S.T.A.L.K.E.R 2 not running well on Xbox Series X, according to early impressions

It is more of a PC centric game so it's a bit understandable. Plus the usual UE5 issues.

Big question is how PC performance and technical state will be.
 
PS5 Pro

Driving Fast And Furious GIF by The Fast Saga
 
Man, consoles can't seem to catch a break.

More than the framerate I'm worried about everything else. The first stalker game was a bugfest on release and it kinda still is nowadays, so I wonder how this sequel will be on day 1.
 
Do You really think it will run better on pc? It's Stalker. We will be able to play it well, with good fps in 5-10 years lol.
There will be problems with it on any platform and it doesn't matter. Stalker ran like shit too when it released

It's going to run very well especially since we have access to Frame Gen and Reflex .
 
Bu bu bu bu bubut DF said the game runs and looks veeeerrry good on XSX.
Lets trust them bois
Mike Tyson Smile GIF

Nahhh never trust DF, rather trust a random commenter on Reddit, who also said the game runs well with VRR but isnt a locked 60 (as if anyone was expecting that) and that the Quality mode looks much better but he cant say how the framerate holds.

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I may be wrong, but they also didn't advertise 60FPS in Redfall, and then it turned out that it wasn't there either, and it would only be with a patch?

In Redfall case they did announce before release it will only run at 30fps on Xbox.

 
nah

zen2 cpus continue to prove inadequate
The vast majority of games don't even fully utilize all CPU cores and threads on an 8C/16T like the 3700X. Only a handful push 8 cores and 16 threads close to 100% utilization—Cyberpunk 2077, Avatar: Frontiers of Pandora, and Star Wars Outlaws (the latter two games use the same engine) to name a few. I'd argue game devs using UE5 suck when it comes to optimizing CPU utilization. Too many games offload most of the work to fewer cores and threads instead of parallelizing tasks, resulting in the game becoming CPU-bound. On PC, this issue is often brute-forced with newer CPUs that feature faster single-core performance and 3D V-Cache.
 
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Anyway... thinking about it now, considering the war in Ukraine fucking their shit up, I'm just happy we get the game in any form of being playable and can complete from start to finish. First STALKER game was rough at launch too.

If its unoptimized a bit, I would say that this is a first world problem relative to what the devs went through :messenger_neutral:
 
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Console owners think 30fps is playable.
Maybe you're too young, but if you've never tried to play Shadow of the Colossus on PS2, there were times when 12-15 FPS were considered quite playable =)
As an owner of both PC and Consoles, I can play in 30, 60 and 120 =)
 
Promising 4k 60fps is going to bite them in the ass because there's no way this game will run like that.
With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.
60fps just means there's a mode that targets 60 not that it is always 60.
 
Just asking myself but shouldn't they be able to use FSR on the Series X/S? I mean why don't they use it if it's available for free?
 
With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.
60fps just means there's a mode that targets 60 not that it is always 60.
Well, it would be extremely ugly marketing, stretching the picture from 720 to 4K using upscalers and advertising it as 4K, that's really low. It's basically considering your users as idiots. And this will immediately surface during the first tests. And there will be so many angry posts that it's simply not worth it.
 
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I still have ~10 days left on my 1 month of GamePass (from Black Ops 6)... can anyone chime in on GamePass versions of games runs any better or worse to the Steam/Battle.net versions?
(Didn't the Xbox app used to put files in weird folders, prevented mods etc?)
Do the games on the Xbox app also have to wait longer for patches compared to Steam because of Microsoft's approval process?
 
With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.
60fps just means there's a mode that targets 60 not that it is always 60.

Surely you see how that's worse.

- "The resolution is 4k!" (well actually not really it's maybe just 720p upscaled to insane degrees)
- "The framerate is 60!" (well actually not really there is one performance mode that kinda tries to hit 60 at certain points but there's zero promises)
 
Well, it would be extremely ugly marketing, stretching the picture from 720 to 4K using upscalers and advertising it as 4K, that's really low. It's basically considering your users as idiots. And this will immediately surface during the first tests. And there will be so many angry posts that it's simply not worth it.

That was a hyperbole, but its not really that far off saying a game is 4K when its internally much lower.
Games this gen have been known to go down as low as 720p in perf mode already.

oq5utvi.png
 
Surely you see how that's worse.

- "The resolution is 4k!" (well actually not really it's maybe just 720p upscaled to insane degrees)
- "The framerate is 60!" (well actually not really there is one performance mode that kinda tries to hit 60 at certain points but there's zero promises)

With DRS the game might hit 4K sometimes.....but sometimes it might not.
What resolution should they list instead.
Their lower bound DRS?

As for framerates, if a game drops frames does that mean they can no longer call it a 60fps game?
They now have to spend more QA hours trying to find spots where the game drops to its lowest to list that as the framerate?

Ohh rather just dont say nothing.....well now theres bad press because you are scared of listing your target resolutions/framerates.

Its much easier just to say we have two modes.
Quality - Runs at 30 tries to hit 4K resolution to the layman its fucking 4K.
Performance - Runs at a lower resolution/settings tries to hit 60.

Unless you have alot of overhead already giving an absolute guarantee of 4K or 60 seems kinda dicey when consumers "should" already understand that there are no absolutes.
 
its a fact. PCMR just dont accept it.


Its the same everytime once the game released on PC, "game crash", "game runs at low FPS", "game stutter", "game bad optimization" threads starts flooding on social media.

One of the best examples is monster hunter wilds beta lol, origami textures xD
 
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  1. It's UE5, so I'm expecting """60 FPS""" to be variable with a 60FPS cap.
  2. It's STALKER. And STALKER without the jank ain't no STALKER.
  3. They built the game in a literal war, so they get a lot of wiggle room from me.
 
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its a fact. PCMR just dont accept it.


Its the same everytime once the game released on PC, "game crash", "game runs at low FPS", "game stutter", "game bad optimization" threads starts flooding on social media.

One of the best examples is monster hunter wilds beta lol, origami textures xD
Yep games can underperform, but at least on PC you can brute force or receive community fixes. For the most part a high end PC will obviously run games better than console. Stutters are a plague though but not exclusive to PC. Traversal stuffs us all.
 
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