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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

IrishNinja

Member
hmm...that's tricky. i love sega accessory stuff but most of the cases/units ive had fit the genesis proper & some carts, i think i owned one tall enough to house the power unit (or maybe 32x) still on it, but certainly no good for that + say a model 1 (or wide enough for a model 2) CD. ill keep an eye out though, most of the ones i recall in the day were 3rd party.

So, got to my 10th beaten game on my Sega blog. Man, Ka-Ge-Ki might be one of the worst games i have ever played on the Sega Genesis, and i have played some really shitty games.

ah, link your blog again man - dont think i even played that one.

speaking of...ya'll ever see an piece on say HG101/sega16 etc on a game you kinda dismissed as a kid, and wonder if you should revisit it? i forget where i was that was kinda gassing up Marvel Land, and i rented that one twice somehow and didn't really end up thinking much of it
 

GhaleonEB

Member
Playing through the Ultimate Collection version of Phantasy Star II for the firs time in many years, following my highly enjoyable romp through Shining in the Darkness.

A couple days ago I would have posted that it wasn't nearly as grindy as I remember it being, as I was able to get through every dungeon before Climatrol in the first 2-3 visits. Climatrol took a while just because it had been a long time since I played through it, though I remembered much of it. (Granted, I used my perfectly accurate paper map of Uzo to go straight to the corerct tree, so that nipped some wandering-induced grinding.) Neifirst was no trouble.

(On a few playthroughs when I was younger I did grinding to get Nei strong enough to defeat Neifirst, but I did the ritual sacrifice approach this time: took all her gear for resale and sent her on to her fate.)

Then came yellow dam, and it was like hitting a wall (or, dam). Now I remember where the grinding really ramped up. Which is not a complaint - PS II's brutal difficulty is one of the things I have always loved about it. The dungeon design borders on sadistic, and the combat design is so tilted against you it's almost comic. Overcoming those odds is incredibly satisfying; you come out of a dungeon exhausted and by the skin of your teeth, triumphant.

I'm mixing up the characters I use. For the first time ever I ditched the tank, Rudo. My past, current and future parties are:

Through Biosystems: Rolf, Nei, Amy, Rudo
After Biosystems to Climatrol: Rolf, Nei, Amy, Anna
After Climatrol through the dams: Rolf, Amy, Anna, Kain
After the dams, through the endgame: Rolf, Amy, Anna, Rudo

It's a differen team dynamic, but it's worked out very well. I'm making use of things like Crystanish's Gra ability with Anna when we face robots with high defense, to great effect. Amy is rocking a pair of shots that do 20 points damage, so she's useful against robots. For the endgame I'll have the same mix I've always used. Good lord the Nei dungeons are going to destroy me; the first was the only one I've ever mapped myself. (I know there are maps with easy access online, I only reference them out of desperation.)

I kind of miss dungeon crawl RPGs that were not afraid to kick your ass.
 

Beckx

Member
Great read, Ghaleon.

I have never had the courage to ditch Rudo. I need to try that.

The Mighty No. 9 KS makes me want Reiko Kodama to start a similar venture. I know Zeboyd is doing a PS "inspired" RPG but it sounds like the mechanics are coming from other games, which lessens the appeal for me.
 

IrishNinja

Member
^god yes, id be all over that.

and yeah i always defaulted Rolf, Rudo, Amy & Anna. i feared shir was weak, Kain would only be good on bots, and likewise Hugh only on organics, but i told myself id try that party if i ever did this game again. problem is, without Amy's Nasir, i fear Megid would be a huge problem on Dark Force/Mother Brain...hard to nuke everything when it takes half your HP and you don't have a good solution past "how many trimates do we have? i really dont wanna use these star mists until we gotta"
 

Beckx

Member
My favorite run was my first, Rolf, Rudo, Anna, Kain (and as many trimates as I could carry).

-----

Picked up a 3/4 motherboard model 2 today. Same moire issue as the dying full m/b model 2 I was using, but the sound is much better. RGB cable can't get here fast enough.
 

Rygar 8 Bit

Jaguar 64-bit
todds adventures in slime world came :D just a couple more and ill have all the renovation games
todsadventuresinslimeworld_zps599d5d65.jpg
 

Teknoman

Member
WTT:



High Seas Havoc North American version in original case (no manual) for any of the following:

Sparkster (Genesis version)
Super Turrican 1
Splatterhouse: Wanpaku Grafitti
Actraiser 1
Runsaber
Jackie Chan Action Kung Fu (PC engine JP)
New Adventure Island (PC engine JP)



iLIrXigMVC6nl.jpg


im4zCGCn1yg1t.jpg



Nothing wrong with the cartridge, the light just reflected in a way that makes it look strange.



