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What is the most intensive gameplay in a specific game you've played or are playing?

In a good way: Ninja Gaiden 3D Trilogy

In a bad way: I played Ubisoft's Steep recently and every hard mode downhill course had some controller-throwing BS moments thanks to the RNG of it's physics as you have to careen downhill while barely being able to control your movements without crashing.
 
Almost every match I play in Hunt:Showdown. Especially when going solo.

When you are posted up while banishing a target and suddenly hear a team coming into the compound.
It just doesn’t get old.
 

Fess

Member
Doom Eternal is just pure adrenaline, you can’t slow down, it really push you to be on your toes at all times.

I thought some boss fights in Finally Fantasy 7 Remake were extremely intense too. Hell House and of course Sepiroth. There is really no pause, had to use stagger time to heal up or revive instead of attacking.

Going for 100% in Minishoot Adventures push you onto a sort of boss run marathon that will have you sweating, really awesome in all ways possible, assuming you enjoy a challenge.

Hollow Knight has some insane boss battles that is pure adrenaline as well, later on when you have all the abilities you zip around the screen pulling off moves with all kinds of button and stick combos and either you nail it or you die.
 
I thought some boss fights in Finally Fantasy 7 Remake were extremely intense too. Hell House and of course Sepiroth. There is really no pause, had to use stagger time to heal up or revive instead of attacking.

Yeah I played Remake recently and Hell House was crazy, especially considering it comes in at like 1/3 of the way through the game.
 

Soodanim

Member
I want to say something like Sekiro because some of the multi-phase fights get intense. But the truth is that the intensity is more when you haven't learned the fight and are trying to get through half by luck.

When you learn each attack and how to react to it, which is sometimes what you need or naturally get when trying to finish the longer fights, it turns into just pairing the incoming attack with the right response. There can be a certain calmness with that because you have to exercise patience. At that point the tenseness comes from how many mistakes you make in the call and response.

I think intensity comes from unpredictability.
 

Fess

Member
Yeah I played Remake recently and Hell House was crazy, especially considering it comes in at like 1/3 of the way through the game.
Yeah I was sure I had gone there too early, the difficulty spike right there was absurd. But as always when you learn the mechanics and attack patterns it’s mostly about sticking to the plan and make sure to not mess up.

Sepiroth was an odd one. Extremely frustrating. I couldn’t deal with replaying the previous boss fight everytime I powered off the computer. Nearly went to YouTube and looked up the ending instead. But in the end I did that fight on Steam Deck instead where I could leave it on the Game Over screen in sleep mode til another day. So could try over and over again on just one boss for days. I went there fairly under-leveled I think, level 36, a guide talked about being level 50, and I had only ifrit as summon. It was a struggle.
 

cireza

Member
Most intense gameplay for me has to be Ninja Gaiden series, especially Razor's Edge. It made Bayonetta in Infinite Climax mode feel easy.
 
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A runner up would definitely have to go to DOOM Eternal’s master levels, especially Tara’s Nabad. Goodness gracious, my poor hands. All of my examples will see me having to take breaks for a few minutes after a long battle.
Try the hardest difficulty in Master Levels, two or even one hit is game over...
Doom Eternal is a symbol of gaming's core. Also meaningful story depths which represents world's present spiritual situation, like the Holy Trinity versus these Last times
We should make Eternal's Master Levels live thread where one day in a month we would gather and play Master Levels and post our experiences
 

GymWolf

Member
Last one i played recently?

I guess half sword, a miscalculation of the swing distance and you are done for, particularly nerve wrecking when you are trying to win dozens and dozens of consecutive matches to get the world record.
 

Fbh

Member
Probably the final boss of Shadow of the Erdtree.
In his second phase in particular he just becomes very fast and aggressive, does lots of damage so he can kill in a few hits, and everything he does has this explosive aftershock that's not only tricky to avoid but lights up the screen and makes it hard to see what's happening.

My first 20 attempts were basically
- Reaching the second phase.
- 10 seconds of:
strobe-lights-flashing-lights-fltp0ctwaov2p6vn.gif

-Dead


I don't think it was a particularly good or fun boss battle. But it sure was intense.
 
It's like the Dodgeball of video games (i.e. dodge, duck, dip, dive, and dodge).
Once I realized you could cancel a grapple anytime and grapple again wherever...

Best Gif Wow GIF


I've seen many people approach Returnal like a traditional TPS and they're really shortchanging themselves. It took me a while to get that myself.

PS: Also Auto-Run on and buttons remapped to dash and grapple on shoulder buttons 🤌🤌🤌
 
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jmiller180

Neo Member
Perfect timing for this thread. Just completed my replay of Doom Eternal + DLC last night on Ultra Violence. A lot going on, but it is such an enjoyable game. Can't wait for Dark Ages.

Nod to Dark Souls 3 Ringed City DLC. Those boss fights are pretty intense. Also Outer Wilds once you figure out how to complete the final run.
 

gtabro

Member
Online games are often intense, but in a single player - insert any FROM infamous boss, racing games that lean on realism are also quite butt-clenching for me, Super Meat Boy, God Hand.
 

Orbital2060

Member
Im trying to get to Lud & Zallen in the Frigid Outskirts (Dark Souls 2) - or Freakin´ Outskirts more like. Last area and boss I have to clear on ng+, and Ive been postponing it forever. Might just resort to clearing the area from the demon donkeys, ugh.
 

Kings Field

Member
When Demons Souls came out originally and I got to the flamelurker boss it was brutal especially as a melee build.


