Corporal.Hicks
Member
Who plays with blurry TAA native in 2024? I guess only AMD folks since they cannot use DLSS or DLDSR. TAA native often looks worse than DLSS quality, and if you use "DLSS balance" in conjunction with DLDSRx2.25 the TAA native you always get far superior image at no performance cost (because DLSS balance cancel DLDSR cost). If the game has good implementation of DLSS, even "DLSS ultra performance" in conjunction with DLDSRx2.25 provide sharper and more detailed image with 2x performance boost.Bro you are silly. I have a $4000 rig and I cannot run native 4k 120.
DLSS FG is also a great way to increase (perceptable) performance and smoothness. Unlike FSR FG, it works great even at 40fps base and has no judder, so you always get smooth motion quality.
No PC will currently run an Unreal Engine 5 game at 4K TAA native and 120fps (and I doubt even the RTX5090 will run it), but with the help of AI (DLSS Quality + DLSS FG), UE5 games can be run at smooth 100-120fps.
Some people might say it's not real fps and not real pixels, but I don't care if my eyes are convinced I'm playing at real 4K and 100-120fps.
However, the SH2 remake will use HW RT, so I guess the game will be way more demanding compared to standard UE5 games like Hellblade 2. "The casting of Frank Stone" use both UE5 and HW RT and I had 80-100fps even with DLSS Q + FG. The game was still a joy to play though at these settings.
DLSS Q + FG
I had to use DLSS performance (upscaling from 1080p) + FG to get around 120fps in this game.
I hope SH2 will run comparable to Frank Stone. 4K performance still looks amazing on my 1440p monitor (I'm using DLDSR downsampling).
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