*flashback to 2006*...
Miyamoto: StarFox isn't popular, so I don't make games for it very often.
Fans: We want a traditional StarFox game!
Miyamoto: What's that? Touch controls?
Fans: Uh
Metacritic: This game isn't great
Miyamoto: See, like I said.
*skip to present day*
Miyamoto: StarFox isn't popular, so I don't make games for it very often.
Fans: We want a traditional StarFox game!
Miyamoto: What's that? Motion controls?
Fans: Uh
Metacritic: This game isn't great
Miyamoto: See, like I said.
(And to further twist the irony knife, Command actually has a higher GR / MC aggregate score than Zero...)
...
To step out of a state of being hyperbolic, I can't say that I'm surprised, though disappointed, about the polarizing reviews. The game's dual-screen setup / mostly forced use of motion controls were huge red flags in my eyes. The delayed development cycle and subsequent rumors about the motion controls not testing well pretty much laid the groundwork for these scattered scores.
I guess Star Fox might get another shot at a proper revival...in 2026...if he's lucky.
They do want another 64. A game like 64 without garbage gimmicks, without on foot sections that play like ass, without forced touch screen controls, and with traditional arcade game play.
Zero could've been that but of course decided forcing the game pad was a great idea.
Exactly this, though I'd say Zero being another modernized adaptation of SNES SF / SF64 in terms of settings and presentation wasn't really helping matters either (lol "Zero is not a sequel, but it's not a remake either"). Especially given that SF64 got the 3DS remake five years ago...
Zero should had largely been the traditional gameplay/control scheme with new content and with a proper budget to boot; and not the other way around (old content, different gameplay/control scheme, low budget). If Miyamoto and co. really wanted to do the gyro controls and/or dual-screen for StarFox, they should had been simplified extra layers to the classic experience or been preserved for a spinoff a la SF Guard. Rewriting the core gameplay to support them for the first new game for the series in years, even though frequent gameplay retools that moved away from the standard formula put Star Fox on ice in the first place, I think was a terrible idea.
I know what you mean, but to be fair, other than maybe Yoshi's New Island, are there any other modern Nintendo games quite so similar to their predecessors?
Doesn't the NSMB sequels get a ton of flak for being stale rehashes of the first NSMB, at least presentation wise? The Super Mario 3D Land/World series gets the same complaint too, albeit to a lesser extent.
Game reviews don't work like your 8th grade math test.
Four Point Scale.