tusharngf
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To "drive engagement and monetization of longer cycles".
As part of its latest earnings call, Warner Bros. CEO David Zaslav has outlined the company's plans to transform its biggest gaming franchises from traditional console and PC releases into "always on" live service games.
Zaslav made the comments during his opening remarks to investors, in which referred to several of the company's franchises - Game of Thrones, Harry Potter, Batman, and Mortal Kombat - as $1bn gaming properties. Developer NetherRealm's Mortal Kombat 1, he noted, has sold nearly 3m copies since launching in mid-September this year.
"Our focus," he continued, "is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms."
"Ultimately we want to drive engagement and monetization of longer cycles and at higher levels," he continued. "We are currently under scale and see significant opportunity to generate greater post-purchase revenue."
Full article : https://www.eurogamer.net/warner-br...ts-biggest-franchises-into-live-service-games
As part of its latest earnings call, Warner Bros. CEO David Zaslav has outlined the company's plans to transform its biggest gaming franchises from traditional console and PC releases into "always on" live service games.
Zaslav made the comments during his opening remarks to investors, in which referred to several of the company's franchises - Game of Thrones, Harry Potter, Batman, and Mortal Kombat - as $1bn gaming properties. Developer NetherRealm's Mortal Kombat 1, he noted, has sold nearly 3m copies since launching in mid-September this year.
"Our focus," he continued, "is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms."
"Ultimately we want to drive engagement and monetization of longer cycles and at higher levels," he continued. "We are currently under scale and see significant opportunity to generate greater post-purchase revenue."
Full article : https://www.eurogamer.net/warner-br...ts-biggest-franchises-into-live-service-games