Yep. Akira Yamaoka is legit a fucking genius. His music leaves all sorts of fucked up! It's why I can tolerate the later Silent Hill games- his music alone makes them scarier than they have any right to be!That song with that repetitive horn kind of sound sets my teeth on edge it's so fucking eerie.
Not sure if serious but that’s just the grill dude. lolThe jaggies on the grill of that car...
Not sure if serious but that’s just the grill dude. lol
Higher-res:
I have no idea what is going on
Not sure if serious but that’s just the grill dude. lol
Higher-res:
I was scrolling through Twitter and saw this article. Don't care for IGN at all, but it was nice to read/see, even if it's a small thing. I feel like it's only a matter of time, at least I'd really hope so. https://www.ign.com/articles/silent...er-team-open-to-making-more-silent-hill-gamesA few days after finishing it, I keep thinking over and over about the game and how fantastic it was. The story, the acting, in particular Jame´s actor absolutely crushed it, the graphics and the environments, I don't know man, the sounds and this particular feeling of oppression that only Silent Hill gives you. They nailed it.
I really hope they make more Silent Hill games
That grille is giving me PS2 era nightmares.Not sure if serious but that’s just the grill dude. lol
Higher-res:
I agree.Ok, so I‘m at the prison now and I may be one of the few but…. I think the game has run its course by now.
Getting mad Alan Wake 2 vibes. It’s just too long. IMO the gameplay is not able to carry a game this long and also I now realise why OG SH2 was so short. The pacing in the Remake is off.
I experience a lot of input lag on the ps5. People have the same? I had this with AW2 as well
UNPLAYABLE
theres no such thing as dungeons in SH2 lol.Finished the game and got the In Water ending.
Pros:
- Atmosphere
- Sound Design
- Graphics (except foliage)
- Map (clear and easy to understand, auto-fills, has hints etc)
- Enemy Design (good telegraphing, creepy animations and movement, etc)
- Voice Acting
- Cutscenes
- Story
Cons:
- Some dungeons are too long (Prison and Labyrinth and perhaps even the Hotel). Also, no narrative context for why we are spending time here specifically. Also going straight from Prison to Labyrinth is probably not the best.
- There is probably a little too much combat, and due to that, later in the game the enemies lose their scare factor as you've beaten so many of them.
In terms of Story:
So all of these creatures and characters are in James' head? Are Angela, Eddie, Laura not real either? The ending was a little sad where James didn't want to live and drove the car to his death.
Overall, this is one of the scariest horror games I've ever played. What an achievement it is for atmospheric games. Fantastic sound design and it really deserves to win awards in these areas. I am really keen to see what the other Silent Hill games are like, but I'll wait till Bloober remakes them.
In my restless dreams I see that town
About your questions:Finished the game and got the In Water ending.
Pros:
- Atmosphere
- Sound Design
- Graphics (except foliage)
- Map (clear and easy to understand, auto-fills, has hints etc)
- Enemy Design (good telegraphing, creepy animations and movement, etc)
- Voice Acting
- Cutscenes
- Story
Cons:
- Some dungeons are too long (Prison and Labyrinth and perhaps even the Hotel). Also, no narrative context for why we are spending time here specifically. Also going straight from Prison to Labyrinth is probably not the best.
- There is probably a little too much combat, and due to that, later in the game the enemies lose their scare factor as you've beaten so many of them.
In terms of Story:
So all of these creatures and characters are in James' head? Are Angela, Eddie, Laura not real either? The ending was a little sad where James didn't want to live and drove the car to his death.
Overall, this is one of the scariest horror games I've ever played. What an achievement it is for atmospheric games. Fantastic sound design and it really deserves to win awards in these areas. I am really keen to see what the other Silent Hill games are like, but I'll wait till Bloober remakes them.
In my restless dreams I see that town
Gonna finish this in a couple of days, exploring the prison now.
Doing a ng+ probably in dec on the profor the trophies that are looking interesting to get. Chainsaw + radio off + all melee. Best part of replaying survival horror is putting shit on easy mode and just killing the shit out of things that scared you the first time.That descent down was freaking epic, almost matching Elden Ring in sheer terror.
Even in quality mode it was decent input of moves and commands and picking up items for my ps5 slim. Except for saving the game. I dont know if its just me but when i try to save the game there is a significant input lag.I experience a lot of input lag on the ps5. People have the same? I had this with AW2 as well
I think this is by design to put you under stress or try different tactics. Certainly convinced me to go fuck it it's broomstick!When the the knee shot + melee work, it's the best way to get rid of them, but like i said previously, sometimes you need 2 bullets, sometimes 3, sometimes 4, sometimes more.
How far are you in have you done the prison yet?I guess that not all the nurses were doing leg day at the gym religiously.
When i go full melee their attack are easier to dodge than the bi-legs dudes, they just have longer combos but without much feints or bizarre attack tempo like the delayed jab of bi-legs, but the camera a lot of times is the real enemy when it comes to dodge in small spaces, so you dodge the first 2 but them the camera get too close or lose focus and you can barely see the third or forth hit.