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PlayStation 6 to utilize AMD's 3D stacked chips; AMD UDNA Flagship GPU revived for 2026, Zen 6 Halo with 3D stacking technology, and Zen 6 all on TSMC

Loxus

Member
If it's a choice between HBM and 3D V-cache, V-Cache wins every time.

We're at a point in real-time computing, and especially with the importance of specialized and dense data workloads like ML and raytracing, that data locality is becoming more and more important for GPU performance than ever before.

The costs of moving data around the chip are too prohibitive, and clock speeds can't be pushed much higher because the fabrication technologies are reaching physical limits and diminishing returns on cost.

Designs are starting to look more and more inwards at data locality on die, in order to see architectural improvements that can realise significant performance and efficiency improvements. We're already seeing this with Sony's work on the PS5 Pro registers and cache technologies.

The importance of ML and RT workloads next-gen will make it all the more critical to keep as much data as close to the execution cores as possible. So expanded caches and fat lower-level caches will provide orders of magnitude better performance for the majority of critical GPU workloads next-gen than any benefits HBM will provide to the main memory pool.

3D V-Cache beats HBM on bandwidth and blows it completely out of the water in terms of latency, and latency is the Achilles heel of ML performance. Having greater cache hierarchy performance overall in terms of cache sizes and bandwidth will reduce the pressure on main memory too; meaning Sony can opt for a smaller memory interface width, which reduces die size and complexity, increases yields and thus nets an overall more cost-efficient as well as energy efficient product.
The real question is how much die space Sony is willing to invest in L3 cache.

Wafers aren't exactly cheap to begin with and the process of hybrid bonding 3D V-Cache only adds to the already high wafer cost.

At first with the 3D stacking rumor, I thought it would be 3d V-Cache but that seems too expensive when we're looking at mass production.

Even 3D stacking the CPU/GPU on top of an I/O die doesn't seem viable for mass production at the numbers Sony would want.

I don't think Sony would use 3D stacking for the PS6 at all, maybe fanout design similarly to Strix Halo if there using chiplets.

With the criticality of workloads like ML to next-gen, GPUs are quickly becoming so too.
Best bet for an all round solution is fanout HBM, which isn't much different to how MCD connect to the GPU with RDNA3 or StrixHalo.

You can take a look at this video and decide if you still think the PS6 would use 3D V-Cache.

 
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PaintTinJr

Member
Don't be looking for huge TF numbers with this PS6

Its going to be a lot of AI moving forward
But the two go hand in hand because of the efficient solution they've chosen for the PS5 Pro of making it just another capability of the WGPs. The increased RT or the 300TOPs of the Pro directly correlate to the FLOPs and Half FLOPs, so to go from 300TOPs to 750TOPS, that's going to scale everything else...unless some of the TOPs and RT are inside WGPs as they currently are, and some others on the PS6 are going in an RT engine and NPU with external bridges inside the APU.
 
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FireFly

Member
Well we know the Pro is massively overpriced and not intended to be mass mainstream sold priced product,

The BoM is estimated at $500 on selling 10m and sharing bulk component pricing with OG PS5 and Slim, and the estimate for the Pro's APU is between $180-$230, and RAM estimated is under $70, so I still don't see why they couldn't hit the $750 BoM price for launch with the spec I suggested. a memory budget over $150 and a APU budget around $400 should be enough given the product volumes expected for a OG PS6 IMO.
I make the cost of a Pro APU ~$100 and the PS5 APU ~$50, so if the rest of the console costs $400 to manufacture, you could have 3 x Pro APUs/GPUs for $700 BoM. The GPU tiles wouldn't need a CPU, so would be smaller, but on the other hand that doesn't include the cost of the packaging technology, or the cache you mentioned. Or any other improvements.

Edit: This isn't including the larger Pro SSD in the costing. It is also just the silicon cost paid by AMD and not including AMD's margins.
 
