thatJohann
Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
I didn't try it, but I did see a picture where it changed the black levels and made things a little too dark.Has anyone here tried the first mod? Does it actually improve performance?
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
That yard area is scary af. It's a big area and pitch black. But once I saw the red square there, I knew I was okay.So I was saying earlier that I hadn't been scared so far.
The Prison is scary. the galloping sound effect when you're placing weights down lol
Same for me, but then I watched couple of playthroughs and saw people running out of health items and gun ammo in the hospital lolI dont understand why after the hospital, the game throws at you so many supplies and ammo, I have like 20 health kits, another 20 drinks, and more than 100 bullets of ammo. I think Bloober should fix this, it doesnt feel right in a survival horror. I am playing on medium difficulty tho, does the games gives you less supplies on hard?
In Dead Space it makes sense because of the suit you're wearing and how it uses holograms for showing everything. Doing that in a modern world game would be immersion breaking. In my opinion in cases like this it would be a good idea to offer a journal with subtle hints what to do next.I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
in cases like this it would be a good idea to offer a journal with subtle hints what to do next.
She looks horrible in both tbh, like a 50 years old granny that still thinks she is 25.Original Maria Outfit (Custom Model with Optional Faces)
A custom model for Maria with her original outfit. Original Face, Remake Face and Make-up Options available. New physics appliedwww.nexusmods.com
Remake Face:
Custom Face:
Hard is more stingy but not stingy enough, i currently have like 160 pistol rounds, 7 or 8 shotguns, 20 small cures and like 6 or 7 syringes and i'm still in the hospital.I dont understand why after the hospital, the game throws at you so many supplies and ammo, I have like 20 health kits, another 20 drinks, and more than 100 bullets of ammo. I think Bloober should fix this, it doesnt feel right in a survival horror. I am playing on medium difficulty tho, does the games gives you less supplies on hard?
I heard that you can just turn on high contrast and the fight get way easier.OK this Eddie fight is shit I hate it
thats cheatingI heard that you can just turn on high contrast and the fight get way easier.
I know people are gonna troll this post, but i always want that function in any game but for a different reason (i think the map is more than ok for navigation), i like to explore, and if your game has moments where a cutscene start and after it end you can't go back to explore what is left, then i always want to know what is the golden path so i can literally go everywhere else to explore before getting locked by a cutscene, not sure if clear, i hate when a game cut you off from exploring and you can't predict that.I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
50 year old granny?She looks horrible in both tbh, like a 50 years old granny that still thinks she is 25.
The guy sound a bit desperate at this point, i didn't even reached the fight yet but i heard people on reee talking anout the high constrast thing and i thought about sharingthats cheating
She looks like the VA actress. No idea how old she is.50 year old granny?
Selma Hayek is 58 bro. 50 aint no age.
You know what i meant, not every woman is salma hayek or monica bellucci50 year old granny?
Selma Hayek is 58 bro. 50 aint no age.
We finished the game at the same time and started the same performance NG+. It looks so inferior in performance mode. If they use PSSR in that version and call it a Pro patch we all lose. No one should touch it.Finished the game yesterday. I already said everything in the past week about the game i wanted too. Really loved it, but at the end it felt like it was a bit too long. Depressing fucking game and a really rare mature story.
I started NG+ in performance mode but wow.. im glad i didnt played it in this mode for the first time. Already noticed lot of rooms that were just pitch black and the game just losing a lot of its atmosphere with the much shittier lighting. Hopefully there is a pro patch with quality settings at 60.
collectible photo spoilers?
btw why the fuck i collected all those photos with the numbers on it if i didnt get the chance to use them at all. What was the purpose of those?
I don't think they ever organized a furrycon in silent hill, tough luck james.We finished the game at the same time and started the same performance NG+. It looks so inferior in performance mode. If they use PSSR in that version and call it a Pro patch we all lose. No one should touch it.
The only way to use performance is if you apply the filters from NG+ to disguise the drop in atmosphere and image quality.
Like this:
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
The map system is brilliant. I have all the UI turned off, very satisfying to explore and the level design is really impressive. It always dumps you where you need to be.It already has a map with *literal* hints of what to do next by constantly circling areas of interest you're meant to explore. If you're stuck it's because you haven't fully explored those areas/explored your inventory. Some puzzles require combining items, it should always be fairly obvious what you're supposed to do, environmental storytelling even gives extra hints here (hello a certain lightbulb that needs to be replaced).
The in-game map and it's implementation is one of the best things about SH2, thank God the powers that be trusted that *most* gamers would have enough brain power to navigate this world (and they even made concessions here allowing you to choose puzzle difficulty).
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points. But yeah with its current structure some players are already easily lost, so I think they tried to balance it quite carefully. The result remains that the levels usually flow very very wellThere's plenty of direction, it just respects your intelligence. Each map layout is basically covered with dead ends and locked doors except for one path that will eventually lead you to whatever tool or puzzle piece you need to pass through one of the previous inaccessible areas. They totally funnel you in the directions you need to go without sticking a big navigational arrow on the screen.
She looks like the VA actress. No idea how old she is.
Apartment Block Segment
Angela's facial animations are through the fucking roof lol
100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points.
That part reminded me of those "RE2 but facial animations set at 300%" videos, where everyone looks super freaky.Apartment Block Segment
Angela's facial animations are through the fucking roof lol
The bit when she start screaming\crying with the knife in her hands and they zoom on her face, the combo of overacting facial animations and voice acting fucking sent meThat part reminded me of those "RE2 but facial animations set at 300%" videos, where everyone looks super freaky.
Cao Cao his favorite scene. Dude went dark since the game released lol
Some people are dumb and a meaningless review score by some random dudes changes their mind.
They are incapable of making their own opinion on something.
Have people checked the PSN score? It’s 4.92 out of 5 in 10k reviews. Just like the Steam reviews. We’re all a bunch of sheep, aren’t we?LMAO his last post is below. The review scores were meaningless, guess actual player reviews were too much?
This is me after being in this thread for ten minutes last week:Have people checked the PSN score? It’s 4.92 out of 5 in 10k reviews. Just like the Steam reviews. We’re all a bunch of sheep, aren’t we?
I appreciate the, Try to open locked doors 50 times achievement, I thought it was clever and funny considering the number of locked doors there is in the first 3 games.100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points. But yeah with its current structure some players are already easily lost, so I think they tried to balance it quite carefully. The result remains that the levels usually flow very very well
Just finished the game, what an absolute masterpiece man, I cant believe how good this game is. Thank you Bloober Team, I really hope they make more Silent Hill games because they have honored this game and franchise
Haven't played the remake yet, but that's more than enough. Maybe even too much.It already has a map with *literal* hints of what to do next by constantly circling areas of interest you're meant to explore. If you're stuck it's because you haven't fully explored those areas/explored your inventory. Some puzzles require combining items, it should always be fairly obvious what you're supposed to do, environmental storytelling even gives extra hints here (hello a certain lightbulb that needs to be replaced).
The in-game map and it's implementation is one of the best things about SH2, thank God the powers that be trusted that *most* gamers would have enough brain power to navigate this world (and they even made concessions here allowing you to choose puzzle difficulty).
All endings got.
You get an NG+ weapon that can 1-2 shot enemies.I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
Live footage from the prison of my second playthrough.I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
You get an NG+ weapon that can 1-2 shot enemies.