Sadist said:Q1/Q2 2012 for Power Wii.
Redbeard said:It has everything to do with audience retention; Microsoft and Sony have amassed a huge audience of core users that are already enjoying the efforts of first and third parties alike. These audiences will be content with their system until there's a major effort from their platform holder of choice.
Nintendo has abandoned this audience this generation, so it's going to be VERY difficult for them to get them back just by baiting slightly more powerful hardware in their face; more powerful hardware is already out there with the PC if that was the only factor involved.
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JaxJag said:I know this is a bit off-topic, but I wonder how the Wii will be looked back upon by games in the years to come.
Yup, that's my guess as well. With the presentation of E3 2011 they will mainly focus on 3DS and will give some attention to titles like Skyward Sword, Last Story and Pikmin 3. At the end of the show they will give us a look at the hardware design and maybe two or three titles.MrNyarlathotep said:That would be my guess too, with 2011 E3 / Spaceworld showing off hardware design, specs and launch titles
SpacePirate Ridley said:It probably get to 1 million - 1 million something WW at the end of the gen for Other M, probably superpassing games like Echoes or Zero Mission. Metroid is not a franchise that sales a lot, but Nintendo will still make Metroid games and they are probably be slightly profitable at the end. Its iconic, so I dont see it going anywhere (it could go the "generation rest" as lots of nintendo franchises do, like Metroid during the N64 days, or F-Zero now) but we will surely get another Metroid game, sooner or later.
Also, I dont think they will change the formula a lot, my opinion is it that Sakamoto will probably try to rework the things that didnt seem to click in other M and work from there, and that could make an impressive game.
If it does the generation rest, it will probably come with even a more classical game like Super and Zero done by Sakamoto, or give it to another team and try new things.
brain_stew said:So basically Nintendo are fucked forever more in the home console space and will never be able to attract core gamers ever again? Is that your point?
Nintendo will be releasing a successor to the Wii, that much is certain. The simple question then is when? I then ask of you what on earth does Nintendo have to gain from postponing the release until 2013? How is that going to help matters at all?
FixedHK-47 said:Thatll be someepicCapcom channel stuffing. In order to pass Echoes itll needs 1.2 million sales. I dont think it has the WoM to do that.
_Alkaline_ said:That's subjective.
Personally I thought it was a great game that finally brought the old gameplay back to the franchise but in 3D, but fell short of matching the brilliance of series' best efforts. It did however lay the foundations for what could be a seriously impressive sequel - Samus' movement is so much better than it was in the Prime series, and that alone makes Other M worth playing.
Metroid has never been a big series sales-wise, even Super and Prime didn't sell gangbusters (Prime being the best at a bit over 2 million, though some of that was bundled) and Other M will probably still end up besting Zero Mission and maybe Echoes. But there's no doubt it's disappointing, since this was intended to bring in new people to the series and the advertising this time around was pretty comprehensive.
Redbear said:Microsoft, and to a lesser extent Sony, can afford to do this because gaming isn't their sole business. Nintendo simply can't play this way, they have to be more conservative on costs. And over the years, particularly the last five years, they've eschewed the normal core market for an expanded audience and it has been successful for them, even if it's been more short lived.
dragonfart28 said:Good numbers for Other M. I wasn't expecting it to break 100,000 units considering it was too 'avant-garde' for most gamers.
Snuggler said:Could someone please define 'channel stuffing' for me. I aren't understand.
Snuggler said:Could someone please define 'channel stuffing' for me. I aren't understand.
Redbeard said:The question of "what can Nintendo do?" is one I don't have an answer to, .
JaxJag said:I know this is a bit off-topic, but I wonder how the Wii will be looked back upon by games in the years to come.
PhoenixDark said:but with the casual audience getting split up now among MS and Sony too, all Nintendo has left is their hardcore fans.
PhoenixDark said:The problem with the Wii is that it relied on a very fickle casual audience that has now moved on to other things. Nintendo was able to sell systems like hotcakes off the hype alone, with little to no good software being released on a regular basis is biting them in the ass.
Software sales hardware. That's why the 360 is dominating right now. Nintendo fans are always going to buy Mario and Zelda, but with the casual audience getting split up now among MS and Sony too, all Nintendo has left is their hardcore fans.
The Wii had a good run, and I hate to sound all fatalistic but it reached its peak awhile ago. The 360 is the dominant system in the US now, and I honestly think the PS3 will make a decent enough comeback to compete with the Wii on a monthly basis in the future.