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PaintTinJr

Member
I make the cost of a Pro APU ~$100 and the PS5 APU ~$50, so if the rest of the console costs $400 to manufacture, you could have 3 x Pro APUs/GPUs for $700 BoM. The GPU tiles wouldn't need a CPU, so would be smaller, but on the other hand that doesn't include the cost of the packaging technology, or the cache you mentioned. Or any other improvements.

Edit: This isn't including the larger Pro SSD in the costing. It is also just the silicon cost paid by AMD and not including AMD's margins.
My estimate was that the console items, other than the memory and APU, was just $265, leaving nearly $500 for APU and memory as the volume finished prices to hit a $750 BoM which IMO is the top limit Sony would consider given they'd still maybe need to sub to $600 if sales were PS3 post launch levels.

I agree an expensive 3D cache would look a bit tight on pricing, now but I guess other last level cache options such as re-tasking a much larger IO complex might do, but I still don't see any easy way forward for PlayStation to repeat PS4 Pro to PS5 specs lift with PS5 Pro and PS6 in budget unless it is a multi GPU APU solution.
 

KeplerL2

Member
HBM can still be on the table.
It's not, price per Gb has only increased since Vega launch and that was already sold at a loss.
Who told you HBM increases latency?

HBM is nothing like GDDR in terms of latency, it behaves more like regular DDR.
HBM is very similar to GDDR in latency.
Hey! Considering that 2025 only just started, wouldn't we be looking at a late 2026 release here? Are we even sure that this is PS6 we're talking about?
Thanks.
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch.
Or they can build a smaller chip (eg. 150 mm^2) with a 128-bit bus and rely on cache.
They can't reduce bus width due to GDDR7 density being 1.5x-2x GDDR6 at best.
If it's a choice between HBM and 3D V-cache, V-Cache wins every time.
Really depends on the workload, AMD cancelled Turin X3D because MI300C (basically Genoa with HBM) was like 10x faster for the workloads that Microsoft was targeting.
 

bitbydeath

Gold Member
They’ll no doubt be looking into speeding up development, be it AI, or other hardware and systems that can reduce the time it takes to make a game.
 
PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.
FeWeDsv.jpeg
 
I imagine there will be PS4 games that don't work tho. I also imagine they won't bother with making PSVR2 games work either.
PS4 games will work, as long as the new UDNA GPU supports Wave64 (RDNA supports both Wave64 and Wave32).

CPU shouldn't be an issue thanks to x86-64, even if they switched to Intel (not gonna happen, but anyway).

PSVR2 games should work, as long as PS5 BC works.
 

nial

Gold Member
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch.
I get it now, thanks.
I was starting to believe a 2028 launch for PS6, but this kinda confirms that Sony is continuing the traditional 7 year lifecycle since PS2.
 

sachos

Member
Sony releasing PS6 in late 2026 or in 2027 would make PS5 the worst Playstation generation by far. Developers have barely begun developing for this thing. Which means we'll be stuck with cross-gen titles on PS6 again for quite a long time.
Generations last 10+ years now. You just need to offset your mindset, most of the biggest games of PS4 came out the later half, same will happen with PS5 and 6. The cross gen period you buy the new console to enjoy much better framerates/iq.
 

bighugeguns

Member
Give the Playstation 6 Steam/Epic/GoG integration with keyboard/mouse accommodation and you win the generation. Xbox ignored the idea, punish them for it.

Nintendo is already pivoting that way with the controller doubling as a mouse, it's coming. In Japan the PC market is doing very good, I think these manufacturers there are paying attention.

These consoles have essentially been PCs for like two generations now, it's mind blowing nobody capitalized on that fact. Some of the greatest games out there aren't on console, it's stupid not to include them. You can't "just" make a console anymore, it has to contend with PCs as well. If the executives at Playstation want to make yet another discreet system like the PS4 and PS5, fire the lot of them, they're walled garden console brained morons, pivot towards innovation and growth instead.

