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Great games ruined by forced play of side character

Wrong.

Metal Gear Solid.

Solid Snake is the main character. We were given a side character in MGS2 which was a massive disappointment after playing the Demo/Opening.
Kojima gave an interview at the time of MGS1 where he said "Solid" was added to the title to differentiate the 3D series from the two games that had went before on MSX.

Of course, by the time of Ghost Babel this went out the window.
 

DenchDeckard

Moderated wildly
atreusgodofwar.jpg

Nailed it! Almost completely ruined ragnarok for me.
 

kevboard

Member
It tells me that the series branched out beyond it's original scope and the title is just a legacy. But to argue that the title is not in-part a reference to Solid Snake is just dumb.

This could all have been avoided if Kojima called MGS1, MGS2 and MGS4 Metal Gear Solid, Metal Gear Solidus and Metal Gear Liquid in that order...

and maybe have MGS3 be named Metal Gear 3 or Metal Gear Zero.

if he did that, all the names would have made sense...

MGS5 could have just been named Metal Gear: Phantom Pain
 
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This could all have been avoided if Kojima called MGS1, MGS2 and MGS4 Metal Gear Solid, Metal Gear Solidus and Metal Gear Liquid in that order...

and maybe have MGS3 be named Metal Gear 3 or Metal Gear Zero.

if he did that, all the names would have made sense...

MGS5 could have just been named Metal Gear: Phantom Pain

Agreed.

Metal Gear Venom would also have been a good choice for 5.
 

Magic Carpet

Gold Member
The Medium
Bloober on Game pass, I was sort of tolerating the slowness, up until they made me change characters. It took me out of the zone enough to just drop the game right there. I didn’t finish it.
 

Muddy

Member
So you post a quote telling you that it means 3D yet you continue to fight this battle, aka you live in a cave and still believe the sun revolves around the Earth xD

“This time Metal Gear is displayed in full polygonal form, and I used “Solid” to describe the cubic structure. also, the “Solid” means to the third power mathematically”
– Hideo Kojima, Metal Gear Solid: Official Mission Handbook.
Speaking of three-dimensions, it was also a sort of jab at Final Fantasy series developer and publisher Square, now known as Square-Enix.

It has 3 reasons.

One reason was Solid Snake. You decided to omit that.

3D isn’t the only reason which you tried to claim.

So the game is named after a character in Metal Gear. Solid Snake.

Be fair.
 
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Muddy

Member
Kojima gave an interview at the time of MGS1 where he said "Solid" was added to the title to differentiate the 3D series from the two games that had went before on MSX.

Of course, by the time of Ghost Babel this went out the window.

He gave 3 reasons actually. One being Solid Snake the character.

“And the word Solid in Metal Gear Solid has three meanings. First of all, Solid Snake is a character name.”
– Hideo Kojima, 1999 interview with Steven Kent for Gamers Today.


“This time Metal Gear is displayed in full polygonal form, and I used “Solid” to describe the cubic structure. also, the “Solid” means to the third power mathematically”
– Hideo Kojima, Metal Gear Solid: Official Mission Handbook.
Speaking of three-dimensions, it was also a sort of jab at Final Fantasy series developer and publisher Square, now known as Square-Enix.

“[…] you know, the company that does Final Fantasy. A square is a two- dimension thing. And I guess the president of Konami wanted this game to surpass Square. They wanted to make it a cube, you know, like solid 3D. So it’s got that meaning. too.”
– Hideo Kojima, 1999 interview with Steven Kent for Gamers Today.
 

xrnzaaas

Member
I don't think I could name a game where a side character ruined the whole experience. Sure there's people like Abby or Saga, but they're considered co-leads.

Mary Jane was definitely annoying in Spiderman 1. I finished the game, but knowing that Spiderman 2 has even more annoying missions played as side characters without powers was one of the factors contributing to ignoring the game.
 
Wrong.

Metal Gear Solid.

Solid Snake is the main character. We were given a side character in MGS2 which was a massive disappointment after playing the Demo/Opening.

He's the protagonist of the franchise, yes, but the entire core narrative of MGS2, was the simulation of the shadow moses incident, "anyone can be shaped into Snake, even rookies, given the right situation", the S3 plan of The Patriots' AI to control society at will, which would later carry the exercise data into further development of SoP and the war economy in MGS4.

Raiden, is undoubtedly the "protagonist" of MGS2, with Snake being his mentor.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Was same as playing her in Spider-Man 1 as well

Except in spider man 2 It had stronger vibes of “we need to extend playtime and ran out of development time let’s throw this quick hide and seek add on”

Was least enjoyable part of the game for me as well

I got the feeling the devs were bothered by the idea of playing a stale, white male for the entire game.
 

mdkirby

Gold Member
Plot twist Alan Wake was the side character in Alan Wake 2.
in which case then yeah I’d have been kinda fine with him being none playable. Kinda like in control. His sections were bad per se, and some bits were great, but in aggregate his bits weren’t as good.

I’m probably biased from my desire to have spooky detective cop games. I want both csi like cop games and or xfiles like games. The saga sections in Alan wake 2 kinda scratched that itch. I’m really hoping control 2 pursues that route, maybe playing as both faden and a regular non super powered agent of the bureau and you’re sent out into the world to multiple places investigating different AWE’s, akin to mulder and skully being sent to investigate varied mysterious things in lots of locales.
 

Lambogenie

Member
Other than Spidey 2 being a fatigue inducing open world game, MJ is definitely another reason I haven't rushed to play it.

DMC5 wasn't bad but more often than not, having games jump between cool characters as part of the campaign breaks the flow. I'd rather have separate game modes entirely, personally. I think Kingdom Hearts Birth By Sleep did that, where you play each of the 3 characters in their own route but would see perspective flip in cutscenes. But they also had the 3DS game that flipped characters at intervals too but it was kinda fun there, an outlier!
 
No game is more egregious in this than Spider-Man 2.

Not only did the devs deliberately ignore feedback from gamers that hated the Mary Jane sections in the first game, they double-down in the sequel and made her even more insufferable... then they went and added insult to injury by forcing us to play shit deaf girl spray painting fucking walls.

I don't even..... I can't...
 
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