It's not only about Halo anymore though, a stable of big franchises has grown since Halo 3 (COD emerged right after Halo 3 came out and surpassed it). Come November and you'll see very successful launches of COD, Assassin's Creed, Need for Speed... Fallout and Fable can sell fantastically thismonth as well.Mooreberg said:I'm not convinced they even moved on to another system. Halo Reach didn't see a jump over Halo 3's first month sales even though it had a longer selling period and three years more worth of hardware sales. There hasn't been any surprising increase in sales of "casual" games on 360 or PS3. Xbox Live top ten looks the same as ever. I think a lot of those people just stopped buying games.
cjelly said:I wonder if third parties will ever take a Nintendo console seriously after being burnt this gen when they are way out front.
PhoenixDark said:Software sales hardware. That's why the 360 is dominating right now. Nintendo fans are always going to buy Mario and Zelda, but with the casual audience getting split up now among MS and Sony too, all Nintendo has left is their hardcore fans.
sillymonkey321 said:I don't think the Dead Rising franchise has anywhere to go if they don't radically change the game design. The premise has wide appeal, but execution is so niche that i can't imagine most of the people who buy the game end up enjoying it.
szaromir said:5 years is still a decent lifespan for a console.
sillymonkey321 said:If they want to keep dead rising dead rising, then they shouldn't expect it to sell a lot of copies. If they are okay with that, then i am as well. Dead Rising in it's current form is a chore. People like chores, just not a ton. People grind for achievements and farm enemies in FFXIII for trophy items. But the main gameplay in Dead Rising 2 will never catch on. A weapon creation system where the weapon breaks after twenty hits is not fun, and the solution to " go back and make another one" is something only a fan will ever say. I'd have special weapons never break. They'd instead level up along with you. What good is a world full of zombies if you are only saving your fun weapons for bosses?
The time limit has to go. Even if i have plenty of time to get somewhere, i still feel like the game is hounding me. I'd replace it with a branching decision-based path. All paths lead to an "ending". This would enhance replayablity the same way failing and restarting the game does, except it wouldn't be incredibly stupid. You could have it so that certain events are time based though, you have X amount of time to save a survivor etc. I'd change a lot more, i'd have psycho fights that were more about interactive fun than just brute force meleeing and healing. I'd have survivors who could help you and wouldn't die in one or two hits to a random psycho.
The best thing about Dead Rising is the set-up. Zombies in a mall, lots of items, psychos, potential for a crazy story, survivors, action, etc. But the execution in it's current form takes all the potential fun and tells you " well, you have to work for it"
PhoenixDark said:. Nintendo fans are always going to buy Mario and Zelda, but with the casual audience getting split up now among MS and Sony too, all Nintendo has left is their hardcore fans.
HK-47 said:Ewww level up specials? Especially when you get access to the materials for 1 or 2 in every workshops? The fun of DR is using a constantly rotating bunch of weapons and balancing weapons, healing, mags and other stuff in you limited inventory, yet never being far away from new shit. DR2 is a lot more forgiving than DR1 in this regard. Food items are always around, combo material and powerful juice combos are always near the creation location, guns are better, and the spiked bat is ridiculously powerful and you can make one every time you leave the SR. Also the survivors in this game can survive plenty of hits and they shouldnt be getting hit in the first place. Waypoint them away from psychos.
They can't present an counter argument because we all know since E3 that Nintendo is outsourcing their console titles except for Skyward Sword and possibly Pikmin 3. Yes, every Nintendo owned studio will be working on 3DS games but I'm pretty sure that several of them have already started on software for new hardware. Maybe for several years already.brain_stew said:I've not seen anyone present an argument as to what Nintendo would have to gain by waiting another 3 years to launch the Wii's successor, so if you've got a compelling argument for this then please present it.
They're not exactly hardcore fans if they're buying a Wii years later. :lolPhoenixDark said:Software sales hardware. That's why the 360 is dominating right now. Nintendo fans are always going to buy Mario and Zelda, but with the casual audience getting split up now among MS and Sony too, all Nintendo has left is their hardcore fans.
Snuggler said:That and the thrill of improvising with the random items around you when shit gets real. Plus, part of the fun and challenge of DR1/2 is managing your items and preparing for tackling missions or taking down psychos. If you take away those things, you're taking away a lot of what makes the series so great and unique. It seems like some people just want a straight forward hack and slash game with Zombies, but maybe the series just isn't for them.
It's a shame that a lot of people don't appreciate the design, and that it doesn't sell billions of copies, but I was be seriously disappointed if they ever compromise the design to cater to the people don't get it.
sillymonkey321 said:So many shitty ideas about Dead Rising.
Nintendo would be stupid to give up a modern hardware design for BC. That's why they're losing sales nowadays and repeating that would be extremely unreasonable. No one cared for GC's library, no one will care for Wii's library. They can port selected few titles and the audience willeat them up like they did with God of War collection on PS3.donny2112 said:If we assume that they are going to break from the GameCube design, would Nintendo be committed enough to backwards compatibility to make sure they could emulate (or build in) the Wii hardware to run Wii games?