I won't sugar coat this, Playstation games are getting worse, much worse, they aren't marketable, you're cancelling $250 000 000 games, it's a dumpster fire and new hardware won't change that, so bring in the big guns, bring in Valve with Steam, EPIC, GoG and those guys.

You can have 50000 jiggaflops but if you create things like Concord or whatever the Hell that Naughty Dog thing is and think that's a great idea then your super special proprietary hardware quite literally does not matter all. The Playstation will not survive Playstation, you have to bring in talented PC groups into YOUR ecosystem.

Greatness Awaits. You gonna go for it or not, Hulst? I don't think you have the money to wait forever like Xbox loves to do, act now.
 
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ergem

Member
If the right technology advancements come that allow big advantages over the older consoles at a good price BC will get tossed in the wind lol especially if they can sell remakes & game streaming.
How about risc v? Is it viable?
 
Who remembers the rumours about sony patent for a duel gpu setup? My guess is sony could use a custom made low/mid 9000 series gpu gddr7 great! if there keeping the psvr 2 but the gpu really wasn't the main problem for the consoles they designed it was mainly the cpu they decide to use and if they decide to use a zen 4/zen5 3DX cpu would benefit greatly not just for the games but for pssr aswell probably would reduce the latency aswell
 
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James Sawyer Ford

Gold Member
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch.

I would add a year to this schedule, ps5 will get an 8 year cycle

Edit: maybe not, if you know the chip is complete

Seems early to me though….what node? And aren’t there TWO SoC’s?
 
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Panajev2001a

GAF's Pleasant Genius
Really depends on the workload, AMD cancelled Turin X3D because MI300C (basically Genoa with HBM) was like 10x faster for the workloads that Microsoft was targeting.
Then again we know AI/ML is RAM and bandwidth hungry and HBM is not viable in PS6… sooo, what would the option be?

They will bump the register file on the chip, L1 and L2 caches, but spills to memory would be expensive and lots of very fast memory would burn a lot of power (I see 32 GB of RAM for PS6 with a small bump for PS6 Pro like every Pro model before).
 

Xyphie

Member
Then again we know AI/ML is RAM and bandwidth hungry and HBM is not viable in PS6… sooo, what would the option be?

They will bump the register file on the chip, L1 and L2 caches, but spills to memory would be expensive and lots of very fast memory would burn a lot of power (I see 32 GB of RAM for PS6 with a small bump for PS6 Pro like every Pro model before).

GDDR7? They'll have 144GB/s (36GT/s) * 8 = ~1.1TB/s bandwidth with a 256-bit bus by 2027-2028 with 24-32GB RAM.

MICRON-HBM4E-ROADMAP-scaled.jpg
 

BlackTron

Member
Give the Playstation 6 Steam/Epic/GoG integration with keyboard/mouse accommodation and you win the generation. Xbox ignored the idea, punish them for it.

Nintendo is already pivoting that way with the controller doubling as a mouse, it's coming. In Japan the PC market is doing very good, I think these manufacturers there are paying attention.

These consoles have essentially been PCs for like two generations now, it's mind blowing nobody capitalized on that fact. Some of the greatest games out there aren't on console, it's stupid not to include them. You can't "just" make a console anymore, it has to contend with PCs as well.

PC is a platform where once you buy the hardware from the manufacturer, they never see any money from you again because you are buying your software from Steam, Epic and GOG.

PlayStation needs to differentiate themselves from PC, not become the same thing.

They get nothing out of making cheap subsidized/break even consoles for the world to play other store's games on. If you just want to buy a hardware to play Steam stuff they don't even want you as a customer using up a PlayStation they had to make as a free service to you.
 

GymWolf

Member
I would agree with you if Nvidia cared, but they don't..they will give their vendors the bare minimum and charged them through the roof.