My post from the BST thread. Think i'm aiming too high?
 
todds adventures in slime world came :D just a couple more and ill have all the renovation games
todsadventuresinslimeworld_zps599d5d65.jpg

I just got a CIB of that today, as well as Predator 2, Paperboy, and Super Hydlide, all for 60 bucks. Not the best deal in the world, but it went to a local shop, so im willing to pay close to market price
 

IrishNinja

Member
Rygar you planning on even a mini-Renovation collection review when you're done? id love to see that, there's prolly a lotta b-tier gems

My favorite run was my first, Rolf, Rudo, Anna, Kain (and as many trimates as I could carry).

see, i thought Anna was the most interchangeable on my squad; crowd control's good but even with her nei weapons she wasn't doing good damage for me. how are you guys fairing without a proper healer?

Ninja, I sent you a PM. You're gonna like it. ;)

fd3daa48e156f69db17baa090e29e6b1.jpeg
 
yeah you paid about market value for each if it was $60 for the lot not bad tho

Yeah, i figured, but they were all there, and the Paperboy's box was in nice shape, so i figured, i'll probably save a few bucks in shipping. I had to pass up Revengence of Vengeance for the Sega CD though. 40 bucks, but i've been looking for it for a while. I had to pick and choose my fights, though, and it lost out.
 

GhaleonEB

Member
^god yes, id be all over that.

and yeah i always defaulted Rolf, Rudo, Amy & Anna. i feared shir was weak, Kain would only be good on bots, and likewise Hugh only on organics, but i told myself id try that party if i ever did this game again. problem is, without Amy's Nasir, i fear Megid would be a huge problem on Dark Force/Mother Brain...hard to nuke everything when it takes half your HP and you don't have a good solution past "how many trimates do we have? i really dont wanna use these star mists until we gotta"

That's why I went with the rotation. In addition to adding variety to the game, it also lets the characters play to their strengths. Kain is demolishing robots, but once creatures get in the mix again, he's going back to the scrapyard.

Also, a PSA regarding the dams.

If you do the yellow dam first, it will be really hard. But upon completing it, the red dam is a total breeze. In fact, without the benefit of the gear in the red dam, you have to try so many times in the yellow dam that you're leveled sufficiently to plow through the green dam right after without difficulty!

This is what happens when I mis-read the Library's entry on the dams and think the order was yellow, red, blue green. (It's red, yellow, blue, green.)

Sorta explains why I hit the wall as described earlier. I said I wanted to mix it up this play through but that wasn't what I had intended. :lol

New thing I learned: the version of Gizan used when you use Storm Gear hits all enemies, even two different groups, meaning it's more like Gra.

I also stumbled upon the frame by frame slo mo accessed by pausing and hitting A, which I had long forgotten about. There are some great combat animations and effects for the time.
 
Yeah, i figured, but they were all there, and the Paperboy's box was in nice shape, so i figured, i'll probably save a few bucks in shipping. I had to pass up Revengence of Vengeance for the Sega CD though. 40 bucks, but i've been looking for it for a while. I had to pick and choose my fights, though, and it lost out.

That' a great price for RoV isn't it?
 
I was an NES gamer when I went to a friends house and played Sonic The Hedgehog for the first time.....It blew my eleven year old mind.

In the space of one day, I went from playing this:

200px-NES_Super_Mario_Bros.png


To this:

MD_Sonic_the_Hedgehog.png


It was such a huge generation leap.
I remember my aunt asking my cousin and I what the difference between NES and the Genesis was. We showed her this exact combo and she was like "Oh now I understand!".
 

IrishNinja

Member
That's why I went with the rotation. In addition to adding variety to the game, it also lets the characters play to their strengths. Kain is demolishing robots, but once creatures get in the mix again, he's going back to the scrapyard.

makes sense, i wonder how Hugh's top-tier stuff does against archfiends & big baddies in the final dungeon.

still curious how you guys get by without Amy, is everyone healing themselves? maybe im overestimating her importance, that's just how i remember it. ive also always been curious if Shir could carry her weight later on/past getting you the game-defining visaphone, heh
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I remember my aunt asking my cousin and I what the difference between NES and the Genesis was. We showed her this exact combo and she was like "Oh now I understand!".
Green Hill Zone really was magical to my 7-year-old self. Everything about the aesthetic just hit all the right notes.
 

GhaleonEB

Member
I remember my aunt asking my cousin and I what the difference between NES and the Genesis was. We showed her this exact combo and she was like "Oh now I understand!".

I had a similar experience, when I was young (I was 13). And what doesn't show in the pictures is the animation - waterfall flowing, water sparkling, flowers moving, parallax scrolling. It was just joyful and detailed and all to that ridiculously catchy music. My adolescent brain saw that and saw the world of gaming just open right up.
 

