• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

televator

Member
Ah, NBA Jam... "Is it the shoes?" reminds me how everything in the 90s related to athleticism came down to the shoes... or so 90s commercials would have you believe.
 

IrishNinja

Member
ya'll just gonna act like The Funky Bunch didn't carry their own weight, eh

lol Marky Mark.

Reminds me of that guy who had recreated the 1990s room, complete with Segazord. Shame youtube took down his account.

aw, the dude who redeemed a free Pizza Hut pizza with a TMNT VHS coupon? loved his see-through phone, that sucks that they took him down for some reason...still dont know what a Segazord is though
 
...still dont know what a Segazord is though
Segazord is a slang term for Genesis / Mega Drive with the add-ons, i.e. Super 32X and Sega/Mega CD. It's a portmanteau of Sega and Megazord. Megazord is a Power Rangers reference. In Power Rangers, giant robot "Zords" combine to form the "Megazord" analogous to the Sega console and it's add-ons.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Segazord is a slang term for Genesis / Mega Drive with the add-ons, i.e. Super 32X and Sega/Mega CD. It's a portmanteau of Sega and Megazord. Megazord is a Power Rangers reference. In Power Rangers, giant robot "Zords" combine to form the "Megazord" analogous to the Sega console and it's add-ons.

You know, "Megazord" also kinda works, since, you know, Mega Drive.
 

televator

Member
LOL! C'mon Ninja, how did you not get it? SNES/Sega Genesis and Power Rangers was the proper upbringing program for all the 90s grade schoolers. Wait... how old are you?
 
There were even a couple decent Power Rangers games. The SNES one uses the Ninja Warriors Again engine. The 2nd one on Genesis (Power Rangers the Movie) is an average SoR clone.
 
Just wanted to post up a pic of my more or less completed Genesis and add-ons. Easily my most played system. Can't recommend the controllers enough either.

so nice, one day when I have more spare money I will buy a new mint megadrive and those wireless controllers, my current model 2 has too many missing wires and the console is probably damp from sitting in the loft/garage for years.
 
As far as '90s shows went, I was heavy on Sonic the Hedgehog ("SatAM" - and of course, I was a Sega kid, how couldn't I be?), Spider-Man, X-Men, Earthworm Jim and so on. I couldn't stand Batman: The Animated Series. To this day I do not know why that was, because that show is utterly brilliant, and I was a damned idiot to pass up on it during its prime.

TMNT and Power Rangers did very little for me, though.
 
I kind of liked most of the Looney Tunes-related shows, Animaniacs being one of many, but I never followed them especially closely.

I did get the Animaniacs game for the Genesis, though. In fact, when I moved into my condo earlier this month, the box for it turned up inside my dresser (among a few other Genesis boxes and a manual for Sonic 3). Highly recommend the game, too; it's an interesting puzzle platformer.
 

Kirlia

Banned
Love the Genesis; had one as a kid and played Sonic 2 like crazy. I have two now: the first model and the second model, with the second model having a 32X plugged in it. And yes, I do have some 32X games (including Knuckles Chaotix, which is...something). Now I just need to get a Sega CD...
 

Teknoman

Member
yeah, funny enough i have the SNES one from the same friend who gave me my current SNES (OG unit died years back, RIP)

Play the SNES game based on the movie whenever you get the chance. Its pretty simple, but has that Ninja Warriors feel as well as a great soundtrack.
 
Batman TAS had some good 16-bit games too :)

I remember liking the Animaniacs show as a kid but I never played the games.

The Genesis version of Adventures is:

1) In the top five most graphically impressive Genesis games of all time
2) In the top five most thunderous soundtracks on the Genesis (thank you Jesper Kyd!)
3) In the top five run-'n-guns for the Genesis
4) Brutally difficult, but not unfair.

I love that game. :)
 

galvatron

Member
The Genesis version of Adventures is:

1) In the top five most graphically impressive Genesis games of all time
2) In the top five most thunderous soundtracks on the Genesis (thank you Jesper Kyd!)
3) In the top five run-'n-guns for the Genesis
4) Brutally difficult, but not unfair.

I love that game. :)

My man...agreed on all points.

It's like Gradius in that the 1 credit clear is probably easier than continuing and trying to get powered up again.
I've actually never finished it without 1ccing.
 
One of my favorite side on games apart from sonic was always Robocop vs Terminator, great music and visuals... and gore! plus lots of fun weapons and enemies which were weak to certain weapons forcing you to mix things up.

I should still have the cart somewhere, worried that I lent it out at some point and never got it back from a school friend.
 
