The mini-splatling is just such complete and utter garbage. I have yet to win a game of Salmon Run today.
Thing's a piece of junk in Salmon Run.
The mini-splatling is just such complete and utter garbage. I have yet to win a game of Salmon Run today.
Agreed. It's the worst of this rotation.Thing's a piece of junk in Salmon Run.
Admittedly, I struggled with it in the beginning. But I enjoy using it now, it's one of the best feelings just charging into a group of salmonids with a full charge.I don't understand how people are struggling with splatling load outs in salmon run like what.
Y'all keep this on the down-low, but the L-3 Nozzlenose is fucking good.
I don't understand how people are struggling with splatling load outs in salmon run like what.
The mini-splatling is just such complete and utter garbage. I have yet to win a game of Salmon Run today.
Yeah they need to get to B- in any ranked mode before you guys can play league together.Question: can a friend play in the same online game if I am on B rank and they are on C? It's gonna take a while before they can catch up to me
I feel like it's a weapon that could be really ace if you were willing to put in the work with it, psychologically it's easier to go with a high-impact short range weapon like the N-Zap that doesn't require you to click the trigger once per round.
God damn I love close games of rainmaker. I swear in A rank it's usually pretty hard to score so you end up playing for closest distance. Just won a game 56-57 and both our teams got our distance made in the opening minute. Luckily my teammate moved just 1 point closer otherwise we were at a stalemate trying to break through each other's defense.
I was using the Clash Blaster yesterday and noticed this. Tried to do 1 shot then swim through what ink there was but noticed there were some small, but noticeable spots un-inked. Not that big of a deal, but it's kind of the principle: Why shouldn't the Clash Blaster be able to do it as well? Especially regarding what you brought up with how other Blaster type weapons leave a solid trail before the explosion. As far as I'm concerned the only Blaster that's really worth a damn, is the Rapid Blaster, and even then its kit is sorta questionable imo.Alright so earlier I was talking about the Clash Blaster and how fun it is despite its poor inking capabilities. Well now I'm finally back with a bit more visual proof to discuss what I was talking about with what it does and how it could be improved without being broken.
So, the Clash fires with the same kind of cadence as the Rapid Blaster in the sense that a new projectile launches at basically the same time that the previous one pops, the difference being that Clash shots pop much earlier and thus the weapon has the fastest pure firing rate of any blaster in the game. Typically, rapid-fire weapons have a tendency to ink pretty well, but...the developers compensated for how fast the Clash fires and how little aim you need to rack up damage and kills by absolutely tanking the way ink spreads on it. All blasters leave a "trail" behind of ink that drips off of the explosive round as it travels through the air, and this leads to the creation of a line that expands a bit around the actual explosion. Clash blaster shots have a much lower "drip-rate" than any other blaster, though, so rather than a line on the ground you only get a couple of sparse ink-spots.
There's one shot from each of the game's available blasters so far. Clash gives you basically three drops instead of a full line So the amount of points-per-shot with the Clash is downright pitiful. It doesn't even create any immediate ink around your feet like other blasters do, which makes mobility and escape actually harder for Clash than other blasters. You can say that this is made up for by its vastly improved fire rate, but...not quite.
This range photo shows the ink spread from 1 Clash shot, then 2 Clash shots, then 3 Clash shots all aimed at the same spot while stationary. The final shot you see there is a single vanilla Blaster shot. What you can notice from this progression, particularly from the 2-shot example, is the fact that the placement of the ink-drips off of the projectile itself are somewhat standardized, with each shot just building on the drip-size of the previous shot until it eventually forms a more coherent line 3 shots deep. So even with the faster fire rate, it still takes waiting for at least two shots before you can even form any sort of swimming lane-worthy ink trail, and even then it's a trail just slightly better than a Luna trail in length and maybe comparable to a single Rapid Blaster trail in width.This also means that trying to swing around shooter-style to cover turf still leaves a lot of little pot-holes around unless your personal placement and movement is extremely specific. My suggestion would be for them to adjust the way ink trails off of the blaster to alternate between two trail-types for each shot, rather than the droplets doubling up like they do now. It wouldn't change the weapon's actual combat prowess at all (still a 2-direct 4-indirect weapon, which is perfectly fine) but would help to normalize its inking to be more in-line with the way other blasters currently operate and would make the weapon way more valuable in turf war than it currently is.