Personally, I think their first preference would be FOR backward compatibility. If that's the case, would they 1) scale again on GCN tech (not likely), 2) build in Wii hardware enough for BC (somewhat likely based on handheld BC), or 3) focus on an emulation system?
Emulation system doesn't seem like Nintendo to me, but how feasible would it be to build in some amount of Wii hardware (not talking about ports for peripherals, here) to allow BC to Wii titles?
Sadist said:They can't present an counter argument because we all know since E3 that Nintendo is outsourcing their console titles except for Skyward Sword and possibly Pikmin 3. Yes, every Nintendo owned studio will be working on 3DS games but I'm pretty sure that several of them have already started on software for new hardware. Maybe for several years already.
szaromir said:Nintendo would be stupid to give up a modern hardware design for BC.
brain_stew said:Arghh, so Nintendo are forever resigned to GCN level hardware sales, gotcha................
The absurd thing is, even if this is the case its actually only evidence for an early launch. If those buyers are going to buy your software anyway, you might as well sell them a new piece of $300 hardware.
No matter how disengious concluding that Nintendo are "forever fucked" is, it still doesn't offer a compelling argument against launching in late '11/early '12, far from it. So honestly, what was your point again?
Nintendo doesn't need BC in the Wii2, it works against them. It'll cost them more and it'd eat into the original Wii's sales since we're assuming they'll launch first (its actually MS and Sony who's prolonging and Nintendo will just be playing by the books). The only reason The Wii has BC compatibility is because it basically came for free. No other console was BC.donny2112 said:If we assume that they are going to break from the GameCube design, would Nintendo be committed enough to backwards compatibility to make sure they could emulate (or build in) the Wii hardware to run Wii games?
Personally, I think their first preference would be FOR backward compatibility. If that's the case, would they 1) scale again on GCN tech (not likely), 2) build in Wii hardware enough for BC (somewhat likely based on handheld BC), or 3) focus on an emulation system?
Emulation system doesn't seem like Nintendo to me, but how feasible would it be to build in some amount of Wii hardware (not talking about ports for peripherals, here) to allow BC to Wii titles?
The last Wii_ title was Music, which came out n 2008. Vitality sensor is nowhere to be seen, Wii Party is outsourced, all the new traditional titles are outsourced or have been in dev for years. If Nintendo has no Wii2 games in an advanced stage, then they're forever doomed to their conservative nature.brain_stew said:A lot of the announced 3DS software was outsourced work as well (like Layton) and those that are internal are mostly low cost projects like the N64 ports and that submarine game. If Nintendo haven't got a bunch of studios working on Wii 2 titles then they must have a lot of employees sitting idle.
brain_stew said:A lot of the announced 3DS software was outsourced work as well (like Layton) and those that are internal are mostly low cost projects like the N64 ports and that submarine game. If Nintendo haven't got a bunch of studios working on Wii 2 titles then they must have a lot of employees sitting idle.
That's what Microsoft did with 360, but it was a giant pain in the ass for them and probably outside of Halo games not many people even used it. Surely once you get the emulator running, you can run a lot of other titles, but it requires a huge amount of testing. Porting selected titles is a much easier solution.brain_stew said:They wouldn't have to give up BC. They'd be taking such a giant leap forward in hardware specs that they'd be able to offer a comprehensive BC solution through a pure software solution, no matter what design they go with.
Or later, original 3DS titles.brain_stew said:A lot of the announced 3DS software was outsourced work as well (like Layton) and those that are internal are mostly low cost projects like the N64 ports and that submarine game. If Nintendo haven't got a bunch of studios working on Wii 2 titles then they must have a lot of employees sitting idle.
szaromir said:Nintendo would be stupid to give up a modern hardware design for BC. That's why they're losing sales nowadays and repeating that would be extremely unreasonable. No one cared for GC's library, no one will care for Wii's library. They can port selected few titles and the audience willeat them up like they did with God of War collection on PS3.
Lonely1 said:Well, the only sensible reasons is that Nintendo wasn't gearing for a 'normal' 5 years lifespan console gen and the software/hardware isn't ready for a 2011-2012 release. That would be the only feasible reason, and if its true then Iwata needs to resign to his position and all his best CEO awards.
V_Arnold said:Layton is a 3rd party game, not a first party, how can you outsource THAT?
szaromir said:It's not only about Halo anymore though, a stable of big franchises has grown since Halo 3 (COD emerged right after Halo 3 came out and surpassed it). Come November and you'll see very successful launches of COD, Assassin's Creed, Need for Speed... Fallout and Fable can sell fantastically thismonth as well.
Isn't Level 5 self-publishing in Japan nowadays?brain_stew said:Its a Nintendo published title. Its first party.