My man...agreed on all points.

It's like Gradius in that the 1 credit clear is probably easier than continuing and trying to get powered up again.
I've actually never finished it without 1ccing.

That's actually incredibly true. If you start dying and losing weapon upgrades in the Mad Hatter stage you are JACKED. Way too tough to get your weapons upped again and every hit takes SO much health away.

One of my favorite childhood memories is my best friend and I (almost, I died!) no-missing Adventures on an afternoon after practicing for weeks. We felt like gods.
 

Muffdraul

Member
I grew up in the 70s and was already into games before Pong arrived. I lost all interest around the time of the Crash, but from my pov it was just a matter of hitting puberty and suddenly no longer caring about various "kids stuff," toys, getting up early to watch cartoons, etc. In the early 90s I finished college and started getting all of my ducks in a row to begin my "adult life." One of the first things was to establish credit. Yadda yadda yadda, as part of a scheme to do that, I bought an SNES, which had just hit the market. I had no intention of getting back into gaming, but after playing F-Zero and Super Mario World, I was born again hard.

Every once in a while I'd go to Toys R Us to get a new a game, I'd just go up and down the aisle looking at stuff until something tickled my fancy. I never really paid any attention to the Genesis section until one day there was a kiosk with a playable Sonic the Hedgehog demo. I instantly fell in love with it, and from then on every time I went to TRU I'd stop and play it for a while. Then one day, it must have been a weekend or a holiday, I remember waking up with no idea what to do with myself, and I thought "Hey. Just because I own an SNES that doesn't mean I can't have a Genesis too. Fuck it." I went over to TRU and bought one, brought it home and spent the next few hours playing Sonic. The Genesis was always pretty much a "Sonic box" in my eyes, I did get several other games for it over time but nothing I recall being particularly stellar. I couldn't get enough Sonic, I remember Sonic 3 came out at a time when I was unemployed and I had to trade in a bunch of games to get it from the local mom & pop shop.
 
IMG_1269_zps42eef1ac.jpg


1 down, 3 to go
 
Gunstar! My man! Going for a full cardboard set or something?

Joshua is actually one of the best puzzle games on the system, no lie.

I am, i am. I have to say, Spiritual Warfare is not as terrible as i expected. I mean, its such a blatant Zelda 1 clone, but hey, you could copy worse, and it has the added hilarity of its plot and setting. I have the manuals for the rest of the games as well, just looking for the boxed games to pop up somewhere
 

Shaneus

Member
Wow man, Genesis has such good bass.

http://www.youtube.com/watch?v=_s3g6--NJRY
I think that's because that for all intents and purposes, the Genesis/MD literally had a real instrument in it by way of the Yamaha YMwhatever chip (vs. the SNES which I don't believe had a synthesizer or something?).

Edit: This kind of explains what I'm getting at:
The Yamaha 2612 Frequency Modulation (FM) sound synthesis IC resembles the Yamaha 2151 (used in Sega’s coin-op machines) and the chips used in Yamaha’s synthesizers.
 
One of my favourites is Aladdin. Beautiful animation, detailed sprites and back grounds with lots going on onscreen. The music was decent and it was a genuinely decent platformer. In fact most of the Disney games were good, you only have to see the difference between Castle of Illusion and World of Illusion.

26-01-11Aladdin1.jpg


Castle_of_Illusion_Starring_Mickey_Mouse_GEN_ScreenShot4.gif


mickey-mania-the-timeless-adventures-of-mickey-mouse-genesis-rom.jpg

You must of really liked genesis....
 
Seriously, we went over this 7-8 months ago, guys:

That's the wrong version of Aladdin, how dare you post a SNES screenshot in these hallowed grounds
I knew something looked off. The Genesis had a lamp to represent health. That should have given it away.
Indeed, here's the Genesis/ Mega Drive game:

Disneys%20Aladdin_Jul21%203_34_37.png


There actually is a bootleg port of the Capcom version for the Mega Drive called Aladdin II:

http://www.youtube.com/watch?v=5mKkUO31UOg
Meh... you get he idea.
I'm not sure why you're dragging it up now.
 

GhaleonEB

Member
I finished Phantasy Star IV (360 Ultimate Genesis Collection).

A superb game, and the best Sega RPG I've played. It's kind of funny looking back that I grew up on Sega RPG's (Shining Force I & II, Shining in the Darkness, Phantasy Star 1-III, Shining the Holy Ark, Sword of Vermillion and others) but never played what appears to be their masterpiece.