Much more useful than any roller.
I'm still only C+ (haven't put in enough time to figure out the best routes) but I love close games of Rainmaker, too. At this level, though, most games end in a minute or less. Can't wait to rank up.
I'm on a 9 match losing streak on fucking turf war. This game is fucking unbelievable sometimes. I'm always facing against the same high ranking players. Did everyone in this game suddenly get really good except for me?
EDIT: 11 game losing streak. How is this even statistically possible?
Good advice. I just gave up after that, maybe I'll have better luck tomorrow. Though I wasn't expecting to lose my weapons superfresh rating so quickly.Never ask why your teammates are so bad. You'll give yourself ulcers.
I was using the Clash Blaster yesterday and noticed this. Tried to do 1 shot then swim through what ink there was but noticed there were some small, but noticeable spots un-inked. Not that big of a deal, but it's kind of the principle: Why shouldn't the Clash Blaster be able to do it as well? Especially regarding what you brought up with how other Blaster type weapons leave a solid trail before the explosion. As far as I'm concerned the only Blaster that's really worth a damn, is the Rapid Blaster, and even then its kit is sorta questionable imo.
Inspired by Doorman's post above (thanks for the idea) and my crusade to get people to try out the L-3 Nozzlenose, I did some testing in the lab. I compared the range and paint coverage of 4 more "back-line," mid-long-range, fast-firing weapons that in my opinion are the most viable. I used a number of shots that take approximately the same time to complete. Here are the results:
[range pic]
You can see that in two trigger squeezes, the L-3 Nozzlenose has 80% of the range and better paint coverage compared to the Jet Squelcher. It has practically the same range as the Splattershot Pro and Dualie Squelchers, but again much better coverage. This makes it a better painting weapon and a comparable splatting weapon to the other mid-long-range fast-firing weapons.
A thing to note is that the L-3 can produce the underfoot puddle like the squelchers after two shots, but it seems random. Sometimes it shows up on the first shot, sometimes it takes 3 or more shots.
I'm on a 9 match losing streak on fucking turf war. This game is fucking unbelievable sometimes. I'm always facing against the same high ranking players. Did everyone in this game suddenly get really good except for me?
EDIT: 11 game losing streak. How is this even statistically possible?
I'd say I would be curious to see how the .96 Gal's inking pattern looks in equivalence with these, since it falls into that same range class (and is another one of those weapons I personally like putting in time with, despite my wild inconsistencies with it)...but if the time of firing shots is how you're working this out I suppose I'd expect not to be very impressed. The 96 would likely only fit in 2 shots in that sort of timeframe. Fatter bullets and more deviation could possibly help it out though.
If you are looking for turfing from long range shooting the H3 is the weapon of choice i believe. I say give it a shot when you unlock it, to see its turfing in action start from one corner in the test room and just strafe side to side and see how much ground you inked. It is not a beginner friendly weapon as far as firefights go but its an amazing support weapon that can be used for splats as well once you get the aiming down.I went ahead and compared it using 3 shots, with an OG Splattershot for comparison, too:
I think the .96 is a better painting weapon than the L-3 based on this test, but due to accuracy, a worse splatting weapon. With at least 4 shots, though, it clearly outclasses the other options in painting from range, especially when you factor in the sprinkler and ink armor support. In my opinion, it's a painter, not a defender like the others, but it's one of my favorites just because I feel like fucking Rambo when I wield the thing. I haven't unlocked the H-3 yet, but I will test it when I get the chance.
You'd be surprised. It wouldn't surprise me if you go on a 11 game winning streak tomorrow, that's how the game's been for me it seems lol
Well this has to be my most splats ever so far
You can kill flyfish's cokeboxes with:
1. bomb
2. inkjet
3. missals
So... did anyone try to use blasters to break those boxes? It seems it's the blast that works not ink shots.
I wonder when new stages and music come. I kinda want more turf war music it's only a single band right now:/ and 2 more stages can't hurt.
A new Salmon Run stage would be ace too.
Honestly fuck any charger players. Anytime you see a charger player you know you're down one player.
Useless gits.