I wouldn't want a crippled PS6 that cost a fortune.
Yeah i know but imagine having a ps6 with actual state of the art tech instead of amd tech that is usually 5-10 years behind :messenger_pensive:
(At least gpu wise)
 
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GymWolf

Member
You mean the tech that starts at 650€+ before it can really be used?
Yes :messenger_pensive:

But the again, i'm one of those absolutely, out of mind, fucking crazy people who is ready to pay more than 500 dollars for something with a 5-8 years lifespan that is gonna guarantee me thousands of hours of entartainment, silly me.

I would have zero problems with a 1000 dollars console with actual state of the art tech and power, but i know i'm the minority, people prefer to waste those money on phones or tvs every 2 years.
 
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PS4 games will work, as long as the new UDNA GPU supports Wave64 (RDNA supports both Wave64 and Wave32).

CPU shouldn't be an issue thanks to x86-64, even if they switched to Intel (not gonna happen, but anyway).

PSVR2 games should work, as long as PS5 BC works.

There will still be games that will break for one reason or another and won't be fixed.
 
There will still be games that will break for one reason or another and won't be fixed.

PS4 only games

While the majority of PS4 games are playable on PS5 consoles, below is a list of PS4 games that are playable on PS4 only. On PlayStation™Store, PS4 games that are not playable on the PS5 console will be marked with ‘Playable on: PS4 only’.

Afro Samurai 2 Revenge of Kuma Volume One

Just Deal With It!

Robinson: The Journey

We Sing

Hitman Go: Definitive Edition

Shadwen


This list is subject to change and excludes demos, media, and non-game applications.
6 games only (they used to be more back in 2020) and these could be patched if devs wanted so...
 
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Give the Playstation 6 Steam/Epic/GoG integration with keyboard/mouse accommodation and you win the generation. Xbox ignored the idea, punish them for it.

Nintendo is already pivoting that way with the controller doubling as a mouse, it's coming. In Japan the PC market is doing very good, I think these manufacturers there are paying attention.

These consoles have essentially been PCs for like two generations now, it's mind blowing nobody capitalized on that fact. Some of the greatest games out there aren't on console, it's stupid not to include them. You can't "just" make a console anymore, it has to contend with PCs as well. If the executives at Playstation want to make yet another discreet system like the PS4 and PS5, fire the lot of them, they're walled garden console brained morons, pivot towards innovation and growth instead.
If PS/XBOX integrate 3rd party ecosystems, you realize they're going to lose tons of royalties (30% cut) from PS/MS store, right?

Microsoft has already regretted the fact that Valve has the dominant digital game store on PCs, but IBM PCs have always been an open platform, there's nothing they can do about it.

Nintendo is not going to integrate Steam, they just plan to introduce a new gimmick.

Also the argument "consoles have been PCs" is not 100% true.

Yes, they do have a x86-64 CPU, but the southbridge is not 100% IBM PC compatible (yes, modern PCs still have an ISA bus, also called LPC), let alone the unified memory which is very different compared to PC's discrete model:


PC BC would be a mess... Sony/MS would be flooded with customer care calls from people trying to run Far Cry 1 on PS6/XBOX.

Even on regular PCs BC isn't always straightforward if you wanna run old games from the DOS era, or 3Dfx Glide ones or DX7/DX8 games.

You really think they're gonna bother integrating DOSbox, Glide wrappers and DXVK and on top of that, try to QA the whole software stack every time a new firmware update comes out? Sounds like a nightmare!

Personally, I don't need a PC, I already have one. What I want is exclusive, fun2play games that I won't find anywhere else. Nintendo will provide that, I have no doubt.
 
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PC is a platform where once you buy the hardware from the manufacturer, they never see any money from you again because you are buying your software from Steam, Epic and GOG.

PlayStation needs to differentiate themselves from PC, not become the same thing.

