Vire
Member
I dunno, i just read the Giant Bomb review and it said that.Did multiple reviewers say it was that low? FWIW, the main SF games per HLTB have always been exceptionally brief.
I'd be more forgiving if it wasn't full price.
I dunno, i just read the Giant Bomb review and it said that.Did multiple reviewers say it was that low? FWIW, the main SF games per HLTB have always been exceptionally brief.
I'm only interested in QUALITY these days. I'll save my money for Paper Mario: Color Splash.
Not that I wouldn't be fine with this, but a few of the reviews say the format/genre itself is dated, so an even more dated control scheme wasn't going to help the game in critics eyes.
Is the implication here being that that's too long or too short? You can do a run through of 64 in under an hour easily and the SNES one in probably just a bit over that.I mean, I know Starfox games are meant to be highly replayable, but holy shit 2-3 hours?...
Is this game really only 3-5 hours long? Or is that some sort of typo or exaggeration on the account of posters and journalists?
It isn't full price. It's $50.I dunno, i just read the Giant Bomb review and it said that.
I'd be more forgiving if it wasn't full price.
Still too much.It isn't full price. It's $50.
Never played SF64?I mean, I know Starfox games are meant to be highly replayable, but holy shit 2-3 hours?...
I dunno, i just read the Giant Bomb review and it said that.
I'd be more forgiving if it wasn't full price.
Of course, a billion times over. I guess I was just hoping for improvement in that regard compared to a game from the 1990's.Never played SF64?
Still too much.
LOL, he can do whatever he wants.
The alternative could have been not to do a review and not do a whole article about why he is not doing the review instead of doing the damn review. At least to me that is bs because he could have still done his job a wrote a review about how bad the game was or done nothing at all or passed it over someone else who might have agreed with him or not.The alternative is that he says "okay I finished it, here's your score. it gets a 1, fuck this"
Is that really that much better?
He hated it, he wrote about his experience.
Eh, I was fully expecting the length. If anything I feel like games have gotten shorter over time. The length is the least of my worries for this game.Of course, a billion times over. I guess I was just hoping for improvement in that regard compared to a game from the 1990's.
At least the game itself seems like it's what the fans have been asking for!
Standards change over the course of multiple decades. Crazy I know.Was Mega Man 2 not worth $50 back in the day?
Getting Guard, it's really like $25 dollars when you think about it.Still too much.
Was Mega Man 2 not worth $50 back in the day?
Guard is $10 extra though if you go digital I think you get it for $5.Reviews are about what I figured. Not everyone is a fan of Star Fox type of games and the control scheme was always going to be divisive. I'm going to gauge that I will personally enjoy it and I can't wait to play it.
Isn't this typical for Star Fox games? Also, they provided a second game packed in for free to increase the value proposition. With Prime/GCU, which every gamer should have one or the other, it's $48 with Star Fox Guard.
Was Mega Man 2 not worth $50 back in the day?
Agreed, I think Miyamoto just needs to step back from producing games for awhile that aren't Pikmin. Sticker Star was a mess and this game has control issues.Miyamoto's desire to create an "innovative" experience is what shot this game in the foot.
Well said and I agree!Any reviewer or poster complaining about playthrough time just shows me that they don't understand the genre and their opinion becomes moot. That metric is meaningless in a genre made to be replayed and mastered, not just getting from point a to point b once.
What is Guard by the way? This is the first I'm hearing of it. Thanks.Getting Guard, it's really like $25 dollars when you think about it.
Completely different landscape today.
We have hundreds of games releasing every year. Our cup flow'th over. And that's not even talking about things like F2P games where people invest thousands of hours in and still aren't bored.
Was Mega Man 2 not worth $50 back in the day?
Any reviewer or poster complaining about playthrough time just shows me that they don't understand the genre and their opinion becomes moot. That metric is meaningless in a genre made to be replayed and mastered, not just getting from point a to point b once.
Why are you doing in a review thread then?
What is Guard by the way? This is the first I'm hearing of it. Thanks.
No, their opinion is not moot, it's just not an opinion that you share. Their opinion is their opinion. I can guarantee you that reviewers that "don't get it" actually do get it, they just don't find it enjoyable.
Just follow reviewers and individuals whose taste aligns with yours.
Umm Color Splash is probably even worse...
I mean, I know Starfox games are meant to be highly replayable, but holy shit 2-3 hours?...
Old school shoot em up style game getting bad reviews for being an old school shoot em up. This is why we can't even get arcade style racers either.
Damn shame.
EDIT: It's not fair to say that actually as it's getting mixed reviews. That's not too bad then.
I could complete Sonic Generations in 3 hours if I wanted.I don't know why people are shocked with the length? SF64 was not long, but it took a while to master and 100% it. This game sounds like it has even more content, difficulty, and replayability than that, so it's actually a welcome increase in content. I bet you could easily get 20-30 hours out of it if you want.
I didn't like Sticker Star. I tried to but the game is a mess. I am also a fan of PM, PM2, and SPM. So it was a misstep.Not to get too off-topic, but what reasonable basis is there for disliking Color Splash? I mean, unless you are in the anti-Sticker Star crew.![]()
While I would love offtv play, I'd rather they go further like they have with Zero, I can already play SF64 on my Wii U, I don't need another. Is this true, I thought it even had a separate mode for this? Multiplayer was cool, but like Splatoon, I can understand why they cut it due to the gameplay mechanics. Instead we get co-op, which for me is a fair trade, since my co-op partner wouldn't have fun playing multiplayer against me.] even a branching level system for starters..
Any reviewer or poster complaining about playthrough time just shows me that they don't understand the genre and their opinion becomes moot. That metric is meaningless in a genre made to be replayed and mastered, not just getting from point a to point b once.
That doesn't make sense.Do not get me wrong.
I mean reviews (or the scores, to be more clear) have no impact on my opinion or my excitement for a game.
I read them to get more in depth information about a game.
And it is fun to read people talk about them here![]()
I don't know why people are shocked with the length? SF64 was not long, but it took a while to master and 100% it. This game sounds like it has even more content, difficulty, and replayability than that, so it's actually a welcome increase in content. I bet you could easily get 20-30 hours out of it if you want. Combined with guard and the multiplayer stuff, this whole package is probably a good 30 hours for someone looking to complete all of the content.
It isn't full price. It's $50.
Retail Versions
The retail version of the Star Fox Zero game comes with the Star Fox Guard game at a suggested retail price of US$59.99 / CDN$74.99.
Digital Versions
Digital versions of the Star Fox Zero game and the Star Fox Guard game can be purchased individually through Nintendo.com or Nintendo eShop. Star Fox Zero can be purchased for US$49.99 / CDN$64.99. Star Fox Guard can be purchased for US$14.99 / CDN$19.99.
I dunno, i just read the Giant Bomb review and it said that.
I'd be more forgiving if it wasn't full price.
Because a lot of games back in the 90s were only a couple of hours long. That's not the case anymore.
I don't know why people are shocked with the length? SF64 was not long, but it took a while to master and 100% it. This game sounds like it has even more content, difficulty, and replayability than that, so it's actually a welcome increase in content. I bet you could easily get 20-30 hours out of it if you want. Combined with guard and the multiplayer stuff, this whole package is probably a good 30 hours for someone looking to complete all of the content.
I mean, I know Starfox games are meant to be highly replayable, but holy shit 2-3 hours?...
Indie games don't cost $50