bender
What time is it?
Every single one of his games felt unfinished and unpolished.
Unfinished and unpolished should be the tag line for Black and White.
Every single one of his games felt unfinished and unpolished.
Prettt much every single one. Granted, I didn't play thta cube thing snd the trsil, but I sank msny hours into godus even. Just very frustrating how it got absndoned.Do you have a list of any good games he made?
Peter Molyneux didn't make Spore, that was Will Wright with Maxis.
Aaand you're wrong, Spore actually was awesome (for what it was).
The arc of that game's public perception was very Molyneux-esque though.
I think it is more that as game development became more complex his vision for what he could achieve increasingly departed from what he could actually achieve.I think the complexities of game development finally caught up with his bullshit, and we got to see who he really was.
He's a has-been that made some good games, but no where near a legend.
He started up a blockchain game last year and people got angry, and he's been a meme for decades, but Peter Molyneux is a legend of the industry and deserves some respect from the zoomers that never experienced his brilliant games.
He started off with Bullfrog, one of the all-time great PC studios.
1989 - Populous & Populous II
The highly praised god games that kicked off the genre and his career.
1993 - Syndicate
The start of the great Syndicate tactical strategy games.
1994 and 1995 - Magic Carpet & Magic Carpet 2
A showcase visual stunner at the time.
1994 - Theme Park
Highly influential superb management game that still resonates today and studios are still copying its design.
1995 - Hi-Octane
A cool racer in the vein of F-Zero and Wipeout.
1997 - Dungeon Keeper
One of the best PC games of the 90s, a legendary dungeon builder.
Then he went on to found Lionhead studios alongside a bunch of others.
2001 and 2005 - Black & White and Black & White 2
Innovate and incredibly ambitious god game, one of the best franchises ever to be "lost in time".
2004, 2008, and 2010 - Fable 1, 2 and 3
A bit overhyped perhaps, but the first 2 are still great, and the second one still holds up reasonably well
2005 - The Movies
A cool management game with an awesome concept
This is a stellar career.
And his Fable, felt like a Fisher Price: My First RPG.Every single one of his games felt unfinished and unpolished.
Curiosity – What's Inside the Cube?...
Started bright and ended up as a black hole?This is a stellar career.
Even as someone who loved basically the entirety of Bullfrog's output, the latter half of his career instilled in me the STRONG suspicious that even his best accomplishments were probably a case of him lucking out with some competent hire and then taking credit of the final outcome while leeching on other people's talent.Indeed. This man was very creative.
To be honest, Kingdoms of Amulur was better than every Fable game.
Only the first Fable was decent. The rest sucked.
And you've done what, exactly?This guy's a cunt
Most people here would pay and play the same AAA game for 3 generations straight. They don't care about creativity, they only care about immersion and story. They shun a creator who made very interesting and unique games just because his promises didn't live up to their AAA expectations.The reaction to Peter Molyneux always felt like a toddler crying over christmas gifts, It's a pretty clear look into how seriously even adults take their pointless expectations. What should be a simple "it sucks it didn't live up to expectations" turns into betrayal, pathological lying and scam artistry. I would rather have an industry full of people who are open, ridiculously ambitious and always fall short than the backward looking, risk adverse and neurotic environment we have cultivated.
Is he dead or something? There's no reason to make a thread about him right now.
Incredible portfolio.He started up a blockchain game last year and people got angry, and he's been a meme for decades, but Peter Molyneux is a legend of the industry and deserves some respect from the zoomers that never experienced his brilliant games.
He started off with Bullfrog, one of the all-time great PC studios.
1989 - Populous & Populous II
The highly praised god games that kicked off the genre and his career.
1993 - Syndicate
The start of the great Syndicate tactical strategy games.
1994 and 1995 - Magic Carpet & Magic Carpet 2
A showcase visual stunner at the time.
1994 - Theme Park
Highly influential superb management game that still resonates today and studios are still copying its design.
1995 - Hi-Octane
A cool racer in the vein of F-Zero and Wipeout.
1997 - Dungeon Keeper
One of the best PC games of the 90s, a legendary dungeon builder.
Then he went on to found Lionhead studios alongside a bunch of others.
2001 and 2005 - Black & White and Black & White 2
Innovate and incredibly ambitious god game, one of the best franchises ever to be "lost in time".
2004, 2008, and 2010 - Fable 1, 2 and 3
A bit overhyped perhaps, but the first 2 are still great, and the second one still holds up reasonably well
2005 - The Movies
A cool management game with an awesome concept
This is a stellar career.
I'd argue Fable 2 at the time was a great game, how much of that had to do with him is another thing altogether.You're on a roll, OP. Keep going.
https://en.wikipedia.org/wiki/Project_Milo
https://en.wikipedia.org/wiki/Curiosity:_What's_Inside_the_Cube
https://en.wikipedia.org/wiki/Godus
I'm no zoomer, and Fable is one of my all time favorite games; but this thread fishing for respect on his behalf is fucking retarded. The guy over promises and under delivers on everything. He's a fucking AAA budget parasite. Kickstarter probably loses money every time you say his name 3 times in a mirror.