Panajev2001a
GAF's Pleasant Genius
I think the main enhancement for PlayStation 2 games running on PlayStation 3 should be FSAA ( PlayStation 3 should have more fill-rate and more VRAM, enough to be able to support such a feature for PlayStation 2 backward compatibility ) a game like FFX-2 where edge aliasing and texture aliasing ( shimmering ) are the main visual flaw in an otherwise very pretty game would be helped a lot by FSAA.
FSAA, compared to MSAA, uses a different texture sample for each of the pixel samples it takes to do AA, doing AA at the edge and at the texture level.
I think many PlayStation 2 games would receive a very nice face-lift just because of better FSAA being applied to the point of having almost been upgraded
.
What other games do you look forward to see with good FSAA being applied on them while running on PlayStation 3 ( assuming FSAA is offered as an enhancement ).
Contrary to the Texture Filtering enhancement PlayStation 2 offers to PSOne games running in PSOne backward-compatibility mode, FSAA would not really break anything as long as you can push the same frame-rate as the original did while adding the extra AA ( there are games like BG II which already use FSAA though ).
FSAA, compared to MSAA, uses a different texture sample for each of the pixel samples it takes to do AA, doing AA at the edge and at the texture level.
I think many PlayStation 2 games would receive a very nice face-lift just because of better FSAA being applied to the point of having almost been upgraded
What other games do you look forward to see with good FSAA being applied on them while running on PlayStation 3 ( assuming FSAA is offered as an enhancement ).
Contrary to the Texture Filtering enhancement PlayStation 2 offers to PSOne games running in PSOne backward-compatibility mode, FSAA would not really break anything as long as you can push the same frame-rate as the original did while adding the extra AA ( there are games like BG II which already use FSAA though ).