They get nothing out of making cheap subsidized/break even consoles for the world to play other store's games on. If you just want to buy a hardware to play Steam stuff they don't even want you as a customer using up a PlayStation they had to make as a free service to you.
Honestly, this is as ridiculous as saying you're gonna visit a restaurant with food/drinks you bought from Costco...

Who in the right mind would accept that?
 
Yeah i know but imagine having a ps6 with actual state of the art tech instead of amd tech that is usually 5-10 years behind :messenger_pensive:
(At least gpu wise)
Have a look at OG XBOX...

It had a state-of-the-art GeForce 3 GPU, but nVidia refused to offer price drops, despite the die shrinks (we had LOTS of them back in the early 2000s), so Microsoft abandoned them real quick.

If you want the best of the best, it's best to build a PC and stop begging console manufacturers to do something they're not even interested in doing.
 

GymWolf

Member
Have a look at OG XBOX...

It had a state-of-the-art GeForce 3 GPU, but nVidia refused to offer price drops, despite the die shrinks (we had LOTS of them back in the early 2000s), so Microsoft abandoned them real quick.

If you want the best of the best, it's best to build a PC and stop begging console manufacturers to do something they're not even interested in doing.
I already have a powerfull pc but if i don't wanna wait 1-2 years for every sony exclusive, i'm forced to play them on console.

So yeah, i'm still gonna beg on a public forum like all people do when they wish for something they know it's impossible in modern gaming, deal with it :messenger_blowing_kiss:
 
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good info here


HBM is a pipe dream.

GDDR7 will be fast and cheap in 2027-2028:

jWsjmdRzZv4LxGz4HTh5XE.png


3GB chips and each one (32-bit) will offer 144 GB/s of bandwidth.

P Panajev2001a It seems 32GB RAM is out of the question (not possible to divide 32GB with 3GB), but 24GB is a possibility with 256-bit bus. Each new console generation will offer even smaller memory increase (no longer 16x increases like the PS3/4 did).

384-bit bus (36GB) also seems highly unlikely (XBOX ONE X is the only exception)... Sony is not going to eat up manufacturing costs. Only Kutaragi would do that.

An uber console would offer 512-bit bus (like RTX 5090) and over 2TB/s with 48GB RAM, but only RTX 6090 will offer that.
 

Zathalus

Member
If Nvidia and AMD don't put HBM on a $1000+ GPU then I simply don't see it happening on a console anytime soon. Costs haven't really come down and GDDR7 can provide 1TB/s+ worth of bandwidth on a 256bit bus anyway. It would cheaper just to up the bus width to 384bit if they desperately need bandwidth for the next generation, but I don't think that will happen either.

24GB at 36Gbps for the PS6 seems very likely at this point.
 
It seems 32GB RAM is out of the question (not possible to divide 32GB with 3GB), but 24GB is a possibility with 256-bit bus. Each new console generation will offer even smaller memory increase (no longer 16x increases like the PS3/4 did).

4 GB chips might be available by then.
 
If Nvidia and AMD don't put HBM on a $1000+ GPU then I simply don't see it happening on a console anytime soon. Costs haven't really come down and GDDR7 can provide 1TB/s+ worth of bandwidth on a 256bit bus anyway. It would cheaper just to up the bus width to 384bit if they desperately need bandwidth for the next generation, but I don't think that will happen either.

24GB at 36Gbps for the PS6 seems very likely at this point.
Let's hope they'll stick to 256-bit, because there's always a possibility of downgrading the bus to 192-bit (like nVidia did with Ampere -> Ada) and only offer 18GB RAM for next-gen machines.

They could perhaps make do with AI and some elaborate compression, but it would be real underwhelming.

And I don't want to even think the possibility of a 128-bit bus (12GB RAM) next-gen console... if that happens, it will be a huge gift to Nintendo (Switch 2 longevity).

4 GB chips might be available by then.
I don't see it in the roadmap, unless you're talking about delaying next-gen consoles to 2030 (I would be fine with that).
 
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