It's clearly a direct sequel to Phantasy Star II, but with its roots sunk deep into the first game. (References to the third are there but are appropriately light). I think it recognizes some of the mistakes PS II made, namely how that game abandoned all connections to the first game beyond general settings and some deep back story. By returning elements like sand worms, ice diggers, the natives of Motavia and bringing back enemies from the first game, it feels much more like a sequel set in the same universe than PS II ever did. And then if fuses those roots with the combination of high tech and fantasy that the second game brought.

Small, smart design changes make critical refinements. Things like allowing us to target specific enemies in combat, cleaner menu navigation, characters who remain centered on the screen rather than wandering off to an edge before scrolling kicked in (thank goodness), a much more humane save system. It cleaned away a lot of the frustrations of the second game and just focused on gameplay and story.

And the story...wow. Actual characters, whom I actually cared about. A character death I didn't expect (despite the clear echoes to Nei) that impacted me, but more than shock value it affected the story straight through to the end. Some funny characters who are actually amusing as individuals, rather than just spouting jokes. And a thoroughly satisfying explanation for the 1,000 year cycles in Algol. The boss designs were all pretty awesome, especially the three-part final battle.

I was very surprised at the scope of the game. The story ran for about 1/3 longer than I thought it would, with some nice twists and turns along the way. It's got a guild to do a string of side quests (some hard, some funny, some strange), several optional dungeons (including a few that really powered up Wren) and a well detailed world. Lots of little character touches, such as the banter between party members when searching areas or finding items. Two hilarious moments I recall are finding an old man's porno stash in his house, and how the "talk" option in the menu changes to "mumble" when Chaz is on his own. Very detailed stuff, and all startling well written and translated after coming from Phantasy Star II.

The weakest element of the game is the sound. The music ranged from excellent (some town and dungeon themes) to alternately forgettable or annoying (shopping, combat music). And the combat sound effects are very weak across the board, just nondescript bloops and ploppy sounds, a far cry from the variety and punch that PS II's combat had. The remixes from the first game were a nice blast of nostalgia.

The dungeons were okay, some fairly long but none approaching the intricacy of PS II's. As a consequence they were not challenging; I missed the dungeon crawl aspects of the first two games. And the encounter frequency felt about 25% too high.

Thoroughly excellent, ambitious and polished game overall. I regret not playing it back when it came out (the price kept us away), but I'm glad I had the chance to discover it now. It'll be one I revisit again in future years.
 

Morrigan Stark

Arrogant Smirk
Great review! :) Agreed on all counts except.... the battle music. I always loved it. I find it quite atmospheric yet exciting at the same time and never got sick of hearing it.

I still have a PS2 save on my Genesis collection on the... PS2. But I never find the motivation to play it, I found the game too tedious after the polished and streamlined experience of PS4. I know the story is supposed to get pretty good and all but those dungeons are loooong and big and full of empty corridors, and combat is kind of tedious. :( Maybe I'll just power through with a guide some time...
 

GhaleonEB

Member
Great review! :) Agreed on all counts except.... the battle music. I always loved it. I find it quite atmospheric yet exciting at the same time and never got sick of hearing it.
Yeah, it just didn't do anything for me. I still have the battle music for PS 1&II memorized, and really enjoy the theme from the second game. But sitting here now, just a few hours after beating it, I can't even recall what PS IV's was. I've had the title theme music rumbling through my head since, though. That's some good stuff.

One thing I didn't mention was my disappointment at the variety of music in the dungeons. They opted almost exclusively for techno style fast beats, and despite some strong compositions it lent a feeling of sameness to them. In PS II, the music shifts from the apprehension of the first dungeons to the exotic sounds of Uzo, to the slower theme that brings this feeling of the ancient to the Nei dungeons. All really distinctive and appropriate to their settings. In PS IV I'd walk into an ancient temple and get a techno remix of the dungeon theme from the first game; it was a great tune but the juxtaposition felt wrong.
 

Beckx

Member
Man, you're making me want to play it again Ghal. I haven't played it since it came out (94?) And while I liked it then, it didn't resonate with me as much as I or II. Might do a replay of the whole series on the JP PS2 Phantasy Star collection (the speed improvements will help me find the time).
 