Destiny Kings Fall raid, specifically Daughters and Oryx were intense

Sekiro Demon of Hatred and Owl father.
 

poppabk

Cheeks Spread for Digital Only Future
RTS thread?
Supreme Commander - so many things going on at once, and having a commander character who ends your game if he dies, but who often needs to be used as a unit. Its intensive and intense.
Your expanding your territory, upping your resource collection, balancing your energy and metal, fighting skirmishes, building your artillery, managing your shields, building your defences, gotta get some air coverage, scouting the enemy, need more storage, but the enemy is attacking your mass - suddenly you are 30 minutes in without stopping for a second.
But oops you forgot telemazer defences and your commander is dead and you are out of the game.
 

Ristifer

Member
iRacing. Driving with some of the fastest guys on the service is intense as heck. For a none racing example. PUBG when you get down to that final circle or most fire fights in Escape From Tarkov.
This is what I was going to say. Racing online is the most intense gaming I've ever experienced. Once you get rid of all the chodes that don't know how to take corners, you'll be racing against a bunch of people that really know what's going on. You have to know all your braking points, when to shift in certain places, etc. If you're trying to catch someone, or if you're even leading, you look at the time diagnostics and your mirrors at times. It's frantic. You have to keep a lot of concentration.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I remember spending a week stuck on Alien Soldier's 7th Force boss. That game was overall quite intense I'd say, loved it, but that part in particular busted my balls.

DOOM Eternal as well, needed to take a break way more often than in other games because I could tell my heart rate was increasing.
 
I'm playing a rhythm game right now called Rift of the Necrodancer and it gets pretty intense. You basically have to be planning 2-3 beats ahead at all times and already have your fingers in the right spot or you'll get torched. Not really like any other rhythm game I've played before (though lots of those can get intense too!)

I don't play many other difficult action games or anything.
 

Magic Carpet

Gold Member
Trying to recruit Nana in Farcry New Dawn.
It's one of those time based missions. Shoot X number of things in X number of time. I suck at this sort of thing and things go from fun to just intense. Missed 1 balloon with 1 second to go.
I don't need Nana on my team. I'm sour grapesing out of this mission.
 
Yeah I was sure I had gone there too early, the difficulty spike right there was absurd. But as always when you learn the mechanics and attack patterns it’s mostly about sticking to the plan and make sure to not mess up.

Sepiroth was an odd one. Extremely frustrating. I couldn’t deal with replaying the previous boss fight everytime I powered off the computer. Nearly went to YouTube and looked up the ending instead. But in the end I did that fight on Steam Deck instead where I could leave it on the Game Over screen in sleep mode til another day. So could try over and over again on just one boss for days. I went there fairly under-leveled I think, level 36, a guide talked about being level 50, and I had only ifrit as summon. It was a struggle.
That's why I'm often saying that Series X quick-resume is awesome
 
Probably the final boss of Shadow of the Erdtree.
In his second phase in particular he just becomes very fast and aggressive, does lots of damage so he can kill in a few hits, and everything he does has this explosive aftershock that's not only tricky to avoid but lights up the screen and makes it hard to see what's happening.

My first 20 attempts were basically
- Reaching the second phase.
- 10 seconds of:
strobe-lights-flashing-lights-fltp0ctwaov2p6vn.gif

-Dead


I don't think it was a particularly good or fun boss battle. But it sure was intense.
I'm playing Elden Ring, now restarted with vagabond class. It's a very large game, can you recommend me something so I could progress it more easily?
 
wo long dlc 2 and 3 final bosses, and the nine sols huge thundercunt final boss are the most dialed in I've been in a while.
on the regular I guess CoD zombies bosses, they require 100% attention.
 

Markio128

Member
Returnal

I was so fucking in the zone at one point I could no-hit blow through the highest tier challenge rooms and it was glorious. I was feverishly addicted to that game.

One of those games where you watch yourself in disbelief of how far you've come skill-wise sometimes.
I was about to quote the same game, but a different reason….. finally beating the 3rd boss!

Also, GT7 online can be pretty intense, especially when trying to hold your position on the last lap.
 
a lot of the higher difficulty activities in Destiny 1 and 2 such as raids and dungeons can be pretty intense. especially fresh new ones where item level is still lower and you hit that last dps check during enrage. being able to do all the mechanics properly and squeeze out a win on the boss can be exhilarating.

Helldivers 2 at level 10 difficulty on a high enemy density planet is also super intense. getting surrounded by the bots of all kinds with laser and rockets coming at you left right and center. 3 factory walkers slowing lumbering towards you not far away. even with all the new weapons in our arsenal that is still an absolute crazy experience in the best way possible.
 
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nkarafo

Member
Trying to get 1st place in F-Zero X Master mode, while also trying to kill as many opponents as you can in the process.

Most intense and enjoyable gameplay i ever had. And yes, it was better than GX because that one messed up the controls.
 

Fess

Member
I'm playing Elden Ring, now restarted with vagabond class. It's a very large game, can you recommend me something so I could progress it more easily?
Get Bloodhound’s Fang and use the LT/L2 special, one of coolest weapons and coolest blade attacks in the game, slow but hits hard and with blood loss 👌
 
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The part in The Last of Us Part 2 where Ellie first gets hunted by the cult. The way they whistle to each other to communicate, scan, flank, etc.

It was the nearest to feeling truly hunted by an intelligent enemy (outside of multiplayer) that I've played.
 
RTS thread?
Supreme Commander - so many things going on at once, and having a commander character who ends your game if he dies, but who often needs to be used as a unit. Its intensive and intense.
Your expanding your territory, upping your resource collection, balancing your energy and metal, fighting skirmishes, building your artillery, managing your shields, building your defences, gotta get some air coverage, scouting the enemy, need more storage, but the enemy is attacking your mass - suddenly you are 30 minutes in without stopping for a second.
But oops you forgot telemazer defences and your commander is dead and you are out of the game.
It's 2007's game? Checked it out on YouTube, have you played it alot?
 
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