• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony Brings Notable Improvements to PSSR Upscaling in Latest PS5 PRO SDK Update

Lunatic_Gamer

Gold Member
suAoyAM.jpeg


Sony Interactive Entertainment has brought notable improvements to its AI-based upscaling technology, PSSR, in the latest PS5 Pro SDK update.

The new PS5 update for Star Wars Jedi: Survivor has addressed issues specific to PlayStation Spectral Super Resolution (PSSR) on the PS5 Pro. After updating to the latest version of Sony Interactive Entertainment’s image reconstruction technology, the game now exhibits reduced flickering in foliage and volumetric fog with PSSR in effect on PS5 Pro. Furthermore, a developer behind Truck Driver The American Dream, who worked on the game’s PS5 Pro version, took to the retarded purple forum Reset Era to share that the game will also be updated to the latest PSSR version via an upcoming patch.

ps5-pro-pssr-1.jpg


The Truck Driver The American Dream developer also mentioned that, as demonstrated by the new Star Wars Jedi: Survivor update, PSSR is improving at a relatively good pace. They believe that the latest PSSR version would also improve the overall image quality of the Silent Hill 2 remake on PS5 Pro.

This confirms that developers will be required to roll out updates for their games to support newer versions of PSSR rather than it being a system-level update that automatically applies the latest version of the upscaling technology to supported titles.


Meme Reaction GIF
 

DenchDeckard

Moderated wildly
So, we don't just need developers to patch their games for pro consoles anymore...they need to keep patching them with new PSSR versions as they release?

Let's hope devs allocate the resources to be on top of this.
 

Skifi28

Member
So, we don't just need developers to patch their games for pro consoles anymore...they need to keep patching them with new PSSR versions as they release?

Let's hope devs allocate the resources to be on top of this.
Nothing new. Developers on PC often update their games with the latest version of DLSS or FSR. As far as patches go, it's probably just replacing a file and doing some basic testing nothing breaks so not that much work.
 
Last edited:

ShaiKhulud1989

Gold Member
So, we don't just need developers to patch their games for pro consoles anymore...they need to keep patching them with new PSSR versions as they release?

Let's hope devs allocate the resources to be on top of this.
I mean you can’t simply switch dll on a console, dlss is game-specific too. Now Windows-wide.
 

Elios83

Member
Emmm I have a doubt that some people are misunderstanding the Star Wars situation and are running stories about it.
PSSR is obviously upgradable and will continue to be improved, it's a software tool.
But it's unlikely and unconfirmed that Sony just released a new version working on it during the holidays :messenger_grinning_sweat:
What happened is that the Star Wars developers were using an old version and they upgraded to the latest one available but we don't know when this was released.
It just shows how a few of these retrofitted patches were rushed low effort jobs.
 
Last edited:

vkbest

Member
"This confirms that developers will be required to roll out updates for their games to support newer versions of PSSR rather than it being a system-level update that automatically applies the latest version of the upscaling technology to supported titles."

It's obvious a new tech with probably constant api changes not offering a system-level. I could see Sony implementing this in 1 or 2 years, but not now, and in that scenario they would offer both options to developers, system-level or local-level
 

vkbest

Member
Emmm I have a doubt that some people are misunderstanding the Star Wars situation and are running stories about it.
PSSR is obviously upgradable and will continue to be improved, it's a software tool.
But it's unlikely and unconfirmed that Sony just released a new version working on it during the holidays :messenger_grinning_sweat:
What happened is that the Star Wars developers were using an old version and they upgraded to the latest one available but we don't know when this was released.
It just shows how a few of these retrofitted patches were rushed low effort jobs.
The truck driver was using the last version. If he is updating the model is because Sony released a new one.
 

GHG

Member
So, we don't just need developers to patch their games for pro consoles anymore...they need to keep patching them with new PSSR versions as they release?

Let's hope devs allocate the resources to be on top of this.

Strange that you've never seemed to have an issue with developers needing to update their games in order to incorporate new versions of DLSS.
 

Bojji

Member
Strange that you've never seemed to have an issue with developers needing to update their games in order to incorporate new versions of DLSS.

They don't need to (and rarely do TBH), you have programs to do that or you do it manually.

It will come at driver level in few weeks apparently.
 

GHG

Member
They don't need to (and rarely do TBH), you have programs to do that or you do it manually.

It will come at driver level in few weeks apparently.

They do need to with DLSS when there are major version changes.

It's just that they often choose not to and offset that burden to the community. It's why DLSS swapper even exists:

 
Last edited:

Bojji

Member
They do need to with DLSS when there are major version changes.

It's just that they often choose not to and offset that burden to the community. It's why DLSS swapper even exists:


They don't NEED to do it. It would also require some QA or something when done in patch.

Wukong got many patches but it's still using old version, many games are on 2.x or 2.5.x. Developers don't bother usually:

oIlUAu9.jpeg


I upgraded some games to latest version ^

Developers needing to do some work = many games on Pro won't get updates. Those lazy fuckers most of the time abandon their games in half working conditions.
 

GHG

Member
They don't NEED to do it. It would also require some QA or something when done in patch.

Wukong got many patches but it's still using old version, many games are on 2.x or 2.5.x. Developers don't bother usually:

oIlUAu9.jpeg


I upgraded some games to latest version ^

Developers needing to do some work = many games on Pro won't get updates. Those lazy fuckers most of the time abandon their games in half working conditions.

Developers never "need" to do anything on any platform, you're just reinforcing exactly what I'm saying. Developers can also opt to not update the PSSR version their game uses, nobody is forcing them to do anything.

Developers more often than not aren't updating the DLSS version that their game ships with, and the only way we can get around that is by doing it ourselves.

Here's a full list of what version of DLSS (and FSR, because this also applies there) PC games currently come with in their latest patch:


As you will see, most are not using the latest version of the upscaling tech available.
 
Top Bottom