IrishNinja

Member
great post, EB

It's clearly a direct sequel to Phantasy Star II, but with its roots sunk deep into the first game. (References to the third are there but are appropriately light). I think it recognizes some of the mistakes PS II made, namely how that game abandoned all connections to the first game beyond general settings and some deep back story. By returning elements like sand worms, ice diggers, the natives of Motavia and bringing back enemies from the first game, it feels much more like a sequel set in the same universe than PS II ever did. And then if fuses those roots with the combination of high tech and fantasy that the second game brought.

agreed, but - recalling other JRPG's from the era, ive heard talk that devs sometimes wanted something "entirely different" from the last (PS3 being a perfect example), do you think a decision like this forced them to for an entirely different aesthetic than the barren deserts/etc of 1, for fears fans would call it same-y? i mean, we're talking about a game that nukes the planet where 1 took place.

And the story...wow. Actual characters, whom I actually cared about. A character death I didn't expect (despite the clear echoes to Nei)

its been a while, can you expand on that last bit?

I was very surprised at the scope of the game. The story ran for about 1/3 longer than I thought it would, with some nice twists and turns along the way. It's got a guild to do a string of side quests (some hard, some funny, some strange), several optional dungeons (including a few that really powered up Wren) and a well detailed world. Lots of little character touches, such as the banter between party members when searching areas or finding items. Two hilarious moments I recall are finding an old man's porno stash in his house, and how the "talk" option in the menu changes to "mumble" when Chaz is on his own. Very detailed stuff, and all startling well written and translated after coming from Phantasy Star II.

The weakest element of the game is the sound. The music ranged from excellent (some town and dungeon themes) to alternately forgettable or annoying (shopping, combat music). And the combat sound effects are very weak across the board, just nondescript bloops and ploppy sounds, a far cry from the variety and punch that PS II's combat had. The remixes from the first game were a nice blast of nostalgia.

yeah, at the time i wanna say PS4 was one of the first ones that tricked me into thinking it was over before it was (you were deep into the game at that point, so while a tad short it might've worked, it was a good spot to do that encounter), and while there's some tracks from the game that i think are among the series' best, there's a few circus-y towns/etc i tend to forget.
 

Morrigan Stark

Arrogant Smirk
Yeah, those are fantastic. Epic and hypnotizing songs. I do agree there should be more dungeon music variety, however. The Seed dungeon music (remixed from PS1) should have been used more often, it's a fun song.
 

GhaleonEB

Member
agreed, but - recalling other JRPG's from the era, ive heard talk that devs sometimes wanted something "entirely different" from the last (PS3 being a perfect example), do you think a decision like this forced them to for an entirely different aesthetic than the barren deserts/etc of 1, for fears fans would call it same-y? i mean, we're talking about a game that nukes the planet where 1 took place.
I generally embrace the scope of changes made to PS II, despite my love for the first game. The shift in tech vs. fantasy emphasis, the stylistic overhaul, the new combat system, 3rd person vs. 1st person dungeons, Motavia terraformed to look like Palma, and so on. I was more referring to the culture of the game world: the events, characters, locations and enemies of the first game are almost entirely discarded. Elements like the native Motavians (the fuzzy jawa-like dudes who love junk), sand worms and so on were removed.

By contrast, Phantasy Star IV expands on the idea of the sand worms (different life stages, that poor dude who tried to raise some), brought back other enemies (from PS I & II), settled Alis' legend more strongly into the game word, retained a few town names from prior games, and revisited a few key locations (Lassic's castle). Yet, as a game Phantasy Star IV bears little actual resemblance to the first game; the elements I described were all aspects of ensuring the game felt like it was set in the same world. Mechanically, stylistically and in terms of story, it's a whole other animal.

PS II didn't even attempt those things, outside of the intro and ending sequences tying lightly to the first game. (Dark Force literally jumps out of a box, with no context, for example.)

PS II could have been the exact same game it was, and yet could have more strongly been set in the same universe as PS I, basically.

On a side note, I love how the last section of the trip through Lassic's castle is actually the exact layout of his dungeon maze from the first game. I'd mapped that game a few years ago when I replayed it, and recognized them instantly. Really great touch.

its been a while, can you expand on that last bit?
Spoilerz.

You begin the game with a female character in your party. It's established that the main character and she have a long and close relationship. She's never allowed to leave your party. She's an awesome fighter.

And she's struck down by the first real boss in the game, about one third of the way in.

That describes both Nei from PS II and Alys from PS IV. Alys' character was so strong and she was such a huge and fun part of the early story that I didn't think they'd kill her. And how: rather than kill her right way, she lingers on a death bed, holding out hope that we can save her. I figured oh, she's not dead. Bringing her back to health is part of the story. Nope! She dies later, nothing could be done. I didn't see it coming.

I love how it affects Chaz, though, right up through the end, with his anger at the Light and his confrontation in the Anger Tower. Great story telling.
 
Top Bottom