Lettuce

Member
I remember my aunt asking my cousin and I what the difference between NES and the Genesis was. We showed her this exact combo and she was like "Oh now I understand!".

Thats nothing i remember going from this....

F-Zero_SNES_Ingame_1.jpg


To this....

maxresdefault.jpg


Never again will we ever see such a leap in tech from one gen to the next :(
 
Thats nothing i remember going from this....

http://www.cvgm.net/static/media/screenshot/image/F-Zero_SNES_Ingame_1.jpg

To this....

[IMG]http://i1.ytimg.com/vi/fWul0Fge1DA/maxresdefault.jpg

Never again will we ever see such a leap in tech from one gen to the next :([/QUOTE]

Hey, going from NES racing games to F-Zero was a pretty spectacular leap as well. And even versus Genesis games, Mode 7 was amazing.
 
Hey is anyone here around Chester (or Richmond) VA? There's some Sega stuff being sold locally there that I really want to buy but they are reluctant to ship it to me. I have tons of feedback in the BST thread here and good ebay feedback. I'd be willing to pay someone or trade some Sega stuff to anyone who would be willing to pick it up and ship it to me (obviously I'd pay the item cost and shipping). PM me! Thanks!
 

Bar81

Member
Same here, blew my mind forever.

I remember buying my first console ever and trying to decide between NES and Genesis. To me, the jump from 8-bit to 16-bit was mind bending. To this day, I can't look at most NES and SMS games without my eyes mostly wanting to scratch themselves out. While the jump from 16-bit to 32-bit was nice, it was mostly poorly drawn polygons and clearer 2D.
 

pikablu

Member
If anyone wants to pick up YuYu Hakusho and has a Game Genie one of these codes will work for you. Apparently there are 3 revisions of it.

Code 1

9T9T-BCF8 + EE9T-AAGA + BE9T-B98C + RE9T-A60E+ BVBT-AA3A

This one is posted on a ton of sites but seems to be wrong. Could work though.

Code 2

AA9T-AA8Y (Regional Lockout Bypass)
BVBT-AA3A (Master Code)

This one works with my version.

Code 3

Master code (alternate).

BVBT-AA3A +
AA7T-AAHY +
127T-B8S0 +
AA9T-AA8Y (Regional Lockout Bypass)

Apparently this is an alternate version.

Source
 

baphomet

Member
So I got my Menacer in today. That thing is so fucking dumb that its awesome. Nothing like playing an awful conversion of T2 with a giant light gun. Now onto The 32x CD version of Corpse Killer...
 

IrishNinja

Member
^i fucking loved my goofy menacer for T2 (shoot the heads/chips that come out!) and that TJ&E game, shame i didnt find shit else to play with it
 
I remember buying my first console ever and trying to decide between NES and Genesis. To me, the jump from 8-bit to 16-bit was mind bending. To this day, I can't look at most NES and SMS games without my eyes mostly wanting to scratch themselves out. While the jump from 16-bit to 32-bit was nice, it was mostly poorly drawn polygons and clearer 2D.

True. A lot of the early 3D games looked very ugly compared to the colourful and detailed 2D in the 16-bit era.
 

Slermy

Member
Just checked the local eBay branch. There is one with a bin price of US$ 180. Crazy.

This is one game that's price has stayed pretty steady over the years. I remember looking for it nearly ten years ago, and it was still around that price.

I did luck out and finally grab a copy (cart only though) for around $50.
 
So, i was having a bit of a retro nostalgia night with my sister, as we both played the genesis when we were kids. So, one of the big ones was Lion King. The game has always been remembered, but how can no one talk about how goddamn good the music is. I mean, some faithful recreations of the songs from the movies...

But holy shit, how is the music from "The Stampede" not talked about when people talk about best Sega Genesis music. Hot damn man.
 
It's definitely a good track.

I have no idea wtf is with the SNES version, though. The first stage sounds better, but several others, many attempting a menacing sound, are utterly ruined by this cartoony trumpet sample. The Stampede stands out in my mind as one hit particularly hard by it.

I don't much care for the game, though. All the collision detection issues people claim exist in Aladdin and Earthworm Jim - ones I've never encountered - are suddenly in full force here. Dying in the ostrich section from hitting empty air, not being able to consistently grab onto the bones in the Elephant Graveyard level... it just strikes me as a mess.
 

Def Jukie

Member
I've got a question for you guys. I never owned a Sega Genesis growing up but picked up a Model 1 unit with the High Definition Graphics on it. It works great except for the headphone jack. I'm getting full sound out of one channel but the other is incredibly muted. I'm assuming this is not normal. Has anyone experienced this? I'm wondering if I need to pick up a headphone jack replacement for it.
 
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