who?

Member
The best thing Molyneux ever did wasn't even him, it was Ryan Davis impersonating him and talking about his balls on an episode of the Bombcast back in the day.
 

fatmarco

Member
This idea that developers suddenly lose credit for their great works when they inevitably start producing bad games is something that I don't agree with.

Almost every great named developer turned into ass and released a flop at some point. People like Will Wright, Warren Spector, John Romero, Peter Molyneux, John Carmack, Keiji Inafune, Tomonobu Itagaki, Cliff Blezinski, Yu Suzuki and so on were all considered near untouchable legends at some point, and all of them ended up releasing something garbage that either damaged or completely killed their career.

Molyneux was great, but he, like everyone else, ran out of juice. The only difference is is that his smug demanour and lies made his fall more significant.
 

mdkirby

Gold Member
He was amazing in the 90s, it was all downhill from there. We all peak at some point, I prob did in my late 30s, now in my early 40s, ai has allowed me to slow the decline 🤣
 
Yes. Fable felt like "my first RPG" complete with MMO-lite quests. The systems were very simplistic and could not get it's hooks in me at the time when there were far more advanced (systems wise) on the PC at the time.

I bought Fable on the PC when they ported it after all the hype, I was woefully underwhelmed with its design.
My experience with Morrowind was it looking like shit smeared on a screen, menus so cumbersome I would refuse to engage with them until inventory overflowed, and NPC word salad that was a chore to get through to decipher anything worth doing. Fable in contrast captivated me with its story telling, sound design, and environmental design despite only being able to run it at about 20fps with frequent drops.
 
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DeepEnigma

Gold Member
My experience with Morrowind was it looking like shit smeared on a screen, menus so cumbersome I would refuse to engage with them until inventory overflowed, and NPC word salad that was a chore to get through to decipher anything worth doing. Fable in contrast captivated me with its story telling, sound design, and environmental design despite only being able to run it at about 20fps with frequent drops.
I can see that as well. Probably why Fable felt so simple to me and it was due to the fact that I was so used to all the systems from MMOs at the time to other RPGs on the PC, thus making Fable feel very stripped down to me in contrast. FWIW, I could not get into WoW either at the time while it was taking off for everybody and their mamma's for similar reasons.

By no means am I saying Fable are bad games, just not revolutionary like he tried selling them as. They are good games for those getting their feet wet in action RPG style games.
 

Liljagare

Member
After he lost the Bullfrog crew, he lost the people that were able to rein his insane ideas in.

He's never going to make anything a note-worthy sucessfull game again. Same goes for the rest of the gang of Super-Idea game makers, Chris Roberts (lulz,), William Ralph Wright, Lord British, John Carmack, etc.

They had a team that focused their ideas back in the day, that they all lost/moved on from, it was their group that made the games, which is what everyone forgets.
 
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Peter has certainly made some fantastic games in the past, Populous, Powermonger, Syndicate etc ..
But his biggest problem has always been that he talks aload of bollocks alot of the time and in the end that finally caught up with him.
 
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